Merge server to github
0
minetestforfun_game/README.txt
Executable file → Normal file
2
minetestforfun_game/game.conf
Executable file → Normal file
@ -1 +1 @@
|
||||
name = minetestforfun_game
|
||||
name = minetestforfun_game
|
||||
|
101
minetestforfun_game/game_api.txt
Executable file → Normal file
@ -46,8 +46,6 @@ The doors mod allows modders to register custom doors.
|
||||
node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
sound_open_door = sound play for open door, OPTIONAL,
|
||||
sound_close_door = sound play for close door, OPTIONAL,
|
||||
only_placer_can_open = true/false,
|
||||
^ If true, only placer can open the door (locked for others)
|
||||
}
|
||||
@ -120,7 +118,7 @@ Xpanes API
|
||||
Creates panes that automatically connect to each other
|
||||
|
||||
xpanes.register_pane(subname, def)
|
||||
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
-> subname: used for nodename. Result: "xpanes:subname_{1..16}"
|
||||
-> def: See [#Pane definition]
|
||||
|
||||
#Pane definition
|
||||
@ -134,6 +132,10 @@ xpanes.register_pane(subname, def)
|
||||
^ See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}},
|
||||
^ Recipe field only
|
||||
on_construct = function(pos)
|
||||
update_pane(pos, "pane")
|
||||
end,
|
||||
^ Required to handle rotation correctly
|
||||
}
|
||||
|
||||
Default sounds
|
||||
@ -195,96 +197,3 @@ Model Definition
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
|
||||
The rating of the group determines how far from a node in the group "tree"
|
||||
the node can be without decaying.
|
||||
|
||||
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set param2=1 or so.
|
||||
|
||||
The function default.after_place_leaves can be set as after_place_node of a node
|
||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||
that use param2 otherwise (e.g. facedir)).
|
||||
|
||||
If the node is in the leafdecay_drop group then it will always be dropped as an
|
||||
item.
|
||||
|
||||
Dyes
|
||||
----
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
|
||||
#Color groups
|
||||
-------------
|
||||
Base color groups:
|
||||
- basecolor_white
|
||||
- basecolor_grey
|
||||
- basecolor_black
|
||||
- basecolor_red
|
||||
- basecolor_yellow
|
||||
- basecolor_green
|
||||
- basecolor_cyan
|
||||
- basecolor_blue
|
||||
- basecolor_magenta
|
||||
|
||||
Extended color groups (* = equal to a base color):
|
||||
* excolor_white
|
||||
- excolor_lightgrey
|
||||
* excolor_grey
|
||||
- excolor_darkgrey
|
||||
* excolor_black
|
||||
* excolor_red
|
||||
- excolor_orange
|
||||
* excolor_yellow
|
||||
- excolor_lime
|
||||
* excolor_green
|
||||
- excolor_aqua
|
||||
* excolor_cyan
|
||||
- excolor_sky_blue
|
||||
* excolor_blue
|
||||
- excolor_violet
|
||||
* excolor_magenta
|
||||
- excolor_red_violet
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
- unicolor_<excolor>
|
||||
For the following, no white/grey/black is allowed:
|
||||
- unicolor_medium_<excolor>
|
||||
- unicolor_dark_<excolor>
|
||||
- unicolor_light_<excolor>
|
||||
- unicolor_<excolor>_s50
|
||||
- unicolor_medium_<excolor>_s50
|
||||
- unicolor_dark_<excolor>_s50
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
#Color lists
|
||||
------------
|
||||
dye.basecolors
|
||||
^ Array containing the names of available base colors
|
||||
|
||||
dye.excolors
|
||||
^ Array containing the names of the available extended colors
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
|
||||
The rating of the group determines how far from a node in the group "tree"
|
||||
the node can be without decaying.
|
||||
|
||||
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set param2=1 or so.
|
||||
|
||||
If the node is in the leafdecay_drop group then it will always be dropped as an
|
||||
item.
|
||||
|
0
minetestforfun_game/menu/header.png
Executable file → Normal file
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 152 KiB |
0
minetestforfun_game/menu/icon.png
Executable file → Normal file
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
1
minetestforfun_game/minetest.conf
Executable file → Normal file
@ -1,4 +1,3 @@
|
||||
mg_flags = dungeons
|
||||
mgv6_spflags = biomeblend, jungles
|
||||
|
||||
movement_liquid_sink = 25
|
||||
|
@ -1,6 +1,8 @@
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_acid", "bucket:bucket_acid")
|
||||
@ -71,20 +73,40 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
itemstack) or itemstack
|
||||
end
|
||||
|
||||
local place_liquid = function(pos, node, source, flowing)
|
||||
local place_liquid = function(pos, node, source, flowing, fullness)
|
||||
if check_protection(pos,
|
||||
user and user:get_player_name() or "",
|
||||
"place "..source) then
|
||||
return
|
||||
end
|
||||
minetest.add_node(pos,{name=source})
|
||||
if math.floor(fullness/128) == 1 or
|
||||
not minetest.setting_getbool("liquid_finite") then
|
||||
minetest.add_node(pos, {name=source,
|
||||
param2=fullness})
|
||||
return
|
||||
elseif node.name == flowing then
|
||||
fullness = fullness + node.param2
|
||||
elseif node.name == source then
|
||||
fullness = LIQUID_MAX
|
||||
end
|
||||
|
||||
if fullness >= LIQUID_MAX then
|
||||
minetest.add_node(pos, {name=source,
|
||||
param2=LIQUID_MAX})
|
||||
else
|
||||
minetest.add_node(pos, {name=flowing,
|
||||
param2=fullness})
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
local fullness = tonumber(itemstack:get_metadata())
|
||||
if not fullness then fullness = LIQUID_MAX end
|
||||
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
place_liquid(pointed_thing.under, node,
|
||||
flowing)
|
||||
source, flowing, fullness)
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
@ -92,7 +114,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
if node and minetest.registered_nodes[node.name].buildable_to then
|
||||
place_liquid(pointed_thing.above,
|
||||
node, source,
|
||||
flowing)
|
||||
flowing, fullness)
|
||||
else
|
||||
-- do not remove the bucket with the liquid
|
||||
return
|
||||
@ -119,7 +141,9 @@ minetest.register_craftitem(":bucket:bucket_empty", {
|
||||
node = minetest.get_node(pointed_thing.under)
|
||||
liquiddef = bucket.liquids[node.name]
|
||||
if liquiddef ~= nil and liquiddef.itemname ~= nil and
|
||||
node.name == liquiddef.source then
|
||||
(node.name == liquiddef.source or
|
||||
(node.name == liquiddef.flowing and
|
||||
minetest.setting_getbool("liquid_finite"))) then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
@ -138,9 +162,13 @@ minetest.register_craftitem(":bucket:bucket_empty", {
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
count = count - 1
|
||||
itemstack:set_count(count)
|
||||
if node.name == liquiddef.source then
|
||||
node.param2 = LIQUID_MAX
|
||||
end
|
||||
bucket_liquid = ItemStack({name = liquiddef.itemname,
|
||||
metadata = tostring(node.param2)})
|
||||
inv:add_item("main", bucket_liquid)
|
||||
return ItemStack(liquiddef.itemname)
|
||||
--return itemstack
|
||||
return itemstack
|
||||
else
|
||||
minetest.chat_send_player(user:get_player_name(), "Your inventory is full.")
|
||||
end
|
||||
|
@ -23,6 +23,13 @@ Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_dirt.png
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
default_jungletree.png
|
||||
default_jungletree_top.png
|
||||
default_lava.png
|
||||
@ -34,9 +41,6 @@ Cisoun's WTFPL texture pack:
|
||||
default_tree_top.png
|
||||
default_water.png
|
||||
|
||||
Cisoun's conifers mod (WTFPL):
|
||||
default_pine_needles.png
|
||||
|
||||
Originating from G4JC's Almost MC Texture Pack:
|
||||
default_torch.png
|
||||
default_torch_on_ceiling.png
|
||||
@ -64,12 +68,12 @@ VanessaE (WTFPL):
|
||||
default_sand.png
|
||||
default_sandstone_brick.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
Calinou (CC BY-SA 3.0):
|
||||
crack_anylength.png
|
||||
default_brick.png
|
||||
default_papyrus.png
|
||||
default_copper_lump.png
|
||||
default_mineral_copper.png
|
||||
default_glass_detail.png
|
||||
|
||||
MirceaKitsune (WTFPL):
|
||||
character.x
|
||||
@ -83,6 +87,7 @@ PilzAdam (WTFPL):
|
||||
default_junglewood.png
|
||||
default_obsidian_glass.png
|
||||
default_obsidian_shard.png
|
||||
default_mossycobble.png
|
||||
default_gold_lump.png
|
||||
default_mineral_gold.png
|
||||
default_snowball.png
|
||||
@ -97,7 +102,6 @@ Splizard (CC BY-SA 3.0):
|
||||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_ice.png
|
||||
default_pine_sapling.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
default_coal_block.png
|
||||
@ -108,9 +112,6 @@ Zeg9 (CC BY-SA 3.0):
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
|
||||
default_pinetree.png
|
||||
default_pinetree_top.png
|
||||
default_pinewood.png
|
||||
|
||||
brunob.santos (CC BY-SA 4.0):
|
||||
default_desert_cobble.png
|
||||
@ -118,6 +119,7 @@ brunob.santos (CC BY-SA 4.0):
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_stone_brick.png
|
||||
default_wood.png
|
||||
default_cobble.png
|
||||
default_clay_brick.png
|
||||
default_tool_steelsword.png
|
||||
default_bronze_ingot.png
|
||||
@ -131,25 +133,10 @@ BlockMen (CC BY-SA 3.0):
|
||||
default_book.png
|
||||
default_paper.png
|
||||
default_stick.png
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
bubble.png
|
||||
heart.png
|
||||
gui_*.png
|
||||
|
||||
Neuromancer (CC BY-SA 2.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
||||
Neuromancer (CC BY-SA 3.0):
|
||||
default_dirt.png
|
||||
default_furnace_*.png
|
||||
|
||||
Philipbenr (CC BY-SA 3.0):
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
|
@ -17,14 +17,12 @@ minetest.register_craftitem("default:paper", {
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = "Coal Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_coal_lump.png",
|
||||
groups = {coal = 1}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:iron_lump", {
|
||||
|
@ -7,20 +7,40 @@
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=1.0}
|
||||
{name = "default_hard_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_node", gain=0.25}
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name="default_place_node_hard", gain=1.0}
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.5}
|
||||
{name = "default_hard_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name="default_hard_footstep", gain=1.0}
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.575}
|
||||
table.dig = table.dig or
|
||||
{name = "default_metal_footstep", gain = 0.65}
|
||||
table.dug = table.dug or
|
||||
{name = "default_metal_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_metal_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -28,11 +48,27 @@ end
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_dirt_footstep", gain=1.0}
|
||||
{name = "default_dirt_footstep", gain = 0.8}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dirt_footstep", gain = 0.9}
|
||||
table.dug = table.dug or
|
||||
{name="default_dirt_footstep", gain=1.5}
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.8}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dirt_footstep", gain = 0.9}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -40,11 +76,13 @@ end
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_sand_footstep", gain=0.2}
|
||||
{name = "default_sand_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_sand_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name="default_sand_footstep", gain=0.4}
|
||||
{name = "default_sand_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_sand_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -52,9 +90,13 @@ end
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_wood_footstep", gain=0.5}
|
||||
{name = "default_wood_footstep", gain = 0.625}
|
||||
table.dig = table.dig or
|
||||
{name = "default_wood_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name="default_wood_footstep", gain=1.0}
|
||||
{name = "default_wood_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_wood_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -62,13 +104,13 @@ end
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.35}
|
||||
table.dug = table.dug or
|
||||
{name="default_grass_footstep", gain=0.7}
|
||||
{name = "default_grass_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name = "default_snow_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_snow_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -76,27 +118,28 @@ end
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_glass_footstep", gain=0.5}
|
||||
{name = "default_hard_footstep", gain = 0.55}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.65}
|
||||
table.dug = table.dug or
|
||||
{name="default_break_glass", gain=1.0}
|
||||
{name = "default_break_glass", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.75}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
--
|
||||
-- Legacy
|
||||
--
|
||||
|
||||
-- Legacy:
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
-- Horrible crap to support old code,
|
||||
-- don't use this and never do what this does, it's completely wrong!
|
||||
-- (more specifically, the client and the C++ code doesn't get the group).
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
@ -108,37 +151,89 @@ end
|
||||
|
||||
-- Global environment step function
|
||||
function on_step(dtime)
|
||||
-- print("on_step")
|
||||
-- print("on_step, " .. p .. ", " .. node)
|
||||
end
|
||||
minetest.register_globalstep(on_step)
|
||||
|
||||
function on_placenode(p, node)
|
||||
--print("on_placenode")
|
||||
-- print("on_placenode, " .. p .. ", " .. node)
|
||||
end
|
||||
minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
--print("on_dignode")
|
||||
-- print("on_dignode, " .. p .. ", " .. node)
|
||||
end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
|
||||
function on_punchnode(p, node)
|
||||
-- print("on_punchnode, " .. p .. ", " .. node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
--
|
||||
-- Lava cooling
|
||||
--
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
local function cool_wf_vm(pos, node1, node2)
|
||||
local t1 = os.clock()
|
||||
local minp = vector.subtract(pos, 10)
|
||||
local maxp = vector.add(pos, 10)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
local nodes = manip:get_data()
|
||||
|
||||
local stone = minetest.get_content_id(node2)
|
||||
local lava = minetest.get_content_id(node1)
|
||||
|
||||
for i in area:iterp(minp, maxp) do
|
||||
local p = area:position(i)
|
||||
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
|
||||
nodes[i] = stone
|
||||
end
|
||||
end
|
||||
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
|
||||
local t1 = os.clock()
|
||||
manip:update_map()
|
||||
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
|
||||
end
|
||||
|
||||
local del1 = 0
|
||||
local count = 0
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
local del2 = tonumber(os.clock())
|
||||
if del2-del1 < 0.1
|
||||
and count > 1 then
|
||||
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
|
||||
count = 0
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:obsidian_cooled"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
|
||||
if del2-del1 < 0.1 then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
del1 = del2
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
local del2 = tonumber(os.clock())
|
||||
if del2-del1 < 0.1
|
||||
and count > 1 then
|
||||
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
|
||||
count = 0
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:cobble_cooled"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
|
||||
if del2-del1 < 0.1 then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
del1 = del2
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
@ -169,20 +264,20 @@ minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 30,
|
||||
chance = 25,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y+1
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -191,35 +286,35 @@ minetest.register_abm({
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
|
||||
interval = 30,
|
||||
chance = 25,
|
||||
chance = 30,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if name == "default:dirt"
|
||||
or name == "default:dirt_with_grass"
|
||||
or name == "default:dirt_with_snow"
|
||||
or name == "default:sand"
|
||||
or name == "default:desert_sand" then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:papyrus"})
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
@ -233,6 +328,19 @@ end
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
--
|
||||
-- The rating of the group determines how far from a node in the group "tree"
|
||||
-- the node can be without decaying.
|
||||
--
|
||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
-- the player places a node of that kind, you will want to set param2= 1 or so.
|
||||
--
|
||||
-- If the node is in the leafdecay_drop group then the it will always be dropped
|
||||
-- as an item
|
||||
|
||||
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
|
||||
|
||||
default.leafdecay_trunk_cache = {}
|
||||
default.leafdecay_enable_cache = true
|
||||
-- Spread the load of finding trunks
|
||||
@ -244,30 +352,23 @@ minetest.register_globalstep(function(dtime)
|
||||
math.floor(dtime * finds_per_second)
|
||||
end)
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:leafdecay"},
|
||||
neighbors = {"air", "group:liquid"},
|
||||
-- A low interval and a high inverse chance spreads the load
|
||||
interval = 1,
|
||||
interval = 1, -- A low interval and a high inverse chance spreads the load.
|
||||
chance = 2,
|
||||
|
||||
action = function(p0, node, _, _)
|
||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
-- print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
local do_preserve = false
|
||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
if not d or d == 0 then
|
||||
--print("not groups.leafdecay")
|
||||
-- print("not groups.leafdecay")
|
||||
return
|
||||
end
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.param2 ~= 0 then
|
||||
--print("param2 ~= 0")
|
||||
-- print("param2 ~= 0")
|
||||
return
|
||||
end
|
||||
local p0_hash = nil
|
||||
@ -277,13 +378,13 @@ minetest.register_abm({
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
-- print("Cached trunk still exists.")
|
||||
return
|
||||
end
|
||||
--print("cached trunk is invalid")
|
||||
-- Cache is invalid
|
||||
-- print("Cached trunk is invalid.")
|
||||
-- Cache is invalid:
|
||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
||||
end
|
||||
end
|
||||
@ -292,34 +393,30 @@ minetest.register_abm({
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
if default.leafdecay_enable_cache then
|
||||
--print("caching trunk")
|
||||
-- Cache the trunk
|
||||
-- print("Caching trunk.")
|
||||
-- Cache the trunk:
|
||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
||||
end
|
||||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself
|
||||
local itemstacks = minetest.get_node_drops(n0.name)
|
||||
-- Drop stuff other than the node itself:
|
||||
itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
|
||||
or itemname ~= n0.name then
|
||||
minetest.add_item(p0, itemname)
|
||||
end
|
||||
end
|
||||
-- Remove node
|
||||
minetest.remove_node(p0)
|
||||
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
|
||||
nodeupdate(p0)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false
|
||||
|
@ -1,44 +1,39 @@
|
||||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt
|
||||
default = {} -- Definitions made by this mod are usable by all mods.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt.
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
LAVA_VISC = 3 -- Slower movement in lava.
|
||||
LIGHT_MAX = 14 -- 15 is reserved for sunlight.
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
-- GUI related stuff:
|
||||
|
||||
-- GUI related stuff
|
||||
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
|
||||
gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i=0,7,1 do
|
||||
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
|
||||
for i= 0, 7, 1 do
|
||||
out = out .."image[" .. x + i .. "," .. y .. ";1,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_suvival_form = "size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
gui_suvival_form = "size[8,8.5]"..
|
||||
gui_slots ..
|
||||
"list[current_player;main; 0, 4.25; 8, 4; ]" ..
|
||||
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
|
||||
"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
|
||||
default.get_hotbar_bg(0, 4.25) ..
|
||||
default.get_hotbar_bg(0, 5.25)
|
||||
|
||||
-- Load files
|
||||
-- Load files:
|
||||
dofile(minetest.get_modpath("default").."/functions.lua")
|
||||
dofile(minetest.get_modpath("default").."/commands.lua")
|
||||
dofile(minetest.get_modpath("default").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("default").."/furnace.lua")
|
||||
dofile(minetest.get_modpath("default").."/tools.lua")
|
||||
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
|
@ -344,6 +344,81 @@ minetest.register_ore({
|
||||
height_min = -30000,
|
||||
})
|
||||
|
||||
if minetest.setting_get("mg_name") == "indev" then
|
||||
-- Floatlands and high mountains springs:
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:water_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 40 *40 *40,
|
||||
clust_num_ores = 8,
|
||||
clust_size = 3,
|
||||
height_min = 100,
|
||||
height_max = 30000,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:lava_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 50 * 50 * 50,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 2,
|
||||
height_min = 10000,
|
||||
height_max = 30000,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:sand",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 20 * 20 * 20,
|
||||
clust_num_ores = 5 * 5 * 3,
|
||||
clust_size = 5,
|
||||
height_min = 500,
|
||||
height_max = 30000,
|
||||
})
|
||||
end
|
||||
|
||||
-- Underground springs:
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:water_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 20 * 20 * 20,
|
||||
clust_num_ores = 10,
|
||||
clust_size = 4,
|
||||
height_min = -10000,
|
||||
height_max = -10,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:lava_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 32 * 32 * 32,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 2,
|
||||
height_min = -30000,
|
||||
height_max = -100,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:dirt",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 16 * 16 * 16,
|
||||
clust_num_ores = 64,
|
||||
clust_size = 5,
|
||||
height_max = 64,
|
||||
height_min = -4096,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:gravel",
|
||||
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 1.8 KiB |
@ -345,7 +345,7 @@ minetest.register_node("default:gravel", {
|
||||
{items = {"default:gravel"}},
|
||||
},
|
||||
},
|
||||
--sounds = default.node_sound_gravel_defaults(),
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
@ -455,7 +455,7 @@ minetest.register_node("default:junglewood", {
|
||||
|
||||
minetest.register_node("default:jungleleaves", {
|
||||
description = "Jungle Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"default_jungleleaves.png"},
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
@ -477,6 +477,7 @@ minetest.register_node("default:jungleleaves", {
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
post_effect_color = {a = 180, r = 30, g = 50, b = 20},
|
||||
})
|
||||
|
||||
minetest.register_node("default:junglesapling", {
|
||||
@ -812,7 +813,7 @@ minetest.register_node("default:water_flowing", {
|
||||
liquid_alternative_source = "default:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
freezemelt = "default:snow",
|
||||
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
|
||||
post_effect_color = {a = 90, r = 20, g = 70, b = 80},
|
||||
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
|
||||
})
|
||||
|
||||
@ -844,7 +845,7 @@ minetest.register_node("default:water_source", {
|
||||
liquid_alternative_source = "default:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
freezemelt = "default:ice",
|
||||
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
|
||||
post_effect_color = {a = 90, r = 20, g = 70, b = 80},
|
||||
groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
|
||||
})
|
||||
|
||||
@ -2294,7 +2295,6 @@ minetest.register_node("default:ice", {
|
||||
paramtype = "light",
|
||||
use_texture_alpha = true,
|
||||
freezemelt = "default:water_source",
|
||||
post_effect_color = {a = 120, r = 120, g = 160, b = 180},
|
||||
groups = {cracky = 3, melts = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
@ -1,6 +1,55 @@
|
||||
-- Minetest 0.4 mod: player
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
--[[
|
||||
|
||||
API
|
||||
---
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
||||
^ See Model Definition below for format of <def>.
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ See Model Definition below for format.
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <model_name> is a model registered with player_register_model.
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ <player> is a PlayerRef.
|
||||
^ <anim_name> is the name of the animation.
|
||||
^ <speed> is in frames per second. If nil, default from the model is used
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <textures> is an array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ <player> is a PlayerRef.
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
|
||||
model_def = {
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
|
||||
foo = { x = 0, y = 19, },
|
||||
bar = { x = 20, y =39, },
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
]]
|
||||
|
||||
-- Player animation blending
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local animation_blend = 0
|
||||
@ -19,14 +68,12 @@ default.player_register_model("character.x", {
|
||||
animation_speed = 35,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
stand = { x= 0, y= 79, },
|
||||
lay = { x=162, y=166, },
|
||||
walk = { x=168, y=187, },
|
||||
mine = { x=189, y=198, },
|
||||
walk_mine = { x=200, y=219, },
|
||||
-- Extra animations (not currently used by the game).
|
||||
sit = { x= 81, y=160, },
|
||||
stand = {x = 0, y = 40},
|
||||
lay = {x = 162, y = 166},
|
||||
walk = {x = 168, y = 187},
|
||||
mine = {x = 189, y = 198},
|
||||
walk_mine = {x = 200, y = 219},
|
||||
sit = {x = 81, y = 160},
|
||||
},
|
||||
})
|
||||
|
||||
@ -46,7 +93,7 @@ function default.player_get_animation(player)
|
||||
}
|
||||
end
|
||||
|
||||
-- Called when a player's appearance needs to be updated
|
||||
-- Called when a player"s appearance needs to be updated
|
||||
function default.player_set_model(player, model_name)
|
||||
local name = player:get_player_name()
|
||||
local model = models[model_name]
|
||||
@ -58,7 +105,7 @@ function default.player_set_model(player, model_name)
|
||||
mesh = model_name,
|
||||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size or {x=1, y=1},
|
||||
visual_size = model.visual_size or {x = 1, y = 1},
|
||||
})
|
||||
default.player_set_animation(player, "stand")
|
||||
else
|
||||
@ -94,10 +141,10 @@ end
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.x")
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 35)
|
||||
player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
|
||||
|
||||
-- set GUI
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
-- creative.set_creative_formspec(player, 0, 1)
|
||||
else
|
||||
player:set_inventory_formspec(gui_suvival_form)
|
||||
@ -106,6 +153,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
@ -116,7 +164,6 @@ end)
|
||||
|
||||
-- Localize for better performance.
|
||||
local player_set_animation = default.player_set_animation
|
||||
local player_attached = default.player_attached
|
||||
|
||||
-- Check each player and apply animations
|
||||
minetest.register_globalstep(function(dtime)
|
||||
@ -124,7 +171,7 @@ minetest.register_globalstep(function(dtime)
|
||||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
local model = model_name and models[model_name]
|
||||
if model and not player_attached[name] then
|
||||
if model and not default.player_attached[name] then
|
||||
local controls = player:get_player_control()
|
||||
local walking = false
|
||||
local animation_speed_mod = model.animation_speed or 35
|
||||
@ -136,13 +183,13 @@ minetest.register_globalstep(function(dtime)
|
||||
|
||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
||||
if controls.sneak then
|
||||
animation_speed_mod = animation_speed_mod / 2
|
||||
animation_speed_mod = animation_speed_mod * 0.5
|
||||
end
|
||||
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "lay", animation_speed_mod)
|
||||
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0
|
||||
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
|
||||
elseif walking then
|
||||
if player_sneak[name] ~= controls.sneak then
|
||||
player_anim[name] = nil
|
||||
@ -154,7 +201,7 @@ minetest.register_globalstep(function(dtime)
|
||||
player_set_animation(player, "walk", animation_speed_mod)
|
||||
end
|
||||
elseif controls.LMB or controls.RMB then
|
||||
player_set_animation(player, "mine", animation_spee
|
||||
player_set_animation(player, "mine", animation_speed_mod)
|
||||
else
|
||||
player_set_animation(player, "stand", animation_speed_mod * 0.4)
|
||||
end
|
||||
|
Before Width: | Height: | Size: 692 B After Width: | Height: | Size: 859 B |
Before Width: | Height: | Size: 794 B After Width: | Height: | Size: 473 B |
@ -180,4 +180,3 @@ function default.grow_jungletree(pos, bad)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
|
@ -13,11 +13,21 @@ doors = {}
|
||||
-- node_box_top
|
||||
-- selection_box_bottom
|
||||
-- selection_box_top
|
||||
-- only_placer_can_open: if true only the player who placed the door can
|
||||
-- open it
|
||||
-- only_placer_can_open: if true only the player who placed the door can open it
|
||||
|
||||
local function is_right(pos)
|
||||
local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
|
||||
local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
|
||||
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
|
||||
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function doors.register_door(name, def)
|
||||
function doors:register_door(name, def)
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
|
||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
|
||||
@ -35,14 +45,6 @@ function doors.register_door(name, def)
|
||||
def.selection_box_top = box
|
||||
end
|
||||
|
||||
if not def.sound_close_door then
|
||||
def.sound_close_door = "door_close"
|
||||
end
|
||||
if not def.sound_open_door then
|
||||
def.sound_open_door = "door_open"
|
||||
end
|
||||
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
@ -59,7 +61,7 @@ function doors.register_door(name, def)
|
||||
end
|
||||
|
||||
local pt = pointed_thing.above
|
||||
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
local pt2 = {x = pt.x, y = pt.y, z = pt.z}
|
||||
pt2.y = pt2.y+1
|
||||
if
|
||||
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
|
||||
@ -77,7 +79,7 @@ function doors.register_door(name, def)
|
||||
end
|
||||
|
||||
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
local pt3 = {x = pt.x, y = pt.y, z = pt.z}
|
||||
if p2 == 0 then
|
||||
pt3.x = pt3.x-1
|
||||
elseif p2 == 1 then
|
||||
@ -87,14 +89,12 @@ function doors.register_door(name, def)
|
||||
elseif p2 == 3 then
|
||||
pt3.z = pt3.z-1
|
||||
end
|
||||
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
||||
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
||||
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
|
||||
minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
|
||||
minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
|
||||
else
|
||||
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
||||
minetest.get_meta(pt):set_int("right", 1)
|
||||
minetest.get_meta(pt2):set_int("right", 1)
|
||||
minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
|
||||
minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
|
||||
end
|
||||
|
||||
if def.only_placer_can_open then
|
||||
@ -132,22 +132,22 @@ function doors.register_door(name, def)
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2+1]
|
||||
|
||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
||||
minetest.swap_node(pos, {name =replace_dir, param2 = p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
||||
minetest.swap_node(pos, {name =replace, param2 = p2})
|
||||
|
||||
local snd_1 = def.sound_close_door
|
||||
local snd_2 = def.sound_open_door
|
||||
local snd_1 = "_close"
|
||||
local snd_2 = "_open"
|
||||
if params[1] == 3 then
|
||||
snd_1 = def.sound_open_door
|
||||
snd_2 = def.sound_close_door
|
||||
snd_1 = "_open"
|
||||
snd_2 = "_close"
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
||||
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
if is_right(pos) then
|
||||
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
else
|
||||
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
end
|
||||
end
|
||||
|
||||
@ -164,6 +164,7 @@ function doors.register_door(name, def)
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -196,6 +197,7 @@ function doors.register_door(name, def)
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -228,6 +230,7 @@ function doors.register_door(name, def)
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -260,6 +263,7 @@ function doors.register_door(name, def)
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -290,10 +294,10 @@ function doors.register_door(name, def)
|
||||
|
||||
end
|
||||
|
||||
doors.register_door("doors:door_wood", {
|
||||
doors:register_door("doors:door_wood", {
|
||||
description = "Wooden Door",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_wood_a.png", "door_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
@ -301,7 +305,7 @@ doors.register_door("doors:door_wood", {
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_wood",
|
||||
output = "doors:door_wood 3",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
@ -309,10 +313,10 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
doors.register_door("doors:door_steel", {
|
||||
doors:register_door("doors:door_steel", {
|
||||
description = "Steel Door",
|
||||
inventory_image = "door_steel.png",
|
||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||
groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
|
||||
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
|
||||
tiles_top = {"door_steel_a.png", "door_grey.png"},
|
||||
only_placer_can_open = true,
|
||||
@ -321,7 +325,7 @@ doors.register_door("doors:door_steel", {
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_steel",
|
||||
output = "doors:door_steel 3",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
@ -329,10 +333,10 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
doors.register_door("doors:door_glass", {
|
||||
doors:register_door("doors:door_glass", {
|
||||
description = "Glass Door",
|
||||
inventory_image = "door_glass.png",
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
|
||||
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
|
||||
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
@ -340,7 +344,7 @@ doors.register_door("doors:door_glass", {
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_glass",
|
||||
output = "doors:door_glass 3",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
@ -348,10 +352,10 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
doors.register_door("doors:door_obsidian_glass", {
|
||||
doors:register_door("doors:door_obsidian_glass", {
|
||||
description = "Obsidian Glass Door",
|
||||
inventory_image = "door_obsidian_glass.png",
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
|
||||
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
|
||||
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
@ -359,7 +363,7 @@ doors.register_door("doors:door_obsidian_glass", {
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_obsidian_glass",
|
||||
output = "doors:door_obsidian_glass 3",
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
@ -368,7 +372,7 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
|
||||
----trapdoor----
|
||||
---- Trapdoors ----
|
||||
|
||||
local function update_door(pos, node)
|
||||
minetest.set_node(pos, node)
|
||||
@ -380,17 +384,18 @@ local function punch(pos)
|
||||
local me = minetest.get_node(pos)
|
||||
local tmp_node
|
||||
local tmp_node2
|
||||
if state == 1 then
|
||||
state = 0
|
||||
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
|
||||
else
|
||||
state = 1
|
||||
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
|
||||
end
|
||||
update_door(pos, tmp_node)
|
||||
meta:set_int("state", state)
|
||||
oben = {x = pos.x, y = pos.y+1, z = pos.z}
|
||||
if state == 1 then
|
||||
state = 0
|
||||
minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
|
||||
else
|
||||
state = 1
|
||||
minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
|
||||
end
|
||||
update_door(pos, tmp_node)
|
||||
meta:set_int("state", state)
|
||||
end
|
||||
|
||||
minetest.register_node("doors:trapdoor", {
|
||||
@ -400,7 +405,8 @@ minetest.register_node("doors:trapdoor", {
|
||||
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:trapdoor",
|
||||
node_box = {
|
||||
@ -424,10 +430,9 @@ minetest.register_node("doors:trapdoor_open", {
|
||||
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
pointable = true,
|
||||
stack_max = 0,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
sunlight_propagates = true,
|
||||
climbable = true,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:trapdoor",
|
||||
node_box = {
|
||||
@ -444,10 +449,14 @@ minetest.register_node("doors:trapdoor_open", {
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'doors:trapdoor 2',
|
||||
output = "doors:trapdoor 6",
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "", ""},
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
minetest.log("action", "Carbone: [doors] loaded.")
|
||||
end
|
||||
|
@ -1,10 +1,63 @@
|
||||
-- minetest/dye/init.lua
|
||||
|
||||
-- To make recipes that will work with any dye ever made by anybody, define
|
||||
-- them based on groups.
|
||||
-- You can select any group of groups, based on your need for amount of colors.
|
||||
-- basecolor: 9, excolor: 17, unicolor: 89
|
||||
--
|
||||
-- Example of one shapeless recipe using a color group:
|
||||
-- Note: As this uses basecolor_*, you'd need 9 of these.
|
||||
-- minetest.register_craft({
|
||||
-- type = "shapeless",
|
||||
-- output = '<mod>:item_yellow',
|
||||
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
-- })
|
||||
|
||||
-- Other mods can use these for looping through available colors
|
||||
dye = {}
|
||||
local dye = {}
|
||||
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
|
||||
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
|
||||
|
||||
-- Base color groups:
|
||||
-- - basecolor_white
|
||||
-- - basecolor_grey
|
||||
-- - basecolor_black
|
||||
-- - basecolor_red
|
||||
-- - basecolor_yellow
|
||||
-- - basecolor_green
|
||||
-- - basecolor_cyan
|
||||
-- - basecolor_blue
|
||||
-- - basecolor_magenta
|
||||
|
||||
-- Extended color groups (* = equal to a base color):
|
||||
-- * excolor_white
|
||||
-- - excolor_lightgrey
|
||||
-- * excolor_grey
|
||||
-- - excolor_darkgrey
|
||||
-- * excolor_black
|
||||
-- * excolor_red
|
||||
-- - excolor_orange
|
||||
-- * excolor_yellow
|
||||
-- - excolor_lime
|
||||
-- * excolor_green
|
||||
-- - excolor_aqua
|
||||
-- * excolor_cyan
|
||||
-- - excolor_sky_blue
|
||||
-- * excolor_blue
|
||||
-- - excolor_violet
|
||||
-- * excolor_magenta
|
||||
-- - excolor_red_violet
|
||||
|
||||
-- The whole unifieddyes palette as groups:
|
||||
-- - unicolor_<excolor>
|
||||
-- For the following, no white/grey/black is allowed:
|
||||
-- - unicolor_medium_<excolor>
|
||||
-- - unicolor_dark_<excolor>
|
||||
-- - unicolor_light_<excolor>
|
||||
-- - unicolor_<excolor>_s50
|
||||
-- - unicolor_medium_<excolor>_s50
|
||||
-- - unicolor_dark_<excolor>_s50
|
||||
|
||||
-- Local stuff
|
||||
local dyelocal = {}
|
||||
|
||||
@ -85,3 +138,8 @@ for one,results in pairs(dyelocal.mixes) do
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Hide dyelocal
|
||||
dyelocal = nil
|
||||
|
||||
-- EOF
|
||||
|
@ -1,7 +1,5 @@
|
||||
-- minetest/fire/init.lua
|
||||
|
||||
fire = {}
|
||||
|
||||
minetest.register_node("fire:basic_flame", {
|
||||
description = "Fire",
|
||||
drawtype = "firelike",
|
||||
@ -11,18 +9,18 @@ minetest.register_node("fire:basic_flame", {
|
||||
}},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
light_source = 14,
|
||||
groups = {igniter=2,dig_immediate=3},
|
||||
groups = {igniter=2,dig_immediate=3,hot=3},
|
||||
drop = '',
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
damage_per_second = 4,
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.after(0, fire.on_flame_add_at, pos)
|
||||
after_place_node = function(pos, placer)
|
||||
fire.on_flame_add_at(pos)
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
minetest.after(0, fire.on_flame_remove_at, pos)
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
fire.on_flame_remove_at(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
@ -1,9 +1,6 @@
|
||||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Namespace for functions
|
||||
flowers = {}
|
||||
|
||||
-- Map Generation
|
||||
dofile(minetest.get_modpath("flowers").."/mapgen.lua")
|
||||
|
||||
@ -21,15 +18,16 @@ minetest.register_node("flowers:dandelion_white", {
|
||||
tiles = { "flowers_dandelion_white.png" },
|
||||
inventory_image = "flowers_dandelion_white.png",
|
||||
wield_image = "flowers_dandelion_white.png",
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
|
||||
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_white = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
|
||||
},
|
||||
})
|
||||
|
||||
@ -39,15 +37,16 @@ minetest.register_node("flowers:dandelion_yellow", {
|
||||
tiles = { "flowers_dandelion_yellow.png" },
|
||||
inventory_image = "flowers_dandelion_yellow.png",
|
||||
wield_image = "flowers_dandelion_yellow.png",
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
|
||||
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_yellow = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
|
||||
},
|
||||
})
|
||||
|
||||
@ -57,15 +56,16 @@ minetest.register_node("flowers:geranium", {
|
||||
tiles = { "flowers_geranium.png" },
|
||||
inventory_image = "flowers_geranium.png",
|
||||
wield_image = "flowers_geranium.png",
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
|
||||
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_blue = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
|
||||
},
|
||||
})
|
||||
|
||||
@ -75,15 +75,16 @@ minetest.register_node("flowers:rose", {
|
||||
tiles = { "flowers_rose.png" },
|
||||
inventory_image = "flowers_rose.png",
|
||||
wield_image = "flowers_rose.png",
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
|
||||
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_red = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 },
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
|
||||
},
|
||||
})
|
||||
|
||||
@ -93,15 +94,16 @@ minetest.register_node("flowers:tulip", {
|
||||
tiles = { "flowers_tulip.png" },
|
||||
inventory_image = "flowers_tulip.png",
|
||||
wield_image = "flowers_tulip.png",
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
|
||||
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_orange = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
|
||||
},
|
||||
})
|
||||
|
||||
@ -111,48 +113,65 @@ minetest.register_node("flowers:viola", {
|
||||
tiles = { "flowers_viola.png" },
|
||||
inventory_image = "flowers_viola.png",
|
||||
wield_image = "flowers_viola.png",
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
|
||||
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1, attached_node = 1, color_violet = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
|
||||
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("flowers:lily_pad", {
|
||||
description = "Lily Pad",
|
||||
drawtype = "nodebox",
|
||||
tiles = { "flowers_lily_pad.png" },
|
||||
inventory_image = "flowers_lily_pad.png",
|
||||
wield_image = "flowers_lily_pad.png",
|
||||
wield_scale = {x = 1, y = 1, z = 0.001},
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:flora"},
|
||||
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
|
||||
interval = 50,
|
||||
chance = 25,
|
||||
interval = 2,
|
||||
chance = 500,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local under = minetest.get_node(pos)
|
||||
pos.y = pos.y + 1
|
||||
if under.name == "default:desert_sand" then
|
||||
minetest.set_node(pos, {name="default:dry_shrub"})
|
||||
elseif under.name ~= "default:dirt_with_grass" then
|
||||
return
|
||||
end
|
||||
elseif under.name ~= "default:dirt_with_grass" then return end
|
||||
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light or light < 13 then
|
||||
return
|
||||
end
|
||||
if not light or light < 13 then return end
|
||||
|
||||
local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
|
||||
local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
|
||||
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
|
||||
return
|
||||
end
|
||||
local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
|
||||
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
|
||||
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end
|
||||
|
||||
local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
|
||||
if #flowers > 3 then
|
||||
return
|
||||
end
|
||||
if #flowers > 3 then return end
|
||||
|
||||
local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
|
||||
if #seedling > 0 then
|
||||
@ -168,3 +187,7 @@ minetest.register_abm({
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
minetest.log("action", "Carbone: [flowers] loaded.")
|
||||
end
|
||||
|
@ -1,4 +1,4 @@
|
||||
function flowers.mgv6ongen(minp, maxp, seed)
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y >= 2 and minp.y <= 0 then
|
||||
-- Generate flowers
|
||||
local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
|
||||
@ -21,19 +21,19 @@ function flowers.mgv6ongen(minp, maxp, seed)
|
||||
-- Find ground level (0...15)
|
||||
local ground_y = nil
|
||||
for y=30,0,-1 do
|
||||
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
|
||||
if minetest.get_node({x = x, y = y, z = z}).name ~= "air" then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if ground_y then
|
||||
local p = {x=x,y=ground_y+1,z=z}
|
||||
local p = {x = x, y = ground_y + 1, z = z}
|
||||
local nn = minetest.get_node(p).name
|
||||
-- Check if the node can be replaced
|
||||
if minetest.registered_nodes[nn] and
|
||||
minetest.registered_nodes[nn].buildable_to then
|
||||
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
|
||||
nn = minetest.get_node({x = x, y = ground_y, z = z}).name
|
||||
if nn == "default:dirt_with_grass" then
|
||||
local flower_choice = pr:next(1, 6)
|
||||
local flower
|
||||
@ -50,21 +50,19 @@ function flowers.mgv6ongen(minp, maxp, seed)
|
||||
elseif flower_choice == 6 then
|
||||
flower = "flowers:viola"
|
||||
end
|
||||
minetest.set_node(p, {name=flower})
|
||||
minetest.set_node(p, {name = flower})
|
||||
elseif nn == "default:water_source" then
|
||||
minetest.set_node(p, {name = "flowers:lily_pad"})
|
||||
elseif nn == "default:sand" then
|
||||
minetest.set_node(p, {name = "default:dry_shrub"})
|
||||
elseif nn == "default:dirt_with_snow" then
|
||||
minetest.set_node(p, {name = "default:snow"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Enable in mapgen v6 only
|
||||
|
||||
minetest.register_on_mapgen_init(function(mg_params)
|
||||
if mg_params.mgname == "v6" then
|
||||
minetest.register_on_generated(flowers.mgv6ongen)
|
||||
end
|
||||
end)
|
||||
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 197 B |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 252 B |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 243 B |
Before Width: | Height: | Size: 291 B |
@ -288,9 +288,3 @@ stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
|
||||
"Stone Brick Stair",
|
||||
"Stone Brick Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab("pinewood", "default:pinewood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"default_pinewood.png"},
|
||||
"Pinewood Stair",
|
||||
"Pinewood Slab",
|
||||
default.node_sound_wood_defaults())
|
0
mods/3d_armor/.gitignore
vendored
Normal file → Executable file
0
mods/3d_armor/3d_armor/README.txt
Normal file → Executable file
0
mods/3d_armor/3d_armor/armor.conf
Normal file → Executable file
0
mods/3d_armor/3d_armor/armor.conf.example
Normal file → Executable file
0
mods/3d_armor/3d_armor/armor.lua
Normal file → Executable file
0
mods/3d_armor/3d_armor/crafting_guide.txt
Normal file → Executable file
0
mods/3d_armor/3d_armor/depends.txt
Normal file → Executable file
0
mods/3d_armor/3d_armor/init.lua
Normal file → Executable file
0
mods/3d_armor/3d_armor/models/3d_armor_character.blend
Normal file → Executable file
0
mods/3d_armor/3d_armor/models/3d_armor_character.x
Normal file → Executable file
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png
Normal file → Executable file
Before Width: | Height: | Size: 632 B After Width: | Height: | Size: 632 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond.png
Normal file → Executable file
Before Width: | Height: | Size: 629 B After Width: | Height: | Size: 629 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_gold.png
Normal file → Executable file
Before Width: | Height: | Size: 567 B After Width: | Height: | Size: 567 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril.png
Normal file → Executable file
Before Width: | Height: | Size: 472 B After Width: | Height: | Size: 472 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_steel.png
Normal file → Executable file
Before Width: | Height: | Size: 609 B After Width: | Height: | Size: 609 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_wood.png
Normal file → Executable file
Before Width: | Height: | Size: 565 B After Width: | Height: | Size: 565 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_boots_wood_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png
Normal file → Executable file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_bronze_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond.png
Normal file → Executable file
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_diamond_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_gold.png
Normal file → Executable file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_gold_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril.png
Normal file → Executable file
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_mithril_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_steel.png
Normal file → Executable file
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_steel_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_wood.png
Normal file → Executable file
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_chestplate_wood_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_bronze.png
Normal file → Executable file
Before Width: | Height: | Size: 933 B After Width: | Height: | Size: 933 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_bronze_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_diamond.png
Normal file → Executable file
Before Width: | Height: | Size: 878 B After Width: | Height: | Size: 878 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_diamond_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_gold.png
Normal file → Executable file
Before Width: | Height: | Size: 830 B After Width: | Height: | Size: 830 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_gold_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_mithril.png
Normal file → Executable file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_mithril_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_steel.png
Normal file → Executable file
Before Width: | Height: | Size: 858 B After Width: | Height: | Size: 858 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_steel_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_wood.png
Normal file → Executable file
Before Width: | Height: | Size: 863 B After Width: | Height: | Size: 863 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_helmet_wood_preview.png
Normal file → Executable file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_bronze.png
Normal file → Executable file
Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 213 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_diamond.png
Normal file → Executable file
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 212 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_gold.png
Normal file → Executable file
Before Width: | Height: | Size: 182 B After Width: | Height: | Size: 182 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_mithril.png
Normal file → Executable file
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_steel.png
Normal file → Executable file
Before Width: | Height: | Size: 209 B After Width: | Height: | Size: 209 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_wood.png
Normal file → Executable file
Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 213 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_bronze.png
Normal file → Executable file
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 246 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_diamond.png
Normal file → Executable file
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 247 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_gold.png
Normal file → Executable file
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_mithril.png
Normal file → Executable file
Before Width: | Height: | Size: 242 B After Width: | Height: | Size: 242 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_steel.png
Normal file → Executable file
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 258 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_wood.png
Normal file → Executable file
Before Width: | Height: | Size: 244 B After Width: | Height: | Size: 244 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_bronze.png
Normal file → Executable file
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 232 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_diamond.png
Normal file → Executable file
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 232 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_gold.png
Normal file → Executable file
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_mithril.png
Normal file → Executable file
Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 228 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_steel.png
Normal file → Executable file
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 229 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_wood.png
Normal file → Executable file
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 232 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_bronze.png
Normal file → Executable file
Before Width: | Height: | Size: 239 B After Width: | Height: | Size: 239 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_diamond.png
Normal file → Executable file
Before Width: | Height: | Size: 242 B After Width: | Height: | Size: 242 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_gold.png
Normal file → Executable file
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_mithril.png
Normal file → Executable file
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
0
mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_steel.png
Normal file → Executable file
Before Width: | Height: | Size: 234 B After Width: | Height: | Size: 234 B |