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Small Mese Dragon fixes
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09ed9098e7
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@ -82,20 +82,20 @@ mobs:register_arrow("mobs:mese_dragon_fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_mese_dragon_fireball.png"},
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velocity = 8,
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velocity = 10,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 2.0, { -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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player:punch(self.object, 2.0, { -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 2.0, { -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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player:punch(self.object, 2.0, { -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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}, nil)
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end,
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@ -111,7 +111,7 @@ minetest.register_node("mobs:mese_dragon_spawner", {
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is_ground_content = false,
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groups = {unbreakable = 1, mob_spawner=1},
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sounds = default.node_sound_stone_defaults({
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dug = {name="mobs_boom", gain=0.25} -- to be changed
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dug = {name="mobs_boom", gain=0.25}
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})
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})
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