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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-09-28 07:20:33 +02:00

Update dog (tamed ally)

This commit is contained in:
Ombridride 2015-07-01 23:31:22 +02:00
parent 7ab089c7f7
commit a449f71530

View File

@ -2,39 +2,51 @@
-- Dog
mobs:register_mob("mobs:dog", {
type = "npc",
passive = true,
hp_max = 5,
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 4 damage to player when hit
passive = false,
attacks_monsters = true,
attack_type = "dogfight",
damage = 3, -- 2 damage less than wolf
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
textures = {
{"mobs_dog.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_wolf",
war_cry = "mobs_wolf_attack",
},
view_range = 15,
stepheight = 1.1,
owner = "",
order = "follow",
walk_velocity = 4,
run_velocity = 4,
damage = 2,
armor = 200,
attacks_monsters = true,
attack_type = "dogfight",
-- speed and jump
walk_velocity = 3,
run_velocity = 5,
jump = true,
stepheight = 1.2,
step = 1.2,
view_range = 16,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 0,
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
light_damage = 2,
-- Special for pet
owner = "",
order = "follow",
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
@ -67,20 +79,13 @@ mobs:register_mob("mobs:dog", {
end
end
end,
-- model animation
animation = {
speed_normal = 20,
speed_run = 30,
stand_start = 10,
stand_end = 20,
walk_start = 75,
walk_end = 100,
run_start = 100,
run_end = 130,
punch_start = 135,
punch_end = 155,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
speed_normal = 15, speed_run = 15,
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
})
mobs:register_egg("mobs:dog", "Dog", "wool_brown.png", 1)