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[3d_armor & dropondie] Let pclasses decide about drop on death
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@ -192,7 +192,7 @@ armor.set_player_armor = function(self, player)
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local texture = item:gsub("%:", "_")
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table.insert(textures, texture..".png")
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if preview == "" then
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preview = texture .. "_preview.png"
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preview = texture .. "_preview.png"
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elseif stack:get_name():find("shield") then -- //MFF(Mg|09/05/15)
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preview = preview.. "^" .. texture.."_preview.png"
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else
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@ -606,10 +606,13 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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local drop = {}
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for i=1, player_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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if stack:get_count() > 0 and (not pclasses.data.reserved_items[player_inv:get_stack("main", i):get_name()] or
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not pclasses.api.util.can_have_item(name, player_inv:get_stack("main", i):get_name())) then
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table.insert(drop, stack)
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armor_inv:set_stack("armor", i, nil)
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player_inv:set_stack("armor", i, nil)
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else
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print(dump(stack))
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end
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end
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armor:set_player_armor(player)
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@ -654,4 +657,3 @@ local function tick()
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end
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tick()
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@ -1 +1,2 @@
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default
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pclasses
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@ -31,8 +31,11 @@ minetest.register_on_dieplayer(function(player)
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local player_inv = player:get_inventory()
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for i=1,player_inv:get_size("main") do
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drop(pos, player_inv:get_stack("main", i))
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player_inv:set_stack("main", i, nil)
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if not pclasses.data.reserved_items[player_inv:get_stack("main", i):get_name()] or
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not pclasses.api.util.can_have_item(player:get_player_name(), player_inv:get_stack("main", i):get_name()) then
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drop(pos, player_inv:get_stack("main", i))
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player_inv:set_stack("main", i, nil)
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end
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end
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for i=1,player_inv:get_size("craft") do
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