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Added base of runes mod

- Added rune API's first implementation
 - Added basic cubic runes in solarmana
This commit is contained in:
LeMagnesium
2015-04-23 18:04:58 +02:00
parent 19374b7057
commit af3bb78c3f
7 changed files with 252 additions and 1 deletions

View File

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-- Rune definitions : registration.lua
runes.datas.items = {
["project"] = {
description = "Projection rune",
img = "default_dirt.png",
type = "craftitem",
needed_mana = 30
},
["damager"] = {
description = "Damaging rune",
img = "default_lava.png",
type = "craftitem",
needed_mana = 190
},
["earthquake"] = {
description = "Earth Quake rune",
img = "default_apple.png",
type = "craftitem",
needed_mana = 80
},
["simple_heal"] = {
description = "Simple healing rune",
img = "default_water.png",
type = "cube"
},
["improved_heal"] = {
description = "Improved healing rune",
img = "default_acid.png",
type = "cube"
},
["perfect_heal"] = {
description = "Perfect healing rune",
img = "default_lava.png",
type = "cube"
},
["gotome"] = {
description = "Go to me rune",
img = "default_wood.png",
type = "cube"
}
}
for key, value in pairs(runes.datas.items) do
local runereg = table.copy(value)
runereg.name = key
runes.functions.register_rune(runereg)
end