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Use sapling fertilizer from LemonLake's factory mod for dungs
- And remove a "print"
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@ -143,29 +143,25 @@ minetest.register_craft({
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}
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})
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-- Dung
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-- Dung (from factory's fertilizer)
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minetest.register_node("mobs:dung", {
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description = "Cow dung",
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tiles = {"mobs_dung.png"},
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inventory_image = "mobs_dung.png",
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visual_scale = 0.7,
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drawtype = "plantlike",
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wield_image = "mobs_dung.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {snappy=2, dig_immediate=3},
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name="mobs:dung", param2=1})
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end
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end
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tiles = {"default_dirt.png"},
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inventory_image = "mobs_dung.png",
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description = "Cow dung",
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = true,
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groups = {snappy = 3, attached_node = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.1875, 0.1875, -0.4375, 0.1875},
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{-0.125, -0.4375, -0.125, 0.125, -0.375, 0.125},
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{0, -0.375, -0.0625, 0.0625, -0.3125, 0.0625},
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{0, -0.3125, -0.0625, 0.0625, -0.25, 0},
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{-0.0625, -0.375, -0.0625, 0, -0.3125, 0},
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}
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}
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})
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minetest.register_craft({
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@ -60,4 +60,4 @@ dofile(path.."/crafts.lua")
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-- Mob menu spawner special MFF
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dofile(path.."/mff_menu.lua")
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print ("[MOD] Mobs Redo loaded")
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minetest.log("action", "[MOD] Mobs Redo loaded")
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