mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 06:11:47 +02:00
Merge server to github
This commit is contained in:
@ -23,6 +23,13 @@ Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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||||
|
||||
Cisoun's WTFPL texture pack:
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||||
default_chest_front.png
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||||
default_chest_lock.png
|
||||
default_chest_side.png
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||||
default_chest_top.png
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||||
default_dirt.png
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||||
default_grass.png
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||||
default_grass_side.png
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||||
default_jungletree.png
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||||
default_jungletree_top.png
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default_lava.png
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@ -34,9 +41,6 @@ Cisoun's WTFPL texture pack:
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default_tree_top.png
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||||
default_water.png
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||||
|
||||
Cisoun's conifers mod (WTFPL):
|
||||
default_pine_needles.png
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||||
|
||||
Originating from G4JC's Almost MC Texture Pack:
|
||||
default_torch.png
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||||
default_torch_on_ceiling.png
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||||
@ -64,12 +68,12 @@ VanessaE (WTFPL):
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||||
default_sand.png
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||||
default_sandstone_brick.png
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||||
|
||||
Calinou (CC BY-SA):
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||||
Calinou (CC BY-SA 3.0):
|
||||
crack_anylength.png
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||||
default_brick.png
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||||
default_papyrus.png
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||||
default_copper_lump.png
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||||
default_mineral_copper.png
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default_glass_detail.png
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||||
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MirceaKitsune (WTFPL):
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character.x
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@ -83,6 +87,7 @@ PilzAdam (WTFPL):
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default_junglewood.png
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default_obsidian_glass.png
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default_obsidian_shard.png
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default_mossycobble.png
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default_gold_lump.png
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default_mineral_gold.png
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default_snowball.png
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@ -97,7 +102,6 @@ Splizard (CC BY-SA 3.0):
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default_snow.png
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default_snow_side.png
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default_ice.png
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default_pine_sapling.png
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Zeg9 (CC BY-SA 3.0):
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default_coal_block.png
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@ -108,9 +112,6 @@ Zeg9 (CC BY-SA 3.0):
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paramat (CC BY-SA 3.0):
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wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
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default_pinetree.png
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default_pinetree_top.png
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default_pinewood.png
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brunob.santos (CC BY-SA 4.0):
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default_desert_cobble.png
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@ -118,6 +119,7 @@ brunob.santos (CC BY-SA 4.0):
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BlockMen (CC BY-SA 3.0):
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default_stone_brick.png
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default_wood.png
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default_cobble.png
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default_clay_brick.png
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default_tool_steelsword.png
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default_bronze_ingot.png
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@ -131,25 +133,10 @@ BlockMen (CC BY-SA 3.0):
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default_book.png
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default_paper.png
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default_stick.png
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default_chest_front.png
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default_chest_lock.png
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default_chest_side.png
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default_chest_top.png
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bubble.png
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heart.png
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gui_*.png
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Neuromancer (CC BY-SA 2.0):
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default_cobble.png, based on texture by Brane praefect
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default_mossycobble.png, based on texture by Brane praefect
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Neuromancer (CC BY-SA 3.0):
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default_dirt.png
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default_furnace_*.png
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Philipbenr (CC BY-SA 3.0):
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default_grass.png
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default_grass_side.png
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Glass breaking sounds (CC BY 3.0):
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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@ -17,14 +17,12 @@ minetest.register_craftitem("default:paper", {
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minetest.register_craftitem("default:book", {
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description = "Book",
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inventory_image = "default_book.png",
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groups = {book=1},
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})
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minetest.register_craftitem("default:coal_lump", {
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description = "Coal Lump",
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wield_scale = {x = 1, y = 1, z = 2},
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inventory_image = "default_coal_lump.png",
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groups = {coal = 1}
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})
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minetest.register_craftitem("default:iron_lump", {
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@ -7,20 +7,40 @@
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function default.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="", gain=1.0}
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{name = "default_hard_footstep", gain = 0.6}
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table.dig = table.dig or
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{name = "default_hard_footstep", gain = 0.7}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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{name = "default_hard_footstep", gain = 0.8}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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{name = "default_hard_footstep", gain = 0.8}
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return table
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end
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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{name = "default_hard_footstep", gain = 0.6}
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table.dig = table.dig or
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{name = "default_hard_footstep", gain = 0.7}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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{name = "default_hard_footstep", gain = 0.8}
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table.place = table.place or
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{name = "default_hard_footstep", gain = 0.8}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_metal_footstep", gain = 0.575}
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table.dig = table.dig or
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{name = "default_metal_footstep", gain = 0.65}
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table.dug = table.dug or
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{name = "default_metal_footstep", gain = 0.8}
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table.place = table.place or
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{name = "default_metal_footstep", gain = 0.8}
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default.node_sound_defaults(table)
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return table
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end
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@ -28,11 +48,27 @@ end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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{name = "default_dirt_footstep", gain = 0.8}
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table.dig = table.dig or
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{name = "default_dirt_footstep", gain = 0.9}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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{name = "default_dirt_footstep", gain = 1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_dirt_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_dirt_footstep", gain = 0.8}
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table.dig = table.dig or
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{name = "default_dirt_footstep", gain = 0.9}
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table.dug = table.dug or
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{name = "default_dirt_footstep", gain = 1.0}
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table.place = table.place or
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{name = "default_dirt_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -40,11 +76,13 @@ end
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function default.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.2}
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{name = "default_sand_footstep", gain = 0.6}
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table.dig = table.dig or
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{name = "default_sand_footstep", gain = 0.7}
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table.dug = table.dug or
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{name="default_sand_footstep", gain=0.4}
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{name = "default_sand_footstep", gain = 0.8}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_sand_footstep", gain = 0.8}
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default.node_sound_defaults(table)
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return table
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end
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@ -52,9 +90,13 @@ end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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{name = "default_wood_footstep", gain = 0.625}
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table.dig = table.dig or
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{name = "default_wood_footstep", gain = 0.7}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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{name = "default_wood_footstep", gain = 0.8}
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table.place = table.place or
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{name = "default_wood_footstep", gain = 0.8}
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default.node_sound_defaults(table)
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return table
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end
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@ -62,13 +104,13 @@ end
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.7}
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{name = "default_grass_footstep", gain = 0.6}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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{name = "default_grass_footstep", gain = 0.7}
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table.dug = table.dug or
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{name = "default_snow_footstep", gain = 0.8}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_snow_footstep", gain = 0.8}
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default.node_sound_defaults(table)
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return table
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end
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@ -76,27 +118,28 @@ end
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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{name = "default_hard_footstep", gain = 0.55}
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table.dig = table.dig or
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{name = "default_hard_footstep", gain = 0.65}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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{name = "default_break_glass", gain = 0.8}
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table.place = table.place or
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{name = "default_hard_footstep", gain = 0.75}
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default.node_sound_defaults(table)
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return table
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end
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--
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-- Legacy
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--
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-- Legacy:
|
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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end
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-- Horrible crap to support old code
|
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-- Don't use this and never do what this does, it's completely wrong!
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-- (More specifically, the client and the C++ code doesn't get the group)
|
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-- Horrible crap to support old code,
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-- don't use this and never do what this does, it's completely wrong!
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-- (more specifically, the client and the C++ code doesn't get the group).
|
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function default.register_falling_node(nodename, texture)
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minetest.log("error", debug.traceback())
|
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minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
|
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if minetest.registered_nodes[nodename] then
|
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minetest.registered_nodes[nodename].groups.falling_node = 1
|
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end
|
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@ -108,37 +151,89 @@ end
|
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-- Global environment step function
|
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function on_step(dtime)
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-- print("on_step")
|
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-- print("on_step, " .. p .. ", " .. node)
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end
|
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minetest.register_globalstep(on_step)
|
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|
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function on_placenode(p, node)
|
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--print("on_placenode")
|
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-- print("on_placenode, " .. p .. ", " .. node)
|
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end
|
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minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
--print("on_dignode")
|
||||
-- print("on_dignode, " .. p .. ", " .. node)
|
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end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
|
||||
function on_punchnode(p, node)
|
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-- print("on_punchnode, " .. p .. ", " .. node)
|
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end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
--
|
||||
-- Lava cooling
|
||||
--
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
local function cool_wf_vm(pos, node1, node2)
|
||||
local t1 = os.clock()
|
||||
local minp = vector.subtract(pos, 10)
|
||||
local maxp = vector.add(pos, 10)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
local nodes = manip:get_data()
|
||||
|
||||
local stone = minetest.get_content_id(node2)
|
||||
local lava = minetest.get_content_id(node1)
|
||||
|
||||
for i in area:iterp(minp, maxp) do
|
||||
local p = area:position(i)
|
||||
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
|
||||
nodes[i] = stone
|
||||
end
|
||||
end
|
||||
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
|
||||
local t1 = os.clock()
|
||||
manip:update_map()
|
||||
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
|
||||
end
|
||||
|
||||
local del1 = 0
|
||||
local count = 0
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
local del2 = tonumber(os.clock())
|
||||
if del2-del1 < 0.1
|
||||
and count > 1 then
|
||||
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
|
||||
count = 0
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:obsidian_cooled"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
|
||||
if del2-del1 < 0.1 then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
del1 = del2
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
local del2 = tonumber(os.clock())
|
||||
if del2-del1 < 0.1
|
||||
and count > 1 then
|
||||
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
|
||||
count = 0
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:cobble_cooled"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
|
||||
if del2-del1 < 0.1 then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
del1 = del2
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
@ -169,20 +264,20 @@ minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 30,
|
||||
chance = 25,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y+1
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -191,35 +286,35 @@ minetest.register_abm({
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
|
||||
interval = 30,
|
||||
chance = 25,
|
||||
chance = 30,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if name == "default:dirt"
|
||||
or name == "default:dirt_with_grass"
|
||||
or name == "default:dirt_with_snow"
|
||||
or name == "default:sand"
|
||||
or name == "default:desert_sand" then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:papyrus"})
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
@ -233,6 +328,19 @@ end
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
--
|
||||
-- The rating of the group determines how far from a node in the group "tree"
|
||||
-- the node can be without decaying.
|
||||
--
|
||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
-- the player places a node of that kind, you will want to set param2= 1 or so.
|
||||
--
|
||||
-- If the node is in the leafdecay_drop group then the it will always be dropped
|
||||
-- as an item
|
||||
|
||||
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
|
||||
|
||||
default.leafdecay_trunk_cache = {}
|
||||
default.leafdecay_enable_cache = true
|
||||
-- Spread the load of finding trunks
|
||||
@ -244,30 +352,23 @@ minetest.register_globalstep(function(dtime)
|
||||
math.floor(dtime * finds_per_second)
|
||||
end)
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:leafdecay"},
|
||||
neighbors = {"air", "group:liquid"},
|
||||
-- A low interval and a high inverse chance spreads the load
|
||||
interval = 1,
|
||||
interval = 1, -- A low interval and a high inverse chance spreads the load.
|
||||
chance = 2,
|
||||
|
||||
action = function(p0, node, _, _)
|
||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
-- print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
local do_preserve = false
|
||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
if not d or d == 0 then
|
||||
--print("not groups.leafdecay")
|
||||
-- print("not groups.leafdecay")
|
||||
return
|
||||
end
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.param2 ~= 0 then
|
||||
--print("param2 ~= 0")
|
||||
-- print("param2 ~= 0")
|
||||
return
|
||||
end
|
||||
local p0_hash = nil
|
||||
@ -277,13 +378,13 @@ minetest.register_abm({
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
-- print("Cached trunk still exists.")
|
||||
return
|
||||
end
|
||||
--print("cached trunk is invalid")
|
||||
-- Cache is invalid
|
||||
-- print("Cached trunk is invalid.")
|
||||
-- Cache is invalid:
|
||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
||||
end
|
||||
end
|
||||
@ -292,34 +393,30 @@ minetest.register_abm({
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
if default.leafdecay_enable_cache then
|
||||
--print("caching trunk")
|
||||
-- Cache the trunk
|
||||
-- print("Caching trunk.")
|
||||
-- Cache the trunk:
|
||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
||||
end
|
||||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself
|
||||
local itemstacks = minetest.get_node_drops(n0.name)
|
||||
-- Drop stuff other than the node itself:
|
||||
itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
|
||||
or itemname ~= n0.name then
|
||||
minetest.add_item(p0, itemname)
|
||||
end
|
||||
end
|
||||
-- Remove node
|
||||
minetest.remove_node(p0)
|
||||
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
|
||||
nodeupdate(p0)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false
|
||||
|
@ -1,44 +1,39 @@
|
||||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt
|
||||
default = {} -- Definitions made by this mod are usable by all mods.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt.
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
LAVA_VISC = 3 -- Slower movement in lava.
|
||||
LIGHT_MAX = 14 -- 15 is reserved for sunlight.
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
-- GUI related stuff:
|
||||
|
||||
-- GUI related stuff
|
||||
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
|
||||
gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i=0,7,1 do
|
||||
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
|
||||
for i= 0, 7, 1 do
|
||||
out = out .."image[" .. x + i .. "," .. y .. ";1,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_suvival_form = "size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
gui_suvival_form = "size[8,8.5]"..
|
||||
gui_slots ..
|
||||
"list[current_player;main; 0, 4.25; 8, 4; ]" ..
|
||||
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
|
||||
"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
|
||||
default.get_hotbar_bg(0, 4.25) ..
|
||||
default.get_hotbar_bg(0, 5.25)
|
||||
|
||||
-- Load files
|
||||
-- Load files:
|
||||
dofile(minetest.get_modpath("default").."/functions.lua")
|
||||
dofile(minetest.get_modpath("default").."/commands.lua")
|
||||
dofile(minetest.get_modpath("default").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("default").."/furnace.lua")
|
||||
dofile(minetest.get_modpath("default").."/tools.lua")
|
||||
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
|
@ -344,6 +344,81 @@ minetest.register_ore({
|
||||
height_min = -30000,
|
||||
})
|
||||
|
||||
if minetest.setting_get("mg_name") == "indev" then
|
||||
-- Floatlands and high mountains springs:
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:water_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 40 *40 *40,
|
||||
clust_num_ores = 8,
|
||||
clust_size = 3,
|
||||
height_min = 100,
|
||||
height_max = 30000,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:lava_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 50 * 50 * 50,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 2,
|
||||
height_min = 10000,
|
||||
height_max = 30000,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:sand",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 20 * 20 * 20,
|
||||
clust_num_ores = 5 * 5 * 3,
|
||||
clust_size = 5,
|
||||
height_min = 500,
|
||||
height_max = 30000,
|
||||
})
|
||||
end
|
||||
|
||||
-- Underground springs:
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:water_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 20 * 20 * 20,
|
||||
clust_num_ores = 10,
|
||||
clust_size = 4,
|
||||
height_min = -10000,
|
||||
height_max = -10,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:lava_source",
|
||||
ore_param2 = 128,
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 32 * 32 * 32,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 2,
|
||||
height_min = -30000,
|
||||
height_max = -100,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:dirt",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 16 * 16 * 16,
|
||||
clust_num_ores = 64,
|
||||
clust_size = 5,
|
||||
height_max = 64,
|
||||
height_min = -4096,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:gravel",
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 1.8 KiB |
@ -345,7 +345,7 @@ minetest.register_node("default:gravel", {
|
||||
{items = {"default:gravel"}},
|
||||
},
|
||||
},
|
||||
--sounds = default.node_sound_gravel_defaults(),
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
@ -455,7 +455,7 @@ minetest.register_node("default:junglewood", {
|
||||
|
||||
minetest.register_node("default:jungleleaves", {
|
||||
description = "Jungle Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"default_jungleleaves.png"},
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
@ -477,6 +477,7 @@ minetest.register_node("default:jungleleaves", {
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
post_effect_color = {a = 180, r = 30, g = 50, b = 20},
|
||||
})
|
||||
|
||||
minetest.register_node("default:junglesapling", {
|
||||
@ -812,7 +813,7 @@ minetest.register_node("default:water_flowing", {
|
||||
liquid_alternative_source = "default:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
freezemelt = "default:snow",
|
||||
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
|
||||
post_effect_color = {a = 90, r = 20, g = 70, b = 80},
|
||||
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
|
||||
})
|
||||
|
||||
@ -844,7 +845,7 @@ minetest.register_node("default:water_source", {
|
||||
liquid_alternative_source = "default:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
freezemelt = "default:ice",
|
||||
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
|
||||
post_effect_color = {a = 90, r = 20, g = 70, b = 80},
|
||||
groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
|
||||
})
|
||||
|
||||
@ -2294,7 +2295,6 @@ minetest.register_node("default:ice", {
|
||||
paramtype = "light",
|
||||
use_texture_alpha = true,
|
||||
freezemelt = "default:water_source",
|
||||
post_effect_color = {a = 120, r = 120, g = 160, b = 180},
|
||||
groups = {cracky = 3, melts = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
@ -1,6 +1,55 @@
|
||||
-- Minetest 0.4 mod: player
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
--[[
|
||||
|
||||
API
|
||||
---
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
||||
^ See Model Definition below for format of <def>.
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ See Model Definition below for format.
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <model_name> is a model registered with player_register_model.
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ <player> is a PlayerRef.
|
||||
^ <anim_name> is the name of the animation.
|
||||
^ <speed> is in frames per second. If nil, default from the model is used
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <textures> is an array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ <player> is a PlayerRef.
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
|
||||
model_def = {
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
|
||||
foo = { x = 0, y = 19, },
|
||||
bar = { x = 20, y =39, },
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
]]
|
||||
|
||||
-- Player animation blending
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local animation_blend = 0
|
||||
@ -19,14 +68,12 @@ default.player_register_model("character.x", {
|
||||
animation_speed = 35,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
stand = { x= 0, y= 79, },
|
||||
lay = { x=162, y=166, },
|
||||
walk = { x=168, y=187, },
|
||||
mine = { x=189, y=198, },
|
||||
walk_mine = { x=200, y=219, },
|
||||
-- Extra animations (not currently used by the game).
|
||||
sit = { x= 81, y=160, },
|
||||
stand = {x = 0, y = 40},
|
||||
lay = {x = 162, y = 166},
|
||||
walk = {x = 168, y = 187},
|
||||
mine = {x = 189, y = 198},
|
||||
walk_mine = {x = 200, y = 219},
|
||||
sit = {x = 81, y = 160},
|
||||
},
|
||||
})
|
||||
|
||||
@ -46,7 +93,7 @@ function default.player_get_animation(player)
|
||||
}
|
||||
end
|
||||
|
||||
-- Called when a player's appearance needs to be updated
|
||||
-- Called when a player"s appearance needs to be updated
|
||||
function default.player_set_model(player, model_name)
|
||||
local name = player:get_player_name()
|
||||
local model = models[model_name]
|
||||
@ -58,7 +105,7 @@ function default.player_set_model(player, model_name)
|
||||
mesh = model_name,
|
||||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size or {x=1, y=1},
|
||||
visual_size = model.visual_size or {x = 1, y = 1},
|
||||
})
|
||||
default.player_set_animation(player, "stand")
|
||||
else
|
||||
@ -94,10 +141,10 @@ end
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.x")
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 35)
|
||||
player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
|
||||
|
||||
-- set GUI
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
-- creative.set_creative_formspec(player, 0, 1)
|
||||
else
|
||||
player:set_inventory_formspec(gui_suvival_form)
|
||||
@ -106,6 +153,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
@ -116,7 +164,6 @@ end)
|
||||
|
||||
-- Localize for better performance.
|
||||
local player_set_animation = default.player_set_animation
|
||||
local player_attached = default.player_attached
|
||||
|
||||
-- Check each player and apply animations
|
||||
minetest.register_globalstep(function(dtime)
|
||||
@ -124,7 +171,7 @@ minetest.register_globalstep(function(dtime)
|
||||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
local model = model_name and models[model_name]
|
||||
if model and not player_attached[name] then
|
||||
if model and not default.player_attached[name] then
|
||||
local controls = player:get_player_control()
|
||||
local walking = false
|
||||
local animation_speed_mod = model.animation_speed or 35
|
||||
@ -136,13 +183,13 @@ minetest.register_globalstep(function(dtime)
|
||||
|
||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
||||
if controls.sneak then
|
||||
animation_speed_mod = animation_speed_mod / 2
|
||||
animation_speed_mod = animation_speed_mod * 0.5
|
||||
end
|
||||
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "lay", animation_speed_mod)
|
||||
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0
|
||||
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
|
||||
elseif walking then
|
||||
if player_sneak[name] ~= controls.sneak then
|
||||
player_anim[name] = nil
|
||||
@ -154,7 +201,7 @@ minetest.register_globalstep(function(dtime)
|
||||
player_set_animation(player, "walk", animation_speed_mod)
|
||||
end
|
||||
elseif controls.LMB or controls.RMB then
|
||||
player_set_animation(player, "mine", animation_spee
|
||||
player_set_animation(player, "mine", animation_speed_mod)
|
||||
else
|
||||
player_set_animation(player, "stand", animation_speed_mod * 0.4)
|
||||
end
|
||||
|
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@ -180,4 +180,3 @@ function default.grow_jungletree(pos, bad)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user