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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

[minetestforfun_game] Update

- Add new tree
- Creative mod improved
- New schematic files
This commit is contained in:
LeMagnesium
2016-01-15 19:39:01 +01:00
parent b4de154668
commit 874f854688
31 changed files with 631 additions and 193 deletions

View File

@ -6,6 +6,7 @@ License of source code:
-----------------------
Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
Steel trapdoor added by sofar.
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
@ -30,11 +31,15 @@ following textures created by celeron55 (CC BY-SA 3.0):
door_trapdoor_side.png
door_glass_a.png
door_glass_b.png
following Textures created by PenguinDad (CC BY-SA 4.0):
door_glass.png
door_obsidian_glass.png
Steel trapdoor textures by sofar (CC-BY-SA-3.0)
doors_trapdoor_steel.png
doors_trapdoor_steel_side.png
All other textures (created by PilzAdam): WTFPL

View File

@ -512,7 +512,19 @@ function doors.register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function (pos, node)
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if not check_player_priv(pos, clicker) then
return
end
local newname = node.name == name_closed and name_opened or name_closed
local sound = false
if node.name == name_closed then sound = def.sound_open end
@ -520,7 +532,7 @@ function doors.register_trapdoor(name, def)
if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
@ -530,6 +542,18 @@ function doors.register_trapdoor(name, def)
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
def.can_dig = check_player_priv
if def.only_placer_can_open then
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
return minetest.setting_getbool("creative_mode")
end
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
@ -576,6 +600,19 @@ doors.register_trapdoor("doors:trapdoor", {
sound_close = "doors_door_close"
})
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
only_placer_can_open = true,
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
@ -585,6 +622,14 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'doors:trapdoor_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
}
})
doors.register_trapdoor("doors:trapdoor_cherry", {
description = "Cherry tree trapdoor",
inventory_image = "doors_trapdoor_cherry.png",

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