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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 02:00:37 +01:00

Merge server to github

This commit is contained in:
Ombridride 2014-12-11 18:53:00 +01:00
parent a7dc6bdff7
commit 887473124e
6873 changed files with 930 additions and 385 deletions

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minetestforfun_game/README.txt Executable file → Normal file
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minetestforfun_game/game.conf Executable file → Normal file
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101
minetestforfun_game/game_api.txt Executable file → Normal file
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@ -46,8 +46,6 @@ The doors mod allows modders to register custom doors.
node_box_top = regular nodebox, see [Node boxes], OPTIONAL, node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL, selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
sound_open_door = sound play for open door, OPTIONAL,
sound_close_door = sound play for close door, OPTIONAL,
only_placer_can_open = true/false, only_placer_can_open = true/false,
^ If true, only placer can open the door (locked for others) ^ If true, only placer can open the door (locked for others)
} }
@ -120,7 +118,7 @@ Xpanes API
Creates panes that automatically connect to each other Creates panes that automatically connect to each other
xpanes.register_pane(subname, def) xpanes.register_pane(subname, def)
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}" -> subname: used for nodename. Result: "xpanes:subname_{1..16}"
-> def: See [#Pane definition] -> def: See [#Pane definition]
#Pane definition #Pane definition
@ -134,6 +132,10 @@ xpanes.register_pane(subname, def)
^ See [#Default sounds] ^ See [#Default sounds]
recipe = {{"","","","","","","","",""}}, recipe = {{"","","","","","","","",""}},
^ Recipe field only ^ Recipe field only
on_construct = function(pos)
update_pane(pos, "pane")
end,
^ Required to handle rotation correctly
} }
Default sounds Default sounds
@ -195,96 +197,3 @@ Model Definition
-- ... -- ...
}, },
} }
Leafdecay
---------
To enable leaf decay for a node, add it to the "leafdecay" group.
The rating of the group determines how far from a node in the group "tree"
the node can be without decaying.
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set param2=1 or so.
The function default.after_place_leaves can be set as after_place_node of a node
to set param2 to 1 if the player places the node (should not be used for nodes
that use param2 otherwise (e.g. facedir)).
If the node is in the leafdecay_drop group then it will always be dropped as an
item.
Dyes
----
To make recipes that will work with any dye ever made by anybody, define
them based on groups. You can select any group of groups, based on your need for
amount of colors.
#Color groups
-------------
Base color groups:
- basecolor_white
- basecolor_grey
- basecolor_black
- basecolor_red
- basecolor_yellow
- basecolor_green
- basecolor_cyan
- basecolor_blue
- basecolor_magenta
Extended color groups (* = equal to a base color):
* excolor_white
- excolor_lightgrey
* excolor_grey
- excolor_darkgrey
* excolor_black
* excolor_red
- excolor_orange
* excolor_yellow
- excolor_lime
* excolor_green
- excolor_aqua
* excolor_cyan
- excolor_sky_blue
* excolor_blue
- excolor_violet
* excolor_magenta
- excolor_red_violet
The whole unifieddyes palette as groups:
- unicolor_<excolor>
For the following, no white/grey/black is allowed:
- unicolor_medium_<excolor>
- unicolor_dark_<excolor>
- unicolor_light_<excolor>
- unicolor_<excolor>_s50
- unicolor_medium_<excolor>_s50
- unicolor_dark_<excolor>_s50
Example of one shapeless recipe using a color group:
minetest.register_craft({
type = "shapeless",
output = '<mod>:item_yellow',
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
})
#Color lists
------------
dye.basecolors
^ Array containing the names of available base colors
dye.excolors
^ Array containing the names of the available extended colors
Leafdecay
---------
To enable leaf decay for a node, add it to the "leafdecay" group.
The rating of the group determines how far from a node in the group "tree"
the node can be without decaying.
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set param2=1 or so.
If the node is in the leafdecay_drop group then it will always be dropped as an
item.

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minetestforfun_game/minetest.conf Executable file → Normal file
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@ -1,4 +1,3 @@
mg_flags = dungeons
mgv6_spflags = biomeblend, jungles mgv6_spflags = biomeblend, jungles
movement_liquid_sink = 25 movement_liquid_sink = 25

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@ -1,6 +1,8 @@
-- Minetest 0.4 mod: bucket -- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty") minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water") minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_acid", "bucket:bucket_acid") minetest.register_alias("bucket_acid", "bucket:bucket_acid")
@ -71,20 +73,40 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
itemstack) or itemstack itemstack) or itemstack
end end
local place_liquid = function(pos, node, source, flowing) local place_liquid = function(pos, node, source, flowing, fullness)
if check_protection(pos, if check_protection(pos,
user and user:get_player_name() or "", user and user:get_player_name() or "",
"place "..source) then "place "..source) then
return return
end end
minetest.add_node(pos,{name=source}) if math.floor(fullness/128) == 1 or
not minetest.setting_getbool("liquid_finite") then
minetest.add_node(pos, {name=source,
param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source,
param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing,
param2=fullness})
end
end end
-- Check if pointing to a buildable node -- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
if ndef and ndef.buildable_to then if ndef and ndef.buildable_to then
-- buildable; replace the node -- buildable; replace the node
place_liquid(pointed_thing.under, node, place_liquid(pointed_thing.under, node,
flowing) source, flowing, fullness)
else else
-- not buildable to; place the liquid above -- not buildable to; place the liquid above
-- check if the node above can be replaced -- check if the node above can be replaced
@ -92,7 +114,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
if node and minetest.registered_nodes[node.name].buildable_to then if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above, place_liquid(pointed_thing.above,
node, source, node, source,
flowing) flowing, fullness)
else else
-- do not remove the bucket with the liquid -- do not remove the bucket with the liquid
return return
@ -119,7 +141,9 @@ minetest.register_craftitem(":bucket:bucket_empty", {
node = minetest.get_node(pointed_thing.under) node = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[node.name] liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and if liquiddef ~= nil and liquiddef.itemname ~= nil and
node.name == liquiddef.source then (node.name == liquiddef.source or
(node.name == liquiddef.flowing and
minetest.setting_getbool("liquid_finite"))) then
if check_protection(pointed_thing.under, if check_protection(pointed_thing.under,
user:get_player_name(), user:get_player_name(),
"take ".. node.name) then "take ".. node.name) then
@ -138,9 +162,13 @@ minetest.register_craftitem(":bucket:bucket_empty", {
minetest.add_node(pointed_thing.under, {name="air"}) minetest.add_node(pointed_thing.under, {name="air"})
count = count - 1 count = count - 1
itemstack:set_count(count) itemstack:set_count(count)
if node.name == liquiddef.source then
node.param2 = LIQUID_MAX
end
bucket_liquid = ItemStack({name = liquiddef.itemname,
metadata = tostring(node.param2)})
inv:add_item("main", bucket_liquid) inv:add_item("main", bucket_liquid)
return ItemStack(liquiddef.itemname) return itemstack
--return itemstack
else else
minetest.chat_send_player(user:get_player_name(), "Your inventory is full.") minetest.chat_send_player(user:get_player_name(), "Your inventory is full.")
end end

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@ -23,6 +23,13 @@ Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun's WTFPL texture pack: Cisoun's WTFPL texture pack:
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
default_dirt.png
default_grass.png
default_grass_side.png
default_jungletree.png default_jungletree.png
default_jungletree_top.png default_jungletree_top.png
default_lava.png default_lava.png
@ -34,9 +41,6 @@ Cisoun's WTFPL texture pack:
default_tree_top.png default_tree_top.png
default_water.png default_water.png
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack: Originating from G4JC's Almost MC Texture Pack:
default_torch.png default_torch.png
default_torch_on_ceiling.png default_torch_on_ceiling.png
@ -64,12 +68,12 @@ VanessaE (WTFPL):
default_sand.png default_sand.png
default_sandstone_brick.png default_sandstone_brick.png
Calinou (CC BY-SA): Calinou (CC BY-SA 3.0):
crack_anylength.png
default_brick.png default_brick.png
default_papyrus.png default_papyrus.png
default_copper_lump.png default_copper_lump.png
default_mineral_copper.png default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL): MirceaKitsune (WTFPL):
character.x character.x
@ -83,6 +87,7 @@ PilzAdam (WTFPL):
default_junglewood.png default_junglewood.png
default_obsidian_glass.png default_obsidian_glass.png
default_obsidian_shard.png default_obsidian_shard.png
default_mossycobble.png
default_gold_lump.png default_gold_lump.png
default_mineral_gold.png default_mineral_gold.png
default_snowball.png default_snowball.png
@ -97,7 +102,6 @@ Splizard (CC BY-SA 3.0):
default_snow.png default_snow.png
default_snow_side.png default_snow_side.png
default_ice.png default_ice.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0): Zeg9 (CC BY-SA 3.0):
default_coal_block.png default_coal_block.png
@ -108,9 +112,6 @@ Zeg9 (CC BY-SA 3.0):
paramat (CC BY-SA 3.0): paramat (CC BY-SA 3.0):
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0) wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
brunob.santos (CC BY-SA 4.0): brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png default_desert_cobble.png
@ -118,6 +119,7 @@ brunob.santos (CC BY-SA 4.0):
BlockMen (CC BY-SA 3.0): BlockMen (CC BY-SA 3.0):
default_stone_brick.png default_stone_brick.png
default_wood.png default_wood.png
default_cobble.png
default_clay_brick.png default_clay_brick.png
default_tool_steelsword.png default_tool_steelsword.png
default_bronze_ingot.png default_bronze_ingot.png
@ -131,25 +133,10 @@ BlockMen (CC BY-SA 3.0):
default_book.png default_book.png
default_paper.png default_paper.png
default_stick.png default_stick.png
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
bubble.png bubble.png
heart.png heart.png
gui_*.png gui_*.png
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Philipbenr (CC BY-SA 3.0):
default_grass.png
default_grass_side.png
Glass breaking sounds (CC BY 3.0): Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/

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@ -17,14 +17,12 @@ minetest.register_craftitem("default:paper", {
minetest.register_craftitem("default:book", { minetest.register_craftitem("default:book", {
description = "Book", description = "Book",
inventory_image = "default_book.png", inventory_image = "default_book.png",
groups = {book=1},
}) })
minetest.register_craftitem("default:coal_lump", { minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump", description = "Coal Lump",
wield_scale = {x = 1, y = 1, z = 2}, wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_coal_lump.png", inventory_image = "default_coal_lump.png",
groups = {coal = 1}
}) })
minetest.register_craftitem("default:iron_lump", { minetest.register_craftitem("default:iron_lump", {

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@ -7,20 +7,40 @@
function default.node_sound_defaults(table) function default.node_sound_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="", gain=1.0} {name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_node", gain=0.25} {name = "default_hard_footstep", gain = 0.8}
table.place = table.place or table.place = table.place or
{name="default_place_node_hard", gain=1.0} {name = "default_hard_footstep", gain = 0.8}
return table return table
end end
function default.node_sound_stone_defaults(table) function default.node_sound_stone_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5} {name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
table.dug = table.dug or table.dug = table.dug or
{name="default_hard_footstep", gain=1.0} {name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.575}
table.dig = table.dig or
{name = "default_metal_footstep", gain = 0.65}
table.dug = table.dug or
{name = "default_metal_footstep", gain = 0.8}
table.place = table.place or
{name = "default_metal_footstep", gain = 0.8}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -28,11 +48,27 @@ end
function default.node_sound_dirt_defaults(table) function default.node_sound_dirt_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0} {name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5} {name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -40,11 +76,13 @@ end
function default.node_sound_sand_defaults(table) function default.node_sound_sand_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.2} {name = "default_sand_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_sand_footstep", gain = 0.7}
table.dug = table.dug or table.dug = table.dug or
{name="default_sand_footstep", gain=0.4} {name = "default_sand_footstep", gain = 0.8}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name = "default_sand_footstep", gain = 0.8}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -52,9 +90,13 @@ end
function default.node_sound_wood_defaults(table) function default.node_sound_wood_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5} {name = "default_wood_footstep", gain = 0.625}
table.dig = table.dig or
{name = "default_wood_footstep", gain = 0.7}
table.dug = table.dug or table.dug = table.dug or
{name="default_wood_footstep", gain=1.0} {name = "default_wood_footstep", gain = 0.8}
table.place = table.place or
{name = "default_wood_footstep", gain = 0.8}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -62,13 +104,13 @@ end
function default.node_sound_leaves_defaults(table) function default.node_sound_leaves_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35} {name = "default_grass_footstep", gain = 0.6}
table.dug = table.dug or
{name="default_grass_footstep", gain=0.7}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4} {name = "default_grass_footstep", gain = 0.7}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.8}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name = "default_snow_footstep", gain = 0.8}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -76,27 +118,28 @@ end
function default.node_sound_glass_defaults(table) function default.node_sound_glass_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5} {name = "default_hard_footstep", gain = 0.55}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.65}
table.dug = table.dug or table.dug = table.dug or
{name="default_break_glass", gain=1.0} {name = "default_break_glass", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.75}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
-- -- Legacy:
-- Legacy
--
function default.spawn_falling_node(p, nodename) function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename) spawn_falling_node(p, nodename)
end end
-- Horrible crap to support old code -- Horrible crap to support old code,
-- Don't use this and never do what this does, it's completely wrong! -- don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group) -- (more specifically, the client and the C++ code doesn't get the group).
function default.register_falling_node(nodename, texture) function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback()) minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated") minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
if minetest.registered_nodes[nodename] then if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1 minetest.registered_nodes[nodename].groups.falling_node = 1
end end
@ -108,37 +151,89 @@ end
-- Global environment step function -- Global environment step function
function on_step(dtime) function on_step(dtime)
-- print("on_step") -- print("on_step, " .. p .. ", " .. node)
end end
minetest.register_globalstep(on_step) minetest.register_globalstep(on_step)
function on_placenode(p, node) function on_placenode(p, node)
--print("on_placenode") -- print("on_placenode, " .. p .. ", " .. node)
end end
minetest.register_on_placenode(on_placenode) minetest.register_on_placenode(on_placenode)
function on_dignode(p, node) function on_dignode(p, node)
--print("on_dignode") -- print("on_dignode, " .. p .. ", " .. node)
end end
minetest.register_on_dignode(on_dignode) minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node) function on_punchnode(p, node)
-- print("on_punchnode, " .. p .. ", " .. node)
end end
minetest.register_on_punchnode(on_punchnode) minetest.register_on_punchnode(on_punchnode)
-- --
-- Lava cooling -- Lava cooling
-- --
local function cool_wf_vm(pos, node1, node2)
local t1 = os.clock()
local minp = vector.subtract(pos, 10)
local maxp = vector.add(pos, 10)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
local stone = minetest.get_content_id(node2)
local lava = minetest.get_content_id(node1)
for i in area:iterp(minp, maxp) do
local p = area:position(i)
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
nodes[i] = stone
end
end
manip:set_data(nodes)
manip:write_to_map()
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
local t1 = os.clock()
manip:update_map()
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
end
local del1 = 0
local count = 0
default.cool_lava_source = function(pos) default.cool_lava_source = function(pos)
minetest.set_node(pos, {name="default:obsidian"}) local del2 = tonumber(os.clock())
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:obsidian_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
end end
default.cool_lava_flowing = function(pos) default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name="default:stone"}) local del2 = tonumber(os.clock())
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:cobble_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
end end
minetest.register_abm({ minetest.register_abm({
@ -169,7 +264,7 @@ minetest.register_abm({
nodenames = {"default:cactus"}, nodenames = {"default:cactus"},
neighbors = {"group:sand"}, neighbors = {"group:sand"},
interval = 30, interval = 30,
chance = 25, chance = 50,
action = function(pos, node) action = function(pos, node)
pos.y = pos.y - 1 pos.y = pos.y - 1
local name = minetest.get_node(pos).name local name = minetest.get_node(pos).name
@ -191,13 +286,17 @@ minetest.register_abm({
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:papyrus"}, nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"}, neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
interval = 30, interval = 30,
chance = 25, chance = 30,
action = function(pos, node) action = function(pos, node)
pos.y = pos.y - 1 pos.y = pos.y - 1
local name = minetest.get_node(pos).name local name = minetest.get_node(pos).name
if name == "default:dirt" or name == "default:dirt_with_grass" then if name == "default:dirt"
or name == "default:dirt_with_grass"
or name == "default:dirt_with_snow"
or name == "default:sand"
or name == "default:desert_sand" then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return return
end end
@ -216,10 +315,6 @@ minetest.register_abm({
end, end,
}) })
--
-- dig upwards
--
function default.dig_up(pos, node, digger) function default.dig_up(pos, node, digger)
if digger == nil then return end if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z} local np = {x = pos.x, y = pos.y + 1, z = pos.z}
@ -233,6 +328,19 @@ end
-- Leafdecay -- Leafdecay
-- --
-- To enable leaf decay for a node, add it to the "leafdecay" group.
--
-- The rating of the group determines how far from a node in the group "tree"
-- the node can be without decaying.
--
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
-- the player places a node of that kind, you will want to set param2= 1 or so.
--
-- If the node is in the leafdecay_drop group then the it will always be dropped
-- as an item
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
default.leafdecay_trunk_cache = {} default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true default.leafdecay_enable_cache = true
-- Spread the load of finding trunks -- Spread the load of finding trunks
@ -244,17 +352,10 @@ minetest.register_globalstep(function(dtime)
math.floor(dtime * finds_per_second) math.floor(dtime * finds_per_second)
end) end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({ minetest.register_abm({
nodenames = {"group:leafdecay"}, nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"}, neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load interval = 1, -- A low interval and a high inverse chance spreads the load.
interval = 1,
chance = 2, chance = 2,
action = function(p0, node, _, _) action = function(p0, node, _, _)
@ -277,13 +378,13 @@ minetest.register_abm({
if trunkp then if trunkp then
local n = minetest.get_node(trunkp) local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name] local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area -- Assume ignore is a trunk, to make the thing work at the border of the active area:
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
--print("cached trunk still exists") -- print("Cached trunk still exists.")
return return
end end
--print("cached trunk is invalid") -- print("Cached trunk is invalid.")
-- Cache is invalid -- Cache is invalid:
table.remove(default.leafdecay_trunk_cache, p0_hash) table.remove(default.leafdecay_trunk_cache, p0_hash)
end end
end end
@ -292,34 +393,30 @@ minetest.register_abm({
end end
default.leafdecay_trunk_find_allow_accumulator = default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1 default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area -- Assume ignore is a trunk, to make the thing work at the border of the active area:
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then if p1 then
do_preserve = true do_preserve = true
if default.leafdecay_enable_cache then if default.leafdecay_enable_cache then
--print("caching trunk") -- print("Caching trunk.")
-- Cache the trunk -- Cache the trunk:
default.leafdecay_trunk_cache[p0_hash] = p1 default.leafdecay_trunk_cache[p0_hash] = p1
end end
end end
if not do_preserve then if not do_preserve then
-- Drop stuff other than the node itself -- Drop stuff other than the node itself:
local itemstacks = minetest.get_node_drops(n0.name) itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
itemname ~= n0.name then or itemname ~= n0.name then
local p_drop = { minetest.add_item(p0, itemname)
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end end
end end
-- Remove node
minetest.remove_node(p0) minetest.remove_node(p0)
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
nodeupdate(p0) nodeupdate(p0)
end end
end end
}) })
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false

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@ -1,20 +1,18 @@
-- Minetest 0.4 mod: default -- Minetest 0.4 mod: default
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt default = {} -- Definitions made by this mod are usable by all mods.
-- The API documentation in here was moved into doc/lua_api.txt.
WATER_ALPHA = 160 WATER_ALPHA = 160
WATER_VISC = 1 WATER_VISC = 1
LAVA_VISC = 3 -- Slower movement in lava. LAVA_VISC = 3 -- Slower movement in lava.
LIGHT_MAX = 14 -- 15 is reserved for sunlight. LIGHT_MAX = 14 -- 15 is reserved for sunlight.
-- Definitions made by this mod that other mods can use too -- GUI related stuff:
default = {}
-- GUI related stuff gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
default.gui_bg = "bgcolor[#080808BB;true]"
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
function default.get_hotbar_bg(x,y) function default.get_hotbar_bg(x,y)
local out = "" local out = ""
@ -24,21 +22,18 @@ function default.get_hotbar_bg(x,y)
return out return out
end end
default.gui_suvival_form = "size[8,8.5]".. gui_suvival_form = "size[8,8.5]"..
default.gui_bg.. gui_slots ..
default.gui_bg_img.. "list[current_player;main; 0, 4.25; 8, 4; ]" ..
default.gui_slots..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" .. "list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" .. "list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. default.get_hotbar_bg(0, 4.25) ..
default.get_hotbar_bg(0,4.25) default.get_hotbar_bg(0, 5.25)
-- Load files -- Load files:
dofile(minetest.get_modpath("default").."/functions.lua") dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/commands.lua")
dofile(minetest.get_modpath("default").."/nodes.lua") dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua") dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua") dofile(minetest.get_modpath("default").."/craftitems.lua")
dofile(minetest.get_modpath("default").."/crafting.lua") dofile(minetest.get_modpath("default").."/crafting.lua")

View File

@ -344,6 +344,81 @@ minetest.register_ore({
height_min = -30000, height_min = -30000,
}) })
if minetest.setting_get("mg_name") == "indev" then
-- Floatlands and high mountains springs:
minetest.register_ore({
ore_type = "scatter",
ore = "default:water_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 40 *40 *40,
clust_num_ores = 8,
clust_size = 3,
height_min = 100,
height_max = 30000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 50 * 50 * 50,
clust_num_ores = 5,
clust_size = 2,
height_min = 10000,
height_max = 30000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:sand",
wherein = "default:stone",
clust_scarcity = 20 * 20 * 20,
clust_num_ores = 5 * 5 * 3,
clust_size = 5,
height_min = 500,
height_max = 30000,
})
end
-- Underground springs:
minetest.register_ore({
ore_type = "scatter",
ore = "default:water_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 20 * 20 * 20,
clust_num_ores = 10,
clust_size = 4,
height_min = -10000,
height_max = -10,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 32 * 32 * 32,
clust_num_ores = 5,
clust_size = 2,
height_min = -30000,
height_max = -100,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:dirt",
wherein = "default:stone",
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 64,
clust_size = 5,
height_max = 64,
height_min = -4096,
})
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:gravel", ore = "default:gravel",

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@ -345,7 +345,7 @@ minetest.register_node("default:gravel", {
{items = {"default:gravel"}}, {items = {"default:gravel"}},
}, },
}, },
--sounds = default.node_sound_gravel_defaults(), sounds = default.node_sound_gravel_defaults(),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then if not pointed_thing.type == "node" then
return itemstack return itemstack
@ -455,7 +455,7 @@ minetest.register_node("default:junglewood", {
minetest.register_node("default:jungleleaves", { minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves", description = "Jungle Leaves",
drawtype = "allfaces_optional", drawtype = "glasslike",
tiles = {"default_jungleleaves.png"}, tiles = {"default_jungleleaves.png"},
paramtype = "light", paramtype = "light",
waving = 1, waving = 1,
@ -477,6 +477,7 @@ minetest.register_node("default:jungleleaves", {
} }
}, },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
post_effect_color = {a = 180, r = 30, g = 50, b = 20},
}) })
minetest.register_node("default:junglesapling", { minetest.register_node("default:junglesapling", {
@ -812,7 +813,7 @@ minetest.register_node("default:water_flowing", {
liquid_alternative_source = "default:water_source", liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC, liquid_viscosity = WATER_VISC,
freezemelt = "default:snow", freezemelt = "default:snow",
post_effect_color = {a = 120, r = 20, g = 60, b = 80}, post_effect_color = {a = 90, r = 20, g = 70, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1}, groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
}) })
@ -844,7 +845,7 @@ minetest.register_node("default:water_source", {
liquid_alternative_source = "default:water_source", liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC, liquid_viscosity = WATER_VISC,
freezemelt = "default:ice", freezemelt = "default:ice",
post_effect_color = {a = 120, r = 20, g = 60, b = 80}, post_effect_color = {a = 90, r = 20, g = 70, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1}, groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
}) })
@ -2294,7 +2295,6 @@ minetest.register_node("default:ice", {
paramtype = "light", paramtype = "light",
use_texture_alpha = true, use_texture_alpha = true,
freezemelt = "default:water_source", freezemelt = "default:water_source",
post_effect_color = {a = 120, r = 120, g = 160, b = 180},
groups = {cracky = 3, melts = 1}, groups = {cracky = 3, melts = 1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })

View File

@ -1,6 +1,55 @@
-- Minetest 0.4 mod: player -- Minetest 0.4 mod: player
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
--[[
API
---
default.player_register_model(name, def)
^ Register a new model to be used by players.
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
^ See Model Definition below for format of <def>.
default.registered_player_models[name]
^ See Model Definition below for format.
default.player_set_model(player, model_name)
^ <player> is a PlayerRef.
^ <model_name> is a model registered with player_register_model.
default.player_set_animation(player, anim_name [, speed])
^ <player> is a PlayerRef.
^ <anim_name> is the name of the animation.
^ <speed> is in frames per second. If nil, default from the model is used
default.player_set_textures(player, textures)
^ <player> is a PlayerRef.
^ <textures> is an array of textures
^ If <textures> is nil, the default textures from the model def are used
default.player_get_animation(player)
^ <player> is a PlayerRef.
^ Returns a table containing fields "model", "textures" and "animation".
^ Any of the fields of the returned table may be nil.
Model Definition
----------------
model_def = {
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
animations = {
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
foo = { x = 0, y = 19, },
bar = { x = 20, y =39, },
-- ...
},
}
]]
-- Player animation blending -- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0 local animation_blend = 0
@ -19,14 +68,12 @@ default.player_register_model("character.x", {
animation_speed = 35, animation_speed = 35,
textures = {"character.png", }, textures = {"character.png", },
animations = { animations = {
-- Standard animations. stand = {x = 0, y = 40},
stand = { x= 0, y= 79, }, lay = {x = 162, y = 166},
lay = { x=162, y=166, }, walk = {x = 168, y = 187},
walk = { x=168, y=187, }, mine = {x = 189, y = 198},
mine = { x=189, y=198, }, walk_mine = {x = 200, y = 219},
walk_mine = { x=200, y=219, }, sit = {x = 81, y = 160},
-- Extra animations (not currently used by the game).
sit = { x= 81, y=160, },
}, },
}) })
@ -46,7 +93,7 @@ function default.player_get_animation(player)
} }
end end
-- Called when a player's appearance needs to be updated -- Called when a player"s appearance needs to be updated
function default.player_set_model(player, model_name) function default.player_set_model(player, model_name)
local name = player:get_player_name() local name = player:get_player_name()
local model = models[model_name] local model = models[model_name]
@ -94,7 +141,7 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.x") default.player_set_model(player, "character.x")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 35) player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
-- set GUI -- set GUI
if minetest.setting_getbool("creative_mode") then if minetest.setting_getbool("creative_mode") then
@ -106,6 +153,7 @@ minetest.register_on_joinplayer(function(player)
player:hud_set_hotbar_image("gui_hotbar.png") player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end) end)
end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
@ -116,7 +164,6 @@ end)
-- Localize for better performance. -- Localize for better performance.
local player_set_animation = default.player_set_animation local player_set_animation = default.player_set_animation
local player_attached = default.player_attached
-- Check each player and apply animations -- Check each player and apply animations
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -124,7 +171,7 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name() local name = player:get_player_name()
local model_name = player_model[name] local model_name = player_model[name]
local model = model_name and models[model_name] local model = model_name and models[model_name]
if model and not player_attached[name] then if model and not default.player_attached[name] then
local controls = player:get_player_control() local controls = player:get_player_control()
local walking = false local walking = false
local animation_speed_mod = model.animation_speed or 35 local animation_speed_mod = model.animation_speed or 35
@ -136,13 +183,13 @@ minetest.register_globalstep(function(dtime)
-- Determine if the player is sneaking, and reduce animation speed if so -- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then if controls.sneak then
animation_speed_mod = animation_speed_mod / 2 animation_speed_mod = animation_speed_mod * 0.5
end end
-- Apply animations based on what the player is doing -- Apply animations based on what the player is doing
if player:get_hp() == 0 then if player:get_hp() == 0 then
player_set_animation(player, "lay", animation_speed_mod) player_set_animation(player, "lay", animation_speed_mod)
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0 player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
elseif walking then elseif walking then
if player_sneak[name] ~= controls.sneak then if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil player_anim[name] = nil
@ -154,7 +201,7 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "walk", animation_speed_mod) player_set_animation(player, "walk", animation_speed_mod)
end end
elseif controls.LMB or controls.RMB then elseif controls.LMB or controls.RMB then
player_set_animation(player, "mine", animation_spee player_set_animation(player, "mine", animation_speed_mod)
else else
player_set_animation(player, "stand", animation_speed_mod * 0.4) player_set_animation(player, "stand", animation_speed_mod * 0.4)
end end

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@ -180,4 +180,3 @@ function default.grow_jungletree(pos, bad)
vm:write_to_map() vm:write_to_map()
vm:update_map() vm:update_map()
end end

View File

@ -13,11 +13,21 @@ doors = {}
-- node_box_top -- node_box_top
-- selection_box_bottom -- selection_box_bottom
-- selection_box_top -- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can -- only_placer_can_open: if true only the player who placed the door can open it
-- open it
local function is_right(pos)
local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
return true
else
return false
end
end
end
function doors.register_door(name, def) function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1 def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
@ -35,14 +45,6 @@ function doors.register_door(name, def)
def.selection_box_top = box def.selection_box_top = box
end end
if not def.sound_close_door then
def.sound_close_door = "door_close"
end
if not def.sound_open_door then
def.sound_open_door = "door_open"
end
minetest.register_craftitem(name, { minetest.register_craftitem(name, {
description = def.description, description = def.description,
inventory_image = def.inventory_image, inventory_image = def.inventory_image,
@ -87,14 +89,12 @@ function doors.register_door(name, def)
elseif p2 == 3 then elseif p2 == 3 then
pt3.z = pt3.z-1 pt3.z = pt3.z-1
end end
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name =name.."_b_1", param2 = p2}) minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_1", param2 = p2}) minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
else else
minetest.set_node(pt, {name =name.."_b_2", param2 = p2}) minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_2", param2 = p2}) minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end end
if def.only_placer_can_open then if def.only_placer_can_open then
@ -137,17 +137,17 @@ function doors.register_door(name, def)
pos.y = pos.y-dir pos.y = pos.y-dir
minetest.swap_node(pos, {name =replace, param2 = p2}) minetest.swap_node(pos, {name =replace, param2 = p2})
local snd_1 = def.sound_close_door local snd_1 = "_close"
local snd_2 = def.sound_open_door local snd_2 = "_open"
if params[1] == 3 then if params[1] == 3 then
snd_1 = def.sound_open_door snd_1 = "_open"
snd_2 = def.sound_close_door snd_2 = "_close"
end end
if minetest.get_meta(pos):get_int("right") ~= 0 then if is_right(pos) then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
else else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
end end
end end
@ -164,6 +164,7 @@ function doors.register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true,
drop = name, drop = name,
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
@ -196,6 +197,7 @@ function doors.register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true,
drop = "", drop = "",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
@ -228,6 +230,7 @@ function doors.register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true,
drop = name, drop = name,
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
@ -260,6 +263,7 @@ function doors.register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true,
drop = "", drop = "",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
@ -290,7 +294,7 @@ function doors.register_door(name, def)
end end
doors.register_door("doors:door_wood", { doors:register_door("doors:door_wood", {
description = "Wooden Door", description = "Wooden Door",
inventory_image = "door_wood.png", inventory_image = "door_wood.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1}, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
@ -301,7 +305,7 @@ doors.register_door("doors:door_wood", {
}) })
minetest.register_craft({ minetest.register_craft({
output = "doors:door_wood", output = "doors:door_wood 3",
recipe = { recipe = {
{"group:wood", "group:wood"}, {"group:wood", "group:wood"},
{"group:wood", "group:wood"}, {"group:wood", "group:wood"},
@ -309,7 +313,7 @@ minetest.register_craft({
} }
}) })
doors.register_door("doors:door_steel", { doors:register_door("doors:door_steel", {
description = "Steel Door", description = "Steel Door",
inventory_image = "door_steel.png", inventory_image = "door_steel.png",
groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1}, groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
@ -321,7 +325,7 @@ doors.register_door("doors:door_steel", {
}) })
minetest.register_craft({ minetest.register_craft({
output = "doors:door_steel", output = "doors:door_steel 3",
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"},
@ -329,7 +333,7 @@ minetest.register_craft({
} }
}) })
doors.register_door("doors:door_glass", { doors:register_door("doors:door_glass", {
description = "Glass Door", description = "Glass Door",
inventory_image = "door_glass.png", inventory_image = "door_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1}, groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
@ -340,7 +344,7 @@ doors.register_door("doors:door_glass", {
}) })
minetest.register_craft({ minetest.register_craft({
output = "doors:door_glass", output = "doors:door_glass 3",
recipe = { recipe = {
{"default:glass", "default:glass"}, {"default:glass", "default:glass"},
{"default:glass", "default:glass"}, {"default:glass", "default:glass"},
@ -348,7 +352,7 @@ minetest.register_craft({
} }
}) })
doors.register_door("doors:door_obsidian_glass", { doors:register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door", description = "Obsidian Glass Door",
inventory_image = "door_obsidian_glass.png", inventory_image = "door_obsidian_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1}, groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
@ -359,7 +363,7 @@ doors.register_door("doors:door_obsidian_glass", {
}) })
minetest.register_craft({ minetest.register_craft({
output = "doors:door_obsidian_glass", output = "doors:door_obsidian_glass 3",
recipe = { recipe = {
{"default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass"},
@ -368,7 +372,7 @@ minetest.register_craft({
}) })
----trapdoor---- ---- Trapdoors ----
local function update_door(pos, node) local function update_door(pos, node)
minetest.set_node(pos, node) minetest.set_node(pos, node)
@ -380,13 +384,14 @@ local function punch(pos)
local me = minetest.get_node(pos) local me = minetest.get_node(pos)
local tmp_node local tmp_node
local tmp_node2 local tmp_node2
oben = {x = pos.x, y = pos.y+1, z = pos.z}
if state == 1 then if state == 1 then
state = 0 state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2} tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
else else
state = 1 state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2} tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
end end
update_door(pos, tmp_node) update_door(pos, tmp_node)
@ -400,6 +405,7 @@ minetest.register_node("doors:trapdoor", {
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"}, tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1}, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor", drop = "doors:trapdoor",
@ -424,10 +430,9 @@ minetest.register_node("doors:trapdoor_open", {
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"}, tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
pointable = true, sunlight_propagates = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
climbable = true, climbable = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor", drop = "doors:trapdoor",
node_box = { node_box = {
@ -444,10 +449,14 @@ minetest.register_node("doors:trapdoor_open", {
}) })
minetest.register_craft({ minetest.register_craft({
output = 'doors:trapdoor 2', output = "doors:trapdoor 6",
recipe = { recipe = {
{'group:wood', 'group:wood', 'group:wood'}, {"group:wood", "group:wood", "group:wood"},
{'group:wood', 'group:wood', 'group:wood'}, {"group:wood", "group:wood", "group:wood"},
{'', '', ''}, {"", "", ""},
} }
}) })
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [doors] loaded.")
end

View File

@ -1,10 +1,63 @@
-- minetest/dye/init.lua -- minetest/dye/init.lua
-- To make recipes that will work with any dye ever made by anybody, define
-- them based on groups.
-- You can select any group of groups, based on your need for amount of colors.
-- basecolor: 9, excolor: 17, unicolor: 89
--
-- Example of one shapeless recipe using a color group:
-- Note: As this uses basecolor_*, you'd need 9 of these.
-- minetest.register_craft({
-- type = "shapeless",
-- output = '<mod>:item_yellow',
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
-- })
-- Other mods can use these for looping through available colors -- Other mods can use these for looping through available colors
dye = {} local dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Base color groups:
-- - basecolor_white
-- - basecolor_grey
-- - basecolor_black
-- - basecolor_red
-- - basecolor_yellow
-- - basecolor_green
-- - basecolor_cyan
-- - basecolor_blue
-- - basecolor_magenta
-- Extended color groups (* = equal to a base color):
-- * excolor_white
-- - excolor_lightgrey
-- * excolor_grey
-- - excolor_darkgrey
-- * excolor_black
-- * excolor_red
-- - excolor_orange
-- * excolor_yellow
-- - excolor_lime
-- * excolor_green
-- - excolor_aqua
-- * excolor_cyan
-- - excolor_sky_blue
-- * excolor_blue
-- - excolor_violet
-- * excolor_magenta
-- - excolor_red_violet
-- The whole unifieddyes palette as groups:
-- - unicolor_<excolor>
-- For the following, no white/grey/black is allowed:
-- - unicolor_medium_<excolor>
-- - unicolor_dark_<excolor>
-- - unicolor_light_<excolor>
-- - unicolor_<excolor>_s50
-- - unicolor_medium_<excolor>_s50
-- - unicolor_dark_<excolor>_s50
-- Local stuff -- Local stuff
local dyelocal = {} local dyelocal = {}
@ -85,3 +138,8 @@ for one,results in pairs(dyelocal.mixes) do
}) })
end end
end end
-- Hide dyelocal
dyelocal = nil
-- EOF

View File

@ -1,7 +1,5 @@
-- minetest/fire/init.lua -- minetest/fire/init.lua
fire = {}
minetest.register_node("fire:basic_flame", { minetest.register_node("fire:basic_flame", {
description = "Fire", description = "Fire",
drawtype = "firelike", drawtype = "firelike",
@ -11,18 +9,18 @@ minetest.register_node("fire:basic_flame", {
}}, }},
inventory_image = "fire_basic_flame.png", inventory_image = "fire_basic_flame.png",
light_source = 14, light_source = 14,
groups = {igniter=2,dig_immediate=3}, groups = {igniter=2,dig_immediate=3,hot=3},
drop = '', drop = '',
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
damage_per_second = 4, damage_per_second = 4,
on_construct = function(pos) after_place_node = function(pos, placer)
minetest.after(0, fire.on_flame_add_at, pos) fire.on_flame_add_at(pos)
end, end,
on_destruct = function(pos) after_dig_node = function(pos, oldnode, oldmetadata, digger)
minetest.after(0, fire.on_flame_remove_at, pos) fire.on_flame_remove_at(pos)
end, end,
}) })

View File

@ -1,9 +1,6 @@
-- Minetest 0.4 mod: default -- Minetest 0.4 mod: default
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
-- Namespace for functions
flowers = {}
-- Map Generation -- Map Generation
dofile(minetest.get_modpath("flowers").."/mapgen.lua") dofile(minetest.get_modpath("flowers").."/mapgen.lua")
@ -21,6 +18,7 @@ minetest.register_node("flowers:dandelion_white", {
tiles = { "flowers_dandelion_white.png" }, tiles = { "flowers_dandelion_white.png" },
inventory_image = "flowers_dandelion_white.png", inventory_image = "flowers_dandelion_white.png",
wield_image = "flowers_dandelion_white.png", wield_image = "flowers_dandelion_white.png",
is_ground_content = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -29,7 +27,7 @@ minetest.register_node("flowers:dandelion_white", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
}, },
}) })
@ -39,6 +37,7 @@ minetest.register_node("flowers:dandelion_yellow", {
tiles = { "flowers_dandelion_yellow.png" }, tiles = { "flowers_dandelion_yellow.png" },
inventory_image = "flowers_dandelion_yellow.png", inventory_image = "flowers_dandelion_yellow.png",
wield_image = "flowers_dandelion_yellow.png", wield_image = "flowers_dandelion_yellow.png",
is_ground_content = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -57,6 +56,7 @@ minetest.register_node("flowers:geranium", {
tiles = { "flowers_geranium.png" }, tiles = { "flowers_geranium.png" },
inventory_image = "flowers_geranium.png", inventory_image = "flowers_geranium.png",
wield_image = "flowers_geranium.png", wield_image = "flowers_geranium.png",
is_ground_content = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -75,6 +75,7 @@ minetest.register_node("flowers:rose", {
tiles = { "flowers_rose.png" }, tiles = { "flowers_rose.png" },
inventory_image = "flowers_rose.png", inventory_image = "flowers_rose.png",
wield_image = "flowers_rose.png", wield_image = "flowers_rose.png",
is_ground_content = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -83,7 +84,7 @@ minetest.register_node("flowers:rose", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
}, },
}) })
@ -93,6 +94,7 @@ minetest.register_node("flowers:tulip", {
tiles = { "flowers_tulip.png" }, tiles = { "flowers_tulip.png" },
inventory_image = "flowers_tulip.png", inventory_image = "flowers_tulip.png",
wield_image = "flowers_tulip.png", wield_image = "flowers_tulip.png",
is_ground_content = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -111,6 +113,7 @@ minetest.register_node("flowers:viola", {
tiles = { "flowers_viola.png" }, tiles = { "flowers_viola.png" },
inventory_image = "flowers_viola.png", inventory_image = "flowers_viola.png",
wield_image = "flowers_viola.png", wield_image = "flowers_viola.png",
is_ground_content = true,
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -119,40 +122,56 @@ minetest.register_node("flowers:viola", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
},
})
minetest.register_node("flowers:lily_pad", {
description = "Lily Pad",
drawtype = "nodebox",
tiles = { "flowers_lily_pad.png" },
inventory_image = "flowers_lily_pad.png",
wield_image = "flowers_lily_pad.png",
wield_scale = {x = 1, y = 1, z = 0.001},
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1},
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
}, },
}) })
minetest.register_abm({ minetest.register_abm({
nodenames = {"group:flora"}, nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"}, neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 50, interval = 2,
chance = 25, chance = 500,
action = function(pos, node) action = function(pos, node)
pos.y = pos.y - 1 pos.y = pos.y - 1
local under = minetest.get_node(pos) local under = minetest.get_node(pos)
pos.y = pos.y + 1 pos.y = pos.y + 1
if under.name == "default:desert_sand" then if under.name == "default:desert_sand" then
minetest.set_node(pos, {name="default:dry_shrub"}) minetest.set_node(pos, {name="default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then elseif under.name ~= "default:dirt_with_grass" then return end
return
end
local light = minetest.get_node_light(pos) local light = minetest.get_node_light(pos)
if not light or light < 13 then if not light or light < 13 then return end
return
end
local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4} local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4} local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end
return
end
local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora") local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then if #flowers > 3 then return end
return
end
local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass") local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then if #seedling > 0 then
@ -168,3 +187,7 @@ minetest.register_abm({
end end
end, end,
}) })
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [flowers] loaded.")
end

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@ -1,4 +1,4 @@
function flowers.mgv6ongen(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then if maxp.y >= 2 and minp.y <= 0 then
-- Generate flowers -- Generate flowers
local perlin1 = minetest.get_perlin(436, 3, 0.6, 100) local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
@ -51,6 +51,12 @@ function flowers.mgv6ongen(minp, maxp, seed)
flower = "flowers:viola" flower = "flowers:viola"
end end
minetest.set_node(p, {name = flower}) minetest.set_node(p, {name = flower})
elseif nn == "default:water_source" then
minetest.set_node(p, {name = "flowers:lily_pad"})
elseif nn == "default:sand" then
minetest.set_node(p, {name = "default:dry_shrub"})
elseif nn == "default:dirt_with_snow" then
minetest.set_node(p, {name = "default:snow"})
end end
end end
end end
@ -59,12 +65,4 @@ function flowers.mgv6ongen(minp, maxp, seed)
end end
end end
end end
end
-- Enable in mapgen v6 only
minetest.register_on_mapgen_init(function(mg_params)
if mg_params.mgname == "v6" then
minetest.register_on_generated(flowers.mgv6ongen)
end
end) end)

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@ -288,9 +288,3 @@ stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
"Stone Brick Stair", "Stone Brick Stair",
"Stone Brick Slab", "Stone Brick Slab",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults())
stairs.register_stair_and_slab("pinewood", "default:pinewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_pinewood.png"},
"Pinewood Stair",
"Pinewood Slab",
default.node_sound_wood_defaults())

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