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Move minetest.rotate_node() edit to [_misc]

DON'T edit mods directly if it's possible to override them, or if
the edit has no relation to that specific mod (which was the case).

This reverts commit 3752bf2e64.
This commit is contained in:
Dorian Wouters 2016-08-14 11:30:00 +02:00
parent 2394483dc9
commit 947b301456
No known key found for this signature in database
GPG Key ID: 6E9DA8063322434B
3 changed files with 26 additions and 24 deletions

View File

@ -534,27 +534,3 @@ function default.intersects_protection(minp, maxp, player_name, interval)
return false return false
end end
--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory
local old_rotate_node = minetest.rotate_node
function minetest.rotate_node(itemstack, placer, pointed_thing)
local stack_name = itemstack:get_name()
local ret = old_rotate_node(itemstack, placer, pointed_thing)
if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
local index = placer:get_wield_index()
local inv = placer:get_inventory()
if inv:get_list("main") then
for i, stack in ipairs(inv:get_list("main")) do
if i ~= index and stack:get_name() == stack_name then
ret:add_item(stack)
stack:clear()
inv:set_stack("main", i, stack)
minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name())
break
end
end
end
end
return ret
end

View File

@ -9,6 +9,10 @@ dofile(cwd.."/carbone_init.lua")
dofile(cwd.."/commands.lua") dofile(cwd.."/commands.lua")
dofile(cwd.."/forbid_underwater_torch.lua") dofile(cwd.."/forbid_underwater_torch.lua")
-- Inventory refill function override
-- see https://github.com/MinetestForFun/server-minetestforfun/issues/462
dofile(cwd.."/inventory_rotate_node.lua")
-- Give initial stuff -- Give initial stuff
dofile(cwd.."/give_initial_stuff.lua") dofile(cwd.."/give_initial_stuff.lua")

View File

@ -0,0 +1,22 @@
--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory
local old_rotate_node = minetest.rotate_node
function minetest.rotate_node(itemstack, placer, pointed_thing)
local stack_name = itemstack:get_name()
local ret = old_rotate_node(itemstack, placer, pointed_thing)
if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
local index = placer:get_wield_index()
local inv = placer:get_inventory()
if inv:get_list("main") then
for i, stack in ipairs(inv:get_list("main")) do
if i ~= index and stack:get_name() == stack_name then
ret:add_item(stack)
stack:clear()
inv:set_stack("main", i, stack)
minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name())
break
end
end
end
end
return ret
end