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[pclasses & mff_pclasses] Change info menu
- Change info menu from a textarea to label components - Make `textify` public, becoming `pclasses.api.textify` - Use textify to create label lines
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@ -28,17 +28,19 @@ pclasses.api.register_class("hunter", {
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tile = "default_wood.png",
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tile = "default_wood.png",
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holo_item = "throwing:bow_minotaur_horn_improved"
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holo_item = "throwing:bow_minotaur_horn_improved"
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},
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},
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informations = "Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness. " ..
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informations = pclasses.api.textify("Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness.\n" ..
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"Being a hunter, you're in the only class which member can use new and exclusive ranged weapons, like spears, " ..
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"Being a hunter, you're in the only class which member can use new and exclusive\n" ..
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"arbalests and bows. Your stamina is increased to 40, you're a sport person, able to sprint for a long " ..
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"ranged weapons, like spears, arbalests and bows. Your stamina is increased to\n" ..
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"time, which is found to be useful when you hunt down animals and mobs who can't run faster than you " ..
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"40, you're a sport person, able to sprint for a long time, which is found to be\n" ..
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"walk.. and even more when you need to cowardly run away... anyway. The point is, being a hunter is " ..
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"useful when you hunt down animals and mobs who can't run faster than you walk..\n" ..
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"great, since you can access new and exclusive weapons, and leather armors, crafted from leather. " ..
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"and even more when you need to cowardly run away... anyway. The point is, being\n" ..
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"Obviously.. Those clothes are pretty strong, and will protect you more than wooden " ..
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"a hunter is great, since you can access new and exclusive weapons, and leather\n" ..
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"pieces (at least the reinforced one), with the satation consumption of wearing nothing.\n" ..
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"armors, crafted from leather. Obviously.. Those clothes are pretty strong, and\n" ..
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"If you want to risk it and become a hunter, you should look for a green pedestal with a bow so fancy over it " ..
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"will protect you more than wooden pieces (at least the reinforced one), with the\n" ..
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"that you can already tell that we're gonna make you use loads of ores for it. (actually you need to fight a " ..
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"satation consumption of wearing nothing. If you want to risk it and become a\n" ..
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"super strong mob, but it's just details...)"
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"hunter, you should look for a green pedestal with a bow so fancy over it that you\n" ..
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"can already tell that we're gonna make you use loads of ores for it. (actually\n" ..
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"you need to fight a super strong mob, but it's just details...)")
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})
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})
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@ -23,15 +23,17 @@ pclasses.api.register_class("warrior", {
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tile = "default_steel_block.png",
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tile = "default_steel_block.png",
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holo_item = "default:dungeon_master_s_blood_sword"
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holo_item = "default:dungeon_master_s_blood_sword"
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},
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},
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informations = "'Warriors' is a class of players designed to improve fighting parameters of players " ..
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informations = pclasses.api.textify("'Warriors' is a class of players designed to improve fighting parameters of players who\n" ..
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"who chose to belong to it. You become a big tank, of human shape. Not only can you wear stronger " ..
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"chose to belong to it. You become a big tank, of human shape. Not only can you wear\n" ..
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"protections (like the Black Mithril armor's pieces, because Black Mithril is a thing here), and " ..
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"stronger protections (like the Black Mithril armor's pieces, because Black Mithril is a thing\n" ..
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"use more powerful hand-to-hand weapons (such as the Dungeon Master's blood sword, because yes, you are going " ..
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"here), and use more powerful hand-to-hand weapons (such as the Dungeon Master's\n" ..
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"to fight Dungeon Masters and drain their blood), but your stamina bar is boosted up to 20! Trust us, " ..
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"blood sword, because yes, you are going to fight Dungeon Masters and drain their blood),\n" ..
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"running away is an important part of fighting a Dungeon Master. Being a warrior, you regenerate " ..
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"but your stamina bar is boosted up to 20! Trust us, running away is an important part\n" ..
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"health faster, which is, again, quite handy, at the cost of needing to eat more frequently (less handy).\n" ..
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"of fighting a Dungeon Master. Being a warrior, you regenerate health faster, which is,\n" ..
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"The pedestal tied to the Warriors' includes the strongest sword, available only to Warriors : the " ..
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"again, quite handy, at the cost of needing to eat more frequently (less handy). The\n" ..
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"Dungeon Master's Blood Sword. It just looks like what you imagine, just more pixel-ish."
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"pedestal tied to the Warriors' includes the strongest sword, available only to Warriors :\n" ..
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"the Dungeon Master's Blood Sword. It just looks like what you imagine, just\n" ..
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"more pixel-ish.")
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})
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})
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pclasses.api.reserve_item("warrior", "default:sword_mithril")
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pclasses.api.reserve_item("warrior", "default:sword_mithril")
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@ -23,22 +23,24 @@ pclasses.api.register_class("wizard", {
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color = {r = 230, g = 230, b = 0},
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color = {r = 230, g = 230, b = 0},
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holo_item = "default:book"
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holo_item = "default:book"
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},
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},
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informations = "'Wizards' is a class of players aimed at enhancing magic abilities. Basically, " ..
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informations = pclasses.api.textify("'Wizards' is a class of players aimed at enhancing magic abilities. Basically, you\n" ..
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"you become a wizard. Or a witch. Whichever one you prefer. You can then use magic, which is nice. " ..
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"become a wizard. Or a witch. Whichever one you prefer. You can then use magic, which\n" ..
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"But since this magic was implemented by the people coding for this server (well, one of them, mostly), " ..
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"is nice. But since this magic was implemented by the people coding for this server\n" ..
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"you should expect a few things to not.. work.. If you have comments, complaints and threats, " ..
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"(well, one of them, mostly), you should expect a few things to not.. work.. If you have\n" ..
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"contact us, well, me.. Being a wizard means you will need energy, or 'mana', to cast spells, " ..
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"comments, complaints and threats, contact us, well, me.. Being a wizard means you will\n" ..
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"or rather, to use our ugly wands. This energy is recharged by.. waiting. You use it every time " ..
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"need energy, or 'mana', to cast spells, or rather, to use our ugly wands. This energy is\n" ..
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"you cast a spell or engrave a rune with a wand, to charge it, and not have you throw zillions of " ..
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"recharged by.. waiting. You use it every time you cast a spell or engrave a rune with a\n" ..
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"spell in a minute. Once your mana charger has dropped down to 0, or too low for that cool shape " ..
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"wand, to charge it, and not have you throw zillions of spell in a minute. Once your\n" ..
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"shift spell (not implemented (yet?)), just wait a bit and it will come back on its own. At least it should. " ..
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"your mana charger has dropped down to 0, or too low for that cool shape shift spell\n" ..
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"The maximum mana capacity is significantly higher in Wizards (and Witches) than in any other class.\n" ..
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"(not implemented (yet?)), just wait a bit and it will come back on its own. At least it\n" ..
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"Since this class is still a work in progress, the following things are not implemented yet. Note : " ..
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"should. The maximum mana capacity is significantly higher in Wizards (and Witches) than\n" ..
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"poking at the developers could help us bring you the content, it's motivating!\n" ..
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"in any other class. Since this class is still a work in progress, the following things are\n" ..
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"Wizards can wear silk robes (not there yet) to add in maximum mana levels and mana regeneration if worn entirely. " ..
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"not implemented yet. Note : poking at the developers could help us bring you the\n" ..
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"It is interesting to note that those robes do not make you hungry faster, contrary to most armors.\n" ..
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"content, it's motivating! Wizards can wear silk robes (not there yet) to add in maximum\n" ..
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"Finally, the pedestal to use in order to become a member of this class has a book floating over it, " ..
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"mana levels and mana regeneration if worn entirely. It is interesting to note that those\n" ..
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"to symbolize wisdom."
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"robes do not make you hungry faster, contrary to most armors. Finally, the pedestal to\n" ..
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"use in order to become a member of this class has a book floating over it, to symbolize\n" ..
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"wisdom.")
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})
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})
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-- Reserved items here
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-- Reserved items here
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@ -15,11 +15,12 @@ pclasses.api.register_class("adventurer", {
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end,
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end,
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on_unassigned = function(pname)
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on_unassigned = function(pname)
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end,
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end,
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informations = "Adventurer, the casual players, or hardcore players. Whatever end of the spectrum " ..
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informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" ..
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"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you don't want " ..
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"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" ..
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"that if you just began playing. If that's the case.. just pick another tab and read what's in it. " ..
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"don't want that if you just began playing. If that's the case.. just pick another tab and\n" ..
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"You'll still be able to come back to this boilerplate class whenever you want to (minus actual " ..
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"read what's in it. You'll still be able to come back to this boilerplate class whenever you\n" ..
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"cooldown regulation of.. an hour between two changes) if you like being hurt, or hardcore gaming, " ..
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"want to (minus actual cooldown regulation of.. an hour between two changes) if you like\n" ..
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"which, from afar, look alike.... The pedestal has a backpack over it, because, yay adventures!"
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"being hurt, or hardcore gaming, which, from afar, look alike.... The pedestal has a backpack\n" ..
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"over it, because, yay adventures!")
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})
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})
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@ -91,19 +91,27 @@ local pbutton_form = "size[10,10]" ..
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"button_exit[4.5,9.5;1,0.5;pmenu_leave;Leave]" ..
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"button_exit[4.5,9.5;1,0.5;pmenu_leave;Leave]" ..
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"tabheader[0,0;pmenu_header;infos"
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"tabheader[0,0;pmenu_header;infos"
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function textify(text)
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function pclasses.api.textify(text)
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return "textarea[0.5,0.2;9.6,10;pmenu_data;;" .. text .. "]"
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--return "textarea[0.5,0.2;9.6,10;pmenu_data;;" .. text .. "]"
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local returned = ""
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for i, line in pairs(text:split('\n')) do
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returned = ("%slabel[0.2,%f;%s]"):format(returned, 0.2 + (i-1)*0.5, line)
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end
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return returned
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end
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end
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local pbuttons = {}
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local pbuttons = {}
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local pforms = {}
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local pforms = {}
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local pinfo = textify(
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local pinfo = pclasses.api.textify(
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"PClasses (Player Classes) allows you to become a member of specific classes implemented with abilities, advantages, and reserved items. " ..
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"PClasses (Player Classes) allows you to become a member of specific classes implemented\n" ..
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"Each one of the classes defined grants the right to carry items, called reserved items, tied to the abilities of a class. A hunter will be " ..
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"with abilities, advantages, and reserved items. Each one of the classes defined grants\n" ..
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"able to use arrows, whereas a warrior can own powerful weapons. Each time you switch classes, you will lose your stats and items, the latter " ..
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"the right to carry items, called reserved items, tied to the abilities of a class. A \n" ..
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"being transfered into a special part of your inventory, the graveyard. Once you return to a class that allows you to use those items, they will " ..
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"hunter will be able to use arrows, whereas a warrior can own powerful weapons. Each time\n" ..
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"return in your main inventory.\n" ..
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"you switch classes, you will lose your stats and items, the latter being transfered into\n" ..
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"You can use this menu to navigate between classes and read informations about what abilities come with specific classes."
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"a special part of your inventory, the graveyard. Once you return to a class that allows\n" ..
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"you to use those items, they will return in your main inventory.\n" ..
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"You can use this menu to navigate between classes and read informations about what\n" ..
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"abilities come with specific classes."
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)
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)
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@ -126,7 +134,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.pmenu_header + 0 == 1 then
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if fields.pmenu_header + 0 == 1 then
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player:set_inventory_formspec(pbutton_form .. pinfo)
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player:set_inventory_formspec(pbutton_form .. pinfo)
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else
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else
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player:set_inventory_formspec(string.sub(pbutton_form, 1, -3) .. fields.pmenu_header .. "]" .. textify(pclasses.classes[pbuttons[fields.pmenu_header-1]].informations or "No informations available"))
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player:set_inventory_formspec(string.sub(pbutton_form, 1, -3) .. fields.pmenu_header .. "]" .. (pclasses.classes[pbuttons[fields.pmenu_header-1]].informations or "No informations available"))
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end
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end
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return
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return
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