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Fix crash when right-click on turtle
Customize mobs spawning in minetest.conf
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@ -127,6 +127,28 @@ areas.self_protection_max_size = {x=128, y=128, z=128}
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areas.self_protection_max_areas = 30
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areas.self_protection_max_areas = 30
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# MOBS
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# MOBS
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remove_far_mobs = true
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remove_far_mobs = true
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# MOBS custom spawn chance and number
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mobs_animal:bee = 9000,2
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mobs_animal:bunny = 15000,2
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mobs_animal:chicken = 15000,2
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mobs_animal:cow = 15000,2
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mobs_animal:goat = 20000,2
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mobs_animal:kitten = 122000,2
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mobs_animal:penguin = 20000,2
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mobs_animal:rat = 15000,2
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mobs_animal:sheep_white = 15000,2
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mobs_animal:pumba = 15000,2
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pmobs:npc = 500000,1
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pmobs:npc_female = 500000,1
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pmobs:wolf = 100000,1
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pmobs:yeti = 7000,2
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kpgmobs:deer = 51000,1
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kpgmobs:jeraf = 51000,1
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kpgmobs:medved = 100000,1
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creeper:creeper = 25000,2
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mob_horse:horse = 60000,1
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mobs_turtles:turtle = 30000,1
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mobs_turtles:seaturtle = 30000,1
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# DROPONDIE MOD - si false, les sacs des joueurs sont vidées à leurs mort
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# DROPONDIE MOD - si false, les sacs des joueurs sont vidées à leurs mort
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keepInventory = false
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keepInventory = false
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# RANDOM_MESSAGES MOD - paramétrage de l'interval entre deux messages, 30min actuellement
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# RANDOM_MESSAGES MOD - paramétrage de l'interval entre deux messages, 30min actuellement
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@ -1,6 +1,22 @@
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if mobs.mod and mobs.mod == "redo" then
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if mobs.mod and mobs.mod == "redo" then
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local sin = math.sin
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local cos = math.cos
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-- move mob in facing direction
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local set_velocity = function(self, v)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:setvelocity(
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{
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x = sin(yaw) * -v,
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y = self.object:getvelocity().y,
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z = cos(yaw) * v
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})
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end
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local l_colors = {
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local l_colors = {
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"#604000:175", --brown
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"#604000:175", --brown
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"#604000:100", --brown2
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"#604000:100", --brown2
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