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[gauges] Make gauges immortal
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@ -8,6 +8,9 @@ local hp_bar = {
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textures = {"20.png"}, -- The texture is changed later in the code.
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visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5.
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wielder = nil,
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on_activate = function(self)
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self.object:set_armor_groups({immortal = 1})
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end,
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}
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function hp_bar:on_step(dtime)
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