1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

Update minetestforfun_game with minetest_game

- I hope there is no problem. I see a lot of new stuff in the vanilla
  game. I keep a backup on another computer to restore the state of the
  repository if there is a problem.
This commit is contained in:
LeMagnesium
2014-12-08 22:44:21 +01:00
parent 7845fd5f1f
commit b8a1cac0cb
32 changed files with 820 additions and 858 deletions

View File

@ -32,7 +32,7 @@ end
local boat = {
physical = true,
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boat.x",
textures = {"default_wood.png"},
@ -80,16 +80,20 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
if not puncher or not puncher:is_player() or self.removed then
return
end
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
end
end
end
@ -100,19 +104,17 @@ function boat.on_step(self, dtime)
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
end
if ctrl.down then
self.v = self.v - 0.08
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.left then
if ctrl.down then
if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
end
if ctrl.right then
if ctrl.down then
elseif ctrl.right then
if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
@ -121,6 +123,7 @@ function boat.on_step(self, dtime)
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
@ -144,30 +147,33 @@ function boat.on_step(self, dtime)
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
new_acce = {x = 0, y = 3, z = 0}
local y = self.object:getvelocity().y
if y > 2 then
y = 2
end
if y < 0 then
self.object:setacceleration({x = 0, y = 10, z = 0})
if y >= 4.5 then
y = 4.5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) <= 2 then
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
@ -177,7 +183,6 @@ end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boat_inventory.png",
@ -209,3 +214,4 @@ minetest.register_craft({
{"group:wood", "group:wood", "group:wood"},
},
})

View File

@ -23,13 +23,6 @@ Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun's WTFPL texture pack:
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
default_dirt.png
default_grass.png
default_grass_side.png
default_jungletree.png
default_jungletree_top.png
default_lava.png
@ -41,6 +34,9 @@ Cisoun's WTFPL texture pack:
default_tree_top.png
default_water.png
Cisoun's conifers mod (WTFPL):
default_pine_needles.png
Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
@ -68,12 +64,12 @@ VanessaE (WTFPL):
default_sand.png
default_sandstone_brick.png
Calinou (CC BY-SA 3.0):
crack_anylength.png
Calinou (CC BY-SA):
default_brick.png
default_papyrus.png
default_copper_lump.png
default_mineral_copper.png
default_glass_detail.png
MirceaKitsune (WTFPL):
character.x
@ -87,7 +83,6 @@ PilzAdam (WTFPL):
default_junglewood.png
default_obsidian_glass.png
default_obsidian_shard.png
default_mossycobble.png
default_gold_lump.png
default_mineral_gold.png
default_snowball.png
@ -102,6 +97,7 @@ Splizard (CC BY-SA 3.0):
default_snow.png
default_snow_side.png
default_ice.png
default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
@ -112,6 +108,9 @@ Zeg9 (CC BY-SA 3.0):
paramat (CC BY-SA 3.0):
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@ -119,7 +118,6 @@ brunob.santos (CC BY-SA 4.0):
BlockMen (CC BY-SA 3.0):
default_stone_brick.png
default_wood.png
default_cobble.png
default_clay_brick.png
default_tool_steelsword.png
default_bronze_ingot.png
@ -133,10 +131,25 @@ BlockMen (CC BY-SA 3.0):
default_book.png
default_paper.png
default_stick.png
default_chest_front.png
default_chest_lock.png
default_chest_side.png
default_chest_top.png
bubble.png
heart.png
gui_*.png
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
default_dirt.png
default_furnace_*.png
Philipbenr (CC BY-SA 3.0):
default_grass.png
default_grass_side.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/

View File

@ -2,41 +2,35 @@
minetest.register_craftitem("default:stick", {
description = "Stick",
stack_max = 1000,
inventory_image = "default_stick.png",
wield_image = "default_stick.png^[transformR90",
groups = {stick = 1},
groups = {stick=1},
})
minetest.register_craftitem("default:paper", {
description = "Paper",
wield_scale = {x = 1, y = 1, z = 0.25},
inventory_image = "default_paper.png",
})
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book=1},
})
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craftitem("default:iron_lump", {
description = "Iron Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_iron_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:copper_lump", {
description = "Copper Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_copper_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:mese_crystal", {
@ -46,9 +40,7 @@ minetest.register_craftitem("default:mese_crystal", {
minetest.register_craftitem("default:gold_lump", {
description = "Gold Lump",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_gold_lump.png",
groups = {ingot_lump = 1},
})
minetest.register_craftitem("default:diamond", {
@ -58,37 +50,27 @@ minetest.register_craftitem("default:diamond", {
minetest.register_craftitem("default:clay_lump", {
description = "Clay Lump",
stack_max = 200,
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_clay_lump.png",
})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_steel_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:copper_ingot", {
description = "Copper Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_copper_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:bronze_ingot", {
description = "Bronze Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_bronze_ingot.png",
groups = {ingot = 1},
})
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_gold_ingot.png",
groups = {ingot = 1},
inventory_image = "default_gold_ingot.png"
})
minetest.register_craftitem("default:mese_crystal_fragment", {
@ -98,15 +80,9 @@ minetest.register_craftitem("default:mese_crystal_fragment", {
minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_clay_brick.png",
})
minetest.register_craftitem("default:scorched_stuff", {
description = "Scorched Stuff",
inventory_image = "default_scorched_stuff.png",
})
minetest.register_craftitem("default:obsidian_shard", {
description = "Obsidian Shard",
inventory_image = "default_obsidian_shard.png",

View File

@ -7,40 +7,20 @@
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
{name="", gain=1.0}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
{name="default_dug_node", gain=0.25}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
{name="default_place_node_hard", gain=1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
{name="default_hard_footstep", gain=0.5}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.575}
table.dig = table.dig or
{name = "default_metal_footstep", gain = 0.65}
table.dug = table.dug or
{name = "default_metal_footstep", gain = 0.8}
table.place = table.place or
{name = "default_metal_footstep", gain = 0.8}
{name="default_hard_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -48,27 +28,11 @@ end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
{name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
{name="default_dirt_footstep", gain=1.5}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -76,13 +40,11 @@ end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_sand_footstep", gain = 0.7}
{name="default_sand_footstep", gain=0.2}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.8}
{name="default_sand_footstep", gain=0.4}
table.place = table.place or
{name = "default_sand_footstep", gain = 0.8}
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -90,13 +52,9 @@ end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.625}
table.dig = table.dig or
{name = "default_wood_footstep", gain = 0.7}
{name="default_wood_footstep", gain=0.5}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 0.8}
table.place = table.place or
{name = "default_wood_footstep", gain = 0.8}
{name="default_wood_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -104,13 +62,13 @@ end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_grass_footstep", gain = 0.7}
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.8}
{name="default_grass_footstep", gain=0.7}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name = "default_snow_footstep", gain = 0.8}
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
@ -118,28 +76,27 @@ end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.55}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.65}
{name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.75}
{name="default_break_glass", gain=1.0}
default.node_sound_defaults(table)
return table
end
-- Legacy:
--
-- Legacy
--
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code,
-- don't use this and never do what this does, it's completely wrong!
-- (more specifically, the client and the C++ code doesn't get the group).
-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
@ -151,95 +108,43 @@ end
-- Global environment step function
function on_step(dtime)
-- print("on_step, " .. p .. ", " .. node)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
-- print("on_placenode, " .. p .. ", " .. node)
--print("on_placenode")
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
-- print("on_dignode, " .. p .. ", " .. node)
--print("on_dignode")
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
-- print("on_punchnode, " .. p .. ", " .. node)
end
minetest.register_on_punchnode(on_punchnode)
--
-- Lava cooling
-- Lavacooling
--
local function cool_wf_vm(pos, node1, node2)
local t1 = os.clock()
local minp = vector.subtract(pos, 10)
local maxp = vector.add(pos, 10)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
local stone = minetest.get_content_id(node2)
local lava = minetest.get_content_id(node1)
for i in area:iterp(minp, maxp) do
local p = area:position(i)
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
nodes[i] = stone
end
end
manip:set_data(nodes)
manip:write_to_map()
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
local t1 = os.clock()
manip:update_map()
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
end
local del1 = 0
local count = 0
default.cool_lava_source = function(pos)
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:obsidian_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
minetest.set_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:cobble_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
minetest.set_node(pos, {name="default:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
neighbors = {"group:water"},
interval = 2,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
@ -249,7 +154,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 2,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
@ -263,21 +168,21 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 30,
chance = 50,
interval = 50,
chance = 20,
action = function(pos, node)
pos.y = pos.y - 1
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y + 1
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "default:cactus"})
minetest.set_node(pos, {name="default:cactus"})
end
end
end
@ -286,35 +191,35 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
interval = 30,
chance = 30,
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 50,
chance = 20,
action = function(pos, node)
pos.y = pos.y - 1
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if name == "default:dirt"
or name == "default:dirt_with_grass"
or name == "default:dirt_with_snow"
or name == "default:sand"
or name == "default:desert_sand" then
if name == "default:dirt" or name == "default:dirt_with_grass" then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y + 1
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "default:papyrus"})
minetest.set_node(pos, {name="default:papyrus"})
end
end
end
end,
})
--
-- dig upwards
--
function default.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
@ -328,19 +233,6 @@ end
-- Leafdecay
--
-- To enable leaf decay for a node, add it to the "leafdecay" group.
--
-- The rating of the group determines how far from a node in the group "tree"
-- the node can be without decaying.
--
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
-- the player places a node of that kind, you will want to set param2= 1 or so.
--
-- If the node is in the leafdecay_drop group then the it will always be dropped
-- as an item
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
@ -352,23 +244,30 @@ minetest.register_globalstep(function(dtime)
math.floor(dtime * finds_per_second)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
interval = 1, -- A low interval and a high inverse chance spreads the load.
chance = 2,
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 5,
action = function(p0, node, _, _)
-- print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
-- print("not groups.leafdecay")
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
-- print("param2 ~= 0")
--print("param2 ~= 0")
return
end
local p0_hash = nil
@ -378,13 +277,13 @@ minetest.register_abm({
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
-- print("Cached trunk still exists.")
--print("cached trunk still exists")
return
end
-- print("Cached trunk is invalid.")
-- Cache is invalid:
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
@ -393,30 +292,34 @@ minetest.register_abm({
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
-- Assume ignore is a trunk, to make the thing work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
-- print("Caching trunk.")
-- Cache the trunk:
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself:
itemstacks = minetest.get_node_drops(n0.name)
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
or itemname ~= n0.name then
minetest.add_item(p0, itemname)
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
nodeupdate(p0)
end
end
})
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false

View File

@ -0,0 +1,283 @@
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
default.get_hotbar_bg(0, 4.25)
return formspec
end
local inactive_formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;2,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
default.get_hotbar_bg(0, 4.25)
--
-- Node callback functions that are the same for active and inactive furnace
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", "Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
--
-- Node definitions
--
minetest.register_node("default:furnace", {
description = "Furnace",
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"
},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
minetest.register_node("default:furnace_active", {
description = "Furnace",
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
aallow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
--
-- ABM
--
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
minetest.register_abm({
nodenames = {"default:furnace", "default:furnace_active"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
--
-- Inizialize inventory
--
local inv = meta:get_inventory()
for listname, size in pairs({
src = 1,
fuel = 1,
dst = 4,
}) do
if inv:get_size(listname) ~= size then
inv:set_size(listname, size)
end
end
local srclist = inv:get_list("src")
local fuellist = inv:get_list("fuel")
local dstlist = inv:get_list("dst")
--
-- Cooking
--
-- Check if we have cookable content
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
local cookable = true
if cooked.time == 0 then
cookable = false
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + 1
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + 1
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = 0
end
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
fuel_time = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_totaltime = fuel.time
fuel_time = 0
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
fuel_time = 0
src_time = 0
end
end
--
-- Update formspec, infotext and node
--
local formspec = inactive_formspec
local item_state = ""
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
item_state = item_percent .. "%"
else
if srclist[1]:is_empty() then
item_state = "Empty"
else
item_state = "Not cookable"
end
end
local fuel_state = "Empty"
local active = "inactive "
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
active = "active "
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = fuel_percent .. "%"
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "default:furnace_active")
else
if not fuellist[1]:is_empty() then
fuel_state = "0%"
end
swap_node(pos, "default:furnace")
end
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
end,
})

View File

@ -1,39 +1,44 @@
-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
default = {} -- Definitions made by this mod are usable by all mods.
-- The API documentation in here was moved into doc/lua_api.txt.
-- The API documentation in here was moved into doc/lua_api.txt
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 3 -- Slower movement in lava.
LIGHT_MAX = 14 -- 15 is reserved for sunlight.
LAVA_VISC = 7
LIGHT_MAX = 14
-- GUI related stuff:
-- Definitions made by this mod that other mods can use too
default = {}
gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
-- GUI related stuff
default.gui_bg = "bgcolor[#080808BB;true]"
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
function default.get_hotbar_bg(x,y)
local out = ""
for i= 0, 7, 1 do
out = out .."image[" .. x + i .. "," .. y .. ";1,1;gui_hb_bg.png]"
for i=0,7,1 do
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
end
return out
end
gui_suvival_form = "size[8,8.5]"..
gui_slots ..
"list[current_player;main; 0, 4.25; 8, 4; ]" ..
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
default.get_hotbar_bg(0, 4.25) ..
default.get_hotbar_bg(0, 5.25)
default.gui_suvival_form = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"list[current_player;craft;1.75,0.5;3,3;]"..
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
default.get_hotbar_bg(0,4.25)
-- Load files:
-- Load files
dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/commands.lua")
dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua")
dofile(minetest.get_modpath("default").."/crafting.lua")
@ -41,102 +46,3 @@ dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
-- Code below by Casimir.
local function count_items()
local i = 0
local number = 0
for name, item in pairs(minetest.registered_items) do
if (name and name ~= "") then
number = number + 1
end
i = i + 1
end
minetest.log("action", "There are " .. number .. " registered nodes, items and tools.")
end
local function player_join_sounds()
minetest.register_on_joinplayer(function()
minetest.sound_play("player_join", {gain = 0.75})
end)
end
local function player_leave_sounds()
minetest.register_on_leaveplayer(function()
minetest.sound_play("player_leave", {gain = 1})
end)
end
minetest.after(1, count_items)
minetest.after(5, player_join_sounds)
minetest.after(5, player_leave_sounds)
hotbar_size = minetest.setting_get("hotbar_size") or 16
minetest.register_on_joinplayer(function(player)
player:set_physics_override({
sneak_glitch = false, -- Climable blocks are quite fast in Carbone.
})
player:hud_set_hotbar_itemcount(hotbar_size)
end)
minetest.register_on_respawnplayer(function(player)
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
local pos = player:getpos()
-- minetest.sound_play("player_join", {pos = pos, gain = 0.5})
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if user:get_hp() >= 20 then return itemstack end
local pos = user:getpos()
minetest.sound_play("health_gain", {pos = pos, gain = 0.4})
end)
minetest.log("action", "") -- Empty line.
minetest.log("action", "") -- Empty line.
if minetest.setting_getbool("creative_mode") then
minetest.log("action", "Creative mode is enabled.")
else
minetest.log("action", "Creative mode is disabled.")
end
if minetest.setting_getbool("enable_damage") then
minetest.log("action", "Damage is enabled.")
else
minetest.log("action", "Damage is disabled.")
end
if minetest.setting_getbool("enable_pvp") then
minetest.log("action", "PvP is enabled.")
else
minetest.log("action", "PvP is disabled.")
end
if not minetest.is_singleplayer() and minetest.setting_getbool("server_announce") then
minetest.log("action", "") -- Empty line.
minetest.log("action", "Server name: " .. minetest.setting_get("server_name") or "(none)")
minetest.log("action", "Server description: " .. minetest.setting_get("server_description") or "(none)")
minetest.log("action", "Server URL: " .. minetest.setting_get("server_address") or "(none)")
minetest.log("action", "MOTD: " .. minetest.setting_get("motd") or "(none)")
minetest.log("action", "Maximum users: " .. minetest.setting_get("max_users") or 15)
end
minetest.log("action", "") -- Empty line.
minetest.log("action", "") -- Empty line.
-- Reserved slot handling:
minetest.register_on_prejoinplayer(function(name, ip)
if #minetest.get_connected_players() >= (minetest.setting_get("max_users") - 2)
and not minetest.check_player_privs(name, {server = true}) then
return "Sorry, 2 slots are reserved for administrators."
end
end)
if minetest.setting_getbool("log_mods") then
-- Highlight the default mod in the mod loading logs:
minetest.log("action", "Carbone: * [default] loaded.")
end

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

View File

@ -1,55 +1,6 @@
-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
--[[
API
---
default.player_register_model(name, def)
^ Register a new model to be used by players.
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
^ See Model Definition below for format of <def>.
default.registered_player_models[name]
^ See Model Definition below for format.
default.player_set_model(player, model_name)
^ <player> is a PlayerRef.
^ <model_name> is a model registered with player_register_model.
default.player_set_animation(player, anim_name [, speed])
^ <player> is a PlayerRef.
^ <anim_name> is the name of the animation.
^ <speed> is in frames per second. If nil, default from the model is used
default.player_set_textures(player, textures)
^ <player> is a PlayerRef.
^ <textures> is an array of textures
^ If <textures> is nil, the default textures from the model def are used
default.player_get_animation(player)
^ <player> is a PlayerRef.
^ Returns a table containing fields "model", "textures" and "animation".
^ Any of the fields of the returned table may be nil.
Model Definition
----------------
model_def = {
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
animations = {
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
foo = { x = 0, y = 19, },
bar = { x = 20, y =39, },
-- ...
},
}
]]
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
@ -65,15 +16,17 @@ end
-- Default player appearance
default.player_register_model("character.x", {
animation_speed = 35,
animation_speed = 30,
textures = {"character.png", },
animations = {
stand = {x = 0, y = 40},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
-- Standard animations.
stand = { x= 0, y= 79, },
lay = { x=162, y=166, },
walk = { x=168, y=187, },
mine = { x=189, y=198, },
walk_mine = { x=200, y=219, },
-- Extra animations (not currently used by the game).
sit = { x= 81, y=160, },
},
})
@ -93,7 +46,7 @@ function default.player_get_animation(player)
}
end
-- Called when a player"s appearance needs to be updated
-- Called when a player's appearance needs to be updated
function default.player_set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
@ -105,7 +58,7 @@ function default.player_set_model(player, model_name)
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
visual_size = model.visual_size or {x=1, y=1},
})
default.player_set_animation(player, "stand")
else
@ -141,18 +94,14 @@ end
minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.x")
player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- set GUI
if minetest.setting_getbool("creative_mode") then
-- creative.set_creative_formspec(player, 0, 1)
else
player:set_inventory_formspec(gui_suvival_form)
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_suvival_form)
end
minetest.after(0.5,function()
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
minetest.register_on_leaveplayer(function(player)
@ -164,6 +113,7 @@ end)
-- Localize for better performance.
local player_set_animation = default.player_set_animation
local player_attached = default.player_attached
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
@ -171,10 +121,10 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not default.player_attached[name] then
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 35
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
@ -183,27 +133,26 @@ minetest.register_globalstep(function(dtime)
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod * 0.5
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay", animation_speed_mod)
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
player_set_animation(player, "lay")
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB or controls.RMB then
if controls.LMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB or controls.RMB then
player_set_animation(player, "mine", animation_speed_mod)
elseif controls.LMB then
player_set_animation(player, "mine")
else
player_set_animation(player, "stand", animation_speed_mod * 0.4)
player_set_animation(player, "stand", animation_speed_mod)
end
end
end

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 252 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 692 B

After

Width:  |  Height:  |  Size: 859 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 794 B

After

Width:  |  Height:  |  Size: 473 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 667 B

After

Width:  |  Height:  |  Size: 193 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 512 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 406 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 693 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 802 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 455 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 315 B

After

Width:  |  Height:  |  Size: 604 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 181 B

After

Width:  |  Height:  |  Size: 283 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 502 B

After

Width:  |  Height:  |  Size: 581 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.1 KiB

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 3.5 KiB

View File

@ -4,16 +4,16 @@
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
range = 5,
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.8,
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times = {[2] = 2.75, [3] = 0.65}, uses = 0, maxlevel = 1},
snappy = {times = {[3] = 0.25}, uses = 0, maxlevel = 1},
oddly_breakable_by_hand = {times = {[1] = 3.50, [2] = 2.00, [3] = 0.65}, uses = 0}
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
},
damage_groups = {fleshy = 2},
damage_groups = {fleshy=1},
}
})
@ -26,89 +26,47 @@ minetest.register_tool("default:pick_wood", {
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
cracky = {times = {[1] = 6.5, [2] = 2.0, [3] = 1.2}, uses = 20, maxlevel = 1},
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy = 3},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
cracky = {times = {[1] = 5.5, [2] = 1.6, [3] = 0.9}, uses = 20, maxlevel = 1},
crumbly = {times = {[1] = 2.6, [2] = 1.4, [3] = 0.44}, uses = 20, maxlevel = 1},
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
},
damage_groups = {fleshy = 3},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
cracky = {times = {[1] = 4.0, [2] = 1.3, [3] = 0.85}, uses = 20, maxlevel = 2},
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 20, maxlevel = 1},
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
},
damage_groups = {fleshy = 4},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:pick_bronze", {
description = "Bronze Pickaxe",
inventory_image = "default_tool_bronzepick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
cracky = {times = {[1] = 4.0, [2] = 1.3, [3] = 0.85}, uses = 30, maxlevel = 2},
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 30, maxlevel = 1},
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:pick_gold", {
description = "Golden Pickaxe",
inventory_image = "default_tool_goldpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 5, maxlevel = 3},
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 5, maxlevel = 2},
},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 25, maxlevel = 3},
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 25, maxlevel = 2},
},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:pick_nyan", {
description = "Nyan Pickaxe",
inventory_image = "default_tool_nyanpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 2.4, [2] = 1.0, [3] = 0.65}, uses = 75, maxlevel = 3},
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 75, maxlevel = 2},
},
damage_groups = {fleshy = 5},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:pick_mese", {
@ -116,12 +74,23 @@ minetest.register_tool("default:pick_mese", {
inventory_image = "default_tool_mesepick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 3,
groupcaps = {
cracky = {times = {[1] = 1.8, [2] = 0.75, [3] = 0.45}, uses = 15, maxlevel = 3},
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 15, maxlevel = 3},
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy = 5},
damage_groups = {fleshy=5},
},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
},
})
@ -135,11 +104,11 @@ minetest.register_tool("default:shovel_wood", {
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
crumbly = {times = {[1] = 2.6, [2] = 1.4, [3] = 0.44}, uses = 20, maxlevel = 1},
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy = 2},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_stone", {
@ -147,12 +116,12 @@ minetest.register_tool("default:shovel_stone", {
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 20, maxlevel = 1},
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy = 3},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_steel", {
@ -160,12 +129,12 @@ minetest.register_tool("default:shovel_steel", {
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 30, maxlevel = 2},
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fleshy = 3},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:shovel_bronze", {
@ -173,51 +142,12 @@ minetest.register_tool("default:shovel_bronze", {
inventory_image = "default_tool_bronzeshovel.png",
wield_image = "default_tool_bronzeshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 40, maxlevel = 2},
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
},
damage_groups = {fleshy = 3},
},
})
minetest.register_tool("default:shovel_gold", {
description = "Golden Shovel",
inventory_image = "default_tool_goldshovel.png",
wield_image = "default_tool_goldshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 5, maxlevel = 3},
},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 25, maxlevel = 3},
},
damage_groups = {fleshy = 4},
},
})
minetest.register_tool("default:shovel_nyan", {
description = "Nyan Shovel",
inventory_image = "default_tool_nyanshovel.png",
wield_image = "default_tool_nyanshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 75, maxlevel = 3},
},
damage_groups = {fleshy = 4},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:shovel_mese", {
@ -225,12 +155,25 @@ minetest.register_tool("default:shovel_mese", {
inventory_image = "default_tool_meseshovel.png",
wield_image = "default_tool_meseshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 3,
groupcaps = {
crumbly = {times = {[1] = 1.25, [2] = 0.45, [3] = 0.26}, uses = 15, maxlevel = 3},
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
},
damage_groups = {fleshy = 4},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=4},
},
})
@ -242,13 +185,12 @@ minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
choppy = {times = {[2] = 2.0, [3] = 1.3}, uses = 20, maxlevel = 1},
snappy = {times = {[3] = 0.2}, uses = 0, maxlevel = 1},
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
},
damage_groups = {fleshy = 3},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:axe_stone", {
@ -256,77 +198,35 @@ minetest.register_tool("default:axe_stone", {
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 0,
groupcaps = {
choppy = {times = {[1] = 3.0, [2] = 1.6, [3] = 1.1}, uses = 20, maxlevel = 1},
snappy = {times = {[3] = 0.175}, uses = 0, maxlevel = 1},
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy = 4},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.5, [2] = 1.3, [3] = 0.9}, uses = 20, maxlevel = 2},
snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1},
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy = 5},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:axe_bronze", {
description = "Bronze Axe",
inventory_image = "default_tool_bronzeaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.5, [2] = 1.3, [3] = 0.9}, uses = 30, maxlevel = 2},
snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1},
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
},
damage_groups = {fleshy = 5},
},
})
minetest.register_tool("default:axe_gold", {
description = "Golden Axe",
inventory_image = "default_tool_goldaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 5, maxlevel = 3},
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy = 6},
},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 25, maxlevel = 3},
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy = 6},
},
})
minetest.register_tool("default:axe_nyan", {
description = "Nyan Axe",
inventory_image = "default_tool_nyanaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 2.2, [2] = 1.0, [3] = 0.55}, uses = 75, maxlevel = 3},
snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1},
},
damage_groups = {fleshy = 6},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:axe_mese", {
@ -334,12 +234,23 @@ minetest.register_tool("default:axe_mese", {
inventory_image = "default_tool_meseaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
choppy = {times = {[1] = 1.5, [2] = 0.75, [3] = 0.4}, uses = 15, maxlevel = 3},
snappy = {times = {[3] = 0.1}, uses = 0, maxlevel = 1},
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy = 6},
damage_groups = {fleshy=6},
},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=7},
},
})
@ -351,95 +262,71 @@ minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
snappy = {times = {[2] = 1.4, [3] = 0.2}, uses = 20, maxlevel = 1},
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
},
damage_groups = {fleshy = 3},
damage_groups = {fleshy=2},
}
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
snappy = {times = {[2] = 1.2, [3] = 0.175}, uses = 20, maxlevel = 1},
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy = 4},
damage_groups = {fleshy=4},
}
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 30, maxlevel = 2},
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy = 5},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("default:sword_bronze", {
description = "Bronze Sword",
inventory_image = "default_tool_bronzesword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 40, maxlevel = 2},
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
},
damage_groups = {fleshy = 5},
}
})
minetest.register_tool("default:sword_gold", {
description = "Golden Sword",
inventory_image = "default_tool_goldsword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 5, maxlevel = 3},
},
damage_groups = {fleshy = 6},
}
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 25, maxlevel = 3},
},
damage_groups = {fleshy = 6},
}
})
minetest.register_tool("default:sword_nyan", {
description = "Nyan Sword",
inventory_image = "default_tool_nyansword.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 75, maxlevel = 3},
},
damage_groups = {fleshy = 6},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("default:sword_mese", {
description = "Mese Sword",
inventory_image = "default_tool_mesesword.png",
tool_capabilities = {
full_punch_interval = 0.675,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[1] = 1.5, [2] = 0.7, [3] = 0.1}, uses = 15, maxlevel = 3},
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy = 6},
damage_groups = {fleshy=7},
}
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=8},
}
})

View File

@ -180,3 +180,4 @@ function default.grow_jungletree(pos, bad)
vm:write_to_map()
vm:update_map()
end

View File

@ -13,21 +13,11 @@ doors = {}
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can open it
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos)
local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
return true
else
return false
end
end
end
function doors:register_door(name, def)
function doors.register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
@ -45,6 +35,14 @@ function doors:register_door(name, def)
def.selection_box_top = box
end
if not def.sound_close_door then
def.sound_close_door = "door_close"
end
if not def.sound_open_door then
def.sound_open_door = "door_open"
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
@ -61,7 +59,7 @@ function doors:register_door(name, def)
end
local pt = pointed_thing.above
local pt2 = {x = pt.x, y = pt.y, z = pt.z}
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
@ -79,7 +77,7 @@ function doors:register_door(name, def)
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x = pt.x, y = pt.y, z = pt.z}
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
@ -89,12 +87,14 @@ function doors:register_door(name, def)
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if def.only_placer_can_open then
@ -132,22 +132,22 @@ function doors:register_door(name, def)
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
minetest.swap_node(pos, {name =replace_dir, param2 = p2})
minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name =replace, param2 = p2})
minetest.swap_node(pos, {name=replace, param2=p2})
local snd_1 = "_close"
local snd_2 = "_open"
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = "_open"
snd_2 = "_close"
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end
if is_right(pos) then
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
@ -164,7 +164,6 @@ function doors:register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = name,
drawtype = "nodebox",
node_box = {
@ -197,7 +196,6 @@ function doors:register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
drawtype = "nodebox",
node_box = {
@ -230,7 +228,6 @@ function doors:register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = name,
drawtype = "nodebox",
node_box = {
@ -263,7 +260,6 @@ function doors:register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
drawtype = "nodebox",
node_box = {
@ -294,10 +290,10 @@ function doors:register_door(name, def)
end
doors:register_door("doors:door_wood", {
doors.register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
@ -305,7 +301,7 @@ doors:register_door("doors:door_wood", {
})
minetest.register_craft({
output = "doors:door_wood 3",
output = "doors:door_wood",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
@ -313,10 +309,10 @@ minetest.register_craft({
}
})
doors:register_door("doors:door_steel", {
doors.register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
@ -325,7 +321,7 @@ doors:register_door("doors:door_steel", {
})
minetest.register_craft({
output = "doors:door_steel 3",
output = "doors:door_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
@ -333,10 +329,10 @@ minetest.register_craft({
}
})
doors:register_door("doors:door_glass", {
doors.register_door("doors:door_glass", {
description = "Glass Door",
inventory_image = "door_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
@ -344,7 +340,7 @@ doors:register_door("doors:door_glass", {
})
minetest.register_craft({
output = "doors:door_glass 3",
output = "doors:door_glass",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
@ -352,10 +348,10 @@ minetest.register_craft({
}
})
doors:register_door("doors:door_obsidian_glass", {
doors.register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door",
inventory_image = "door_obsidian_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
@ -363,7 +359,7 @@ doors:register_door("doors:door_obsidian_glass", {
})
minetest.register_craft({
output = "doors:door_obsidian_glass 3",
output = "doors:door_obsidian_glass",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
@ -372,7 +368,7 @@ minetest.register_craft({
})
---- Trapdoors ----
----trapdoor----
local function update_door(pos, node)
minetest.set_node(pos, node)
@ -384,18 +380,17 @@ local function punch(pos)
local me = minetest.get_node(pos)
local tmp_node
local tmp_node2
oben = {x = pos.x, y = pos.y+1, z = pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:trapdoor", {
@ -405,8 +400,7 @@ minetest.register_node("doors:trapdoor", {
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -430,9 +424,10 @@ minetest.register_node("doors:trapdoor_open", {
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
climbable = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -449,14 +444,10 @@ minetest.register_node("doors:trapdoor_open", {
})
minetest.register_craft({
output = "doors:trapdoor 6",
output = 'doors:trapdoor 2',
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "", ""},
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [doors] loaded.")
end

View File

@ -1,63 +1,10 @@
-- minetest/dye/init.lua
-- To make recipes that will work with any dye ever made by anybody, define
-- them based on groups.
-- You can select any group of groups, based on your need for amount of colors.
-- basecolor: 9, excolor: 17, unicolor: 89
--
-- Example of one shapeless recipe using a color group:
-- Note: As this uses basecolor_*, you'd need 9 of these.
-- minetest.register_craft({
-- type = "shapeless",
-- output = '<mod>:item_yellow',
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
-- })
-- Other mods can use these for looping through available colors
local dye = {}
dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Base color groups:
-- - basecolor_white
-- - basecolor_grey
-- - basecolor_black
-- - basecolor_red
-- - basecolor_yellow
-- - basecolor_green
-- - basecolor_cyan
-- - basecolor_blue
-- - basecolor_magenta
-- Extended color groups (* = equal to a base color):
-- * excolor_white
-- - excolor_lightgrey
-- * excolor_grey
-- - excolor_darkgrey
-- * excolor_black
-- * excolor_red
-- - excolor_orange
-- * excolor_yellow
-- - excolor_lime
-- * excolor_green
-- - excolor_aqua
-- * excolor_cyan
-- - excolor_sky_blue
-- * excolor_blue
-- - excolor_violet
-- * excolor_magenta
-- - excolor_red_violet
-- The whole unifieddyes palette as groups:
-- - unicolor_<excolor>
-- For the following, no white/grey/black is allowed:
-- - unicolor_medium_<excolor>
-- - unicolor_dark_<excolor>
-- - unicolor_light_<excolor>
-- - unicolor_<excolor>_s50
-- - unicolor_medium_<excolor>_s50
-- - unicolor_dark_<excolor>_s50
-- Local stuff
local dyelocal = {}
@ -138,8 +85,3 @@ for one,results in pairs(dyelocal.mixes) do
})
end
end
-- Hide dyelocal
dyelocal = nil
-- EOF

View File

@ -1,5 +1,7 @@
-- minetest/fire/init.lua
fire = {}
minetest.register_node("fire:basic_flame", {
description = "Fire",
drawtype = "firelike",
@ -9,22 +11,21 @@ minetest.register_node("fire:basic_flame", {
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups = {igniter=2,dig_immediate=3,hot=3},
groups = {igniter=2,dig_immediate=3},
drop = '',
walkable = false,
buildable_to = true,
damage_per_second = 4,
after_place_node = function(pos, placer)
fire.on_flame_add_at(pos)
on_construct = function(pos)
minetest.after(0, fire.on_flame_add_at, pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
fire.on_flame_remove_at(pos)
on_destruct = function(pos)
minetest.after(0, fire.on_flame_remove_at, pos)
end,
})
fire = {}
fire.D = 6
-- key: position hash of low corner of area
-- value: {handle=sound handle, name=sound name}
@ -81,12 +82,10 @@ function fire.update_sounds_around(pos)
end
function fire.on_flame_add_at(pos)
--print("flame added at "..minetest.pos_to_string(pos))
fire.update_sounds_around(pos)
end
function fire.on_flame_remove_at(pos)
--print("flame removed at "..minetest.pos_to_string(pos))
fire.update_sounds_around(pos)
end
@ -117,7 +116,6 @@ minetest.register_abm({
local p = fire.find_pos_for_flame_around(p0)
if p then
minetest.set_node(p, {name="fire:basic_flame"})
fire.on_flame_add_at(p)
end
end,
})
@ -143,7 +141,6 @@ minetest.register_abm({
local p2 = fire.find_pos_for_flame_around(p)
if p2 then
minetest.set_node(p2, {name="fire:basic_flame"})
fire.on_flame_add_at(p2)
end
end
end,
@ -158,7 +155,6 @@ minetest.register_abm({
-- If there is water or stuff like that around flame, remove flame
if fire.flame_should_extinguish(p0) then
minetest.remove_node(p0)
fire.on_flame_remove_at(p0)
return
end
-- Make the following things rarer
@ -168,7 +164,6 @@ minetest.register_abm({
-- If there are no flammable nodes around flame, remove flame
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
minetest.remove_node(p0)
fire.on_flame_remove_at(p0)
return
end
if math.random(1,4) == 1 then
@ -185,7 +180,6 @@ minetest.register_abm({
else
-- remove flame
minetest.remove_node(p0)
fire.on_flame_remove_at(p0)
end
end,
})

View File

@ -288,3 +288,11 @@ stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("pinewood", "default:pinewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_pinewood.png"},
"Pinewood Stair",
"Pinewood Slab",
default.node_sound_wood_defaults())