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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Reverse bad update from minetest_game

- game.conf (MAJ OK)
- default/boat/ (MAJ OK)
- craftitems.lua (MAJ OK)
- furnace.lua (not tweaked because it’s a total rewrite from
minetest_game)
- init.lua (petites modifs et remise du son/texte à la connexion de
nouveaux joueurs)
- player.lua (reprise des modifs de carbone sur l’animation du
personnage)
- tools.lua (on remet l’ancien)
- default/doors (MAJ OK, crafts modifiés)
- default/dye (MAJ OK)
- default/fire (MAJ OK)
- default/stairs (MAJ OK)

Mg, c’est à faire :
- default/textures/ (j’ai fait une bêtise, faut remettre les textures
grass/grass_side du minetest_game, et le water/water animated de
carbone)
This commit is contained in:
Ombridride 2014-12-09 13:17:31 +01:00
parent b8a1cac0cb
commit b0871dfe0f
11 changed files with 429 additions and 193 deletions

View File

@ -1 +1 @@
name = Minetest
name = minetestforfun_game

View File

@ -32,7 +32,7 @@ end
local boat = {
physical = true,
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
visual = "mesh",
mesh = "boat.x",
textures = {"default_wood.png"},
@ -80,20 +80,16 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
if not puncher or not puncher:is_player() or self.removed then
return
end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
end
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
end
end
@ -104,17 +100,19 @@ function boat.on_step(self, dtime)
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.down then
self.v = self.v - 0.08
end
if ctrl.left then
if self.v < 0 then
if ctrl.down then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
elseif ctrl.right then
if self.v < 0 then
end
if ctrl.right then
if ctrl.down then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
@ -123,7 +121,6 @@ function boat.on_step(self, dtime)
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
@ -147,33 +144,30 @@ function boat.on_step(self, dtime)
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
end
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
new_acce = {x = 0, y = 3, z = 0}
local y = self.object:getvelocity().y
if y >= 4.5 then
y = 4.5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
if y > 2 then
y = 2
end
if y < 0 then
self.object:setacceleration({x = 0, y = 10, z = 0})
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then
if math.abs(self.object:getvelocity().y) <= 2 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
@ -183,6 +177,7 @@ end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boat_inventory.png",
@ -214,4 +209,3 @@ minetest.register_craft({
{"group:wood", "group:wood", "group:wood"},
},
})

View File

@ -2,12 +2,15 @@
minetest.register_craftitem("default:stick", {
description = "Stick",
stack_max = 1000,
inventory_image = "default_stick.png",
groups = {stick=1},
wield_image = "default_stick.png^[transformR90",
groups = {stick = 1},
})
minetest.register_craftitem("default:paper", {
description = "Paper",
wield_scale = {x = 1, y = 1, z = 0.25},
inventory_image = "default_paper.png",
})
@ -19,18 +22,23 @@ minetest.register_craftitem("default:book", {
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craftitem("default:iron_lump", {
description = "Iron Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_iron_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:copper_lump", {
description = "Copper Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_copper_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:mese_crystal", {
@ -40,7 +48,9 @@ minetest.register_craftitem("default:mese_crystal", {
minetest.register_craftitem("default:gold_lump", {
description = "Gold Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_gold_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:diamond", {
@ -50,27 +60,37 @@ minetest.register_craftitem("default:diamond", {
minetest.register_craftitem("default:clay_lump", {
description = "Clay Lump",
stack_max = 200,
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_clay_lump.png",
})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_steel_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:copper_ingot", {
description = "Copper Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_copper_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:bronze_ingot", {
description = "Bronze Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_bronze_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
inventory_image = "default_gold_ingot.png"
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_gold_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:mese_crystal_fragment", {
@ -80,9 +100,15 @@ minetest.register_craftitem("default:mese_crystal_fragment", {
minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_clay_brick.png",
})
minetest.register_craftitem("default:scorched_stuff", {
description = "Scorched Stuff",
inventory_image = "default_scorched_stuff.png",
})
minetest.register_craftitem("default:obsidian_shard", {
description = "Obsidian Shard",
inventory_image = "default_obsidian_shard.png",

View File

@ -5,8 +5,8 @@
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14
LAVA_VISC = 3 -- Slower movement in lava.
LIGHT_MAX = 14 -- 15 is reserved for sunlight.
-- Definitions made by this mod that other mods can use too
default = {}
@ -46,3 +46,102 @@ dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
-- Code below by Casimir.
local function count_items()
local i = 0
local number = 0
for name, item in pairs(minetest.registered_items) do
if (name and name ~= "") then
number = number + 1
end
i = i + 1
end
minetest.log("action", "There are " .. number .. " registered nodes, items and tools.")
end
local function player_join_sounds()
minetest.register_on_joinplayer(function()
minetest.sound_play("player_join", {gain = 0.75})
end)
end
local function player_leave_sounds()
minetest.register_on_leaveplayer(function()
minetest.sound_play("player_leave", {gain = 1})
end)
end
minetest.after(1, count_items)
minetest.after(5, player_join_sounds)
minetest.after(5, player_leave_sounds)
hotbar_size = minetest.setting_get("hotbar_size") or 16
minetest.register_on_joinplayer(function(player)
player:set_physics_override({
sneak_glitch = false, -- Climable blocks are quite fast in Carbone.
})
player:hud_set_hotbar_itemcount(hotbar_size)
end)
minetest.register_on_respawnplayer(function(player)
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
local pos = player:getpos()
-- minetest.sound_play("player_join", {pos = pos, gain = 0.5})
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if user:get_hp() >= 20 then return itemstack end
local pos = user:getpos()
minetest.sound_play("health_gain", {pos = pos, gain = 0.4})
end)
minetest.log("action", "") -- Empty line.
minetest.log("action", "") -- Empty line.
if minetest.setting_getbool("creative_mode") then
minetest.log("action", "Creative mode is enabled.")
else
minetest.log("action", "Creative mode is disabled.")
end
if minetest.setting_getbool("enable_damage") then
minetest.log("action", "Damage is enabled.")
else
minetest.log("action", "Damage is disabled.")
end
if minetest.setting_getbool("enable_pvp") then
minetest.log("action", "PvP is enabled.")
else
minetest.log("action", "PvP is disabled.")
end
if not minetest.is_singleplayer() and minetest.setting_getbool("server_announce") then
minetest.log("action", "") -- Empty line.
minetest.log("action", "Server name: " .. minetest.setting_get("server_name") or "(none)")
minetest.log("action", "Server description: " .. minetest.setting_get("server_description") or "(none)")
minetest.log("action", "Server URL: " .. minetest.setting_get("server_address") or "(none)")
minetest.log("action", "MOTD: " .. minetest.setting_get("motd") or "(none)")
minetest.log("action", "Maximum users: " .. minetest.setting_get("max_users") or 15)
end
minetest.log("action", "") -- Empty line.
minetest.log("action", "") -- Empty line.
-- Reserved slot handling:
minetest.register_on_prejoinplayer(function(name, ip)
if #minetest.get_connected_players() >= (minetest.setting_get("max_users") - 2)
and not minetest.check_player_privs(name, {server = true}) then
return "Sorry, 2 slots are reserved for administrators."
end
end)
if minetest.setting_getbool("log_mods") then
-- Highlight the default mod in the mod loading logs:
minetest.log("action", "Carbone: * [default] loaded.")
end

View File

@ -16,7 +16,7 @@ end
-- Default player appearance
default.player_register_model("character.x", {
animation_speed = 30,
animation_speed = 35,
textures = {"character.png", },
animations = {
-- Standard animations.
@ -94,15 +94,18 @@ end
minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.x")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 35)
-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_suvival_form)
if minetest.setting_getbool("creative_mode") then
-- creative.set_creative_formspec(player, 0, 1)
else
player:set_inventory_formspec(gui_suvival_form)
end
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
minetest.after(0.5,function()
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
@ -124,7 +127,7 @@ minetest.register_globalstep(function(dtime)
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30
local animation_speed_mod = model.animation_speed or 35
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
@ -138,21 +141,22 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
player_set_animation(player, "lay", animation_speed_mod)
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
if controls.LMB or controls.RMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB then
player_set_animation(player, "mine")
elseif controls.LMB or controls.RMB then
player_set_animation(player, "mine", animation_spee
else
player_set_animation(player, "stand", animation_speed_mod)
player_set_animation(player, "stand", animation_speed_mod * 0.4)
end
end
end

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@ -4,16 +4,16 @@
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
range = 5,
tool_capabilities = {
full_punch_interval = 0.9,
full_punch_interval = 0.8,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
crumbly = {times = {[2] = 2.75, [3] = 0.65}, uses = 0, maxlevel = 1},
snappy = {times = {[3] = 0.25}, uses = 0, maxlevel = 1},
oddly_breakable_by_hand = {times = {[1] = 3.50, [2] = 2.00, [3] = 0.65}, uses = 0}
},
damage_groups = {fleshy=1},
damage_groups = {fleshy = 2},
}
})
@ -26,47 +26,89 @@ minetest.register_tool("default:pick_wood", {
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
max_drop_level = 0,
groupcaps = {
cracky = {times = {[1] = 6.5, [2] = 2.0, [3] = 1.2}, uses = 20, maxlevel = 1},
},
damage_groups = {fleshy=2},
damage_groups = {fleshy = 3},
},
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
cracky = {times = {[1] = 5.5, [2] = 1.6, [3] = 0.9}, uses = 20, maxlevel = 1},
crumbly = {times = {[1] = 2.6, [2] = 1.4, [3] = 0.44}, uses = 20, maxlevel = 1},
},
damage_groups = {fleshy=3},
damage_groups = {fleshy = 3},
},
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
cracky = {times = {[1] = 4.0, [2] = 1.3, [3] = 0.85}, uses = 20, maxlevel = 2},
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 20, maxlevel = 1},
},
damage_groups = {fleshy=4},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:pick_bronze", {
description = "Bronze Pickaxe",
inventory_image = "default_tool_bronzepick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
cracky = {times = {[1] = 4.0, [2] = 1.3, [3] = 0.85}, uses = 30, maxlevel = 2},
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 30, maxlevel = 1},
},
damage_groups = {fleshy=4},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:pick_gold", {
description = "Golden Pickaxe",
inventory_image = "default_tool_goldpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 5, maxlevel = 3},
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 5, maxlevel = 2},
},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 25, maxlevel = 3},
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 25, maxlevel = 2},
},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:pick_nyan", {
description = "Nyan Pickaxe",
inventory_image = "default_tool_nyanpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 75, maxlevel = 3},
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 75, maxlevel = 2},
},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:pick_mese", {
@ -74,23 +116,12 @@ minetest.register_tool("default:pick_mese", {
inventory_image = "default_tool_mesepick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 1.8, [2] = 0.75, [3] = 0.45}, uses = 15, maxlevel = 3},
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 15, maxlevel = 3},
},
damage_groups = {fleshy=5},
},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
damage_groups = {fleshy = 5},
},
})
@ -104,11 +135,11 @@ minetest.register_tool("default:shovel_wood", {
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
max_drop_level = 0,
groupcaps = {
crumbly = {times = {[1] = 2.6, [2] = 1.4, [3] = 0.44}, uses = 20, maxlevel = 1},
},
damage_groups = {fleshy=2},
damage_groups = {fleshy = 2},
},
})
minetest.register_tool("default:shovel_stone", {
@ -116,12 +147,12 @@ minetest.register_tool("default:shovel_stone", {
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 20, maxlevel = 1},
},
damage_groups = {fleshy=2},
damage_groups = {fleshy = 3},
},
})
minetest.register_tool("default:shovel_steel", {
@ -129,12 +160,12 @@ minetest.register_tool("default:shovel_steel", {
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 30, maxlevel = 2},
},
damage_groups = {fleshy=3},
damage_groups = {fleshy = 3},
},
})
minetest.register_tool("default:shovel_bronze", {
@ -142,25 +173,25 @@ minetest.register_tool("default:shovel_bronze", {
inventory_image = "default_tool_bronzeshovel.png",
wield_image = "default_tool_bronzeshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 40, maxlevel = 2},
},
damage_groups = {fleshy=3},
damage_groups = {fleshy = 3},
},
})
minetest.register_tool("default:shovel_mese", {
description = "Mese Shovel",
inventory_image = "default_tool_meseshovel.png",
wield_image = "default_tool_meseshovel.png^[transformR90",
minetest.register_tool("default:shovel_gold", {
description = "Golden Shovel",
inventory_image = "default_tool_goldshovel.png",
wield_image = "default_tool_goldshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 5, maxlevel = 3},
},
damage_groups = {fleshy=4},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:shovel_diamond", {
@ -168,12 +199,38 @@ minetest.register_tool("default:shovel_diamond", {
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 25, maxlevel = 3},
},
damage_groups = {fleshy=4},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:shovel_nyan", {
description = "Nyan Shovel",
inventory_image = "default_tool_nyanshovel.png",
wield_image = "default_tool_nyanshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 75, maxlevel = 3},
},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:shovel_mese", {
description = "Mese Shovel",
inventory_image = "default_tool_meseshovel.png",
wield_image = "default_tool_meseshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 3,
groupcaps = {
crumbly = {times = {[1] = 1.25, [2] = 0.45, [3] = 0.26}, uses = 15, maxlevel = 3},
},
damage_groups = {fleshy = 4},
},
})
@ -185,12 +242,13 @@ minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
choppy = {times = {[2] = 2.0, [3] = 1.3}, uses = 20, maxlevel = 1},
snappy = {times = {[3] = 0.2}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy=2},
damage_groups = {fleshy = 3},
},
})
minetest.register_tool("default:axe_stone", {
@ -198,35 +256,77 @@ minetest.register_tool("default:axe_stone", {
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
max_drop_level = 0,
groupcaps = {
choppy = {times = {[1] = 3.0, [2] = 1.6, [3] = 1.1}, uses = 20, maxlevel = 1},
snappy = {times = {[3] = 0.175}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy=3},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.5, [2] = 1.3, [3] = 0.9}, uses = 20, maxlevel = 2},
snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy=4},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:axe_bronze", {
description = "Bronze Axe",
inventory_image = "default_tool_bronzeaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.5, [2] = 1.3, [3] = 0.9}, uses = 30, maxlevel = 2},
snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy=4},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:axe_gold", {
description = "Golden Axe",
inventory_image = "default_tool_goldaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 5, maxlevel = 3},
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy = 6},
},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 25, maxlevel = 3},
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy = 6},
},
})
minetest.register_tool("default:axe_nyan", {
description = "Nyan Axe",
inventory_image = "default_tool_nyanaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 75, maxlevel = 3},
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy = 6},
},
})
minetest.register_tool("default:axe_mese", {
@ -234,23 +334,12 @@ minetest.register_tool("default:axe_mese", {
inventory_image = "default_tool_meseaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 1.5, [2] = 0.75, [3] = 0.4}, uses = 15, maxlevel = 3},
snappy = {times = {[3] = 0.1}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy=6},
},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=7},
damage_groups = {fleshy = 6},
},
})
@ -262,71 +351,95 @@ minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
snappy = {times = {[2] = 1.4, [3] = 0.2}, uses = 20, maxlevel = 1},
},
damage_groups = {fleshy=2},
damage_groups = {fleshy = 3},
}
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
snappy = {times = {[2] = 1.2, [3] = 0.175}, uses = 20, maxlevel = 1},
},
damage_groups = {fleshy=4},
damage_groups = {fleshy = 4},
}
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 30, maxlevel = 2},
},
damage_groups = {fleshy=6},
damage_groups = {fleshy = 5},
}
})
minetest.register_tool("default:sword_bronze", {
description = "Bronze Sword",
inventory_image = "default_tool_bronzesword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 40, maxlevel = 2},
},
damage_groups = {fleshy=6},
damage_groups = {fleshy = 5},
}
})
minetest.register_tool("default:sword_mese", {
description = "Mese Sword",
inventory_image = "default_tool_mesesword.png",
minetest.register_tool("default:sword_gold", {
description = "Golden Sword",
inventory_image = "default_tool_goldsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 5, maxlevel = 3},
},
damage_groups = {fleshy=7},
damage_groups = {fleshy = 6},
}
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 25, maxlevel = 3},
},
damage_groups = {fleshy=8},
damage_groups = {fleshy = 6},
}
})
minetest.register_tool("default:sword_nyan", {
description = "Nyan Sword",
inventory_image = "default_tool_nyansword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 75, maxlevel = 3},
},
damage_groups = {fleshy = 6},
}
})
minetest.register_tool("default:sword_mese", {
description = "Mese Sword",
inventory_image = "default_tool_mesesword.png",
tool_capabilities = {
full_punch_interval = 0.675,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.5, [2] = 0.7, [3] = 0.1}, uses = 15, maxlevel = 3},
},
damage_groups = {fleshy = 6},
}
})