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Finish the mobs update
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@ -29,6 +29,7 @@ This mod contains the following additions:
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Changelog:
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beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
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1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
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1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
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1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
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1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
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@ -1,4 +1,4 @@
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-- Mobs Api (15th March 2015)
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-- Mobs Api (24th March 2015)
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mobs = {}
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mobs.mod = "redo"
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@ -341,76 +341,23 @@ function mobs:register_mob(name, def)
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end
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end
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end
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if self.following and self.following:is_player() and self.following:get_wielded_item():get_name() ~= self.follow then
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self.following = nil
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self.v_start = false
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end
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if self.following then
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local s = self.object:getpos()
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local p
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if self.following.is_player and self.following:is_player() then
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p = self.following:getpos()
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elseif self.following.object then
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p = self.following.object:getpos()
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end
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if p then
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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self.following = nil
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self.v_start = false
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else
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if dist > 2 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, self.walk_velocity)
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else
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if self.jump and self.get_velocity(self) <= 1.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 6
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self.object:setvelocity(v)
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end
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self.set_velocity(self, self.walk_velocity)
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end
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self:set_animation("walk")
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else
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self.v_start = false
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self.set_velocity(self, 0)
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self:set_animation("stand")
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end
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return
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end
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end
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end
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-- horny animal can mate for 40 seconds, afterwards horny animal cannot mate again for 60 seconds
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if self.horny == true and self.hornytimer < 100 and self.child == false then
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-- horny animal can mate for 40 seconds, afterwards horny animal cannot mate again for 200 seconds
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if self.horny == true and self.hornytimer < 240 and self.child == false then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer <= 40 then
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effect(self.object:getpos(), 4, "heart.png")
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end
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if self.hornytimer >= 100 then
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if self.hornytimer >= 240 then
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self.hornytimer = 0
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self.horny = false
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end
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end
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-- if animal is child take 120 seconds before growing into adult
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-- if animal is child take 240 seconds before growing into adult
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if self.child == true then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer > 120 then
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if self.hornytimer > 240 then
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self.child = false
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self.hornytimer = 0
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self.object:set_properties({
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@ -464,6 +411,59 @@ function mobs:register_mob(name, def)
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end
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end
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if self.following and self.following:is_player() and self.following:get_wielded_item():get_name() ~= self.follow then
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self.following = nil
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self.v_start = false
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end
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if self.following then
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local s = self.object:getpos()
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local p
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if self.following.is_player and self.following:is_player() then
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p = self.following:getpos()
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elseif self.following.object then
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p = self.following.object:getpos()
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end
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if p then
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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self.following = nil
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self.v_start = false
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else
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if dist > 2 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, self.walk_velocity)
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else
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then -- 0.5 was 1.5
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local v = self.object:getvelocity()
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v.y = 6
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self.object:setvelocity(v)
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end
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self.set_velocity(self, self.walk_velocity)
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end
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self:set_animation("walk")
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else
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self.v_start = false
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self.set_velocity(self, 0)
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self:set_animation("stand")
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end
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return
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end
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end
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end
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if self.state == "stand" then
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-- randomly turn
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if math.random(1, 4) == 1 then
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@ -825,14 +825,13 @@ function mobs:register_mob(name, def)
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end
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end
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end
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-- quick fix for dog so it doesn't revert back to wolf
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if self.type == "monster" and self.tamed == true then
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self.type = "npc"
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end
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if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
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self.object:remove()
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end
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-- Internal check to see if player damage is still enabled
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damage_enabled = minetest.setting_getbool("enable_damage")
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end,
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get_staticdata = function(self)
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@ -1,3 +1,4 @@
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-- Chicken by JK Murray
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mobs:register_mob("mobs:chicken", {
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@ -138,7 +139,7 @@ description = "Raw Chicken",
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minetest.register_craftitem("mobs:chicken_cooked", {
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description = "Cooked Chicken",
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inventory_image = "mobs_chicken_cooked.png",
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on_use = minetest.item_eat(4),
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on_use = minetest.item_eat(4), -- Modif MFF
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})
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minetest.register_craft({
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@ -61,8 +61,16 @@ mobs:register_mob("mobs:cow", {
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local tool = clicker:get_wielded_item()
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if tool:get_name() == "bucket:bucket_empty" and self.child == false then
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if self.gotten then return end
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clicker:get_inventory():remove_item("main", "bucket:bucket_empty")
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clicker:get_inventory():add_item("main", "mobs:bucket_milk")
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local inv = clicker:get_inventory()
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inv:remove_item("main", "bucket:bucket_empty")
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-- if room add bucket of milk to inventory, otherwise drop as item
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if inv:room_for_item("main", {name="mobs:bucket_milk"}) then
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clicker:get_inventory():add_item("main", "mobs:bucket_milk")
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else
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "mobs:bucket_milk"})
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end
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self.gotten = true -- milked
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end
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if tool:get_name() == "farming:wheat" then -- and self.gotten then
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@ -71,6 +79,9 @@ mobs:register_mob("mobs:cow", {
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clicker:set_wielded_item(tool)
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end
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self.food = (self.food or 0) + 1
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if self.child == true then
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self.hornytimer = self.hornytimer + 10
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end
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if self.food >= 8 then
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self.food = 0
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if self.child == false then self.horny = true end
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@ -93,6 +104,7 @@ minetest.register_craftitem("mobs:leather", {
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description = "Leather",
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inventory_image = "mobs_leather.png",
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})
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-- Bucket of Milk
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minetest.register_craftitem("mobs:bucket_milk", {
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description = "Bucket of Milk",
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@ -7,7 +7,7 @@ local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian
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mobs:register_mob("mobs:dungeon_master", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, shoots fireballs at player
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-- aggressive, shoots fireballs at player, deal 13 damages
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passive = false,
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damage = 13,
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attack_type = "shoot",
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:lava_flan", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 3 damage to player when hit
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-- aggressive, deals 5 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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@ -32,7 +32,7 @@ mobs:register_mob("mobs:lava_flan", {
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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-- step = 2, (ça aurait été pas mal, voir comment faire pour le remettre comme ça ?)
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-- step = 2, (c'était pas mal, voir comment faire pour le remettre comme ça ?)
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view_range = 16,
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floats = 0,
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-- chance of dropping lava orb when dead
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:mese_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, deals 3 damage to player when hit
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-- agressive, deals 9 damage to player when hit
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passive = false,
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damage = 9,
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attack_type = "shoot",
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@ -78,7 +78,7 @@ mobs:register_arrow("mobs:mese_arrow", {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=7},
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damage_groups = {fleshy=9},
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}, 0)
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end,
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@ -9,7 +9,7 @@ mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:a
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mobs:register_mob("mobs:npc", {
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-- animal, monster, npc
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type = "npc",
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-- aggressive, deals 4 damage to player/monster when hit
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-- aggressive, deals 6 damage to player/monster when hit
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passive = false,
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damage = 6,
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attack_type = "dogfight",
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:oerkki", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 5 damage when player hit
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-- aggressive, deals 7 damage when player hit
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passive = false,
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attack_type = "dogfight",
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damage = 7,
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:sand_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 3 damage to player when hit
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-- aggressive, deals 5 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:spider", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, does 4 damage to player when hit
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-- agressive, does 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 6,
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:stone_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 5 damage to player when hit
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-- aggressive, deals 8 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 8,
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:tree_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 8 damage to player when hit
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-- aggressive, deals 9 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 9,
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:pumba", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- aggressive, deals 4 damage to player when threatened
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-- aggressive, deals 5 damage to player when threatened
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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