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Comment the cow_brown, for the moment
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@ -8,9 +8,9 @@ mobs:register_mob("mobs:cow", {
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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--textures = {"mobs_cow.png"},
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available_textures = {
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total = 2,
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total = 1, -- à mettre à 2 quand "mobs_cow_brown.png" sera compatible
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texture_1 = {"mobs_cow.png"},
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texture_2 = {"mobs_cow_brown.png"},
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--texture_2 = {"mobs_cow_brown.png"}, -- dé-commenter quand "mobs_cow_brown.png" sera compatible
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},
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visual = "mesh",
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mesh = "mobs_cow.x",
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