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Implementation of multiple buckets handler
- Uncommented and changed a bit the lines of Casimir's redefinition of bucket:bucket_empty in ./minetestforfun_game/mods/bucket/init.lua to implement multiple buckets handle system, commented in an old commit (it was buggy, or something). The system has been modified a bit to prevent bugs from incompatibility between carbone's api (which the definition has been copied from) and minetestforfun_game's one.
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@ -135,11 +135,10 @@ minetest.register_craftitem(":bucket:bucket_empty", {
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-- Stacked buckets: add a filled bucket, replace stack.
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local inv = user:get_inventory()
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if inv:room_for_item("main", liquiddef.itemname) then
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minetest.add_node(pointed_thing.under, {name="air"})
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--count = count - 1
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--itemstack:set_count(count)
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return ItemStack(liquiddef.itemname)
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--inv:add_item("main", bucket_liquid)
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count = count - 1
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itemstack:set_count(count)
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inv:add_item("main", liquiddef.itemname)
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return ItemStack(itemstack)
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else
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minetest.chat_send_player(user:get_player_name(), "Your inventory is full.")
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end
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