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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Merge server to github

This commit is contained in:
Ombridride 2014-12-11 18:53:00 +01:00
parent a7dc6bdff7
commit 887473124e
6873 changed files with 930 additions and 385 deletions

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minetestforfun_game/README.txt Executable file → Normal file
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minetestforfun_game/game.conf Executable file → Normal file
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101
minetestforfun_game/game_api.txt Executable file → Normal file
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@ -46,8 +46,6 @@ The doors mod allows modders to register custom doors.
node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
sound_open_door = sound play for open door, OPTIONAL,
sound_close_door = sound play for close door, OPTIONAL,
only_placer_can_open = true/false,
^ If true, only placer can open the door (locked for others)
}
@ -120,7 +118,7 @@ Xpanes API
Creates panes that automatically connect to each other
xpanes.register_pane(subname, def)
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
-> subname: used for nodename. Result: "xpanes:subname_{1..16}"
-> def: See [#Pane definition]
#Pane definition
@ -134,6 +132,10 @@ xpanes.register_pane(subname, def)
^ See [#Default sounds]
recipe = {{"","","","","","","","",""}},
^ Recipe field only
on_construct = function(pos)
update_pane(pos, "pane")
end,
^ Required to handle rotation correctly
}
Default sounds
@ -195,96 +197,3 @@ Model Definition
-- ...
},
}
Leafdecay
---------
To enable leaf decay for a node, add it to the "leafdecay" group.
The rating of the group determines how far from a node in the group "tree"
the node can be without decaying.
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set param2=1 or so.
The function default.after_place_leaves can be set as after_place_node of a node
to set param2 to 1 if the player places the node (should not be used for nodes
that use param2 otherwise (e.g. facedir)).
If the node is in the leafdecay_drop group then it will always be dropped as an
item.
Dyes
----
To make recipes that will work with any dye ever made by anybody, define
them based on groups. You can select any group of groups, based on your need for
amount of colors.
#Color groups
-------------
Base color groups:
- basecolor_white
- basecolor_grey
- basecolor_black
- basecolor_red
- basecolor_yellow
- basecolor_green
- basecolor_cyan
- basecolor_blue
- basecolor_magenta
Extended color groups (* = equal to a base color):
* excolor_white
- excolor_lightgrey
* excolor_grey
- excolor_darkgrey
* excolor_black
* excolor_red
- excolor_orange
* excolor_yellow
- excolor_lime
* excolor_green
- excolor_aqua
* excolor_cyan
- excolor_sky_blue
* excolor_blue
- excolor_violet
* excolor_magenta
- excolor_red_violet
The whole unifieddyes palette as groups:
- unicolor_<excolor>
For the following, no white/grey/black is allowed:
- unicolor_medium_<excolor>
- unicolor_dark_<excolor>
- unicolor_light_<excolor>
- unicolor_<excolor>_s50
- unicolor_medium_<excolor>_s50
- unicolor_dark_<excolor>_s50
Example of one shapeless recipe using a color group:
minetest.register_craft({
type = "shapeless",
output = '<mod>:item_yellow',
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
})
#Color lists
------------
dye.basecolors
^ Array containing the names of available base colors
dye.excolors
^ Array containing the names of the available extended colors
Leafdecay
---------
To enable leaf decay for a node, add it to the "leafdecay" group.
The rating of the group determines how far from a node in the group "tree"
the node can be without decaying.
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set param2=1 or so.
If the node is in the leafdecay_drop group then it will always be dropped as an
item.

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1
minetestforfun_game/minetest.conf Executable file → Normal file
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@ -1,4 +1,3 @@
mg_flags = dungeons
mgv6_spflags = biomeblend, jungles
movement_liquid_sink = 25

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@ -1,6 +1,8 @@
-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_acid", "bucket:bucket_acid")
@ -71,20 +73,40 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
itemstack) or itemstack
end
local place_liquid = function(pos, node, source, flowing)
local place_liquid = function(pos, node, source, flowing, fullness)
if check_protection(pos,
user and user:get_player_name() or "",
"place "..source) then
return
end
minetest.add_node(pos,{name=source})
if math.floor(fullness/128) == 1 or
not minetest.setting_getbool("liquid_finite") then
minetest.add_node(pos, {name=source,
param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source,
param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing,
param2=fullness})
end
end
-- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
if ndef and ndef.buildable_to then
-- buildable; replace the node
place_liquid(pointed_thing.under, node,
flowing)
source, flowing, fullness)
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
@ -92,7 +114,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above,
node, source,
flowing)
flowing, fullness)
else
-- do not remove the bucket with the liquid
return
@ -119,7 +141,9 @@ minetest.register_craftitem(":bucket:bucket_empty", {
node = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and
node.name == liquiddef.source then
(node.name == liquiddef.source or
(node.name == liquiddef.flowing and
minetest.setting_getbool("liquid_finite"))) then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
@ -138,9 +162,13 @@ minetest.register_craftitem(":bucket:bucket_empty", {
minetest.add_node(pointed_thing.under, {name="air"})
count = count - 1
itemstack:set_count(count)
if node.name == liquiddef.source then
node.param2 = LIQUID_MAX
end
bucket_liquid = ItemStack({name = liquiddef.itemname,
metadata = tostring(node.param2)})
inv:add_item("main", bucket_liquid)
return ItemStack(liquiddef.itemname)
--return itemstack
return itemstack
else
minetest.chat_send_player(user:get_player_name(), "Your inventory is full.")
end

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@ -23,6 +23,13 @@ Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun's WTFPL texture pack:
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
default_dirt.png
default_grass.png
default_grass_side.png
default_jungletree.png
default_jungletree_top.png
default_lava.png
@ -34,9 +41,6 @@ Cisoun's WTFPL texture pack:
default_tree_top.png
default_water.png
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
@ -64,12 +68,12 @@ VanessaE (WTFPL):
default_sand.png
default_sandstone_brick.png
Calinou (CC BY-SA):
Calinou (CC BY-SA 3.0):
crack_anylength.png
default_brick.png
default_papyrus.png
default_copper_lump.png
default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL):
character.x
@ -83,6 +87,7 @@ PilzAdam (WTFPL):
default_junglewood.png
default_obsidian_glass.png
default_obsidian_shard.png
default_mossycobble.png
default_gold_lump.png
default_mineral_gold.png
default_snowball.png
@ -97,7 +102,6 @@ Splizard (CC BY-SA 3.0):
default_snow.png
default_snow_side.png
default_ice.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
@ -108,9 +112,6 @@ Zeg9 (CC BY-SA 3.0):
paramat (CC BY-SA 3.0):
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@ -118,6 +119,7 @@ brunob.santos (CC BY-SA 4.0):
BlockMen (CC BY-SA 3.0):
default_stone_brick.png
default_wood.png
default_cobble.png
default_clay_brick.png
default_tool_steelsword.png
default_bronze_ingot.png
@ -131,25 +133,10 @@ BlockMen (CC BY-SA 3.0):
default_book.png
default_paper.png
default_stick.png
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
bubble.png
heart.png
gui_*.png
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Philipbenr (CC BY-SA 3.0):
default_grass.png
default_grass_side.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/

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@ -17,14 +17,12 @@ minetest.register_craftitem("default:paper", {
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book=1},
})
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craftitem("default:iron_lump", {

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@ -7,20 +7,40 @@
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
table.dug = table.dug or
{name="default_dug_node", gain=0.25}
{name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
{name = "default_hard_footstep", gain = 0.8}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
{name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.575}
table.dig = table.dig or
{name = "default_metal_footstep", gain = 0.65}
table.dug = table.dug or
{name = "default_metal_footstep", gain = 0.8}
table.place = table.place or
{name = "default_metal_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
@ -28,11 +48,27 @@ end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0}
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
@ -40,11 +76,13 @@ end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.2}
{name = "default_sand_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_sand_footstep", gain = 0.7}
table.dug = table.dug or
{name="default_sand_footstep", gain=0.4}
{name = "default_sand_footstep", gain = 0.8}
table.place = table.place or
{name="default_place_node", gain=1.0}
{name = "default_sand_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
@ -52,9 +90,13 @@ end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5}
{name = "default_wood_footstep", gain = 0.625}
table.dig = table.dig or
{name = "default_wood_footstep", gain = 0.7}
table.dug = table.dug or
{name="default_wood_footstep", gain=1.0}
{name = "default_wood_footstep", gain = 0.8}
table.place = table.place or
{name = "default_wood_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
@ -62,13 +104,13 @@ end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
{name="default_grass_footstep", gain=0.7}
{name = "default_grass_footstep", gain = 0.6}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
{name = "default_grass_footstep", gain = 0.7}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.8}
table.place = table.place or
{name="default_place_node", gain=1.0}
{name = "default_snow_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
@ -76,27 +118,28 @@ end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5}
{name = "default_hard_footstep", gain = 0.55}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.65}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
{name = "default_break_glass", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.75}
default.node_sound_defaults(table)
return table
end
--
-- Legacy
--
-- Legacy:
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
-- Horrible crap to support old code,
-- don't use this and never do what this does, it's completely wrong!
-- (more specifically, the client and the C++ code doesn't get the group).
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
@ -108,37 +151,89 @@ end
-- Global environment step function
function on_step(dtime)
-- print("on_step")
-- print("on_step, " .. p .. ", " .. node)
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
--print("on_placenode")
-- print("on_placenode, " .. p .. ", " .. node)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
--print("on_dignode")
-- print("on_dignode, " .. p .. ", " .. node)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
-- print("on_punchnode, " .. p .. ", " .. node)
end
minetest.register_on_punchnode(on_punchnode)
--
-- Lava cooling
--
local function cool_wf_vm(pos, node1, node2)
local t1 = os.clock()
local minp = vector.subtract(pos, 10)
local maxp = vector.add(pos, 10)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
local stone = minetest.get_content_id(node2)
local lava = minetest.get_content_id(node1)
for i in area:iterp(minp, maxp) do
local p = area:position(i)
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
nodes[i] = stone
end
end
manip:set_data(nodes)
manip:write_to_map()
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
local t1 = os.clock()
manip:update_map()
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
end
local del1 = 0
local count = 0
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:obsidian_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name="default:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:cobble_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
end
minetest.register_abm({
@ -169,7 +264,7 @@ minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 30,
chance = 25,
chance = 50,
action = function(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
@ -191,13 +286,17 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
interval = 30,
chance = 25,
chance = 30,
action = function(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name == "default:dirt" or name == "default:dirt_with_grass" then
if name == "default:dirt"
or name == "default:dirt_with_grass"
or name == "default:dirt_with_snow"
or name == "default:sand"
or name == "default:desert_sand" then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
@ -216,10 +315,6 @@ minetest.register_abm({
end,
})
--
-- dig upwards
--
function default.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
@ -233,6 +328,19 @@ end
-- Leafdecay
--
-- To enable leaf decay for a node, add it to the "leafdecay" group.
--
-- The rating of the group determines how far from a node in the group "tree"
-- the node can be without decaying.
--
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
-- the player places a node of that kind, you will want to set param2= 1 or so.
--
-- If the node is in the leafdecay_drop group then the it will always be dropped
-- as an item
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
@ -244,17 +352,10 @@ minetest.register_globalstep(function(dtime)
math.floor(dtime * finds_per_second)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 1,
interval = 1, -- A low interval and a high inverse chance spreads the load.
chance = 2,
action = function(p0, node, _, _)
@ -277,13 +378,13 @@ minetest.register_abm({
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
--print("cached trunk still exists")
-- print("Cached trunk still exists.")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
-- print("Cached trunk is invalid.")
-- Cache is invalid:
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
@ -292,34 +393,30 @@ minetest.register_abm({
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
-- print("Caching trunk.")
-- Cache the trunk:
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
-- Drop stuff other than the node itself:
itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
or itemname ~= n0.name then
minetest.add_item(p0, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
nodeupdate(p0)
end
end
})
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false

View File

@ -1,20 +1,18 @@
-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt
default = {} -- Definitions made by this mod are usable by all mods.
-- The API documentation in here was moved into doc/lua_api.txt.
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 3 -- Slower movement in lava.
LIGHT_MAX = 14 -- 15 is reserved for sunlight.
-- Definitions made by this mod that other mods can use too
default = {}
-- GUI related stuff:
-- GUI related stuff
default.gui_bg = "bgcolor[#080808BB;true]"
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
function default.get_hotbar_bg(x,y)
local out = ""
@ -24,21 +22,18 @@ function default.get_hotbar_bg(x,y)
return out
end
default.gui_suvival_form = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
gui_suvival_form = "size[8,8.5]"..
gui_slots ..
"list[current_player;main; 0, 4.25; 8, 4; ]" ..
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
default.get_hotbar_bg(0,4.25)
default.get_hotbar_bg(0, 4.25) ..
default.get_hotbar_bg(0, 5.25)
-- Load files
-- Load files:
dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/commands.lua")
dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua")
dofile(minetest.get_modpath("default").."/crafting.lua")

View File

@ -344,6 +344,81 @@ minetest.register_ore({
height_min = -30000,
})
if minetest.setting_get("mg_name") == "indev" then
-- Floatlands and high mountains springs:
minetest.register_ore({
ore_type = "scatter",
ore = "default:water_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 40 *40 *40,
clust_num_ores = 8,
clust_size = 3,
height_min = 100,
height_max = 30000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 50 * 50 * 50,
clust_num_ores = 5,
clust_size = 2,
height_min = 10000,
height_max = 30000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:sand",
wherein = "default:stone",
clust_scarcity = 20 * 20 * 20,
clust_num_ores = 5 * 5 * 3,
clust_size = 5,
height_min = 500,
height_max = 30000,
})
end
-- Underground springs:
minetest.register_ore({
ore_type = "scatter",
ore = "default:water_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 20 * 20 * 20,
clust_num_ores = 10,
clust_size = 4,
height_min = -10000,
height_max = -10,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 32 * 32 * 32,
clust_num_ores = 5,
clust_size = 2,
height_min = -30000,
height_max = -100,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:dirt",
wherein = "default:stone",
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 64,
clust_size = 5,
height_max = 64,
height_min = -4096,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:gravel",

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@ -345,7 +345,7 @@ minetest.register_node("default:gravel", {
{items = {"default:gravel"}},
},
},
--sounds = default.node_sound_gravel_defaults(),
sounds = default.node_sound_gravel_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
@ -455,7 +455,7 @@ minetest.register_node("default:junglewood", {
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
drawtype = "glasslike",
tiles = {"default_jungleleaves.png"},
paramtype = "light",
waving = 1,
@ -477,6 +477,7 @@ minetest.register_node("default:jungleleaves", {
}
},
sounds = default.node_sound_leaves_defaults(),
post_effect_color = {a = 180, r = 30, g = 50, b = 20},
})
minetest.register_node("default:junglesapling", {
@ -812,7 +813,7 @@ minetest.register_node("default:water_flowing", {
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
freezemelt = "default:snow",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
post_effect_color = {a = 90, r = 20, g = 70, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
})
@ -844,7 +845,7 @@ minetest.register_node("default:water_source", {
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
freezemelt = "default:ice",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
post_effect_color = {a = 90, r = 20, g = 70, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
})
@ -2294,7 +2295,6 @@ minetest.register_node("default:ice", {
paramtype = "light",
use_texture_alpha = true,
freezemelt = "default:water_source",
post_effect_color = {a = 120, r = 120, g = 160, b = 180},
groups = {cracky = 3, melts = 1},
sounds = default.node_sound_glass_defaults(),
})

View File

@ -1,6 +1,55 @@
-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
--[[
API
---
default.player_register_model(name, def)
^ Register a new model to be used by players.
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
^ See Model Definition below for format of <def>.
default.registered_player_models[name]
^ See Model Definition below for format.
default.player_set_model(player, model_name)
^ <player> is a PlayerRef.
^ <model_name> is a model registered with player_register_model.
default.player_set_animation(player, anim_name [, speed])
^ <player> is a PlayerRef.
^ <anim_name> is the name of the animation.
^ <speed> is in frames per second. If nil, default from the model is used
default.player_set_textures(player, textures)
^ <player> is a PlayerRef.
^ <textures> is an array of textures
^ If <textures> is nil, the default textures from the model def are used
default.player_get_animation(player)
^ <player> is a PlayerRef.
^ Returns a table containing fields "model", "textures" and "animation".
^ Any of the fields of the returned table may be nil.
Model Definition
----------------
model_def = {
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
animations = {
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
foo = { x = 0, y = 19, },
bar = { x = 20, y =39, },
-- ...
},
}
]]
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
@ -19,14 +68,12 @@ default.player_register_model("character.x", {
animation_speed = 35,
textures = {"character.png", },
animations = {
-- Standard animations.
stand = { x= 0, y= 79, },
lay = { x=162, y=166, },
walk = { x=168, y=187, },
mine = { x=189, y=198, },
walk_mine = { x=200, y=219, },
-- Extra animations (not currently used by the game).
sit = { x= 81, y=160, },
stand = {x = 0, y = 40},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
},
})
@ -46,7 +93,7 @@ function default.player_get_animation(player)
}
end
-- Called when a player's appearance needs to be updated
-- Called when a player"s appearance needs to be updated
function default.player_set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
@ -94,7 +141,7 @@ end
minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.x")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 35)
player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
-- set GUI
if minetest.setting_getbool("creative_mode") then
@ -106,6 +153,7 @@ minetest.register_on_joinplayer(function(player)
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
@ -116,7 +164,6 @@ end)
-- Localize for better performance.
local player_set_animation = default.player_set_animation
local player_attached = default.player_attached
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
@ -124,7 +171,7 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
if model and not default.player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 35
@ -136,13 +183,13 @@ minetest.register_globalstep(function(dtime)
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
animation_speed_mod = animation_speed_mod * 0.5
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay", animation_speed_mod)
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
@ -154,7 +201,7 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB or controls.RMB then
player_set_animation(player, "mine", animation_spee
player_set_animation(player, "mine", animation_speed_mod)
else
player_set_animation(player, "stand", animation_speed_mod * 0.4)
end

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@ -180,4 +180,3 @@ function default.grow_jungletree(pos, bad)
vm:write_to_map()
vm:update_map()
end

View File

@ -13,11 +13,21 @@ doors = {}
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
-- only_placer_can_open: if true only the player who placed the door can open it
local function is_right(pos)
local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
return true
else
return false
end
end
end
function doors.register_door(name, def)
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
@ -35,14 +45,6 @@ function doors.register_door(name, def)
def.selection_box_top = box
end
if not def.sound_close_door then
def.sound_close_door = "door_close"
end
if not def.sound_open_door then
def.sound_open_door = "door_open"
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
@ -87,14 +89,12 @@ function doors.register_door(name, def)
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
else
minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if def.only_placer_can_open then
@ -137,17 +137,17 @@ function doors.register_door(name, def)
pos.y = pos.y-dir
minetest.swap_node(pos, {name =replace, param2 = p2})
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
local snd_1 = "_close"
local snd_2 = "_open"
if params[1] == 3 then
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
snd_1 = "_open"
snd_2 = "_close"
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
if is_right(pos) then
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
end
end
@ -164,6 +164,7 @@ function doors.register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = name,
drawtype = "nodebox",
node_box = {
@ -196,6 +197,7 @@ function doors.register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
drawtype = "nodebox",
node_box = {
@ -228,6 +230,7 @@ function doors.register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = name,
drawtype = "nodebox",
node_box = {
@ -260,6 +263,7 @@ function doors.register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
drawtype = "nodebox",
node_box = {
@ -290,7 +294,7 @@ function doors.register_door(name, def)
end
doors.register_door("doors:door_wood", {
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
@ -301,7 +305,7 @@ doors.register_door("doors:door_wood", {
})
minetest.register_craft({
output = "doors:door_wood",
output = "doors:door_wood 3",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
@ -309,7 +313,7 @@ minetest.register_craft({
}
})
doors.register_door("doors:door_steel", {
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
@ -321,7 +325,7 @@ doors.register_door("doors:door_steel", {
})
minetest.register_craft({
output = "doors:door_steel",
output = "doors:door_steel 3",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
@ -329,7 +333,7 @@ minetest.register_craft({
}
})
doors.register_door("doors:door_glass", {
doors:register_door("doors:door_glass", {
description = "Glass Door",
inventory_image = "door_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
@ -340,7 +344,7 @@ doors.register_door("doors:door_glass", {
})
minetest.register_craft({
output = "doors:door_glass",
output = "doors:door_glass 3",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
@ -348,7 +352,7 @@ minetest.register_craft({
}
})
doors.register_door("doors:door_obsidian_glass", {
doors:register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door",
inventory_image = "door_obsidian_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
@ -359,7 +363,7 @@ doors.register_door("doors:door_obsidian_glass", {
})
minetest.register_craft({
output = "doors:door_obsidian_glass",
output = "doors:door_obsidian_glass 3",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
@ -368,7 +372,7 @@ minetest.register_craft({
})
----trapdoor----
---- Trapdoors ----
local function update_door(pos, node)
minetest.set_node(pos, node)
@ -380,13 +384,14 @@ local function punch(pos)
local me = minetest.get_node(pos)
local tmp_node
local tmp_node2
oben = {x = pos.x, y = pos.y+1, z = pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
end
update_door(pos, tmp_node)
@ -400,6 +405,7 @@ minetest.register_node("doors:trapdoor", {
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
@ -424,10 +430,9 @@ minetest.register_node("doors:trapdoor_open", {
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sunlight_propagates = true,
climbable = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -444,10 +449,14 @@ minetest.register_node("doors:trapdoor_open", {
})
minetest.register_craft({
output = 'doors:trapdoor 2',
output = "doors:trapdoor 6",
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "", ""},
}
})
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [doors] loaded.")
end

View File

@ -1,10 +1,63 @@
-- minetest/dye/init.lua
-- To make recipes that will work with any dye ever made by anybody, define
-- them based on groups.
-- You can select any group of groups, based on your need for amount of colors.
-- basecolor: 9, excolor: 17, unicolor: 89
--
-- Example of one shapeless recipe using a color group:
-- Note: As this uses basecolor_*, you'd need 9 of these.
-- minetest.register_craft({
-- type = "shapeless",
-- output = '<mod>:item_yellow',
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
-- })
-- Other mods can use these for looping through available colors
dye = {}
local dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Base color groups:
-- - basecolor_white
-- - basecolor_grey
-- - basecolor_black
-- - basecolor_red
-- - basecolor_yellow
-- - basecolor_green
-- - basecolor_cyan
-- - basecolor_blue
-- - basecolor_magenta
-- Extended color groups (* = equal to a base color):
-- * excolor_white
-- - excolor_lightgrey
-- * excolor_grey
-- - excolor_darkgrey
-- * excolor_black
-- * excolor_red
-- - excolor_orange
-- * excolor_yellow
-- - excolor_lime
-- * excolor_green
-- - excolor_aqua
-- * excolor_cyan
-- - excolor_sky_blue
-- * excolor_blue
-- - excolor_violet
-- * excolor_magenta
-- - excolor_red_violet
-- The whole unifieddyes palette as groups:
-- - unicolor_<excolor>
-- For the following, no white/grey/black is allowed:
-- - unicolor_medium_<excolor>
-- - unicolor_dark_<excolor>
-- - unicolor_light_<excolor>
-- - unicolor_<excolor>_s50
-- - unicolor_medium_<excolor>_s50
-- - unicolor_dark_<excolor>_s50
-- Local stuff
local dyelocal = {}
@ -85,3 +138,8 @@ for one,results in pairs(dyelocal.mixes) do
})
end
end
-- Hide dyelocal
dyelocal = nil
-- EOF

View File

@ -1,7 +1,5 @@
-- minetest/fire/init.lua
fire = {}
minetest.register_node("fire:basic_flame", {
description = "Fire",
drawtype = "firelike",
@ -11,18 +9,18 @@ minetest.register_node("fire:basic_flame", {
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups = {igniter=2,dig_immediate=3},
groups = {igniter=2,dig_immediate=3,hot=3},
drop = '',
walkable = false,
buildable_to = true,
damage_per_second = 4,
on_construct = function(pos)
minetest.after(0, fire.on_flame_add_at, pos)
after_place_node = function(pos, placer)
fire.on_flame_add_at(pos)
end,
on_destruct = function(pos)
minetest.after(0, fire.on_flame_remove_at, pos)
after_dig_node = function(pos, oldnode, oldmetadata, digger)
fire.on_flame_remove_at(pos)
end,
})

View File

@ -1,9 +1,6 @@
-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
-- Namespace for functions
flowers = {}
-- Map Generation
dofile(minetest.get_modpath("flowers").."/mapgen.lua")
@ -21,6 +18,7 @@ minetest.register_node("flowers:dandelion_white", {
tiles = { "flowers_dandelion_white.png" },
inventory_image = "flowers_dandelion_white.png",
wield_image = "flowers_dandelion_white.png",
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
@ -29,7 +27,7 @@ minetest.register_node("flowers:dandelion_white", {
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
},
})
@ -39,6 +37,7 @@ minetest.register_node("flowers:dandelion_yellow", {
tiles = { "flowers_dandelion_yellow.png" },
inventory_image = "flowers_dandelion_yellow.png",
wield_image = "flowers_dandelion_yellow.png",
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
@ -57,6 +56,7 @@ minetest.register_node("flowers:geranium", {
tiles = { "flowers_geranium.png" },
inventory_image = "flowers_geranium.png",
wield_image = "flowers_geranium.png",
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
@ -75,6 +75,7 @@ minetest.register_node("flowers:rose", {
tiles = { "flowers_rose.png" },
inventory_image = "flowers_rose.png",
wield_image = "flowers_rose.png",
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
@ -83,7 +84,7 @@ minetest.register_node("flowers:rose", {
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 },
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
},
})
@ -93,6 +94,7 @@ minetest.register_node("flowers:tulip", {
tiles = { "flowers_tulip.png" },
inventory_image = "flowers_tulip.png",
wield_image = "flowers_tulip.png",
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
@ -111,6 +113,7 @@ minetest.register_node("flowers:viola", {
tiles = { "flowers_viola.png" },
inventory_image = "flowers_viola.png",
wield_image = "flowers_viola.png",
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
@ -119,40 +122,56 @@ minetest.register_node("flowers:viola", {
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 },
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15},
},
})
minetest.register_node("flowers:lily_pad", {
description = "Lily Pad",
drawtype = "nodebox",
tiles = { "flowers_lily_pad.png" },
inventory_image = "flowers_lily_pad.png",
wield_image = "flowers_lily_pad.png",
wield_scale = {x = 1, y = 1, z = 0.001},
is_ground_content = true,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 2, flower = 1, flora = 1},
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
})
minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 50,
chance = 25,
interval = 2,
chance = 500,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name="default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
return
end
elseif under.name ~= "default:dirt_with_grass" then return end
local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end
if not light or light < 13 then return end
local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end
local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end
if #flowers > 3 then return end
local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
@ -168,3 +187,7 @@ minetest.register_abm({
end
end,
})
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [flowers] loaded.")
end

View File

@ -1,4 +1,4 @@
function flowers.mgv6ongen(minp, maxp, seed)
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate flowers
local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
@ -51,6 +51,12 @@ function flowers.mgv6ongen(minp, maxp, seed)
flower = "flowers:viola"
end
minetest.set_node(p, {name = flower})
elseif nn == "default:water_source" then
minetest.set_node(p, {name = "flowers:lily_pad"})
elseif nn == "default:sand" then
minetest.set_node(p, {name = "default:dry_shrub"})
elseif nn == "default:dirt_with_snow" then
minetest.set_node(p, {name = "default:snow"})
end
end
end
@ -59,12 +65,4 @@ function flowers.mgv6ongen(minp, maxp, seed)
end
end
end
end
-- Enable in mapgen v6 only
minetest.register_on_mapgen_init(function(mg_params)
if mg_params.mgname == "v6" then
minetest.register_on_generated(flowers.mgv6ongen)
end
end)

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@ -288,9 +288,3 @@ stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("pinewood", "default:pinewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_pinewood.png"},
"Pinewood Stair",
"Pinewood Slab",
default.node_sound_wood_defaults())

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0
mods/3d_armor/3d_armor/armor.conf.example Normal file → Executable file
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