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[pclasses & mff_pclasses] Change info menu
- Change info menu from a textarea to label components - Make `textify` public, becoming `pclasses.api.textify` - Use textify to create label lines
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@ -15,11 +15,12 @@ pclasses.api.register_class("adventurer", {
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end,
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on_unassigned = function(pname)
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end,
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informations = "Adventurer, the casual players, or hardcore players. Whatever end of the spectrum " ..
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"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you don't want " ..
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"that if you just began playing. If that's the case.. just pick another tab and read what's in it. " ..
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"You'll still be able to come back to this boilerplate class whenever you want to (minus actual " ..
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"cooldown regulation of.. an hour between two changes) if you like being hurt, or hardcore gaming, " ..
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"which, from afar, look alike.... The pedestal has a backpack over it, because, yay adventures!"
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informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" ..
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"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" ..
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"don't want that if you just began playing. If that's the case.. just pick another tab and\n" ..
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"read what's in it. You'll still be able to come back to this boilerplate class whenever you\n" ..
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"want to (minus actual cooldown regulation of.. an hour between two changes) if you like\n" ..
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"being hurt, or hardcore gaming, which, from afar, look alike.... The pedestal has a backpack\n" ..
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"over it, because, yay adventures!")
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})
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@ -91,19 +91,27 @@ local pbutton_form = "size[10,10]" ..
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"button_exit[4.5,9.5;1,0.5;pmenu_leave;Leave]" ..
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"tabheader[0,0;pmenu_header;infos"
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function textify(text)
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return "textarea[0.5,0.2;9.6,10;pmenu_data;;" .. text .. "]"
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function pclasses.api.textify(text)
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--return "textarea[0.5,0.2;9.6,10;pmenu_data;;" .. text .. "]"
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local returned = ""
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for i, line in pairs(text:split('\n')) do
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returned = ("%slabel[0.2,%f;%s]"):format(returned, 0.2 + (i-1)*0.5, line)
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end
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return returned
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end
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local pbuttons = {}
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local pforms = {}
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local pinfo = textify(
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"PClasses (Player Classes) allows you to become a member of specific classes implemented with abilities, advantages, and reserved items. " ..
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"Each one of the classes defined grants the right to carry items, called reserved items, tied to the abilities of a class. A hunter will be " ..
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"able to use arrows, whereas a warrior can own powerful weapons. Each time you switch classes, you will lose your stats and items, the latter " ..
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"being transfered into a special part of your inventory, the graveyard. Once you return to a class that allows you to use those items, they will " ..
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"return in your main inventory.\n" ..
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"You can use this menu to navigate between classes and read informations about what abilities come with specific classes."
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local pinfo = pclasses.api.textify(
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"PClasses (Player Classes) allows you to become a member of specific classes implemented\n" ..
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"with abilities, advantages, and reserved items. Each one of the classes defined grants\n" ..
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"the right to carry items, called reserved items, tied to the abilities of a class. A \n" ..
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"hunter will be able to use arrows, whereas a warrior can own powerful weapons. Each time\n" ..
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"you switch classes, you will lose your stats and items, the latter being transfered into\n" ..
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"a special part of your inventory, the graveyard. Once you return to a class that allows\n" ..
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"you to use those items, they will return in your main inventory.\n" ..
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"You can use this menu to navigate between classes and read informations about what\n" ..
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"abilities come with specific classes."
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)
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@ -126,7 +134,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.pmenu_header + 0 == 1 then
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player:set_inventory_formspec(pbutton_form .. pinfo)
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else
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player:set_inventory_formspec(string.sub(pbutton_form, 1, -3) .. fields.pmenu_header .. "]" .. textify(pclasses.classes[pbuttons[fields.pmenu_header-1]].informations or "No informations available"))
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player:set_inventory_formspec(string.sub(pbutton_form, 1, -3) .. fields.pmenu_header .. "]" .. (pclasses.classes[pbuttons[fields.pmenu_header-1]].informations or "No informations available"))
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end
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return
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