Update minetestforfun_game with minetest_game
- I hope there is no problem. I see a lot of new stuff in the vanilla game. I keep a backup on another computer to restore the state of the repository if there is a problem.
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@ -1 +1 @@
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name = minetestforfun_game
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name = Minetest
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@ -46,6 +46,8 @@ The doors mod allows modders to register custom doors.
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node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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sound_open_door = sound play for open door, OPTIONAL,
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sound_close_door = sound play for close door, OPTIONAL,
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only_placer_can_open = true/false,
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^ If true, only placer can open the door (locked for others)
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}
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@ -118,7 +120,7 @@ Xpanes API
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Creates panes that automatically connect to each other
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xpanes.register_pane(subname, def)
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-> subname: used for nodename. Result: "xpanes:subname_{1..16}"
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-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
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-> def: See [#Pane definition]
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#Pane definition
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@ -132,10 +134,6 @@ xpanes.register_pane(subname, def)
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^ See [#Default sounds]
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recipe = {{"","","","","","","","",""}},
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^ Recipe field only
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on_construct = function(pos)
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update_pane(pos, "pane")
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end,
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^ Required to handle rotation correctly
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}
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Default sounds
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@ -197,3 +195,83 @@ Model Definition
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-- ...
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},
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}
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Leafdecay
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---------
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To enable leaf decay for a node, add it to the "leafdecay" group.
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The rating of the group determines how far from a node in the group "tree"
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the node can be without decaying.
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If param2 of the node is ~= 0, the node will always be preserved. Thus, if
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the player places a node of that kind, you will want to set param2=1 or so.
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The function default.after_place_leaves can be set as after_place_node of a node
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to set param2 to 1 if the player places the node (should not be used for nodes
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that use param2 otherwise (e.g. facedir)).
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If the node is in the leafdecay_drop group then it will always be dropped as an
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item.
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Dyes
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----
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To make recipes that will work with any dye ever made by anybody, define
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them based on groups. You can select any group of groups, based on your need for
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amount of colors.
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#Color groups
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-------------
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Base color groups:
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- basecolor_white
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- basecolor_grey
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- basecolor_black
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- basecolor_red
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- basecolor_yellow
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- basecolor_green
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- basecolor_cyan
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- basecolor_blue
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- basecolor_magenta
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Extended color groups (* = equal to a base color):
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* excolor_white
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- excolor_lightgrey
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* excolor_grey
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- excolor_darkgrey
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* excolor_black
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* excolor_red
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- excolor_orange
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* excolor_yellow
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- excolor_lime
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* excolor_green
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- excolor_aqua
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* excolor_cyan
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- excolor_sky_blue
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* excolor_blue
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- excolor_violet
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* excolor_magenta
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- excolor_red_violet
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The whole unifieddyes palette as groups:
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- unicolor_<excolor>
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For the following, no white/grey/black is allowed:
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- unicolor_medium_<excolor>
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- unicolor_dark_<excolor>
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- unicolor_light_<excolor>
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- unicolor_<excolor>_s50
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- unicolor_medium_<excolor>_s50
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- unicolor_dark_<excolor>_s50
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Example of one shapeless recipe using a color group:
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minetest.register_craft({
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type = "shapeless",
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output = '<mod>:item_yellow',
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recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
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})
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#Color lists
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------------
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dye.basecolors
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^ Array containing the names of available base colors
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dye.excolors
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^ Array containing the names of the available extended colors
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@ -1,3 +1,4 @@
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mg_flags = dungeons
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mgv6_spflags = biomeblend, jungles
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movement_liquid_sink = 25
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24
minetestforfun_game/minetest.conf.example
Normal file
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@ -0,0 +1,24 @@
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# This file contains settings of minetest_game that can be changed in
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# minetest.conf
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
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#creative_mode = false
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# The time in seconds after which the bones of a dead player can be looted by everyone
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# 0 to disable
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#share_bones_time = 1200
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# Whether fire should be disabled (all fire nodes will instantly disappear)
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#disable_fire = false
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# Whether steel tools, torches and cobblestone should be given to new players
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#give_initial_stuff = false
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# Whether the TNT mod should be enabled
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#enable_tnt = <true in singleplayer, false in multiplayer>
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# The radius of a TNT explosion
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#tnt_radius = 3
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@ -32,7 +32,7 @@ end
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local boat = {
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physical = true,
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collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
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collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "boat.x",
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textures = {"default_wood.png"},
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@ -80,16 +80,20 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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self.removed = true
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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self.object:remove()
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end)
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if not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "boats:boat")
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if self.driver and puncher == self.driver then
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self.driver = nil
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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end
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if not self.driver then
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self.removed = true
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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self.object:remove()
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end)
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if not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "boats:boat")
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end
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end
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end
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@ -100,19 +104,17 @@ function boat.on_step(self, dtime)
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local yaw = self.object:getyaw()
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if ctrl.up then
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self.v = self.v + 0.1
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end
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if ctrl.down then
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self.v = self.v - 0.08
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elseif ctrl.down then
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self.v = self.v - 0.1
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end
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if ctrl.left then
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if ctrl.down then
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if self.v < 0 then
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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end
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end
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if ctrl.right then
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if ctrl.down then
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elseif ctrl.right then
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if self.v < 0 then
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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@ -121,6 +123,7 @@ function boat.on_step(self, dtime)
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end
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local velo = self.object:getvelocity()
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if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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return
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end
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local s = get_sign(self.v)
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@ -144,30 +147,33 @@ function boat.on_step(self, dtime)
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self.v = 0
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new_acce = {x = 0, y = 1, z = 0}
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else
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new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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else
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p.y = p.y + 1
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if is_water(p) then
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new_acce = {x = 0, y = 3, z = 0}
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local y = self.object:getvelocity().y
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if y > 2 then
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y = 2
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end
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if y < 0 then
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self.object:setacceleration({x = 0, y = 10, z = 0})
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if y >= 4.5 then
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y = 4.5
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elseif y < 0 then
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new_acce = {x = 0, y = 20, z = 0}
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else
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new_acce = {x = 0, y = 5, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(), y)
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self.object:setpos(self.object:getpos())
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else
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:getvelocity().y) <= 2 then
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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self.object:setpos(pos)
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new_velo = get_velocity(self.v, self.object:getyaw(), 0)
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else
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new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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end
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end
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end
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@ -177,7 +183,6 @@ end
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minetest.register_entity("boats:boat", boat)
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minetest.register_craftitem("boats:boat", {
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description = "Boat",
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inventory_image = "boat_inventory.png",
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@ -209,3 +214,4 @@ minetest.register_craft({
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{"group:wood", "group:wood", "group:wood"},
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},
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})
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@ -23,13 +23,6 @@ Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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Cisoun's WTFPL texture pack:
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default_chest_front.png
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default_chest_lock.png
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default_chest_side.png
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default_chest_top.png
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default_dirt.png
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default_grass.png
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default_grass_side.png
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default_jungletree.png
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default_jungletree_top.png
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default_lava.png
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@ -41,6 +34,9 @@ Cisoun's WTFPL texture pack:
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default_tree_top.png
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default_water.png
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Cisoun's conifers mod (WTFPL):
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default_pine_needles.png
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Originating from G4JC's Almost MC Texture Pack:
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default_torch.png
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default_torch_on_ceiling.png
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@ -68,12 +64,12 @@ VanessaE (WTFPL):
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default_sand.png
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default_sandstone_brick.png
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Calinou (CC BY-SA 3.0):
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crack_anylength.png
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Calinou (CC BY-SA):
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default_brick.png
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default_papyrus.png
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default_copper_lump.png
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default_mineral_copper.png
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default_glass_detail.png
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MirceaKitsune (WTFPL):
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character.x
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@ -87,7 +83,6 @@ PilzAdam (WTFPL):
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default_junglewood.png
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default_obsidian_glass.png
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default_obsidian_shard.png
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default_mossycobble.png
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default_gold_lump.png
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default_mineral_gold.png
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default_snowball.png
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@ -102,6 +97,7 @@ Splizard (CC BY-SA 3.0):
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default_snow.png
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default_snow_side.png
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default_ice.png
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default_pine_sapling.png
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Zeg9 (CC BY-SA 3.0):
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default_coal_block.png
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@ -112,6 +108,9 @@ Zeg9 (CC BY-SA 3.0):
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paramat (CC BY-SA 3.0):
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wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
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default_pinetree.png
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default_pinetree_top.png
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default_pinewood.png
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brunob.santos (CC BY-SA 4.0):
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default_desert_cobble.png
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@ -119,7 +118,6 @@ brunob.santos (CC BY-SA 4.0):
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BlockMen (CC BY-SA 3.0):
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default_stone_brick.png
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default_wood.png
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default_cobble.png
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default_clay_brick.png
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default_tool_steelsword.png
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default_bronze_ingot.png
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@ -133,10 +131,25 @@ BlockMen (CC BY-SA 3.0):
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default_book.png
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default_paper.png
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default_stick.png
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default_chest_front.png
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default_chest_lock.png
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default_chest_side.png
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default_chest_top.png
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bubble.png
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heart.png
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gui_*.png
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Neuromancer (CC BY-SA 2.0):
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default_cobble.png, based on texture by Brane praefect
|
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default_mossycobble.png, based on texture by Brane praefect
|
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Neuromancer (CC BY-SA 3.0):
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default_dirt.png
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default_furnace_*.png
|
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|
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Philipbenr (CC BY-SA 3.0):
|
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default_grass.png
|
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default_grass_side.png
|
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|
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Glass breaking sounds (CC BY 3.0):
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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|
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@ -2,41 +2,35 @@
|
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|
||||
minetest.register_craftitem("default:stick", {
|
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description = "Stick",
|
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stack_max = 1000,
|
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inventory_image = "default_stick.png",
|
||||
wield_image = "default_stick.png^[transformR90",
|
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groups = {stick = 1},
|
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groups = {stick=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
description = "Paper",
|
||||
wield_scale = {x = 1, y = 1, z = 0.25},
|
||||
inventory_image = "default_paper.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = "Coal Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_coal_lump.png",
|
||||
groups = {coal = 1}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:iron_lump", {
|
||||
description = "Iron Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_iron_lump.png",
|
||||
groups = {ingot_lump = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_lump", {
|
||||
description = "Copper Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_copper_lump.png",
|
||||
groups = {ingot_lump = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal", {
|
||||
|
@ -46,9 +40,7 @@ minetest.register_craftitem("default:mese_crystal", {
|
|||
|
||||
minetest.register_craftitem("default:gold_lump", {
|
||||
description = "Gold Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_gold_lump.png",
|
||||
groups = {ingot_lump = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:diamond", {
|
||||
|
@ -58,37 +50,27 @@ minetest.register_craftitem("default:diamond", {
|
|||
|
||||
minetest.register_craftitem("default:clay_lump", {
|
||||
description = "Clay Lump",
|
||||
stack_max = 200,
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_clay_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:steel_ingot", {
|
||||
description = "Steel Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_steel_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_ingot", {
|
||||
description = "Copper Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_copper_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:bronze_ingot", {
|
||||
description = "Bronze Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_bronze_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_ingot", {
|
||||
description = "Gold Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_gold_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
inventory_image = "default_gold_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal_fragment", {
|
||||
|
@ -98,15 +80,9 @@ minetest.register_craftitem("default:mese_crystal_fragment", {
|
|||
|
||||
minetest.register_craftitem("default:clay_brick", {
|
||||
description = "Clay Brick",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_clay_brick.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:scorched_stuff", {
|
||||
description = "Scorched Stuff",
|
||||
inventory_image = "default_scorched_stuff.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:obsidian_shard", {
|
||||
description = "Obsidian Shard",
|
||||
inventory_image = "default_obsidian_shard.png",
|
||||
|
|
|
@ -7,40 +7,20 @@
|
|||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.7}
|
||||
{name="", gain=1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
{name="default_dug_node", gain=0.25}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
{name="default_place_node_hard", gain=1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.7}
|
||||
{name="default_hard_footstep", gain=0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.575}
|
||||
table.dig = table.dig or
|
||||
{name = "default_metal_footstep", gain = 0.65}
|
||||
table.dug = table.dug or
|
||||
{name = "default_metal_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_metal_footstep", gain = 0.8}
|
||||
{name="default_hard_footstep", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -48,27 +28,11 @@ end
|
|||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.8}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dirt_footstep", gain = 0.9}
|
||||
{name="default_dirt_footstep", gain=1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
{name="default_dirt_footstep", gain=1.5}
|
||||
table.place = table.place or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.8}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dirt_footstep", gain = 0.9}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
{name="default_place_node", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -76,13 +40,11 @@ end
|
|||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_sand_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_sand_footstep", gain = 0.7}
|
||||
{name="default_sand_footstep", gain=0.2}
|
||||
table.dug = table.dug or
|
||||
{name = "default_sand_footstep", gain = 0.8}
|
||||
{name="default_sand_footstep", gain=0.4}
|
||||
table.place = table.place or
|
||||
{name = "default_sand_footstep", gain = 0.8}
|
||||
{name="default_place_node", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -90,13 +52,9 @@ end
|
|||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.625}
|
||||
table.dig = table.dig or
|
||||
{name = "default_wood_footstep", gain = 0.7}
|
||||
{name="default_wood_footstep", gain=0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_wood_footstep", gain = 0.8}
|
||||
{name="default_wood_footstep", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -104,13 +62,13 @@ end
|
|||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_grass_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
{name="default_grass_footstep", gain=0.35}
|
||||
table.dug = table.dug or
|
||||
{name = "default_snow_footstep", gain = 0.8}
|
||||
{name="default_grass_footstep", gain=0.7}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
table.place = table.place or
|
||||
{name = "default_snow_footstep", gain = 0.8}
|
||||
{name="default_place_node", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -118,28 +76,27 @@ end
|
|||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.55}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.65}
|
||||
{name="default_glass_footstep", gain=0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_break_glass", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.75}
|
||||
{name="default_break_glass", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
-- Legacy:
|
||||
--
|
||||
-- Legacy
|
||||
--
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Horrible crap to support old code,
|
||||
-- don't use this and never do what this does, it's completely wrong!
|
||||
-- (more specifically, the client and the C++ code doesn't get the group).
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
|
@ -151,95 +108,43 @@ end
|
|||
|
||||
-- Global environment step function
|
||||
function on_step(dtime)
|
||||
-- print("on_step, " .. p .. ", " .. node)
|
||||
-- print("on_step")
|
||||
end
|
||||
minetest.register_globalstep(on_step)
|
||||
|
||||
function on_placenode(p, node)
|
||||
-- print("on_placenode, " .. p .. ", " .. node)
|
||||
--print("on_placenode")
|
||||
end
|
||||
minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
-- print("on_dignode, " .. p .. ", " .. node)
|
||||
--print("on_dignode")
|
||||
end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
|
||||
function on_punchnode(p, node)
|
||||
-- print("on_punchnode, " .. p .. ", " .. node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
|
||||
--
|
||||
-- Lava cooling
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
local function cool_wf_vm(pos, node1, node2)
|
||||
local t1 = os.clock()
|
||||
local minp = vector.subtract(pos, 10)
|
||||
local maxp = vector.add(pos, 10)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
local nodes = manip:get_data()
|
||||
|
||||
local stone = minetest.get_content_id(node2)
|
||||
local lava = minetest.get_content_id(node1)
|
||||
|
||||
for i in area:iterp(minp, maxp) do
|
||||
local p = area:position(i)
|
||||
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
|
||||
nodes[i] = stone
|
||||
end
|
||||
end
|
||||
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
|
||||
local t1 = os.clock()
|
||||
manip:update_map()
|
||||
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
|
||||
end
|
||||
|
||||
local del1 = 0
|
||||
local count = 0
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
local del2 = tonumber(os.clock())
|
||||
if del2-del1 < 0.1
|
||||
and count > 1 then
|
||||
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
|
||||
count = 0
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:obsidian_cooled"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
|
||||
if del2-del1 < 0.1 then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
del1 = del2
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
local del2 = tonumber(os.clock())
|
||||
if del2-del1 < 0.1
|
||||
and count > 1 then
|
||||
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
|
||||
count = 0
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:cobble_cooled"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
|
||||
if del2-del1 < 0.1 then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
del1 = del2
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
|
||||
|
@ -249,7 +154,7 @@ minetest.register_abm({
|
|||
minetest.register_abm({
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
|
||||
|
@ -263,21 +168,21 @@ minetest.register_abm({
|
|||
minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 30,
|
||||
chance = 50,
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y + 1
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -286,35 +191,35 @@ minetest.register_abm({
|
|||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
|
||||
interval = 30,
|
||||
chance = 30,
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt"
|
||||
or name == "default:dirt_with_grass"
|
||||
or name == "default:dirt_with_snow"
|
||||
or name == "default:sand"
|
||||
or name == "default:desert_sand" then
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
minetest.set_node(pos, {name="default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
|
@ -328,19 +233,6 @@ end
|
|||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
--
|
||||
-- The rating of the group determines how far from a node in the group "tree"
|
||||
-- the node can be without decaying.
|
||||
--
|
||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
-- the player places a node of that kind, you will want to set param2= 1 or so.
|
||||
--
|
||||
-- If the node is in the leafdecay_drop group then the it will always be dropped
|
||||
-- as an item
|
||||
|
||||
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
|
||||
|
||||
default.leafdecay_trunk_cache = {}
|
||||
default.leafdecay_enable_cache = true
|
||||
-- Spread the load of finding trunks
|
||||
|
@ -352,23 +244,30 @@ minetest.register_globalstep(function(dtime)
|
|||
math.floor(dtime * finds_per_second)
|
||||
end)
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:leafdecay"},
|
||||
neighbors = {"air", "group:liquid"},
|
||||
interval = 1, -- A low interval and a high inverse chance spreads the load.
|
||||
chance = 2,
|
||||
-- A low interval and a high inverse chance spreads the load
|
||||
interval = 2,
|
||||
chance = 5,
|
||||
|
||||
action = function(p0, node, _, _)
|
||||
-- print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
local do_preserve = false
|
||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
if not d or d == 0 then
|
||||
-- print("not groups.leafdecay")
|
||||
--print("not groups.leafdecay")
|
||||
return
|
||||
end
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.param2 ~= 0 then
|
||||
-- print("param2 ~= 0")
|
||||
--print("param2 ~= 0")
|
||||
return
|
||||
end
|
||||
local p0_hash = nil
|
||||
|
@ -378,13 +277,13 @@ minetest.register_abm({
|
|||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
-- print("Cached trunk still exists.")
|
||||
--print("cached trunk still exists")
|
||||
return
|
||||
end
|
||||
-- print("Cached trunk is invalid.")
|
||||
-- Cache is invalid:
|
||||
--print("cached trunk is invalid")
|
||||
-- Cache is invalid
|
||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
||||
end
|
||||
end
|
||||
|
@ -393,30 +292,34 @@ minetest.register_abm({
|
|||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
if default.leafdecay_enable_cache then
|
||||
-- print("Caching trunk.")
|
||||
-- Cache the trunk:
|
||||
--print("caching trunk")
|
||||
-- Cache the trunk
|
||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
||||
end
|
||||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself:
|
||||
itemstacks = minetest.get_node_drops(n0.name)
|
||||
-- Drop stuff other than the node itself
|
||||
local itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
|
||||
or itemname ~= n0.name then
|
||||
minetest.add_item(p0, itemname)
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
-- Remove node
|
||||
minetest.remove_node(p0)
|
||||
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
|
||||
nodeupdate(p0)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false
|
||||
|
|
283
minetestforfun_game/mods/default/furnace.lua
Normal file
|
@ -0,0 +1,283 @@
|
|||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
local formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local inactive_formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", "Furnace is empty")
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_active", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.5
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
light_source = 8,
|
||||
drop = "default:furnace",
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
aallow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
--
|
||||
-- ABM
|
||||
--
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:furnace", "default:furnace_active"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
--
|
||||
-- Inizialize inventory
|
||||
--
|
||||
local inv = meta:get_inventory()
|
||||
for listname, size in pairs({
|
||||
src = 1,
|
||||
fuel = 1,
|
||||
dst = 4,
|
||||
}) do
|
||||
if inv:get_size(listname) ~= size then
|
||||
inv:set_size(listname, size)
|
||||
end
|
||||
end
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local dstlist = inv:get_list("dst")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state = ""
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
item_state = item_percent .. "%"
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
end,
|
||||
})
|
|
@ -1,39 +1,44 @@
|
|||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
default = {} -- Definitions made by this mod are usable by all mods.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt.
|
||||
-- The API documentation in here was moved into doc/lua_api.txt
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
LAVA_VISC = 3 -- Slower movement in lava.
|
||||
LIGHT_MAX = 14 -- 15 is reserved for sunlight.
|
||||
LAVA_VISC = 7
|
||||
LIGHT_MAX = 14
|
||||
|
||||
-- GUI related stuff:
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
|
||||
-- GUI related stuff
|
||||
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i= 0, 7, 1 do
|
||||
out = out .."image[" .. x + i .. "," .. y .. ";1,1;gui_hb_bg.png]"
|
||||
for i=0,7,1 do
|
||||
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
gui_suvival_form = "size[8,8.5]"..
|
||||
gui_slots ..
|
||||
"list[current_player;main; 0, 4.25; 8, 4; ]" ..
|
||||
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
|
||||
"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
|
||||
default.get_hotbar_bg(0, 4.25) ..
|
||||
default.get_hotbar_bg(0, 5.25)
|
||||
default.gui_suvival_form = "size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
-- Load files:
|
||||
-- Load files
|
||||
dofile(minetest.get_modpath("default").."/functions.lua")
|
||||
dofile(minetest.get_modpath("default").."/commands.lua")
|
||||
dofile(minetest.get_modpath("default").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("default").."/furnace.lua")
|
||||
dofile(minetest.get_modpath("default").."/tools.lua")
|
||||
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
|
@ -41,102 +46,3 @@ dofile(minetest.get_modpath("default").."/mapgen.lua")
|
|||
dofile(minetest.get_modpath("default").."/player.lua")
|
||||
dofile(minetest.get_modpath("default").."/trees.lua")
|
||||
dofile(minetest.get_modpath("default").."/aliases.lua")
|
||||
|
||||
-- Code below by Casimir.
|
||||
|
||||
local function count_items()
|
||||
local i = 0
|
||||
local number = 0
|
||||
for name, item in pairs(minetest.registered_items) do
|
||||
if (name and name ~= "") then
|
||||
number = number + 1
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
minetest.log("action", "There are " .. number .. " registered nodes, items and tools.")
|
||||
end
|
||||
|
||||
local function player_join_sounds()
|
||||
minetest.register_on_joinplayer(function()
|
||||
minetest.sound_play("player_join", {gain = 0.75})
|
||||
end)
|
||||
end
|
||||
|
||||
local function player_leave_sounds()
|
||||
minetest.register_on_leaveplayer(function()
|
||||
minetest.sound_play("player_leave", {gain = 1})
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.after(1, count_items)
|
||||
minetest.after(5, player_join_sounds)
|
||||
minetest.after(5, player_leave_sounds)
|
||||
|
||||
hotbar_size = minetest.setting_get("hotbar_size") or 16
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:set_physics_override({
|
||||
sneak_glitch = false, -- Climable blocks are quite fast in Carbone.
|
||||
})
|
||||
player:hud_set_hotbar_itemcount(hotbar_size)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local pos = player:getpos()
|
||||
-- minetest.sound_play("player_join", {pos = pos, gain = 0.5})
|
||||
end)
|
||||
|
||||
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
if user:get_hp() >= 20 then return itemstack end
|
||||
local pos = user:getpos()
|
||||
minetest.sound_play("health_gain", {pos = pos, gain = 0.4})
|
||||
end)
|
||||
|
||||
minetest.log("action", "") -- Empty line.
|
||||
minetest.log("action", "") -- Empty line.
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
minetest.log("action", "Creative mode is enabled.")
|
||||
else
|
||||
minetest.log("action", "Creative mode is disabled.")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.log("action", "Damage is enabled.")
|
||||
else
|
||||
minetest.log("action", "Damage is disabled.")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_pvp") then
|
||||
minetest.log("action", "PvP is enabled.")
|
||||
else
|
||||
minetest.log("action", "PvP is disabled.")
|
||||
end
|
||||
|
||||
if not minetest.is_singleplayer() and minetest.setting_getbool("server_announce") then
|
||||
minetest.log("action", "") -- Empty line.
|
||||
minetest.log("action", "Server name: " .. minetest.setting_get("server_name") or "(none)")
|
||||
minetest.log("action", "Server description: " .. minetest.setting_get("server_description") or "(none)")
|
||||
minetest.log("action", "Server URL: " .. minetest.setting_get("server_address") or "(none)")
|
||||
minetest.log("action", "MOTD: " .. minetest.setting_get("motd") or "(none)")
|
||||
minetest.log("action", "Maximum users: " .. minetest.setting_get("max_users") or 15)
|
||||
end
|
||||
|
||||
minetest.log("action", "") -- Empty line.
|
||||
minetest.log("action", "") -- Empty line.
|
||||
|
||||
-- Reserved slot handling:
|
||||
|
||||
minetest.register_on_prejoinplayer(function(name, ip)
|
||||
if #minetest.get_connected_players() >= (minetest.setting_get("max_users") - 2)
|
||||
and not minetest.check_player_privs(name, {server = true}) then
|
||||
return "Sorry, 2 slots are reserved for administrators."
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
-- Highlight the default mod in the mod loading logs:
|
||||
minetest.log("action", "Carbone: * [default] loaded.")
|
||||
end
|
||||
|
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.7 KiB |
|
@ -1,55 +1,6 @@
|
|||
-- Minetest 0.4 mod: player
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
--[[
|
||||
|
||||
API
|
||||
---
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
||||
^ See Model Definition below for format of <def>.
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ See Model Definition below for format.
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <model_name> is a model registered with player_register_model.
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ <player> is a PlayerRef.
|
||||
^ <anim_name> is the name of the animation.
|
||||
^ <speed> is in frames per second. If nil, default from the model is used
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ <player> is a PlayerRef.
|
||||
^ <textures> is an array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ <player> is a PlayerRef.
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
|
||||
model_def = {
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
|
||||
foo = { x = 0, y = 19, },
|
||||
bar = { x = 20, y =39, },
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
]]
|
||||
|
||||
-- Player animation blending
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local animation_blend = 0
|
||||
|
@ -65,15 +16,17 @@ end
|
|||
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.x", {
|
||||
animation_speed = 35,
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
stand = {x = 0, y = 40},
|
||||
lay = {x = 162, y = 166},
|
||||
walk = {x = 168, y = 187},
|
||||
mine = {x = 189, y = 198},
|
||||
walk_mine = {x = 200, y = 219},
|
||||
sit = {x = 81, y = 160},
|
||||
-- Standard animations.
|
||||
stand = { x= 0, y= 79, },
|
||||
lay = { x=162, y=166, },
|
||||
walk = { x=168, y=187, },
|
||||
mine = { x=189, y=198, },
|
||||
walk_mine = { x=200, y=219, },
|
||||
-- Extra animations (not currently used by the game).
|
||||
sit = { x= 81, y=160, },
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -93,7 +46,7 @@ function default.player_get_animation(player)
|
|||
}
|
||||
end
|
||||
|
||||
-- Called when a player"s appearance needs to be updated
|
||||
-- Called when a player's appearance needs to be updated
|
||||
function default.player_set_model(player, model_name)
|
||||
local name = player:get_player_name()
|
||||
local model = models[model_name]
|
||||
|
@ -105,7 +58,7 @@ function default.player_set_model(player, model_name)
|
|||
mesh = model_name,
|
||||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size or {x = 1, y = 1},
|
||||
visual_size = model.visual_size or {x=1, y=1},
|
||||
})
|
||||
default.player_set_animation(player, "stand")
|
||||
else
|
||||
|
@ -141,18 +94,14 @@ end
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.x")
|
||||
player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
|
||||
-- set GUI
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
-- creative.set_creative_formspec(player, 0, 1)
|
||||
else
|
||||
player:set_inventory_formspec(gui_suvival_form)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
player:set_inventory_formspec(default.gui_suvival_form)
|
||||
end
|
||||
minetest.after(0.5,function()
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
end)
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
@ -164,6 +113,7 @@ end)
|
|||
|
||||
-- Localize for better performance.
|
||||
local player_set_animation = default.player_set_animation
|
||||
local player_attached = default.player_attached
|
||||
|
||||
-- Check each player and apply animations
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
@ -171,10 +121,10 @@ minetest.register_globalstep(function(dtime)
|
|||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
local model = model_name and models[model_name]
|
||||
if model and not default.player_attached[name] then
|
||||
if model and not player_attached[name] then
|
||||
local controls = player:get_player_control()
|
||||
local walking = false
|
||||
local animation_speed_mod = model.animation_speed or 35
|
||||
local animation_speed_mod = model.animation_speed or 30
|
||||
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
|
@ -183,27 +133,26 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
||||
if controls.sneak then
|
||||
animation_speed_mod = animation_speed_mod * 0.5
|
||||
animation_speed_mod = animation_speed_mod / 2
|
||||
end
|
||||
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "lay", animation_speed_mod)
|
||||
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
|
||||
player_set_animation(player, "lay")
|
||||
elseif walking then
|
||||
if player_sneak[name] ~= controls.sneak then
|
||||
player_anim[name] = nil
|
||||
player_sneak[name] = controls.sneak
|
||||
end
|
||||
if controls.LMB or controls.RMB then
|
||||
if controls.LMB then
|
||||
player_set_animation(player, "walk_mine", animation_speed_mod)
|
||||
else
|
||||
player_set_animation(player, "walk", animation_speed_mod)
|
||||
end
|
||||
elseif controls.LMB or controls.RMB then
|
||||
player_set_animation(player, "mine", animation_speed_mod)
|
||||
elseif controls.LMB then
|
||||
player_set_animation(player, "mine")
|
||||
else
|
||||
player_set_animation(player, "stand", animation_speed_mod * 0.4)
|
||||
player_set_animation(player, "stand", animation_speed_mod)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 252 B |
Before Width: | Height: | Size: 692 B After Width: | Height: | Size: 859 B |
Before Width: | Height: | Size: 794 B After Width: | Height: | Size: 473 B |
Before Width: | Height: | Size: 667 B After Width: | Height: | Size: 193 B |
After Width: | Height: | Size: 512 B |
After Width: | Height: | Size: 406 B |
BIN
minetestforfun_game/mods/default/textures/default_pinetree.png
Normal file
After Width: | Height: | Size: 693 B |
After Width: | Height: | Size: 802 B |
BIN
minetestforfun_game/mods/default/textures/default_pinewood.png
Normal file
After Width: | Height: | Size: 455 B |
Before Width: | Height: | Size: 315 B After Width: | Height: | Size: 604 B |
Before Width: | Height: | Size: 181 B After Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 581 B |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 3.5 KiB |
|
@ -4,16 +4,16 @@
|
|||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
range = 5,
|
||||
wield_scale = {x=1,y=1,z=2.5},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.8,
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[2] = 2.75, [3] = 0.65}, uses = 0, maxlevel = 1},
|
||||
snappy = {times = {[3] = 0.25}, uses = 0, maxlevel = 1},
|
||||
oddly_breakable_by_hand = {times = {[1] = 3.50, [2] = 2.00, [3] = 0.65}, uses = 0}
|
||||
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
|
||||
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
|
||||
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
|
||||
},
|
||||
damage_groups = {fleshy = 2},
|
||||
damage_groups = {fleshy=1},
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -26,89 +26,47 @@ minetest.register_tool("default:pick_wood", {
|
|||
inventory_image = "default_tool_woodpick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 6.5, [2] = 2.0, [3] = 1.2}, uses = 20, maxlevel = 1},
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 3},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_stone", {
|
||||
description = "Stone Pickaxe",
|
||||
inventory_image = "default_tool_stonepick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 5.5, [2] = 1.6, [3] = 0.9}, uses = 20, maxlevel = 1},
|
||||
crumbly = {times = {[1] = 2.6, [2] = 1.4, [3] = 0.44}, uses = 20, maxlevel = 1},
|
||||
full_punch_interval = 1.3,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 3},
|
||||
damage_groups = {fleshy=3},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_steel", {
|
||||
description = "Steel Pickaxe",
|
||||
inventory_image = "default_tool_steelpick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 4.0, [2] = 1.3, [3] = 0.85}, uses = 20, maxlevel = 2},
|
||||
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 20, maxlevel = 1},
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_bronze", {
|
||||
description = "Bronze Pickaxe",
|
||||
inventory_image = "default_tool_bronzepick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 4.0, [2] = 1.3, [3] = 0.85}, uses = 30, maxlevel = 2},
|
||||
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 30, maxlevel = 1},
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_gold", {
|
||||
description = "Golden Pickaxe",
|
||||
inventory_image = "default_tool_goldpick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 5, maxlevel = 3},
|
||||
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 5, maxlevel = 2},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_diamond", {
|
||||
description = "Diamond Pickaxe",
|
||||
inventory_image = "default_tool_diamondpick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 25, maxlevel = 3},
|
||||
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 25, maxlevel = 2},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_nyan", {
|
||||
description = "Nyan Pickaxe",
|
||||
inventory_image = "default_tool_nyanpick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 75, maxlevel = 3},
|
||||
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 75, maxlevel = 2},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_mese", {
|
||||
|
@ -116,12 +74,23 @@ minetest.register_tool("default:pick_mese", {
|
|||
inventory_image = "default_tool_mesepick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
cracky = {times = {[1] = 1.8, [2] = 0.75, [3] = 0.45}, uses = 15, maxlevel = 3},
|
||||
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 15, maxlevel = 3},
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy=5},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:pick_diamond", {
|
||||
description = "Diamond Pickaxe",
|
||||
inventory_image = "default_tool_diamondpick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=5},
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -135,11 +104,11 @@ minetest.register_tool("default:shovel_wood", {
|
|||
wield_image = "default_tool_woodshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 2.6, [2] = 1.4, [3] = 0.44}, uses = 20, maxlevel = 1},
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 2},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_stone", {
|
||||
|
@ -147,12 +116,12 @@ minetest.register_tool("default:shovel_stone", {
|
|||
inventory_image = "default_tool_stoneshovel.png",
|
||||
wield_image = "default_tool_stoneshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 20, maxlevel = 1},
|
||||
full_punch_interval = 1.4,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 3},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_steel", {
|
||||
|
@ -160,12 +129,12 @@ minetest.register_tool("default:shovel_steel", {
|
|||
inventory_image = "default_tool_steelshovel.png",
|
||||
wield_image = "default_tool_steelshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 30, maxlevel = 2},
|
||||
full_punch_interval = 1.1,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 3},
|
||||
damage_groups = {fleshy=3},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_bronze", {
|
||||
|
@ -173,51 +142,12 @@ minetest.register_tool("default:shovel_bronze", {
|
|||
inventory_image = "default_tool_bronzeshovel.png",
|
||||
wield_image = "default_tool_bronzeshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 40, maxlevel = 2},
|
||||
full_punch_interval = 1.1,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 3},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_gold", {
|
||||
description = "Golden Shovel",
|
||||
inventory_image = "default_tool_goldshovel.png",
|
||||
wield_image = "default_tool_goldshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 5, maxlevel = 3},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_diamond", {
|
||||
description = "Diamond Shovel",
|
||||
inventory_image = "default_tool_diamondshovel.png",
|
||||
wield_image = "default_tool_diamondshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 25, maxlevel = 3},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_nyan", {
|
||||
description = "Nyan Shovel",
|
||||
inventory_image = "default_tool_nyanshovel.png",
|
||||
wield_image = "default_tool_nyanshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 75, maxlevel = 3},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
damage_groups = {fleshy=3},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_mese", {
|
||||
|
@ -225,12 +155,25 @@ minetest.register_tool("default:shovel_mese", {
|
|||
inventory_image = "default_tool_meseshovel.png",
|
||||
wield_image = "default_tool_meseshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[1] = 1.25, [2] = 0.45, [3] = 0.26}, uses = 15, maxlevel = 3},
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:shovel_diamond", {
|
||||
description = "Diamond Shovel",
|
||||
inventory_image = "default_tool_diamondshovel.png",
|
||||
wield_image = "default_tool_diamondshovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -242,13 +185,12 @@ minetest.register_tool("default:axe_wood", {
|
|||
description = "Wooden Axe",
|
||||
inventory_image = "default_tool_woodaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
choppy = {times = {[2] = 2.0, [3] = 1.3}, uses = 20, maxlevel = 1},
|
||||
snappy = {times = {[3] = 0.2}, uses = 0, maxlevel = 1},
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 3},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_stone", {
|
||||
|
@ -256,77 +198,35 @@ minetest.register_tool("default:axe_stone", {
|
|||
inventory_image = "default_tool_stoneaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
choppy = {times = {[1] = 3.0, [2] = 1.6, [3] = 1.1}, uses = 20, maxlevel = 1},
|
||||
snappy = {times = {[3] = 0.175}, uses = 0, maxlevel = 1},
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
damage_groups = {fleshy=3},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_steel", {
|
||||
description = "Steel Axe",
|
||||
inventory_image = "default_tool_steelaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
choppy = {times = {[1] = 2.5, [2] = 1.3, [3] = 0.9}, uses = 20, maxlevel = 2},
|
||||
snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1},
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_bronze", {
|
||||
description = "Bronze Axe",
|
||||
inventory_image = "default_tool_bronzeaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
choppy = {times = {[1] = 2.5, [2] = 1.3, [3] = 0.9}, uses = 30, maxlevel = 2},
|
||||
snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1},
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_gold", {
|
||||
description = "Golden Axe",
|
||||
inventory_image = "default_tool_goldaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 5, maxlevel = 3},
|
||||
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_diamond", {
|
||||
description = "Diamond Axe",
|
||||
inventory_image = "default_tool_diamondaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 25, maxlevel = 3},
|
||||
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_nyan", {
|
||||
description = "Nyan Axe",
|
||||
inventory_image = "default_tool_nyanaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 75, maxlevel = 3},
|
||||
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_mese", {
|
||||
|
@ -334,12 +234,23 @@ minetest.register_tool("default:axe_mese", {
|
|||
inventory_image = "default_tool_meseaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
choppy = {times = {[1] = 1.5, [2] = 0.75, [3] = 0.4}, uses = 15, maxlevel = 3},
|
||||
snappy = {times = {[3] = 0.1}, uses = 0, maxlevel = 1},
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy=6},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("default:axe_diamond", {
|
||||
description = "Diamond Axe",
|
||||
inventory_image = "default_tool_diamondaxe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy=7},
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -351,95 +262,71 @@ minetest.register_tool("default:sword_wood", {
|
|||
description = "Wooden Sword",
|
||||
inventory_image = "default_tool_woodsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
snappy = {times = {[2] = 1.4, [3] = 0.2}, uses = 20, maxlevel = 1},
|
||||
full_punch_interval = 1,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 3},
|
||||
damage_groups = {fleshy=2},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_stone", {
|
||||
description = "Stone Sword",
|
||||
inventory_image = "default_tool_stonesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
snappy = {times = {[2] = 1.2, [3] = 0.175}, uses = 20, maxlevel = 1},
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 4},
|
||||
damage_groups = {fleshy=4},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_steel", {
|
||||
description = "Steel Sword",
|
||||
inventory_image = "default_tool_steelsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 30, maxlevel = 2},
|
||||
full_punch_interval = 0.8,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy=6},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_bronze", {
|
||||
description = "Bronze Sword",
|
||||
inventory_image = "default_tool_bronzesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 40, maxlevel = 2},
|
||||
full_punch_interval = 0.8,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy = 5},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_gold", {
|
||||
description = "Golden Sword",
|
||||
inventory_image = "default_tool_goldsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 5, maxlevel = 3},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_diamond", {
|
||||
description = "Diamond Sword",
|
||||
inventory_image = "default_tool_diamondsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 25, maxlevel = 3},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_nyan", {
|
||||
description = "Nyan Sword",
|
||||
inventory_image = "default_tool_nyansword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 75, maxlevel = 3},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy=6},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_mese", {
|
||||
description = "Mese Sword",
|
||||
inventory_image = "default_tool_mesesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.675,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
snappy = {times = {[1] = 1.5, [2] = 0.7, [3] = 0.1}, uses = 15, maxlevel = 3},
|
||||
full_punch_interval = 0.7,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy=7},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("default:sword_diamond", {
|
||||
description = "Diamond Sword",
|
||||
inventory_image = "default_tool_diamondsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.7,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=8},
|
||||
}
|
||||
})
|
||||
|
|
|
@ -180,3 +180,4 @@ function default.grow_jungletree(pos, bad)
|
|||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
|
|
|
@ -13,21 +13,11 @@ doors = {}
|
|||
-- node_box_top
|
||||
-- selection_box_bottom
|
||||
-- selection_box_top
|
||||
-- only_placer_can_open: if true only the player who placed the door can open it
|
||||
-- only_placer_can_open: if true only the player who placed the door can
|
||||
-- open it
|
||||
|
||||
local function is_right(pos)
|
||||
local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
|
||||
local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
|
||||
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
|
||||
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function doors:register_door(name, def)
|
||||
function doors.register_door(name, def)
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
|
||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
|
||||
|
@ -45,6 +35,14 @@ function doors:register_door(name, def)
|
|||
def.selection_box_top = box
|
||||
end
|
||||
|
||||
if not def.sound_close_door then
|
||||
def.sound_close_door = "door_close"
|
||||
end
|
||||
if not def.sound_open_door then
|
||||
def.sound_open_door = "door_open"
|
||||
end
|
||||
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
|
@ -61,7 +59,7 @@ function doors:register_door(name, def)
|
|||
end
|
||||
|
||||
local pt = pointed_thing.above
|
||||
local pt2 = {x = pt.x, y = pt.y, z = pt.z}
|
||||
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
pt2.y = pt2.y+1
|
||||
if
|
||||
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
|
||||
|
@ -79,7 +77,7 @@ function doors:register_door(name, def)
|
|||
end
|
||||
|
||||
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local pt3 = {x = pt.x, y = pt.y, z = pt.z}
|
||||
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
if p2 == 0 then
|
||||
pt3.x = pt3.x-1
|
||||
elseif p2 == 1 then
|
||||
|
@ -89,12 +87,14 @@ function doors:register_door(name, def)
|
|||
elseif p2 == 3 then
|
||||
pt3.z = pt3.z-1
|
||||
end
|
||||
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
|
||||
minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
|
||||
minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
|
||||
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
||||
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
||||
else
|
||||
minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
|
||||
minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
|
||||
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
||||
minetest.get_meta(pt):set_int("right", 1)
|
||||
minetest.get_meta(pt2):set_int("right", 1)
|
||||
end
|
||||
|
||||
if def.only_placer_can_open then
|
||||
|
@ -132,22 +132,22 @@ function doors:register_door(name, def)
|
|||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2+1]
|
||||
|
||||
minetest.swap_node(pos, {name =replace_dir, param2 = p2})
|
||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
minetest.swap_node(pos, {name =replace, param2 = p2})
|
||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
||||
|
||||
local snd_1 = "_close"
|
||||
local snd_2 = "_open"
|
||||
local snd_1 = def.sound_close_door
|
||||
local snd_2 = def.sound_open_door
|
||||
if params[1] == 3 then
|
||||
snd_1 = "_open"
|
||||
snd_2 = "_close"
|
||||
snd_1 = def.sound_open_door
|
||||
snd_2 = def.sound_close_door
|
||||
end
|
||||
|
||||
if is_right(pos) then
|
||||
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
||||
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -164,7 +164,6 @@ function doors:register_door(name, def)
|
|||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
|
@ -197,7 +196,6 @@ function doors:register_door(name, def)
|
|||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
|
@ -230,7 +228,6 @@ function doors:register_door(name, def)
|
|||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
|
@ -263,7 +260,6 @@ function doors:register_door(name, def)
|
|||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
|
@ -294,10 +290,10 @@ function doors:register_door(name, def)
|
|||
|
||||
end
|
||||
|
||||
doors:register_door("doors:door_wood", {
|
||||
doors.register_door("doors:door_wood", {
|
||||
description = "Wooden Door",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_wood_a.png", "door_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
@ -305,7 +301,7 @@ doors:register_door("doors:door_wood", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_wood 3",
|
||||
output = "doors:door_wood",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
|
@ -313,10 +309,10 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
doors:register_door("doors:door_steel", {
|
||||
doors.register_door("doors:door_steel", {
|
||||
description = "Steel Door",
|
||||
inventory_image = "door_steel.png",
|
||||
groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
|
||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
|
||||
tiles_top = {"door_steel_a.png", "door_grey.png"},
|
||||
only_placer_can_open = true,
|
||||
|
@ -325,7 +321,7 @@ doors:register_door("doors:door_steel", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_steel 3",
|
||||
output = "doors:door_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
|
@ -333,10 +329,10 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
doors:register_door("doors:door_glass", {
|
||||
doors.register_door("doors:door_glass", {
|
||||
description = "Glass Door",
|
||||
inventory_image = "door_glass.png",
|
||||
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
|
||||
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
|
@ -344,7 +340,7 @@ doors:register_door("doors:door_glass", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_glass 3",
|
||||
output = "doors:door_glass",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
|
@ -352,10 +348,10 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
doors:register_door("doors:door_obsidian_glass", {
|
||||
doors.register_door("doors:door_obsidian_glass", {
|
||||
description = "Obsidian Glass Door",
|
||||
inventory_image = "door_obsidian_glass.png",
|
||||
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
|
||||
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
|
@ -363,7 +359,7 @@ doors:register_door("doors:door_obsidian_glass", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_obsidian_glass 3",
|
||||
output = "doors:door_obsidian_glass",
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
|
@ -372,7 +368,7 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
|
||||
---- Trapdoors ----
|
||||
----trapdoor----
|
||||
|
||||
local function update_door(pos, node)
|
||||
minetest.set_node(pos, node)
|
||||
|
@ -384,18 +380,17 @@ local function punch(pos)
|
|||
local me = minetest.get_node(pos)
|
||||
local tmp_node
|
||||
local tmp_node2
|
||||
oben = {x = pos.x, y = pos.y+1, z = pos.z}
|
||||
if state == 1 then
|
||||
state = 0
|
||||
minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
|
||||
else
|
||||
state = 1
|
||||
minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
|
||||
end
|
||||
update_door(pos, tmp_node)
|
||||
meta:set_int("state", state)
|
||||
if state == 1 then
|
||||
state = 0
|
||||
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
|
||||
else
|
||||
state = 1
|
||||
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
|
||||
end
|
||||
update_door(pos, tmp_node)
|
||||
meta:set_int("state", state)
|
||||
end
|
||||
|
||||
minetest.register_node("doors:trapdoor", {
|
||||
|
@ -405,8 +400,7 @@ minetest.register_node("doors:trapdoor", {
|
|||
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:trapdoor",
|
||||
node_box = {
|
||||
|
@ -430,9 +424,10 @@ minetest.register_node("doors:trapdoor_open", {
|
|||
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
pointable = true,
|
||||
stack_max = 0,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
climbable = true,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:trapdoor",
|
||||
node_box = {
|
||||
|
@ -449,14 +444,10 @@ minetest.register_node("doors:trapdoor_open", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:trapdoor 6",
|
||||
output = 'doors:trapdoor 2',
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "", ""},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
minetest.log("action", "Carbone: [doors] loaded.")
|
||||
end
|
||||
|
|
|
@ -1,63 +1,10 @@
|
|||
-- minetest/dye/init.lua
|
||||
|
||||
-- To make recipes that will work with any dye ever made by anybody, define
|
||||
-- them based on groups.
|
||||
-- You can select any group of groups, based on your need for amount of colors.
|
||||
-- basecolor: 9, excolor: 17, unicolor: 89
|
||||
--
|
||||
-- Example of one shapeless recipe using a color group:
|
||||
-- Note: As this uses basecolor_*, you'd need 9 of these.
|
||||
-- minetest.register_craft({
|
||||
-- type = "shapeless",
|
||||
-- output = '<mod>:item_yellow',
|
||||
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
-- })
|
||||
|
||||
-- Other mods can use these for looping through available colors
|
||||
local dye = {}
|
||||
dye = {}
|
||||
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
|
||||
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
|
||||
|
||||
-- Base color groups:
|
||||
-- - basecolor_white
|
||||
-- - basecolor_grey
|
||||
-- - basecolor_black
|
||||
-- - basecolor_red
|
||||
-- - basecolor_yellow
|
||||
-- - basecolor_green
|
||||
-- - basecolor_cyan
|
||||
-- - basecolor_blue
|
||||
-- - basecolor_magenta
|
||||
|
||||
-- Extended color groups (* = equal to a base color):
|
||||
-- * excolor_white
|
||||
-- - excolor_lightgrey
|
||||
-- * excolor_grey
|
||||
-- - excolor_darkgrey
|
||||
-- * excolor_black
|
||||
-- * excolor_red
|
||||
-- - excolor_orange
|
||||
-- * excolor_yellow
|
||||
-- - excolor_lime
|
||||
-- * excolor_green
|
||||
-- - excolor_aqua
|
||||
-- * excolor_cyan
|
||||
-- - excolor_sky_blue
|
||||
-- * excolor_blue
|
||||
-- - excolor_violet
|
||||
-- * excolor_magenta
|
||||
-- - excolor_red_violet
|
||||
|
||||
-- The whole unifieddyes palette as groups:
|
||||
-- - unicolor_<excolor>
|
||||
-- For the following, no white/grey/black is allowed:
|
||||
-- - unicolor_medium_<excolor>
|
||||
-- - unicolor_dark_<excolor>
|
||||
-- - unicolor_light_<excolor>
|
||||
-- - unicolor_<excolor>_s50
|
||||
-- - unicolor_medium_<excolor>_s50
|
||||
-- - unicolor_dark_<excolor>_s50
|
||||
|
||||
-- Local stuff
|
||||
local dyelocal = {}
|
||||
|
||||
|
@ -138,8 +85,3 @@ for one,results in pairs(dyelocal.mixes) do
|
|||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Hide dyelocal
|
||||
dyelocal = nil
|
||||
|
||||
-- EOF
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
-- minetest/fire/init.lua
|
||||
|
||||
fire = {}
|
||||
|
||||
minetest.register_node("fire:basic_flame", {
|
||||
description = "Fire",
|
||||
drawtype = "firelike",
|
||||
|
@ -9,22 +11,21 @@ minetest.register_node("fire:basic_flame", {
|
|||
}},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
light_source = 14,
|
||||
groups = {igniter=2,dig_immediate=3,hot=3},
|
||||
groups = {igniter=2,dig_immediate=3},
|
||||
drop = '',
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
damage_per_second = 4,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
fire.on_flame_add_at(pos)
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.after(0, fire.on_flame_add_at, pos)
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
fire.on_flame_remove_at(pos)
|
||||
|
||||
on_destruct = function(pos)
|
||||
minetest.after(0, fire.on_flame_remove_at, pos)
|
||||
end,
|
||||
})
|
||||
|
||||
fire = {}
|
||||
fire.D = 6
|
||||
-- key: position hash of low corner of area
|
||||
-- value: {handle=sound handle, name=sound name}
|
||||
|
@ -81,12 +82,10 @@ function fire.update_sounds_around(pos)
|
|||
end
|
||||
|
||||
function fire.on_flame_add_at(pos)
|
||||
--print("flame added at "..minetest.pos_to_string(pos))
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
function fire.on_flame_remove_at(pos)
|
||||
--print("flame removed at "..minetest.pos_to_string(pos))
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
|
@ -117,7 +116,6 @@ minetest.register_abm({
|
|||
local p = fire.find_pos_for_flame_around(p0)
|
||||
if p then
|
||||
minetest.set_node(p, {name="fire:basic_flame"})
|
||||
fire.on_flame_add_at(p)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -143,7 +141,6 @@ minetest.register_abm({
|
|||
local p2 = fire.find_pos_for_flame_around(p)
|
||||
if p2 then
|
||||
minetest.set_node(p2, {name="fire:basic_flame"})
|
||||
fire.on_flame_add_at(p2)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -158,7 +155,6 @@ minetest.register_abm({
|
|||
-- If there is water or stuff like that around flame, remove flame
|
||||
if fire.flame_should_extinguish(p0) then
|
||||
minetest.remove_node(p0)
|
||||
fire.on_flame_remove_at(p0)
|
||||
return
|
||||
end
|
||||
-- Make the following things rarer
|
||||
|
@ -168,7 +164,6 @@ minetest.register_abm({
|
|||
-- If there are no flammable nodes around flame, remove flame
|
||||
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
|
||||
minetest.remove_node(p0)
|
||||
fire.on_flame_remove_at(p0)
|
||||
return
|
||||
end
|
||||
if math.random(1,4) == 1 then
|
||||
|
@ -185,7 +180,6 @@ minetest.register_abm({
|
|||
else
|
||||
-- remove flame
|
||||
minetest.remove_node(p0)
|
||||
fire.on_flame_remove_at(p0)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -288,3 +288,11 @@ stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
|
|||
"Stone Brick Stair",
|
||||
"Stone Brick Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("pinewood", "default:pinewood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"default_pinewood.png"},
|
||||
"Pinewood Stair",
|
||||
"Pinewood Slab",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
|
|