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[3d_armor] Add drowning protection on admin helmets
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@ -6,7 +6,7 @@ minetest.register_alias("adminlegginss","3d_armor:leggings_admin")
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minetest.register_tool("3d_armor:helmet_admin", {
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description = "Admin Helmet",
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inventory_image = "3d_armor_inv_helmet_admin.png",
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groups = {armor_head=1000, armor_heal=1000, armor_use=0},
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groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1,},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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@ -159,6 +159,7 @@ armor.set_player_armor = function(self, player)
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local armor_level = 0
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local armor_heal = 0
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local armor_fire = 0
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local armor_water = 0
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local state = 0
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local items = 0
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local elements = {}
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@ -246,6 +247,7 @@ armor.set_player_armor = function(self, player)
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self.def[name].speed = physics_o.speed
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self.def[name].gravity = physics_o.gravity
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self.def[name].fire = armor_fire
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self.def[name].water = armor_water
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self:update_player_visuals(player)
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end
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@ -483,6 +485,7 @@ minetest.register_on_joinplayer(function(player)
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speed = 1,
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gravity = 1,
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fire = 0,
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water = 0,
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}
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armor.textures[name] = {
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skin = armor.default_skin..".png",
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@ -625,42 +628,53 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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return hp_change
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end, true)
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-- Fire Protection, added by TenPlus1
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-- Fire Protection and water breating, added by TenPlus1
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if ARMOR_FIRE_PROTECT == true then
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-- override hot nodes so they do not hurt player anywhere but mod
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for _, row in ipairs(ARMOR_FIRE_NODES) do
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for _, row in pairs(ARMOR_FIRE_NODES) do
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if minetest.registered_nodes[row[1]] then
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minetest.override_item(row[1], {damage_per_second = 0})
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end
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end
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minetest.register_globalstep(function(dtime)
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armor.timer = armor.timer + dtime
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if armor.timer > ARMOR_UPDATE_TIME then
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = player:getpos()
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local hp = player:get_hp()
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if name and pos and hp then
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pos.y = pos.y + 1.4 -- head level
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local node_head = minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- feet level
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local node_feet = minetest.get_node(pos).name
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-- is player inside a hot node?
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for _, row in ipairs(ARMOR_FIRE_NODES) do
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-- check fire protection, if not enough then get hurt
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if row[1] == node_head or row[1] == node_feet then
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if hp > 0 and armor.def[name].fire < row[2] then
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hp = hp - row[3] * ARMOR_UPDATE_TIME
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player:set_hp(hp)
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break
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end
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end
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else
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minetest.log("info", "[3d_armor] Fire Nodes disabled")
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end
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minetest.register_globalstep(function(dtime)
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armor.timer = armor.timer + dtime
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if armor.timer < ARMOR_UPDATE_TIME then
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return
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end
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = player:getpos()
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local hp = player:get_hp()
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-- water breathing
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if name and armor.def[name].water > 0 then
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if player:get_breath() < 10 then
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player:set_breath(10)
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end
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end
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-- fire protection
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if ARMOR_FIRE_PROTECT == true
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and name and pos and hp then
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pos.y = pos.y + 1.4 -- head level
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local node_head = minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- feet level
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local node_feet = minetest.get_node(pos).name
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-- is player inside a hot node?
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for _, row in pairs(ARMOR_FIRE_NODES) do
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-- check fire protection, if not enough then get hurt
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if row[1] == node_head or row[1] == node_feet then
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if hp > 0 and armor.def[name].fire < row[2] then
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hp = hp - row[3] * ARMOR_UPDATE_TIME
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player:set_hp(hp)
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break
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end
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end
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end
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armor.timer = 0
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end
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end)
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end
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end
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armor.timer = 0
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end)
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