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merge server with github
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@ -1,9 +1,10 @@
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||||
Sprint Mod For Minetest by GunshipPenguin
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||||
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Allows the player to sprint by double tapping w. By default,
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sprinting will make the player travel 80% faster and allow him/her
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to jump 10% higher. Also adds a stamina bar that goes down when the
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player sprints and goes up when he/she isn't sprinting.
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Allows the player to sprint by either double tapping w or pressing e.
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By default, sprinting will make the player travel 80% faster and
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allow him/her to jump 10% higher. Also adds a stamina bar that goes
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down when the player sprints and goes up when he/she isn't
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sprinting.
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Licence: CC0 (see COPYING file)
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@ -12,6 +13,13 @@ Licence: CC0 (see COPYING file)
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This mod can be configured by changing the variables declared in
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the start of init.lua. The following is a brief explanation of each
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one.
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SPRINT_METHOD (default 1)
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What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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Note that if you have the fast privlige, and have the fast
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speed turned on, you will run very, very fast. You can toggle this
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by pressing j.
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SPRINT_SPEED (default 1.5)
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@ -39,6 +47,7 @@ you want unlimited sprinting.
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SPRINT_TIMEOUT (default 0.5)
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Only used if SPRINT_METHOD = 0.
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How much time the player has after releasing w, to press w again and
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start sprinting. Setting this too high will result in unwanted
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sprinting and setting it too low will result in it being
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|
123
mods/sprint/esprint.lua
Normal file
123
mods/sprint/esprint.lua
Normal file
@ -0,0 +1,123 @@
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--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
|
||||
to this software to the public domain worldwide. This software is
|
||||
distributed without any warranty.
|
||||
]]
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||||
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local players = {}
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local staminaHud = {}
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minetest.register_on_joinplayer(function(player)
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playerName = player:get_player_name()
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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epressed = false,
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hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "stamina.png",
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number = 20,
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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}
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),
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if they are pressing the e key
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players[playerName]["epressed"] = player:get_player_control()["aux1"]
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--Stop sprinting if the player is pressing the LMB or RMB
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if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 3
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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end
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end
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end
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--Adjust player states
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if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
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setSprinting(playerName, true)
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elseif players[playerName]["epressed"] == false then
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setSprinting(playerName, false)
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end
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if playerInfo["timeOut"] > 0 then
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playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
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if playerInfo["timeOut"] < 0 then
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playerInfo["timeOut"] = 0
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end
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else
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["sprinting"] == true then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["stamina"] <= 0 then
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playerInfo["stamina"] = 0
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setSprinting(playerName, false)
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minetest.chat_send_player(playerName, "Votre sprint s'arrete, plus d'endurance ! Your sprint stamina has run out !")
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playerInfo["timeOut"] = 1
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end
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end
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end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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--Update the players's hud sprint stamina bar
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local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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if sprinting == true then
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player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0,jump=1.0})
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end
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return true
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end
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return false
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end
|
123
mods/sprint/esprint.lua~
Normal file
123
mods/sprint/esprint.lua~
Normal file
@ -0,0 +1,123 @@
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--[[
|
||||
Sprint mod for Minetest by GunshipPenguin
|
||||
|
||||
To the extent possible under law, the author(s)
|
||||
have dedicated all copyright and related and neighboring rights
|
||||
to this software to the public domain worldwide. This software is
|
||||
distributed without any warranty.
|
||||
]]
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||||
|
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local players = {}
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local staminaHud = {}
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minetest.register_on_joinplayer(function(player)
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playerName = player:get_player_name()
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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epressed = false,
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hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "stamina.png",
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number = 20,
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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}
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||||
),
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}
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||||
end)
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minetest.register_on_leaveplayer(function(player)
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playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if they are pressing the e key
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players[playerName]["epressed"] = player:get_player_control()["aux1"]
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--Stop sprinting if the player is pressing the LMB or RMB
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if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 3
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
|
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})
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end
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end
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end
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--Adjust player states
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if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
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setSprinting(playerName, true)
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elseif players[playerName]["epressed"] == false then
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setSprinting(playerName, false)
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end
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if playerInfo["timeOut"] > 0 then
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playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
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if playerInfo["timeOut"] < 0 then
|
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playerInfo["timeOut"] = 0
|
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end
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else
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["sprinting"] == true then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["stamina"] <= 0 then
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playerInfo["stamina"] = 0
|
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setSprinting(playerName, false)
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minetest.chat_send_player(playerName, "Your sprint stamina has run out")
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playerInfo["timeOut"] = 1
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||||
end
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||||
end
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||||
end
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||||
|
||||
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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--Update the players's hud sprint stamina bar
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local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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end
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end)
|
||||
|
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
|
||||
players[playerName]["sprinting"] = sprinting
|
||||
if sprinting == true then
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||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
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elseif sprinting == false then
|
||||
player:set_physics_override({speed=1.0,jump=1.0})
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
@ -8,129 +8,17 @@ distributed without any warranty.
|
||||
]]
|
||||
|
||||
--Configuration variables, these are all explained in README.md
|
||||
local SPRINT_SPEED = 1.35
|
||||
local SPRINT_JUMP = 1.1
|
||||
local SPRINT_STAMINA = 10
|
||||
local SPRINT_TIMEOUT = 0.5
|
||||
local SPRINT_WARN = true
|
||||
STOP_ON_CLICK = true --If true, sprinting will stop when either the left mouse button or the right mouse button is pressed
|
||||
SPRINT_METHOD = 1
|
||||
SPRINT_SPEED = 1.35
|
||||
SPRINT_JUMP = 1.1
|
||||
SPRINT_STAMINA = 10
|
||||
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
|
||||
|
||||
local players = {}
|
||||
local staminaHud = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
playerName = player:get_player_name()
|
||||
players[playerName] = {
|
||||
state = 0,
|
||||
timeOut = 0,
|
||||
stamina = SPRINT_STAMINA,
|
||||
moving = false,
|
||||
hud = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = {x=0.5,y=1},
|
||||
size = {x=24, y=24},
|
||||
text = "stamina.png",
|
||||
number = 20,
|
||||
alignment = {x=0,y=1},
|
||||
offset = {x=-320, y=-186},
|
||||
}
|
||||
),
|
||||
}
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
playerName = player:get_player_name()
|
||||
players[playerName] = nil
|
||||
end)
|
||||
minetest.register_globalstep(function(dtime)
|
||||
--Get the gametime
|
||||
local gameTime = minetest.get_gametime()
|
||||
|
||||
--Loop through all connected players
|
||||
for playerName,playerInfo in pairs(players) do
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
if player ~= nil then
|
||||
--Check if they are moving or not
|
||||
players[playerName]["moving"] = player:get_player_control()["up"]
|
||||
-- s'arrete si le joueur fait un clique gauche ou droit
|
||||
if player:get_player_control()["RMB"] or player:get_player_control()["LMB"] and STOP_ON_CLICK == true then
|
||||
players[playerName]["state"] = 0
|
||||
player:set_physics_override({speed=1.0, jump=1.0})
|
||||
end
|
||||
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
|
||||
if playerInfo["state"] == 2 then
|
||||
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
|
||||
players[playerName]["timeOut"] = nil
|
||||
setState(playerName, 0)
|
||||
end
|
||||
|
||||
--If the player is sprinting, create particles behind him/her
|
||||
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
|
||||
local numParticles = math.random(1, 2)
|
||||
local playerPos = player:getpos()
|
||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||
if playerNode["name"] ~= "air" then
|
||||
for i=1, numParticles, 1 do
|
||||
minetest.add_particle({
|
||||
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
||||
vel = {x=0, y=5, z=0},
|
||||
acc = {x=0, y=-13, z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random()+0.5,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Adjust player states
|
||||
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
|
||||
setState(playerName, 0)
|
||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
|
||||
setState(playerName, 1)
|
||||
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
|
||||
setState(playerName, 2)
|
||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
|
||||
setState(playerName, 3)
|
||||
end
|
||||
|
||||
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
|
||||
if playerInfo["state"] == 3 then
|
||||
playerInfo["stamina"] = playerInfo["stamina"] - dtime
|
||||
if playerInfo["stamina"] <= 0 then
|
||||
playerInfo["stamina"] = 0
|
||||
setState(playerName, 0)
|
||||
if SPRINT_WARN then
|
||||
minetest.chat_send_player(playerName, "Votre sprint s'arrete, plus d'endurance ! Your sprint stamina has run out !")
|
||||
end
|
||||
end
|
||||
|
||||
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
|
||||
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
|
||||
playerInfo["stamina"] = playerInfo["stamina"] + dtime
|
||||
end
|
||||
|
||||
--Update the players's hud sprint stamina bar
|
||||
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
|
||||
player:hud_change(playerInfo["hud"], "number", numBars)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
local gameTime = minetest.get_gametime()
|
||||
if players[playerName] then
|
||||
players[playerName]["state"] = state
|
||||
if state == 0 then--Stopped
|
||||
player:set_physics_override({speed=1.0,jump=1.0})
|
||||
elseif state == 2 then --Primed
|
||||
players[playerName]["timeOut"] = gameTime
|
||||
elseif state == 3 then --Sprinting
|
||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
if SPRINT_METHOD == 0 then
|
||||
dofile(minetest.get_modpath("sprint") .. "/wsprint.lua")
|
||||
elseif SPRINT_METHOD == 1 then
|
||||
dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
|
||||
else
|
||||
minetest.log("error", "Sprint Mod - SPRINT_METHOD is not set properly, using e to sprint")
|
||||
dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
|
||||
end
|
||||
|
121
mods/sprint/wsprint.lua
Normal file
121
mods/sprint/wsprint.lua
Normal file
@ -0,0 +1,121 @@
|
||||
--[[
|
||||
Sprint mod for Minetest by GunshipPenguin
|
||||
|
||||
To the extent possible under law, the author(s)
|
||||
have dedicated all copyright and related and neighboring rights
|
||||
to this software to the public domain worldwide. This software is
|
||||
distributed without any warranty.
|
||||
]]
|
||||
|
||||
local players = {}
|
||||
local staminaHud = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
playerName = player:get_player_name()
|
||||
players[playerName] = {
|
||||
state = 0,
|
||||
timeOut = 0,
|
||||
stamina = SPRINT_STAMINA,
|
||||
moving = false,
|
||||
hud = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = {x=0.5,y=1},
|
||||
size = {x=24, y=24},
|
||||
text = "stamina.png",
|
||||
number = 20,
|
||||
alignment = {x=0,y=1},
|
||||
offset = {x=-320, y=-186},
|
||||
}
|
||||
),
|
||||
}
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
playerName = player:get_player_name()
|
||||
players[playerName] = nil
|
||||
end)
|
||||
minetest.register_globalstep(function(dtime)
|
||||
--Get the gametime
|
||||
local gameTime = minetest.get_gametime()
|
||||
|
||||
--Loop through all connected players
|
||||
for playerName,playerInfo in pairs(players) do
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
if player ~= nil then
|
||||
--Check if they are moving or not
|
||||
players[playerName]["moving"] = player:get_player_control()["up"]
|
||||
|
||||
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
|
||||
if playerInfo["state"] == 2 then
|
||||
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
|
||||
players[playerName]["timeOut"] = nil
|
||||
setState(playerName, 0)
|
||||
end
|
||||
|
||||
--If the player is sprinting, create particles behind him/her
|
||||
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
|
||||
local numParticles = math.random(1, 2)
|
||||
local playerPos = player:getpos()
|
||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||
if playerNode["name"] ~= "air" then
|
||||
for i=1, numParticles, 1 do
|
||||
minetest.add_particle({
|
||||
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
||||
vel = {x=0, y=5, z=0},
|
||||
acc = {x=0, y=-13, z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random()+0.5,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Adjust player states
|
||||
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
|
||||
setState(playerName, 0)
|
||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
|
||||
setState(playerName, 1)
|
||||
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
|
||||
setState(playerName, 2)
|
||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
|
||||
setState(playerName, 3)
|
||||
end
|
||||
|
||||
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
|
||||
if playerInfo["state"] == 3 then
|
||||
playerInfo["stamina"] = playerInfo["stamina"] - dtime
|
||||
if playerInfo["stamina"] <= 0 then
|
||||
playerInfo["stamina"] = 0
|
||||
setState(playerName, 0)
|
||||
end
|
||||
|
||||
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
|
||||
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
|
||||
playerInfo["stamina"] = playerInfo["stamina"] + dtime
|
||||
end
|
||||
|
||||
--Update the players's hud sprint stamina bar
|
||||
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
|
||||
player:hud_change(playerInfo["hud"], "number", numBars)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
local gameTime = minetest.get_gametime()
|
||||
if players[playerName] then
|
||||
players[playerName]["state"] = state
|
||||
if state == 0 then--Stopped
|
||||
player:set_physics_override({speed=1.0,jump=1.0})
|
||||
elseif state == 2 then --Primed
|
||||
players[playerName]["timeOut"] = gameTime
|
||||
elseif state == 3 then --Sprinting
|
||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
Reference in New Issue
Block a user