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	Merge server to github
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		@@ -13,11 +13,21 @@ doors = {}
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--    node_box_top
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--    selection_box_bottom
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--    selection_box_top
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--    only_placer_can_open: if true only the player who placed the door can
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--                          open it
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--    only_placer_can_open: if true only the player who placed the door can open it
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local function is_right(pos) 
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	local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
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	local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
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	if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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		if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
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			return true
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		else
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			return false
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		end
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	end
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end
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function doors.register_door(name, def)
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function doors:register_door(name, def)
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	def.groups.not_in_creative_inventory = 1
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	local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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@@ -35,14 +45,6 @@ function doors.register_door(name, def)
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		def.selection_box_top = box
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	end
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	if not def.sound_close_door then
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		def.sound_close_door = "door_close"
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	end
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	if not def.sound_open_door then
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		def.sound_open_door = "door_open"
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	end
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	minetest.register_craftitem(name, {
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		description = def.description,
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		inventory_image = def.inventory_image,
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@@ -59,7 +61,7 @@ function doors.register_door(name, def)
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			end
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			local pt = pointed_thing.above
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			local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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			local pt2 = {x = pt.x, y = pt.y, z = pt.z}
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			pt2.y = pt2.y+1
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			if
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				not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
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@@ -77,7 +79,7 @@ function doors.register_door(name, def)
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			end
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			local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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			local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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			local pt3 = {x = pt.x, y = pt.y, z = pt.z}
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			if p2 == 0 then
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				pt3.x = pt3.x-1
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			elseif p2 == 1 then
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@@ -87,14 +89,12 @@ function doors.register_door(name, def)
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			elseif p2 == 3 then
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				pt3.z = pt3.z-1
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			end
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			if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
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				minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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				minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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			if not string.find(minetest.get_node(pt3).name, name.."_b_") then
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				minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
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				minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
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			else
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				minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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				minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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				minetest.get_meta(pt):set_int("right", 1)
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				minetest.get_meta(pt2):set_int("right", 1)
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				minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
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				minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
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			end
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			if def.only_placer_can_open then
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@@ -132,22 +132,22 @@ function doors.register_door(name, def)
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		local p2 = minetest.get_node(pos).param2
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		p2 = params[p2+1]
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		minetest.swap_node(pos, {name=replace_dir, param2=p2})
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		minetest.swap_node(pos, {name =replace_dir, param2 = p2})
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		pos.y = pos.y-dir
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		minetest.swap_node(pos, {name=replace, param2=p2})
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		minetest.swap_node(pos, {name =replace, param2 = p2})
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		local snd_1 = def.sound_close_door
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		local snd_2 = def.sound_open_door 
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		local snd_1 = "_close"
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		local snd_2 = "_open"
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		if params[1] == 3 then
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			snd_1 = def.sound_open_door 
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			snd_2 = def.sound_close_door
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			snd_1 = "_open"
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			snd_2 = "_close"
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		end
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		if minetest.get_meta(pos):get_int("right") ~= 0 then
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			minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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		if is_right(pos) then
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			minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
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		else
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			minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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			minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
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		end
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	end
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@@ -164,6 +164,7 @@ function doors.register_door(name, def)
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		tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		sunlight_propagates = true,
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		drop = name,
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		drawtype = "nodebox",
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		node_box = {
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@@ -196,6 +197,7 @@ function doors.register_door(name, def)
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		tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		sunlight_propagates = true,
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		drop = "",
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		drawtype = "nodebox",
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		node_box = {
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@@ -228,6 +230,7 @@ function doors.register_door(name, def)
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		tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		sunlight_propagates = true,
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		drop = name,
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		drawtype = "nodebox",
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		node_box = {
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@@ -260,6 +263,7 @@ function doors.register_door(name, def)
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		tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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		paramtype = "light",
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		paramtype2 = "facedir",
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		sunlight_propagates = true,
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		drop = "",
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		drawtype = "nodebox",
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		node_box = {
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@@ -290,10 +294,10 @@ function doors.register_door(name, def)
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end
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doors.register_door("doors:door_wood", {
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doors:register_door("doors:door_wood", {
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	description = "Wooden Door",
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	inventory_image = "door_wood.png",
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	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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	groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
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	tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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	tiles_top = {"door_wood_a.png", "door_brown.png"},
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	sounds = default.node_sound_wood_defaults(),
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@@ -301,7 +305,7 @@ doors.register_door("doors:door_wood", {
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})
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minetest.register_craft({
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	output = "doors:door_wood",
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	output = "doors:door_wood 3",
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	recipe = {
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		{"group:wood", "group:wood"},
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		{"group:wood", "group:wood"},
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@@ -309,10 +313,10 @@ minetest.register_craft({
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	}
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})
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doors.register_door("doors:door_steel", {
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doors:register_door("doors:door_steel", {
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	description = "Steel Door",
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	inventory_image = "door_steel.png",
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	groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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	groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
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	tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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	tiles_top = {"door_steel_a.png", "door_grey.png"},
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	only_placer_can_open = true,
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@@ -321,7 +325,7 @@ doors.register_door("doors:door_steel", {
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})
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minetest.register_craft({
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	output = "doors:door_steel",
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	output = "doors:door_steel 3",
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	recipe = {
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		{"default:steel_ingot", "default:steel_ingot"},
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		{"default:steel_ingot", "default:steel_ingot"},
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@@ -329,10 +333,10 @@ minetest.register_craft({
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	}
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})
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doors.register_door("doors:door_glass", {
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doors:register_door("doors:door_glass", {
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	description = "Glass Door",
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	inventory_image = "door_glass.png",
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	groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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	groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
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	tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
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	tiles_top = {"door_glass_a.png", "door_glass_side.png"},
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	sounds = default.node_sound_glass_defaults(),
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@@ -340,7 +344,7 @@ doors.register_door("doors:door_glass", {
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})
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minetest.register_craft({
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	output = "doors:door_glass",
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	output = "doors:door_glass 3",
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	recipe = {
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		{"default:glass", "default:glass"},
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		{"default:glass", "default:glass"},
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@@ -348,10 +352,10 @@ minetest.register_craft({
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	}
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})
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doors.register_door("doors:door_obsidian_glass", {
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doors:register_door("doors:door_obsidian_glass", {
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	description = "Obsidian Glass Door",
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	inventory_image = "door_obsidian_glass.png",
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	groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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	groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
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	tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
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	tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
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		||||
	sounds = default.node_sound_glass_defaults(),
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		||||
@@ -359,7 +363,7 @@ doors.register_door("doors:door_obsidian_glass", {
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		||||
})
 | 
			
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 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "doors:door_obsidian_glass",
 | 
			
		||||
	output = "doors:door_obsidian_glass 3",
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		||||
	recipe = {
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		{"default:obsidian_glass", "default:obsidian_glass"},
 | 
			
		||||
		{"default:obsidian_glass", "default:obsidian_glass"},
 | 
			
		||||
@@ -368,7 +372,7 @@ minetest.register_craft({
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----trapdoor----
 | 
			
		||||
---- Trapdoors ----
 | 
			
		||||
 | 
			
		||||
local function update_door(pos, node) 
 | 
			
		||||
	minetest.set_node(pos, node)
 | 
			
		||||
@@ -380,17 +384,18 @@ local function punch(pos)
 | 
			
		||||
	local me = minetest.get_node(pos)
 | 
			
		||||
	local tmp_node
 | 
			
		||||
	local tmp_node2
 | 
			
		||||
	if state == 1 then
 | 
			
		||||
		state = 0
 | 
			
		||||
		minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
 | 
			
		||||
		tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
 | 
			
		||||
	else
 | 
			
		||||
		state = 1
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		||||
		minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
 | 
			
		||||
		tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
 | 
			
		||||
	end
 | 
			
		||||
	update_door(pos, tmp_node)
 | 
			
		||||
	meta:set_int("state", state)
 | 
			
		||||
	oben = {x = pos.x, y = pos.y+1, z = pos.z}
 | 
			
		||||
		if state == 1 then
 | 
			
		||||
			state = 0
 | 
			
		||||
			minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
 | 
			
		||||
			tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
 | 
			
		||||
		else
 | 
			
		||||
			state = 1
 | 
			
		||||
			minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
 | 
			
		||||
			tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
 | 
			
		||||
		end
 | 
			
		||||
		update_door(pos, tmp_node)
 | 
			
		||||
		meta:set_int("state", state)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_node("doors:trapdoor", {
 | 
			
		||||
@@ -400,7 +405,8 @@ minetest.register_node("doors:trapdoor", {
 | 
			
		||||
	tiles = {"door_trapdoor.png", "door_trapdoor.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
 | 
			
		||||
	sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
	drop = "doors:trapdoor",
 | 
			
		||||
	node_box = {
 | 
			
		||||
@@ -424,10 +430,9 @@ minetest.register_node("doors:trapdoor_open", {
 | 
			
		||||
	tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	pointable = true,
 | 
			
		||||
	stack_max = 0,
 | 
			
		||||
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	climbable = true,
 | 
			
		||||
	groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
 | 
			
		||||
	sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
	drop = "doors:trapdoor",
 | 
			
		||||
	node_box = {
 | 
			
		||||
@@ -444,10 +449,14 @@ minetest.register_node("doors:trapdoor_open", {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = 'doors:trapdoor 2',
 | 
			
		||||
	output = "doors:trapdoor 6",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{'group:wood', 'group:wood', 'group:wood'},
 | 
			
		||||
		{'group:wood', 'group:wood', 'group:wood'},
 | 
			
		||||
		{'', '', ''},
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"},
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"},
 | 
			
		||||
		{"", "", ""},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if minetest.setting_getbool("log_mods") then
 | 
			
		||||
	minetest.log("action", "Carbone: [doors] loaded.")
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user