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Fixed wolf.lua to prevent crash
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@ -62,11 +62,11 @@ mobs:register_mob("mobs:wolf", {
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minetest.add_entity(self.object:getpos(), "mobs:dog")
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minetest.add_entity(self.object:getpos(), "mobs:dog")
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self.object:remove()
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self.object:remove()
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local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog")
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local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog")
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dog_obj.tamed == true
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dog_obj.tamed = true
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dog_obj.textures = {{"mobs_dog.png"},},
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dog_obj.textures = {"mobs_dog.png"}
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dog_obj.damage = 3
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dog_obj.damage = 3
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dog_obj.walk_velocity = 4,
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dog_obj.walk_velocity = 4
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dog_obj.run_velocity = 4,
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dog_obj.run_velocity = 4
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if dog_obj.owner == "" then
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if dog_obj.owner == "" then
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self.owner = clicker:get_player_name()
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self.owner = clicker:get_player_name()
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else return end
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else return end
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