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[snow] Update

This commit is contained in:
LeMagnesium 2016-08-03 18:05:16 +02:00
parent 7f2f0088ef
commit b769c03b62
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GPG Key ID: A54DDB5272C51E8B
14 changed files with 661 additions and 330 deletions

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@ -1,3 +0,0 @@
minetest.register_alias("snow:needles", "default:pine_needles")
minetest.register_alias("snow:leaves", "default:pine_needles")
minetest.register_alias("snow:sapling_pine", "default:pine_sapling")

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@ -39,45 +39,47 @@ http://github.com/Splizard/minetest-mod-snow/
-- Original Lua Files
--dofile(minetest.get_modpath("snow").."/util.lua")
--dofile(minetest.get_modpath("snow").."/mapgen.lua")
--dofile(minetest.get_modpath("snow").."/sled.lua")
--dofile(modpath.."/util.lua")
--dofile(modpath.."/mapgen.lua")
--dofile(modpath.."/sled.lua")
-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos)
-- have been removed from Minetest.
-- Until something else can be figured out, use paramat's "Snowdrift" mod instead.
-- dofile(minetest.get_modpath("snow").."/falling_snow.lua")
-- dofile(modpath.."/falling_snow.lua")
-- Original init.lua File Broken into Smaller Files
-- dofile(minetest.get_modpath("snow").."/src/abms.lua")
dofile(minetest.get_modpath("snow").."/src/aliases.lua")
dofile(minetest.get_modpath("snow").."/src/crafting.lua")
dofile(minetest.get_modpath("snow").."/src/snowball.lua")
local modpath = minetest.get_modpath("snow")
dofile(modpath.."/src/abms.lua")
dofile(modpath.."/src/aliases.lua")
dofile(modpath.."/src/crafting.lua")
-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
-- I put it lower on the list and that seems to do the trick. ~ LazyJ
dofile(minetest.get_modpath("snow").."/src/util.lua")
dofile(modpath.."/src/util.lua")
dofile(modpath.."/src/snowball.lua")
-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
dofile(minetest.get_modpath("snow").."/src/nodes.lua")
dofile(minetest.get_modpath("snow").."/aliases.lua")
dofile(minetest.get_modpath("snow").."/src/basic_stairs_slabs.lua")
-- dofile(minetest.get_modpath("snow").."/src/mapgen.lua")
dofile(minetest.get_modpath("snow").."/src/sled.lua")
-- dofile(minetest.get_modpath("snow").."/src/falling_snow.lua")
dofile(modpath.."/src/nodes.lua")
dofile(modpath.."/src/basic_stairs_slabs.lua")
-- dofile(modpath.."/src/mapgen.lua")
dofile(modpath.."/src/sled.lua")
-- dofile(modpath.."/src/falling_snow.lua")
-- Check for "MoreBlocks". If not found, skip this next "dofile".
if minetest.get_modpath("moreblocks") then
if rawget(_G, "stairsplus")
and minetest.get_modpath("moreblocks") then
dofile(minetest.get_modpath("snow").."/src/stairsplus.lua")
dofile(modpath.."/src/stairsplus.lua")
end
local is_uneven
--This function places snow checking at the same time for snow level and increasing as needed.
--This also takes into account sourrounding snow and makes snow even.
function snow.place(pos)
@ -90,12 +92,11 @@ function snow.place(pos)
return
end
local bnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if node.name == "default:snow" then
local level = minetest.get_node_level(pos)
if level < 63 then
if minetest.get_item_group(bnode.name, "leafdecay") == 0
and not snow.is_uneven(pos) then
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "leafdecay") == 0
and not is_uneven(pos) then
minetest.sound_play("default_snow_footstep", {pos=pos})
minetest.add_node_level(pos, 7)
end
@ -111,7 +112,7 @@ function snow.place(pos)
end
end
elseif node.name ~= "default:ice"
and bnode.name ~= "air" then
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "air" then
local data = minetest.registered_nodes[node.name]
local drawtype = data.drawtype
if drawtype == "normal"
@ -137,13 +138,11 @@ end
-- Checks if the snow level is even at any given pos.
-- Smooth Snow
local function is_uneven(pos)
local function uneven(pos)
local num = minetest.get_node_level(pos)
local get_node = minetest.get_node
local add_node = minetest.add_node
local found
local foundx
local foundy
local foundz
for z = -1,1 do
for x = -1,1 do
@ -164,7 +163,6 @@ local function is_uneven(pos)
if not (x == 0 and z == 0)
and node.name == "default:snow"
and minetest.get_node_level(p) < num then
found = true
foundx = x
foundz = z
elseif node.name == "air"
@ -176,17 +174,27 @@ local function is_uneven(pos)
end
end
end
if found then
if foundx then
local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
if is_uneven(p) ~= true then
if not is_uneven(p) then
minetest.add_node_level(p, 7)
end
return true
end
end
function snow.is_uneven(pos)
if snow.smooth_snow then
return is_uneven(pos)
end
if snow.smooth_snow then
is_uneven = uneven
else
is_uneven = function() end
end
snow.register_on_configuring(function(name, v)
if name == "smooth_snow" then
if v then
is_uneven = uneven
else
is_uneven = function() end
end
end
end)

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@ -108,27 +108,29 @@ minetest.register_abm({
interval = 20,
chance = 4,
action = function(pos, node)
if node.param2 > 0 then
for l = 0,1 do
for i = -1,1,2 do
for _,p in pairs({
{x=pos.x+i, z=pos.z-l*i},
{x=pos.x+l*i, z=pos.z+i}
}) do
if math.random(2) == 2 then
p.y = pos.y
if minetest.get_node(p).name == "default:water_source" then
minetest.add_node(p,{name="default:ice", param2 = math.random(0,node.param2-1)})
end
if node.param2 == 0 then
return
end
for l = 0,1 do
for i = -1,1,2 do
for _,p in pairs({
{x=pos.x+i, z=pos.z-l*i},
{x=pos.x+l*i, z=pos.z+i}
}) do
if math.random(2) == 2 then
p.y = pos.y
if minetest.get_node(p).name == "default:water_source" then
minetest.add_node(p,{name="default:ice", param2 = math.random(0,node.param2-1)})
end
end
end
end
if math.random(8) == 8 then
minetest.add_node(pos, {name="default:water_source"})
else
minetest.add_node(pos, {name="default:ice", param2 = 0})
end
end
if math.random(8) == 8 then
minetest.add_node(pos, {name="default:water_source"})
else
node.param2 = 0
minetest.add_node(pos, node)
end
end,
})
@ -141,6 +143,7 @@ minetest.register_abm({
neighbors = {"snow:moss"},
interval = 20,
chance = 6,
catch_up = false,
action = function(pos, node)
node.name = "default:mossycobble"
minetest.add_node(pos, node)
@ -206,3 +209,17 @@ minetest.register_abm({
--end
end
})
--Backwards Compatability.
minetest.register_abm({
nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
interval = 1,
chance = 1,
action = function(pos, node)
minetest.add_node(pos, {name="default:snow"})
minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
end,
})

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@ -26,7 +26,8 @@ minetest.register_alias("icysnow", "snow:snow_cobble")
minetest.register_alias("snowcobble", "snow:snow_cobble")
minetest.register_alias("snowycobble", "snow:snow_cobble")
minetest.register_alias("cobblesnow", "snow:snow_cobble")
minetest.register_alias("snow:leaves", "default:pine_needles")
minetest.register_alias("snow:sapling_pine", "default:pine_sapling")
-- To clean up my first stairsplus attempt.
-- Stair

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@ -31,6 +31,7 @@ near torches and lava.
* Add code to prevent snowfall from depositing snow on
'walkable = false' defined nodes.
both are already fixed -- Hybrid Dog
--]]
@ -42,8 +43,9 @@ near torches and lava.
local weather_legacy
local worldpath = minetest.get_worldpath()
local read_weather_legacy = function ()
local file = io.open(minetest.get_worldpath().."/weather_v6", "r")
local file = io.open(worldpath.."/weather_v6", "r")
if not file then return end
local readweather = file:read()
file:close()
@ -52,26 +54,30 @@ end
--Weather for legacy versions of minetest.
local save_weather_legacy = function ()
local file = io.open(minetest.get_worldpath().."/weather_v6", "w+")
local file = io.open(worldpath.."/weather_v6", "w+")
file:write(weather_legacy)
file:close()
end
weather_legacy = read_weather_legacy() or ""
weather_legacy = read_weather_legacy() or ""
minetest.register_globalstep(function(dtime)
if weather_legacy == "snow" then
if math.random(1, 10000) == 1 then
weather_legacy = "none"
save_weather_legacy()
end
else
if math.random(1, 50000) == 2 then
weather_legacy = "snow"
save_weather_legacy()
end
local function leg_step()
if weather_legacy == "snow" then
if math.random(1000) == 1 then
weather_legacy = "none"
save_weather_legacy()
end
end)
elseif math.random(5000) == 2 then
weather_legacy = "snow"
save_weather_legacy()
end
minetest.after(2, leg_step)
end
minetest.after(4, leg_step)
local function infolog(msg)
minetest.log("info", "[snow] falling_snow: "..msg)
end
-- copied from meru mod
local SEEDDIFF3 = 9130 -- 9130 -- Values should match minetest mapgen desert perlin.
@ -79,29 +85,63 @@ local OCTAVES3 = 3 -- 3
local PERSISTENCE3 = 0.5 -- 0.5
local SCALE3 = 250 -- 250
--Get snow at position.
local function get_snow(pos)
--Legacy support.
if weather_legacy == "snow" then
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
if perlin1:get2d({x=pos.x, y=pos.z}) <= 0.53 then
return false
end
-- disable falling snow in desert
local desert_perlin = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3)
local noise3 = desert_perlin:get2d({x=pos.x+150,y=pos.z+50}) -- Offsets must match minetest mapgen desert perlin.
if noise3 > 0.35 then -- Smooth transition 0.35 to 0.45.
return false
end
return true
-- cache perlin noise tests
local perlin_scale, rarity
local cold_perl_values = {}
setmetatable(cold_perl_values, {__mode = "kv"})
local function cold_perlin_test(x, y)
if not cold_perl_values[y] then
cold_perl_values[y] = {}
setmetatable(cold_perl_values[y], {__mode = "kv"})
end
return false
local v = cold_perl_values[y][x]
if v ~= nil then
return v
end
if not rarity then
rarity = snow.mapgen.smooth_rarity_min
perlin_scale = snow.mapgen.perlin_scale
end
v = minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=x, y=y}) >= rarity
cold_perl_values[y][x] = v
return v
end
local addvectors = vector and vector.add
-- disable falling snow in desert
local desert_perl_values = {}
setmetatable(desert_perl_values, {__mode = "kv"})
local function is_desert(x, y)
if not desert_perl_values[y] then
desert_perl_values[y] = {}
setmetatable(desert_perl_values[y], {__mode = "kv"})
end
local v = desert_perl_values[y][x]
if v ~= nil then
return v
end
-- Offsets must match minetest mapgen desert perlin.
-- Smooth transition 0.35 to 0.45.
v = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3):get2d({x=x+150,y=y+50}) <= 0.35
desert_perl_values[y][x] = v
return v
end
--Get snow at position.
local function get_snow(pos)
return weather_legacy == "snow" --Legacy support.
and cold_perlin_test(pos.x, pos.z)
and not is_desert(pos.x, pos.z)
end
local addvectors = vector.add
--Returns a random position between minp and maxp.
-- TODO: make a fload random position
local function randpos(minp, maxp)
local x,z
if minp.x > maxp.x then
@ -146,7 +186,7 @@ local function snow_fall(pos, player, animate)
return
end
end
for y=pos.y+10,pos.y-15,-1 do
for y=pos.y+9,pos.y-15,-1 do
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
if n ~= "air" and n ~= "ignore" then
ground_y = y
@ -159,23 +199,25 @@ local function snow_fall(pos, player, animate)
pos = {x=pos.x, y=ground_y, z=pos.z}
if get_snow(pos) then
if animate then
local spos = {x=pos.x, y=ground_y+10, z=pos.z}
minetest.add_particlespawner(get_snow_particledef({
minpos = addvectors(spos, {x=-9, y=3, z=-9}),
maxpos = addvectors(spos, {x= 9, y=5, z= 9}),
vel = {x=0, y=-1, z=-1},
acc = {x=0, y=0, z=0},
playername = player:get_player_name()
}))
end
snow.place(pos, true)
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
if not get_snow(pos) then
return
end
if animate then
local spos = {x=pos.x, y=ground_y+10, z=pos.z}
minetest.add_particlespawner(get_snow_particledef({
minpos = addvectors(spos, {x=-9, y=3, z=-9}),
maxpos = addvectors(spos, {x= 9, y=5, z= 9}),
vel = {x=0, y=-1, z=-1},
acc = {x=0, y=0, z=0},
playername = player:get_player_name()
}))
end
snow.place(pos, true)
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
end
-- Snow
local lighter_snowfall = snow.lighter_snowfall
local function calc_snowfall()
for _, player in pairs(minetest.get_connected_players()) do
local ppos = player:getpos()
@ -184,7 +226,7 @@ local function calc_snowfall()
if get_snow(ppos)
and minetest.get_node_light(ppos, 0.5) == 15 then
local animate
if not snow.lighter_snowfall then
if not lighter_snowfall then
local vel = {x=0, y=-1, z=-1}
local acc = {x=0, y=0, z=0}
minetest.add_particlespawner(get_snow_particledef({
@ -227,8 +269,29 @@ local function calc_snowfall()
end
end
minetest.register_globalstep(function(dtime)
if snow.enable_snowfall then
calc_snowfall()
local step_func
minetest.register_globalstep(function()
step_func()
end)
if snow.enable_snowfall then
step_func = calc_snowfall
infolog("step function set to calc_snowfall")
else
step_func = function() end
infolog("step function set to empty function")
end
snow.register_on_configuring(function(name, v)
if name == "enable_snowfall" then
if v then
step_func = calc_snowfall
infolog("step function set to calc_snowfall")
else
step_func = function() end
infolog("step function set to empty function")
end
elseif name == "lighter_snowfall" then
lighter_snowfall = v
end
end)

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@ -10,29 +10,70 @@ saplings grow into trees. --]]
-- ~ LazyJ, 2014_05_13
--[[ Part 1: To disable the mapgen, add the *starting* comment under this line.
-- Part 1: To disable the mapgen, add the *starting* comment under this line.
snow.mapgen = snow.mapgen or {}
local mg = snow.mapgen
-- perlin noise "hills" are not peaks but looking like sinus curve
local function upper_rarity(rarity)
return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2)
end
local rarity = snow.mapgen_rarity
local size = snow.mapgen_size
local smooth = snow.smooth_biomes
local nosmooth_rarity, perlin_scale
local function calc_values()
nosmooth_rarity = 1-rarity/50
perlin_scale = size*100/rarity
mg.perlin_scale = perlin_scale
local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif
if smooth then
local smooth_trans_size = 4 --snow.smooth_trans_size
mg.smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale)
mg.smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale)
mg.smooth_rarity_dif = mg.smooth_rarity_max-mg.smooth_rarity_min
end
nosmooth_rarity = upper_rarity(nosmooth_rarity)
mg.nosmooth_rarity = nosmooth_rarity
end
calc_values()
snow.register_on_configuring(function(name, v)
if name == "mapgen_rarity" then
rarity = v
elseif name == "mapgen_size" then
size = v
elseif name == "smooth_biomes" then
smooth = v
else
return
end
-- TODO: if e.g. size and rarity get changed at once, don't calculate the values more times
calc_values()
end)
--Identify the mapgen.
minetest.register_on_mapgen_init(function(MapgenParams)
local mgname = MapgenParams.mgname
if not mgname then
io.write("[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!\n")
end
if mgname == "v7" then
--Load mapgen_v7 compatibility.
dofile(minetest.get_modpath("snow").."/src/mapgen_v7.lua")
else
--Load mapgen_v6 compatibility.
dofile(minetest.get_modpath("snow").."/src/mapgen_v6.lua")
end
end)
local mgname = minetest.get_mapgen_setting"mg_name"
if not mgname then
minetest.log("error", "[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!")
end
local path = minetest.get_modpath"snow"
if mgname == "v7" then
--Load mapgen_v7 compatibility.
dofile(path.."/src/mapgen_v7.lua")
else
--Load mapgen_v6 compatibility.
dofile(path.."/src/mapgen_v6.lua")
end
-- To complete the commenting-out add the *closing* comment under this line.
local pine_tree = {
axiom="TABff",
rules_a="[&T+f+ff+ff+ff+f]GA",
@ -66,7 +107,6 @@ local xmas_tree = {
--Makes pine tree
function snow.make_pine(pos,snow,xmas)
local minetest = minetest
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
local try_node = function(pos, node)
local n = minetest.get_node(pos).name
if n == "air"
@ -95,7 +135,7 @@ function snow.make_pine(pos,snow,xmas)
if xmas then
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
elseif snow
and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
end
end
@ -109,7 +149,7 @@ function snow.voxelmanip_pine(pos,a,data)
local c_pinetree = minetest.get_content_id("default:pinetree")
local c_air = minetest.get_content_id("air")
local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
local perlin1 = minetest.get_perlin(112,3, 0.5, perlin_scale)
for z = -1,1 do
local z = pos.z + z
for x = -1,1 do
@ -120,7 +160,7 @@ function snow.voxelmanip_pine(pos,a,data)
data[a:index(x,pos.y+i,z)] = c_pine_needles
if x ~= 0
and z ~= 0
and perlin1:get2d({x=x,y=z}) > 0.53 then
and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then
local abovenode = a:index(x,pos.y+i+1,z)
data[abovenode] = c_snow
end
@ -135,16 +175,16 @@ function snow.voxelmanip_pine(pos,a,data)
data[a:index(x-1,y,z)] = c_pine_needles
data[a:index(x,y,z+1)] = c_pine_needles
data[a:index(x,y,z-1)] = c_pine_needles
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
data[a:index(x+1,y+1,z)] = c_snow
end
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
data[a:index(x-1,y+1,z)] = c_snow
end
if perlin1:get2d({x=x,y=z+1}) > 0.53 then
if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then
data[a:index(x,y+1,z+1)] = c_snow
end
if perlin1:get2d({x=x,y=z-1}) > 0.53 then
if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then
data[a:index(x,y+1,z-1)] = c_snow
end
end
@ -153,8 +193,7 @@ function snow.voxelmanip_pine(pos,a,data)
end
data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
if perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
end
end
]]

View File

@ -1,5 +1,6 @@
-- https://github.com/paramat/meru/blob/master/init.lua#L52
--[[ Parameters must match mgv6 biome noise
-- Parameters must match mgv6 biome noise
local np_default = {
offset = 0,
scale = 1,
@ -9,17 +10,21 @@ local np_default = {
persist = 0.5
}
-- 2D noise for coldness
local mg = snow.mapgen
local scale = mg.perlin_scale
local np_cold = {
offset = 0,
scale = -1,
spread = {x=256, y=256, z=256},
scale = 1,
spread = {x=scale, y=scale, z=scale},
seed = 112,
octaves = 3,
persist = 0.5
}
-- 2D noise for icetype
local np_ice = {
@ -31,29 +36,39 @@ local np_ice = {
persist = 0.5
}
-- Debugging function
local biome_strings = {
{"snowy", "plain", "alpine", "normal", "normal"},
{"cool", "icebergs", "icesheet", "icecave", "icehole"}
}
local function biome_to_string(num,num2)
local biome = biome_strings[1][num] or "unknown "..num
return biome
end
local function do_ws_func(a, x)
local n = x/(16000)
local n = math.pi * x / 16000
local y = 0
for k=1,1000 do
y = y + 1000*math.sin(math.pi * k^a * n)/(math.pi * k^a)
for k = 1,1000 do
y = y + math.sin(k^a * n)/(k^a)
end
return y
return 1000*y/math.pi
end
-- caching functions
local ws_values = {}
local function get_ws_value(a, x)
local v = ws_values[a]
if v then
v = v[x]
if v then
return v
end
else
ws_values[a] = {}
-- weak table, see https://www.lua.org/pil/17.1.html
setmetatable(ws_values[a], {__mode = "kv"})
end
v = do_ws_func(a, x)
ws_values[a][x] = v
return v
end
local plantlike_ids = {}
setmetatable(plantlike_ids, {__mode = "kv"})
local function is_plantlike(id)
if plantlike_ids[id] ~= nil then
return plantlike_ids[id]
@ -74,6 +89,7 @@ local function is_plantlike(id)
end
local snowable_ids = {}
setmetatable(snowable_ids, {__mode = "kv"})
local function is_snowable(id)
if snowable_ids[id] ~= nil then
return snowable_ids[id]
@ -95,7 +111,8 @@ local function is_snowable(id)
return true
end
local c, replacements
local c, replacements, mg_debug, biome_to_string
local function define_contents()
c = {
dirt_with_grass = minetest.get_content_id("default:dirt_with_grass"),
@ -120,8 +137,41 @@ local function define_contents()
desert_sand = minetest.get_content_id("default:desert_sand"),
}
replacements = snow.known_plants or {}
mg_debug = snow.debug
end
local smooth = snow.smooth_biomes
local smooth_rarity_max = mg.smooth_rarity_max
local smooth_rarity_min = mg.smooth_rarity_min
local smooth_rarity_dif = mg.smooth_rarity_dif
local nosmooth_rarity = mg.nosmooth_rarity
snow.register_on_configuring(function(name, v)
if name == "debug" then
mg_debug = v
elseif name == "mapgen_rarity"
or name == "mapgen_size"
or name == "smooth_biomes" then
minetest.after(0, function()
smooth = snow.smooth_biomes
smooth_rarity_max = mg.smooth_rarity_max
smooth_rarity_min = mg.smooth_rarity_min
smooth_rarity_dif = mg.smooth_rarity_dif
nosmooth_rarity = mg.nosmooth_rarity
local scale = mg.perlin_scale
np_cold = {
offset = 0,
scale = 1,
spread = {x=scale, y=scale, z=scale},
seed = 112,
octaves = 3,
persist = 0.5
}
end)
end
end)
minetest.register_on_generated(function(minp, maxp, seed)
local t1 = os.clock()
@ -130,23 +180,23 @@ minetest.register_on_generated(function(minp, maxp, seed)
local x1 = maxp.x
local z1 = maxp.z
local smooth = snow.smooth_biomes
if not c then
define_contents()
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local vm, emin, emax = minetest.get_mapgen_object"voxelmanip"
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local param2s = vm:get_param2_data()
local heightmap = minetest.get_mapgen_object"heightmap"
local snow_tab,num = {},1
local pines_tab,pnum = {},1
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local nvals_default = minetest.get_perlin_map(np_default, chulens):get2dMap_flat({x=x0+150, y=z0+50})
local nvals_default = minetest.get_perlin_map(np_default, chulens):get2dMap_flat{x=x0+150, y=z0+50}
local nvals_cold, nvals_ice
-- Choose biomes
@ -162,24 +212,30 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- Reseed random
pr = PseudoRandom(seed+68)
local nodes_added
-- Loop through columns in chunk
local smooth = smooth and not snowy
local write_to_map = false
local ni = 1
for z = z0, z1 do
for x = x0, x1 do
local in_biome = false
local test
if nvals_default[ni] < 0.35 then
local in_biome = false
local test
if nvals_default[ni] < 0.35 then
if not nvals_cold then
nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat({x=x0, y=z0})
nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat{x=x0, y=z0}
end
test = math.min(nvals_cold[ni], 1)
if smooth
and not snowy then
if (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
if smooth then
if test >= smooth_rarity_max
or (
test > smooth_rarity_min
and pr:next(1, 1000) <= ((test-smooth_rarity_min)/smooth_rarity_dif)*1000
) then
in_biome = true
end
elseif test > 0.53 then
elseif test > nosmooth_rarity then
in_biome = true
end
end
@ -187,25 +243,23 @@ minetest.register_on_generated(function(minp, maxp, seed)
if not in_biome then
if alpine
and test
and test > 0.43 then
and test > smooth_rarity_min then
-- remove trees near alpine
local ground_y = nil
for y = maxp.y, minp.y, -1 do
local nodid = data[area:index(x, y, z)]
if nodid ~= c.air
and nodid ~= c.ignore then
ground_y = y
break
local ground_y
if data[area:index(x, maxp.y, z)] == c.air then
for y = math.min(heightmap[ni]+20, maxp.y), math.max(minp.y, heightmap[ni]-5), -1 do
if data[area:index(x, y, z)] ~= c.air then
ground_y = y
break
end
end
end
if ground_y == maxp.y then -- avoid awful snow layers at chunk boundaries underground
ground_y = nil
end
if ground_y then
local vi = area:index(x, ground_y, z)
if data[vi] == c.leaves
or data[vi] == c.jungleleaves then
nodes_added = true
for y = ground_y, -16, -1 do
local vi = area:index(x, y, z)
local id = data[vi]
@ -224,28 +278,30 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
else
nodes_added = true
write_to_map = true
if not nvals_ice then
nvals_ice = minetest.get_perlin_map(np_ice, chulens):get2dMap_flat({x=x0, y=z0})
nvals_ice = minetest.get_perlin_map(np_ice, chulens):get2dMap_flat{x=x0, y=z0}
end
local icetype = nvals_ice[ni]
local icetype = nvals_ice[ni]
local cool = icetype > 0 -- only spawns ice on edge of water
local icebergs = icetype > -0.2 and icetype <= 0
local icehole = icetype > -0.4 and icetype <= -0.2 -- icesheet with holes
local icesheet = icetype > -0.6 and icetype <= -0.4
local icecave = icetype <= -0.6
local ground_y
for y = maxp.y, minp.y, -1 do
local nodid = data[area:index(x, y, z)]
if nodid ~= c.air and nodid ~= c.ignore then
ground_y = y
break
-- avoid generating underground
if data[area:index(x, maxp.y, z)] == c.air then
-- search for non air node from 20 m above ground down to 5 m below ground (confined by minp and maxp)
for y = math.min(heightmap[ni]+20, maxp.y), math.max(minp.y, heightmap[ni]-5), -1 do
if data[area:index(x, y, z)] ~= c.air then
ground_y = y
break
end
end
end
if ground_y == maxp.y then -- avoid awful snow layers at chunk boundaries underground
ground_y = nil
end
if ground_y then
local node = area:index(x, ground_y, z)
@ -253,7 +309,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
if c_ground == c.dirt_with_grass then
if alpine
and test > 0.53 then
and test > nosmooth_rarity then
snow_tab[num] = {ground_y, z, x, test}
num = num+1
-- generate stone ground
@ -274,7 +330,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[area:index(x, ground_y+1, z)] = c.dry_shrub
else
if snowy
or test > 0.8 then
or test > smooth_rarity_max then
-- more, deeper snow
data[node] = c.snow_block
else
@ -363,7 +419,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
break
end
end
--[[ elseif alpine then
elseif alpine then
-- make stone pillars out of trees and other stuff
for y = ground_y, math.max(-6, minp.y-6), -1 do
local stone = area:index(x, y, z)
@ -374,7 +430,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
-- put snow onto it
snow_tab[num] = {ground_y, z, x, test}
num = num+1 --]] -- MFF (06/10/2015)
num = num+1
elseif c_ground ~= c.desert_sand then
if is_snowable(c_ground) then
-- put snow onto it
@ -414,19 +470,26 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
-- abort if mapgen doesn't change sth
if not nodes_added then
return
end
-- try to fix oom memory crashes
minetest.after(0, collectgarbage)
if num ~= 1 then
for _,i in pairs(snow_tab) do
-- set snow
data[area:index(i[3], i[1]+1, i[2])] = c.snow
end
local wsz, wsx
for _,i in pairs(snow_tab) do
local y,z,x,test = unpack(i)
test = (test-0.53)/0.47 -- /(1-0.53)
test = (test-nosmooth_rarity)/(1-nosmooth_rarity) -- /(1-0.53)
if test > 0 then
local maxh = math.floor(test*10)%10+1
if maxh ~= 1 then
local h = math.floor( do_ws_func(2, x) + do_ws_func(5, z)*5)%10+1
local h = math.floor(get_ws_value(2, x) + get_ws_value(5, z)*5)%10+1
if h ~= 1 then
-- search for nearby snow
y = y+1
@ -477,10 +540,21 @@ minetest.register_on_generated(function(minp, maxp, seed)
vm:write_to_map()
if write_to_map
and snow.debug then -- print if any column of mapchunk was snow biome
and mg_debug then -- print if any column of mapchunk was snow biome
local biome_string = biome_to_string(biome)
local chugent = math.ceil((os.clock() - t1) * 1000)
print("[snow] "..biome_string.." x "..minp.x.." z "..minp.z.." time "..chugent.." ms")
end
end)
-- Debugging function
local biome_strings = {
{"snowy", "plain", "alpine", "normal", "normal"},
{"cool", "icebergs", "icesheet", "icecave", "icehole"}
}
function biome_to_string(num,num2)
local biome = biome_strings[1][num] or "unknown "..num
return biome
end

View File

@ -6,8 +6,8 @@ minetest.register_biome({
node_filler = "default:dirt",
depth_filler = 2,
y_min = snow.min_height,
y_max = snow.min_height+60,
height_min = snow.min_height,
height_max = snow.min_height+60,
heat_point = 10.0,
humidity_point = 40.0,
})
@ -20,8 +20,8 @@ minetest.register_biome({
node_filler = "default:dirt",
depth_filler = 2,
y_min = snow.min_height,
y_max = snow.min_height+60,
height_min = snow.min_height,
height_max = snow.min_height+60,
heat_point = 10.0,
humidity_point = 55.0,
})
@ -34,8 +34,8 @@ minetest.register_biome({
node_filler = "default:dirt",
depth_filler = 2,
y_min = snow.min_height,
y_max = snow.min_height+60,
height_min = snow.min_height,
height_max = snow.min_height+60,
heat_point = 10.0,
humidity_point = 70.0,
})
@ -47,8 +47,8 @@ minetest.register_biome({
depth_top = 1,
node_filler = "default:stone",
y_min = snow.min_height+60,
y_max = 31000,
height_min = snow.min_height+60,
height_max = 31000,
heat_point = 10.0,
humidity_point = 40.0,
})
@ -61,8 +61,8 @@ minetest.register_biome({
node_filler = "default:stone",
depth_filler = 0,
y_min = -31000,
y_max = 2,
height_min = -31000,
height_max = 2,
heat_point = 10.0,
humidity_point = 40.0,
})

View File

@ -38,17 +38,27 @@ end
]]
minetest.register_node("snow:needles", table.copy(nodedef))
--Christmas easter egg
minetest.register_on_mapgen_init( function()
if rawget(_G, "skins") then
skins.add("character_snow_man")
snow.register_on_configuring(function(name, v)
if name == "christmas_content" then
local drop = minetest.registered_nodes["snow:needles"].drop
if v then
table.insert(drop.items, 1, {
items = {"snow:xmas_tree"},
rarity = 120,
})
else
table.remove(drop.items, 1)
end
minetest.override_item("snow:needles", {drop = drop})
end
end)
-- Christmas egg
if minetest.global_exists"skins" then
skins.add"character_snow_man"
end
)
-- Decorated Pine Leaves
@ -181,6 +191,7 @@ minetest.register_node("snow:shrub", table.copy(nodedef))
nodedef.tiles = {"snow_shrub.png^snow_shrub_covering.png"}
nodedef.inventory_image = "snow_shrub.png^snow_shrub_covering.png"
nodedef.wield_image = "snow_shrub.png^snow_shrub_covering.png"
nodedef.paramtype2 = "degrotate"
nodedef.drop = "snow:shrub"
nodedef.furnace_burntime = 3
minetest.register_node("snow:shrub_covered", nodedef)
@ -198,6 +209,7 @@ if rawget(_G, "flowers") then
tiles = { "snow_" .. name .. ".png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "degrotate",
walkable = false,
drop = "",
groups = {snappy=3, attached_node = 1},
@ -232,6 +244,7 @@ nodedef = {
drawtype = "plantlike",
tiles = {"snow_apple.png"},
paramtype = "light",
paramtype2 = "degrotate",
walkable = false,
sunlight_propagates = apple.sunlight_propagates,
selection_box = apple.selection_box,

View File

@ -113,9 +113,8 @@ local function leave_sled(self, player)
player:get_inventory():add_item("main", "snow:sled")
end
function sled:on_rightclick(player)
if self.driver
or not snow.sleds then
local function sled_rightclick(self, player)
if self.driver then
return
end
join_sled(self, player)
@ -136,6 +135,27 @@ function sled:on_rightclick(player)
-- End part 1
end
local on_sled_click
if snow.sleds then
on_sled_click = sled_rightclick
else
on_sled_click = function() end
end
snow.register_on_configuring(function(name, v)
if name == "sleds" then
if v then
on_sled_click = sled_rightclick
else
on_sled_click = function() end
end
end
end)
function sled:on_rightclick(player)
on_sled_click(self, player)
end
function sled:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
self.object:setacceleration({x=0, y=-10, z=0})

View File

@ -8,13 +8,30 @@
local creative_mode = minetest.setting_getbool("creative_mode")
local snowball_velocity, entity_attack_delay
local function update_snowball_vel(v)
snowball_velocity = v
local walkspeed = tonumber(minetest.setting_get("movement_speed_walk")) or 4
entity_attack_delay = (walkspeed+1)/v
end
update_snowball_vel(snow.snowball_velocity)
local snowball_gravity = snow.snowball_gravity
snow.register_on_configuring(function(name, v)
if name == "snowball_velocity" then
update_snowball_vel(v)
elseif name == "snowball_gravity" then
snowball_gravity = v
end
end)
local function get_gravity()
local grav = tonumber(minetest.setting_get("movement_gravity")) or 9.81
return grav*snow.snowball_gravity
return grav*snowball_gravity
end
local someone_throwing
local timer = 0
local someone_throwing, just_acitvated
--Shoot snowball
local function snow_shoot_snowball(item, player)
@ -25,13 +42,13 @@ local function snow_shoot_snowball(item, player)
addp.z = -dir.x/dif -- + (math.random()-0.5)/5
local pos = vector.add(player:getpos(), addp)
local obj = minetest.add_entity(pos, "snow:snowball_entity")
obj:get_luaentity().thrower = player:get_player_name()
obj:setvelocity(vector.multiply(dir, snow.snowball_velocity))
obj:setvelocity(vector.multiply(dir, snowball_velocity))
obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
obj:get_luaentity().thrower = player:get_player_name()
if creative_mode then
if not someone_throwing then
someone_throwing = true
timer = -0.5
just_acitvated = true
end
return
end
@ -40,13 +57,7 @@ local function snow_shoot_snowball(item, player)
end
if creative_mode then
local function update_step(dtime)
timer = timer+dtime
if timer < 0.006 then
return
end
timer = 0
local function update_step()
local active
for _,player in pairs(minetest.get_connected_players()) do
if player:get_player_control().LMB then
@ -66,13 +77,21 @@ if creative_mode then
end
end
-- do automatic throwing using a globalstep
minetest.register_globalstep(function(dtime)
-- do automatic throwing using minetest.after
local function do_step()
local timer
-- only if one holds left click
if someone_throwing then
update_step(dtime)
if someone_throwing
and not just_acitvated then
update_step()
timer = 0.006
else
timer = 0.5
just_acitvated = false
end
end)
minetest.after(timer, do_step)
end
minetest.after(3, do_step)
end
--The snowball Entity
@ -80,7 +99,6 @@ local snow_snowball_ENTITY = {
physical = false,
timer = 0,
collisionbox = {-5/16,-5/16,-5/16, 5/16,5/16,5/16},
thrower = "",
}
function snow_snowball_ENTITY.on_activate(self)
@ -118,25 +136,6 @@ function snow_snowball_ENTITY.on_step(self, dtime)
return
end
if self.timer > 0.15 then
for i, v in pairs(minetest.get_objects_inside_radius(self.object:getpos(), 1)) do
if v ~= self.object then
local entity_name = v:get_entity_name()
if entity_name and entity_name ~= "snow:snowball_entity"
and entity_name ~= "__builtin:item"
and entity_name ~= "gauges:hp_bar" then
local puncher = self.object
if minetest.get_player_by_name(self.thrower or "") then
puncher = minetest.get_player_by_name(self.thrower)
end
v:punch(puncher, 1.0, {full_punch_interval=1.0, damage_groups = {fleshy=1} })
minetest.add_item(self.object:getpos(), "default:snow")
self.object:remove()
return
end
end
end
end
if self.physical then
local fell = self.object:getvelocity().y == 0
if not fell then
@ -163,13 +162,41 @@ function snow_snowball_ENTITY.on_step(self, dtime)
--self.object:setvelocity({x=0, y=0, z=0})
pos = self.lastpos
self.object:setpos(pos)
local gain = vector.length(self.object:getvelocity())/30
minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30})
self.object:set_properties({physical = true})
self.physical = true
return
end
self.lastpos = vector.new(pos)
if self.timer < entity_attack_delay then
return
end
for _,v in pairs(minetest.get_objects_inside_radius(pos, 1.73)) do
if v ~= self.object then
local entity_name = v:get_entity_name()
if entity_name ~= "snow:snowball_entity"
and entity_name ~= "__builtin:item"
and entity_name ~= "gauges:hp_bar" then
local vvel = v:getvelocity() or v:get_player_velocity()
local veldif = self.object:getvelocity()
if vvel then
veldif = vector.subtract(veldif, vvel)
end
local gain = vector.length(veldif)/20
v:punch(
(self.thrower and minetest.get_player_by_name(self.thrower))
or self.object,
1,
{full_punch_interval=1, damage_groups = {fleshy=math.ceil(gain)}}
)
minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
spawn_falling_node(pos, {name = "default:snow"})
self.object:remove()
return
end
end
end
end

View File

@ -10,6 +10,8 @@ snow = {
christmas_content = true,
smooth_snow = true,
min_height = 3,
mapgen_rarity = 18,
mapgen_size = 210,
}
--Config documentation.
@ -24,74 +26,115 @@ local doc = {
smooth_snow = "Disable this to stop snow from being smoothed.",
christmas_content = "Disable this to remove christmas saplings from being found.",
min_height = "The minumum height a snow biome will generate (mgv7)",
mapgen_rarity = "mapgen rarity in %",
mapgen_size = "size of the generated… (has an effect to the rarity, too)",
}
--Manage config.
-- functions for dynamically changing settings
local on_configurings,n = {},1
function snow.register_on_configuring(func)
on_configurings[n] = func
n = n+1
end
local function change_setting(name, value)
if snow[name] == value then
return
end
for i = 1,n-1 do
if on_configurings[i](name, value) == false then
return
end
end
snow[name] = value
end
local function value_from_string(v)
if v == "true" then
v = true
elseif v == "false" then
v = false
else
local a_number = tonumber(v)
if a_number then
v = a_number
end
end
return v
end
local allowed_types = {string = true, number = true, boolean = true}
--Saves contents of config to file.
local function saveConfig(path, config, doc)
local file = io.open(path,"w")
if file then
for i,v in pairs(config) do
local t = type(v)
if t == "string" or t == "number" or t == "boolean" then
if doc and doc[i] then
file:write("# "..doc[i].."\n")
end
file:write(i.." = "..tostring(v).."\n")
if not file then
minetest.log("error", "[snow] could not open config file for writing at "..path)
return
end
for i,v in pairs(config) do
if allowed_types[type(v)] then
if doc and doc[i] then
file:write("# "..doc[i].."\n")
end
file:write(i.." = "..tostring(v).."\n")
end
end
file:close()
end
--Loads config and returns config values inside table.
local function loadConfig(path)
local config = {}
local file = io.open(path,"r")
if file then
io.close(file)
for line in io.lines(path) do
if line:sub(1,1) ~= "#" then
local i, v = line:match("^(%S*) = (%S*)")
if i and v then
if v == "true" then v = true end
if v == "false" then v = false end
if tonumber(v) then v = tonumber(v) end
config[i] = v
end
end
end
return config
else
--Create config file.
return nil
end
end
local modpath = minetest.get_modpath("snow")
minetest.register_on_shutdown(function()
saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
saveConfig(modpath.."/config.txt", snow, doc)
end)
local config = loadConfig(minetest.get_modpath("snow").."/config.txt")
-- load settings from config.txt
local config
do
local path = modpath.."/config.txt"
local file = io.open(path,"r")
if not file then
--Create config file.
return
end
io.close(file)
config = {}
for line in io.lines(path) do
if line:sub(1,1) ~= "#" then
local i, v = line:match("^(%S*) = (%S*)")
if i and v then
config[i] = value_from_string(v)
end
end
end
end
if config then
for i,v in pairs(config) do
if type(snow[i]) == type(v) then
snow[i] = v
else
minetest.log("error", "[snow] wrong type of setting "..i)
end
end
else
saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
saveConfig(modpath.."/config.txt", snow, doc)
end
-- load settings from minetest.conf
for i,v in pairs(snow) do
local t = type(v)
if t == "string"
or t == "number"
or t == "boolean" then
if allowed_types[type(v)] then
local v = minetest.setting_get("snow_"..i)
if v ~= nil then
if v == "true" then v = true end
if v == "false" then v = false end
if tonumber(v) then v = tonumber(v) end
snow[i] = v
snow[i] = value_from_string(v)
end
end
end
@ -99,53 +142,52 @@ end
--MENU
local get_formspec = function()
local p = -0.5
local formspec = "label[0,-0.3;Settings:]"
local function form_sort_func(a,b)
return a[1] < b[1]
end
--[[
local function form_sort_func_bool(a,b)
if a[2] == b[2] then
return a[1] < b[1]
else
return b[2]
end
end--]]
local function get_formspec()
local ids,n1,n2 = {{},{}},1,1
for i,v in pairs(snow) do
local t = type(v)
if t == "string"
or t == "number" then
p = p + 1.5
formspec = formspec.."field[0.3,"..p..";2,1;snow:"..i..";"..i..";"..v.."]"
ids[2][n2] = {i,v}
n2 = n2+1
elseif t == "boolean" then
p = p + 0.5
formspec = formspec.."checkbox[0,"..p..";snow:"..i..";"..i..";"..tostring(v).."]"
ids[1][n1] = {i,v}
n1 = n1+1
end
end
table.sort(ids[2], form_sort_func)
table.sort(ids[1], form_sort_func)
local p = -0.5
local formspec = "label[0,-0.3;Settings:]"
for n = 1,n1-1 do
local i,v = unpack(ids[1][n])
p = p + 0.5
formspec = formspec.."checkbox[0,"..p..";snow:"..i..";"..i..";"..tostring(v).."]"
end
for n = 1,n2-1 do
local i,v = unpack(ids[2][n])
p = p + 1.5
formspec = formspec.."field[0.3,"..p..";2,1;snow:"..i..";"..i..";"..v.."]"
end
p = p + 1
formspec = "size[4,"..p..";]\n"..formspec
return formspec
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "snow:menu" then
return
end
for i,v in pairs(snow) do
local t = type(v)
if t == "string" or t == "number" or t == "boolean" then
local field = fields["snow:"..i]
if field then
if t == "string" then
snow[i] = field
end
if t == "number" then
snow[i] = tonumber(field)
end
if t == "boolean" then
if field == "true" then
snow[i] = true
elseif field == "false" then
snow[i] = false
end
end
end
end
end
end)
minetest.register_chatcommand("snow", {
description = "Show a menu for various actions",
privs = {server=true},
@ -154,3 +196,33 @@ minetest.register_chatcommand("snow", {
minetest.show_formspec(name, "snow:menu", get_formspec())
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "snow:menu" then
return
end
for i,v in pairs(snow) do
local t = type(v)
if allowed_types[t] then
local field = fields["snow:"..i]
if field then
if t == "number" then
field = tonumber(field)
elseif t == "boolean" then
if field == "true" then
field = true
elseif field == "false" then
field = false
else
field = nil
end
elseif t ~= "string" then
field = nil
end
if field ~= nil then
change_setting(i, field)
end
end
end
end
end)