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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-03-28 23:30:44 +01:00

Merge Remove remains of finite liquids in bucket

This commit is contained in:
LeMagnesium 2014-12-14 23:35:47 +01:00
parent 4ad72bfdd4
commit af82dbf873

View File

@ -1,8 +1,6 @@
-- Minetest 0.4 mod: bucket -- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty") minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water") minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_acid", "bucket:bucket_acid") minetest.register_alias("bucket_acid", "bucket:bucket_acid")
@ -73,40 +71,20 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
itemstack) or itemstack itemstack) or itemstack
end end
local place_liquid = function(pos, node, source, flowing, fullness) local place_liquid = function(pos, node, source, flowing)
if check_protection(pos, if check_protection(pos,
user and user:get_player_name() or "", user and user:get_player_name() or "",
"place "..source) then "place "..source) then
return return
end end
if math.floor(fullness/128) == 1 or minetest.add_node(pos, {name=source})
not minetest.setting_getbool("liquid_finite") then
minetest.add_node(pos, {name=source,
param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source,
param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing,
param2=fullness})
end
end end
-- Check if pointing to a buildable node -- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
if ndef and ndef.buildable_to then if ndef and ndef.buildable_to then
-- buildable; replace the node -- buildable; replace the node
place_liquid(pointed_thing.under, node, place_liquid(pointed_thing.under, node,
source, flowing, fullness) source, flowing)
else else
-- not buildable to; place the liquid above -- not buildable to; place the liquid above
-- check if the node above can be replaced -- check if the node above can be replaced
@ -114,7 +92,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
if node and minetest.registered_nodes[node.name].buildable_to then if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above, place_liquid(pointed_thing.above,
node, source, node, source,
flowing, fullness) flowing)
else else
-- do not remove the bucket with the liquid -- do not remove the bucket with the liquid
return return
@ -141,8 +119,7 @@ minetest.register_craftitem(":bucket:bucket_empty", {
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name] local liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and if liquiddef ~= nil and liquiddef.itemname ~= nil and
(node.name == liquiddef.source or node.name == liquiddef.source then
(node.name == liquiddef.flowing and
minetest.setting_getbool("liquid_finite"))) then minetest.setting_getbool("liquid_finite"))) then
if check_protection(pointed_thing.under, if check_protection(pointed_thing.under,
user:get_player_name(), user:get_player_name(),
@ -160,15 +137,10 @@ minetest.register_craftitem(":bucket:bucket_empty", {
local inv = user:get_inventory() local inv = user:get_inventory()
if inv:room_for_item("main", liquiddef.itemname) then if inv:room_for_item("main", liquiddef.itemname) then
minetest.add_node(pointed_thing.under, {name="air"}) minetest.add_node(pointed_thing.under, {name="air"})
count = count - 1 --count = count - 1
itemstack:set_count(count) --itemstack:set_count(count)
if node.name == liquiddef.source then return ItemStack(liquiddef.itemname)
node.param2 = LIQUID_MAX --inv:add_item("main", bucket_liquid)
end
bucket_liquid = ItemStack({name = liquiddef.itemname,
metadata = tostring(node.param2)})
inv:add_item("main", bucket_liquid)
return itemstack
else else
minetest.chat_send_player(user:get_player_name(), "Your inventory is full.") minetest.chat_send_player(user:get_player_name(), "Your inventory is full.")
end end