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Finish the mobs update
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@ -4,7 +4,7 @@
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mobs:register_mob("mobs:mese_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, deals 3 damage to player when hit
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-- agressive, deals 9 damage to player when hit
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passive = false,
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damage = 9,
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attack_type = "shoot",
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@ -78,7 +78,7 @@ mobs:register_arrow("mobs:mese_arrow", {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=7},
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damage_groups = {fleshy=9},
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}, 0)
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end,
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