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https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 02:00:37 +01:00
[Fix Issue #11] Rotten flesh has more uses
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@ -26,3 +26,4 @@ mtfoods?
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mush45?
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mushroom?
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seaplants?
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pclasses?
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@ -20,6 +20,11 @@ HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
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-- NALC : Fix MFF pclasses behaviour
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local pc = false
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if minetest.get_modpath("pclasses") and pclasses then
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pc = true
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end
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--load custom settings
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local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
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@ -106,13 +111,14 @@ local function hunger_step()
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local hp = player:get_hp()
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local timerquot = 1 -- By default regen 0.5 hearth every 10sec
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if pclasses.api.get_player_class(name) == "warrior" then
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timerquot = 1.42 -- Black_Mithril armor = 0.5 hearth every 7.0sec
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elseif pclasses.api.util.does_wear_full_armor(name, "mithril", false) then
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timerquot = 1.17 -- Mithril armor = 0.5 hearth every 8.5sec
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if pc then -- NALC : Fix MFF modif
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if pclasses.api.get_player_class(name) == "warrior" then
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timerquot = 1.42 -- Black_Mithril armor = 0.5 hearth every 7.0sec
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elseif pclasses.api.util.does_wear_full_armor(name, "mithril", false) then
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timerquot = 1.17 -- Mithril armor = 0.5 hearth every 8.5sec
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end
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end
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if timer > 10/timerquot then
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-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
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if h > 15 and hp > 0 and player:get_breath() > 0 then
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@ -1 +1 @@
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Subproject commit 71aa7b6d83f3e7edeac72678eedbeb002cd639e6
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Subproject commit 2e77df9a8cee745ac2ce28a2aaa4fb4e3bfe02d2
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@ -1,2 +1,4 @@
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default
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mobs
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mobs
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maptools?
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zombie?
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@ -1,10 +1,19 @@
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-- Wolf by KrupnoPavel
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local drop_coin = nil -- NALC : Drop silver coin by chance if maptools mod loaded
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if minetest.get_modpath("maptools") then
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drop_coin = {
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name = "maptools:silver_coin",
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chance = 4, min = 1, max = 1,
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}
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end
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mobs:register_mob(
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"pmobs:wolf",
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{
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type = "monster",
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docile_by_day = true,
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passive = false,
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pathfinding = false,
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reach = 2,
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@ -30,21 +39,23 @@ mobs:register_mob(
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damage = 3,
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attack_type = "dogfight",
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drops = {
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{name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,},
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{name = "maptools:silver_coin",
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chance = 4, min = 1, max = 1,},
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{
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name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,
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},
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drop_coin -- NALC
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},
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drawtype = "front",
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = function(self, clicker)
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local tool = clicker:get_wielded_item()
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if tool:get_name() == "mobs:meat_raw" then
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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local tool = clicker:get_wielded_item():get_name()
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if tool == "mobs:meat_raw" or
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(minetest.get_modpath("zombie") and tool == "zombie:rotten_flesh") then
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clicker:get_inventory():remove_item("main", tool)
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minetest.add_entity(self.object:getpos(), "pmobs:dog")
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self.object:remove()
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end
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@ -1,2 +1,5 @@
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default
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mobs
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mobs
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nether?
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maptools?
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hbhunger?
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@ -1,81 +1,131 @@
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-- Zombie by BlockMen
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mobs:register_mob("zombie:zombie", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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pathfinding = false,
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damage = 3,
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-- health & armor
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hp_min = 12,
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hp_max = 35,
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armor = 150,
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-- textures and model
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collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
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visual = "mesh",
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mesh = "mobs_zombie.x",
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textures = {
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{"mobs_zombie.png"},
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},
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visual_size = {x=1, y=1},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_zombie",
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damage = "mobs_zombie_hit",
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attack = "mobs_zombie_attack",
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death = "mobs_zombie_death",
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},
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-- speed and jump
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view_range = 10,
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 0,
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-- drops nether fruit and silver coin when dead
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drops = {
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{name = "nether:apple",
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chance = 2, min = 1, max = 2,},
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{name = "zombie:zombie_tibia",
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chance = 10, min = 1, max = 1,},
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{name = "maptools:silver_coin",
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chance = 1, min = 1, max = 1,},
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{name = "zombie:rotten_flesh",
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chance = 2, min = 3, max = 5,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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speed_normal = 10, speed_run = 15,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 188,
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run_start = 168, run_end = 188,
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-- punch_start = 168, punch_end = 188,
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},
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})
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local drop_coin = nil -- NALC : Drop silver coin if maptools mod
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local drop_napple = nil -- NALC : Drop nether apple if nether
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if minetest.get_modpath("maptools") then
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drop_coin = {
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name = "maptools:silver_coin",
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chance = 1, min = 1, max = 1
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}
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end
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if minetest.get_modpath("nether") then
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drop_napple = {
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name = "nether:apple",
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chance = 8, min = 1, max = 1
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}
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end
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mobs:register_mob(
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"zombie:zombie",
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{
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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pathfinding = false,
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damage = 3,
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-- health & armor
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hp_min = 12,
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hp_max = 35,
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armor = 150,
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-- textures and model
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collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
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visual = "mesh",
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mesh = "mobs_zombie.x",
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textures = {
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{"mobs_zombie.png"},
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},
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visual_size = {x=1, y=1},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_zombie",
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damage = "mobs_zombie_hit",
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attack = "mobs_zombie_attack",
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death = "mobs_zombie_death",
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},
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-- speed and jump
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view_range = 10,
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 0,
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-- drops nether fruit and silver coin when dead
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drops = {
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{name = "zombie:rotten_flesh",
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chance = 2, min = 3, max = 5,},
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{name = "zombie:zombie_tibia",
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chance = 10, min = 1, max = 1,},
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drop_napple, -- NALC
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drop_coin -- NALC
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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speed_normal = 10, speed_run = 15,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 188,
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run_start = 168, run_end = 188,
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-- punch_start = 168, punch_end = 188,
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},
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})
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mobs:alias_mob("mobs:zombie", "zombie:zombie")
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-- spawn in nether forest between -1 and 5 light, 1 in 7000 change, 1 zombie in area up to 31000 in height
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mobs:spawn_specific("zombie:zombie", {"nether:dirt_top", "default:dirt_with_grass", "default:stone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, 31000, false)
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-- spawn in nether forest between -1 and 5 light, 1 in 7000 chance, 1 zombie in area up to 31000 in height
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mobs:spawn_specific("zombie:zombie", {"nether:dirt_top", "default:dirt_with_grass", "default:dirt", "default:stone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, 31000, false)
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-- register spawn egg
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mobs:register_egg("zombie:zombie", "Zombie", "mobs_zombie_inv.png", 1)
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minetest.register_craftitem("zombie:zombie_tibia", {
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description = "Zombie Tibia",
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inventory_image = "mobs_zombie_tibia.png",
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groups = {magic = 1},
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})
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minetest.register_craftitem(
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"zombie:zombie_tibia",
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{
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description = "Zombie Tibia",
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inventory_image = "mobs_zombie_tibia.png",
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groups = {magic = 1},
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})
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minetest.register_alias("mobs:zombie_tibia", "zombie:zombie_tibia")
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minetest.register_craftitem("zombie:rotten_flesh", {
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description = "Rotten Flesh",
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inventory_image = "mobs_rotten_flesh.png",
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on_use = minetest.item_eat(1),
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minetest.register_craftitem(
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"zombie:rotten_flesh",
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{
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description = "Rotten Flesh",
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inventory_image = "mobs_rotten_flesh.png",
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on_use = function(itemstack, user) -- NALC : Augmente la faim de 5 points mais augmente la vie de 1 point
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local inv = user:get_inventory()
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if not inv then return end
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itemstack:take_item()
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-- Augmente la vie de 1 point
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user:set_hp(user:get_hp() + 1)
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-- Si hbhunger alors augmente la faim de 5 points (Réduction de la barre de faim)
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if minetest.get_modpath("hbhunger") then
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local p_hunger = tonumber(hbhunger.hunger[user:get_player_name()])
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if not p_hunger then return end
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p_hunger = p_hunger - 5
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if p_hunger < 0 then p_hunger = 0 end
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hbhunger.hunger[user:get_player_name()] = p_hunger
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local save_hunger = hbhunger.save_hunger
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if not save_hunger then save_hunger = hbhunger.set_hunger end
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save_hunger(user)
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end
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return itemstack
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end
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:meat",
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recipe = "zombie:rotten_flesh",
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cooktime = 5,
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})
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