Rollback again, something is crashing the server..

This commit is contained in:
LeMagnesium 2014-12-10 23:31:28 +01:00
parent 4de7f3e484
commit 8b3abd1b43
14 changed files with 392 additions and 368 deletions

View File

@ -23,13 +23,6 @@ Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun's WTFPL texture pack:
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
default_dirt.png
default_grass.png
default_grass_side.png
default_jungletree.png
default_jungletree_top.png
default_lava.png
@ -41,7 +34,7 @@ Cisoun's WTFPL texture pack:
default_tree_top.png
default_water.png
Cisoun's conifere mod (WTFPL):
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack:
@ -71,12 +64,12 @@ VanessaE (WTFPL):
default_sand.png
default_sandstone_brick.png
Calinou (CC BY-SA 3.0):
crack_anylength.png
Calinou (CC BY-SA):
default_brick.png
default_papyrus.png
default_copper_lump.png
default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL):
character.x
@ -90,7 +83,6 @@ PilzAdam (WTFPL):
default_junglewood.png
default_obsidian_glass.png
default_obsidian_shard.png
default_mossycobble.png
default_gold_lump.png
default_mineral_gold.png
default_snowball.png
@ -105,6 +97,7 @@ Splizard (CC BY-SA 3.0):
default_snow.png
default_snow_side.png
default_ice.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
@ -125,7 +118,6 @@ brunob.santos (CC BY-SA 4.0):
BlockMen (CC BY-SA 3.0):
default_stone_brick.png
default_wood.png
default_cobble.png
default_clay_brick.png
default_tool_steelsword.png
default_bronze_ingot.png
@ -139,10 +131,25 @@ BlockMen (CC BY-SA 3.0):
default_book.png
default_paper.png
default_stick.png
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
bubble.png
heart.png
gui_*.png
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Philipbenr (CC BY-SA 3.0):
default_grass.png
default_grass_side.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/

View File

@ -5,19 +5,6 @@ minetest.register_craft({
recipe = {{"default:tree"},}
})
minetest.register_craft({
output = 'default:pinewood 4',
recipe = {
{'default:pinetree'},
}
})
minetest.register_craft({
type = "fuel",
recipe = "default:pine_sapling",
burntime = 10,
})
minetest.register_craft({
output = "default:junglewood 4",
recipe = {{"default:jungletree"},}

View File

@ -17,13 +17,14 @@ minetest.register_craftitem("default:paper", {
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book = 1},
groups = {book=1},
})
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craftitem("default:iron_lump", {

View File

@ -7,40 +7,20 @@
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
{name="", gain=1.0}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
{name="default_dug_node", gain=0.25}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
{name="default_place_node_hard", gain=1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
{name="default_hard_footstep", gain=0.5}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.575}
table.dig = table.dig or
{name = "default_metal_footstep", gain = 0.65}
table.dug = table.dug or
{name = "default_metal_footstep", gain = 0.8}
table.place = table.place or
{name = "default_metal_footstep", gain = 0.8}
{name="default_hard_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -48,27 +28,11 @@ end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
{name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
{name="default_dirt_footstep", gain=1.5}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -76,13 +40,11 @@ end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_sand_footstep", gain = 0.7}
{name="default_sand_footstep", gain=0.2}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.8}
{name="default_sand_footstep", gain=0.4}
table.place = table.place or
{name = "default_sand_footstep", gain = 0.8}
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -90,13 +52,9 @@ end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.625}
table.dig = table.dig or
{name = "default_wood_footstep", gain = 0.7}
{name="default_wood_footstep", gain=0.5}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 0.8}
table.place = table.place or
{name = "default_wood_footstep", gain = 0.8}
{name="default_wood_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -104,13 +62,13 @@ end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_grass_footstep", gain = 0.7}
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.8}
{name="default_grass_footstep", gain=0.7}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name = "default_snow_footstep", gain = 0.8}
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -118,28 +76,27 @@ end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.55}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.65}
{name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.75}
{name="default_break_glass", gain=1.0}
default.node_sound_defaults(table)
return table
end
-- Legacy:
--
-- Legacy
--
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code,
-- don't use this and never do what this does, it's completely wrong!
-- (more specifically, the client and the C++ code doesn't get the group).
-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
@ -151,89 +108,37 @@ end
-- Global environment step function
function on_step(dtime)
-- print("on_step, " .. p .. ", " .. node)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
-- print("on_placenode, " .. p .. ", " .. node)
--print("on_placenode")
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
-- print("on_dignode, " .. p .. ", " .. node)
--print("on_dignode")
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
-- print("on_punchnode, " .. p .. ", " .. node)
end
minetest.register_on_punchnode(on_punchnode)
--
-- Lava cooling
-- Lavacooling
--
local function cool_wf_vm(pos, node1, node2)
local t1 = os.clock()
local minp = vector.subtract(pos, 10)
local maxp = vector.add(pos, 10)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
local stone = minetest.get_content_id(node2)
local lava = minetest.get_content_id(node1)
for i in area:iterp(minp, maxp) do
local p = area:position(i)
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
nodes[i] = stone
end
end
manip:set_data(nodes)
manip:write_to_map()
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
local t1 = os.clock()
manip:update_map()
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
end
local del1 = 0
local count = 0
default.cool_lava_source = function(pos)
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:obsidian_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
minetest.set_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:cobble_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
minetest.set_node(pos, {name="default:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
minetest.register_abm({
@ -246,12 +151,6 @@ minetest.register_abm({
end,
})
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
@ -272,18 +171,18 @@ minetest.register_abm({
interval = 30,
chance = 25,
action = function(pos, node)
pos.y = pos.y - 1
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y + 1
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "default:cactus"})
minetest.set_node(pos, {name="default:cactus"})
end
end
end
@ -292,35 +191,35 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 30,
chance = 25,
action = function(pos, node)
pos.y = pos.y - 1
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if name == "default:dirt"
or name == "default:dirt_with_grass"
or name == "default:dirt_with_snow"
or name == "default:sand"
or name == "default:desert_sand" then
if name == "default:dirt" or name == "default:dirt_with_grass" then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y + 1
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "default:papyrus"})
minetest.set_node(pos, {name="default:papyrus"})
end
end
end
end,
})
--
-- dig upwards
--
function default.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
@ -330,7 +229,9 @@ function default.dig_up(pos, node, digger)
end
end
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
--
-- Leafdecay
--
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
@ -343,23 +244,30 @@ minetest.register_globalstep(function(dtime)
math.floor(dtime * finds_per_second)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
interval = 1, -- A low interval and a high inverse chance spreads the load.
-- A low interval and a high inverse chance spreads the load
interval = 1,
chance = 2,
action = function(p0, node, _, _)
-- print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
-- print("not groups.leafdecay")
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
-- print("param2 ~= 0")
--print("param2 ~= 0")
return
end
local p0_hash = nil
@ -369,13 +277,13 @@ minetest.register_abm({
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
-- print("Cached trunk still exists.")
--print("cached trunk still exists")
return
end
-- print("Cached trunk is invalid.")
-- Cache is invalid:
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
@ -384,30 +292,34 @@ minetest.register_abm({
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
-- Assume ignore is a trunk, to make the thing work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
-- print("Caching trunk.")
-- Cache the trunk:
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself:
itemstacks = minetest.get_node_drops(n0.name)
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
or itemname ~= n0.name then
minetest.add_item(p0, itemname)
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
nodeupdate(p0)
end
end
})
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false

View File

@ -1,15 +1,14 @@
--
-- Formspecs
--
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
local formspec =
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
--gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
@ -99,9 +98,9 @@ minetest.register_node("default:furnace", {
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
@ -134,7 +133,7 @@ minetest.register_node("default:furnace_active", {
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
aallow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
@ -164,15 +163,15 @@ minetest.register_abm({
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
--
-- Inizialize inventory
--
local inv = meta:get_inventory()
for listname, size in pairs({
src = 1,
fuel = 1,
dst = 4,
src = 1,
fuel = 1,
dst = 4,
}) do
if inv:get_size(listname) ~= size then
inv:set_size(listname, size)
@ -189,16 +188,16 @@ minetest.register_abm({
-- Check if we have cookable content
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
local cookable = true
if cooked.time == 0 then
cookable = false
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + 1
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + 1
@ -216,7 +215,7 @@ minetest.register_abm({
if cookable then
-- We need to get new fuel
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
@ -225,10 +224,10 @@ minetest.register_abm({
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_totaltime = fuel.time
fuel_time = 0
end
else
-- We don't need to get new fuel since there is no cookable item
@ -237,7 +236,7 @@ minetest.register_abm({
src_time = 0
end
end
--
-- Update formspec, infotext and node
--
@ -245,7 +244,7 @@ minetest.register_abm({
local item_state = ""
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
item_percent = math.floor(src_time / cooked.time * 100)
item_state = item_percent .. "%"
else
if srclist[1]:is_empty() then
@ -254,7 +253,7 @@ minetest.register_abm({
item_state = "Not cookable"
end
end
local fuel_state = "Empty"
local active = "inactive "
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
@ -269,9 +268,9 @@ minetest.register_abm({
end
swap_node(pos, "default:furnace")
end
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
--
-- Set meta values
--

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@ -1,42 +1,45 @@
-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
default = {} -- Definitions made by this mod are usable by all mods.
-- The API documentation in here was moved into doc/lua_api.txt.
-- The API documentation in here was moved into doc/lua_api.txt
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 3 -- Slower movement in lava.
LIGHT_MAX = 14 -- 15 is reserved for sunlight.
-- GUI related stuff:
-- Definitions made by this mod that other mods can use too
default = {}
-- GUI related stuff
default.gui_bg = "bgcolor[#080808BB;true]"
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
function default.get_hotbar_bg(x,y)
local out = ""
for i= 0, 7, 1 do
out = out .."image[" .. x + i .. "," .. y .. ";1,1;gui_hb_bg.png]"
for i=0,7,1 do
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
end
return out
end
gui_suvival_form = "size[8,8.5]"..
default.gui_slots ..
"list[current_player;main; 0, 4.25; 8, 4; ]" ..
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
default.get_hotbar_bg(0, 4.25) ..
default.get_hotbar_bg(0, 5.25)
default.gui_suvival_form = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"list[current_player;craft;1.75,0.5;3,3;]"..
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
default.get_hotbar_bg(0,4.25)
-- Load files:
-- Load files
dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/commands.lua")
dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua")
dofile(minetest.get_modpath("default").."/crafting.lua")
dofile(minetest.get_modpath("default").."/mapgen.lua")

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@ -476,7 +476,6 @@ minetest.register_node("default:jungleleaves", {
}
}
},
after_place_node = default.after_place_leaves,
sounds = default.node_sound_leaves_defaults(),
})
@ -539,7 +538,6 @@ minetest.register_node("default:leaves", {
}
}
},
after_place_node = default.after_place_leaves,
sounds = default.node_sound_leaves_defaults(),
})
@ -610,8 +608,7 @@ minetest.register_node("default:bookshelf", {
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
if stack:get_name() == "default:book" then
return 1
else
return 0
@ -814,8 +811,9 @@ minetest.register_node("default:water_flowing", {
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
freezemelt = "default:snow",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
})
minetest.register_node("default:water_source", {
@ -845,8 +843,9 @@ minetest.register_node("default:water_source", {
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
freezemelt = "default:ice",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1},
groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
})
--[[
@ -1140,7 +1139,7 @@ minetest.register_node("default:torch", {
wall_bottom = {-0.25, -0.5 , -0.25, 0.25, 0.0625, 0.25},
wall_side = {-0.25, -0.5 , -0.25, -0.5, 0.0625, 0.25},
},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, hot = 2},
sounds = default.node_sound_wood_defaults(),
})
@ -1322,67 +1321,226 @@ minetest.register_node("default:chest_locked", {
end,
})
minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
function default.furnace_active(pos, percent, item_percent)
local formspec =
"size[8,8.5]"..
gui_slots..
"list[current_name;src;2.75, 0.5;1,1;]" ..
"list[current_name;fuel;2.75,2.5;1,1;]" ..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:" ..
(100-percent)..":default_furnace_fire_fg.png]" ..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:" ..
(item_percent * 100)..":gui_furnace_arrow_fg.png^[transformR270]" ..
"list[current_name;dst;4.75,0.96;2,2;]" ..
"list[current_player;main;0,4.25;8,4;]" ..
default.get_hotbar_bg(0, 4.25) ..
default.get_hotbar_bg(0, 5.25)
return formspec
end
function default.get_furnace_active_formspec(pos, percent)
local meta = minetest.get_meta(pos)local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
local aftercooked = nil
if srclist then
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local item_percent = 0
if cooked then
item_percent = meta:get_float("src_time")/cooked.time
end
return default.furnace_active(pos, percent, item_percent)
end
default.furnace_inactive_formspec =
"size[8,8.5]"..
gui_slots..
"list[current_name;src;2.75, 0.5;1,1;]" ..
"list[current_name;fuel;2.75,2.5;1,1;]" ..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]" ..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]" ..
"list[current_name;dst;4.75, 0.96;2,2;]" ..
"list[current_player;main;0,4.25;8,4;]" ..
default.get_hotbar_bg(0, 4.25) ..
default.get_hotbar_bg(0, 5.25)
minetest.register_node("default:furnace", {
description = "Furnace",
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"default:pine_sapling"},
rarity = 20,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace")
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method = "fuel",width = 1, items ={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method = "fuel",width = 1, items ={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
})
minetest.register_node("default:furnace_active", {
description = "Furnace (active)",
tiles = {
"default_furnace_top.png",
"default_furnace_bottom.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"default:pine_needles"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:pinetree", {
description = "Pine Tree",
tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
paramtype2 = "facedir",
light_source = 9,
drop = "default:furnace",
groups = {cracky = 2, not_in_creative_inventory = 1,hot= 1},
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:pinewood", {
description = "Pinewood Planks",
tiles = {"default_pinewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace");
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method = "fuel",width = 1, items ={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method = "fuel",width = 1, items ={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
})
-- Locked Furnace thanks to kotolegokot:
@ -2151,14 +2309,16 @@ minetest.register_node("default:snow", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
leveled = 7,
drawtype = "nodebox",
freezemelt = "default:water_flowing",
node_box = {
type = "fixed",
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1},
groups = {crumbly = 3, falling_node = 1, melts = 1, float = 1},
sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.7}}),
on_construct = function(pos)
pos.y = pos.y - 1
@ -2175,7 +2335,8 @@ minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
is_ground_content = true,
groups = {crumbly = 3},
freezemelt = "default:water_source",
groups = {crumbly = 3, melts = 1},
sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}),
})

View File

@ -1,55 +1,6 @@
-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
--[[
API
---
default.player_register_model(name, def)
^ Register a new model to be used by players.
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
^ See Model Definition below for format of <def>.
default.registered_player_models[name]
^ See Model Definition below for format.
default.player_set_model(player, model_name)
^ <player> is a PlayerRef.
^ <model_name> is a model registered with player_register_model.
default.player_set_animation(player, anim_name [, speed])
^ <player> is a PlayerRef.
^ <anim_name> is the name of the animation.
^ <speed> is in frames per second. If nil, default from the model is used
default.player_set_textures(player, textures)
^ <player> is a PlayerRef.
^ <textures> is an array of textures
^ If <textures> is nil, the default textures from the model def are used
default.player_get_animation(player)
^ <player> is a PlayerRef.
^ Returns a table containing fields "model", "textures" and "animation".
^ Any of the fields of the returned table may be nil.
Model Definition
----------------
model_def = {
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
animations = {
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
foo = { x = 0, y = 19, },
bar = { x = 20, y =39, },
-- ...
},
}
]]
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
@ -68,12 +19,14 @@ default.player_register_model("character.x", {
animation_speed = 35,
textures = {"character.png", },
animations = {
stand = {x = 0, y = 40},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
-- Standard animations.
stand = { x= 0, y= 79, },
lay = { x=162, y=166, },
walk = { x=168, y=187, },
mine = { x=189, y=198, },
walk_mine = { x=200, y=219, },
-- Extra animations (not currently used by the game).
sit = { x= 81, y=160, },
},
})
@ -93,7 +46,7 @@ function default.player_get_animation(player)
}
end
-- Called when a player"s appearance needs to be updated
-- Called when a player's appearance needs to be updated
function default.player_set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
@ -105,7 +58,7 @@ function default.player_set_model(player, model_name)
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
visual_size = model.visual_size or {x=1, y=1},
})
default.player_set_animation(player, "stand")
else
@ -141,10 +94,10 @@ end
minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.x")
player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 35)
-- set GUI
if minetest.setting_getbool("creative_mode") then
if minetest.setting_getbool("creative_mode") then
-- creative.set_creative_formspec(player, 0, 1)
else
player:set_inventory_formspec(gui_suvival_form)
@ -153,7 +106,6 @@ minetest.register_on_joinplayer(function(player)
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
@ -164,6 +116,7 @@ end)
-- Localize for better performance.
local player_set_animation = default.player_set_animation
local player_attached = default.player_attached
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
@ -171,7 +124,7 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not default.player_attached[name] then
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 35
@ -183,13 +136,13 @@ minetest.register_globalstep(function(dtime)
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod * 0.5
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay", animation_speed_mod)
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
@ -201,7 +154,7 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB or controls.RMB then
player_set_animation(player, "mine", animation_speed_mod)
player_set_animation(player, "mine", animation_spee
else
player_set_animation(player, "stand", animation_speed_mod * 0.4)
end

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@ -180,3 +180,4 @@ function default.grow_jungletree(pos, bad)
vm:write_to_map()
vm:update_map()
end