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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

Update minetestforfun_game with minetest_game

- I hope there is no problem. I see a lot of new stuff in the vanilla
  game. I keep a backup on another computer to restore the state of the
  repository if there is a problem.
This commit is contained in:
LeMagnesium
2014-12-08 22:44:21 +01:00
parent 7845fd5f1f
commit b8a1cac0cb
32 changed files with 820 additions and 858 deletions

View File

@ -32,7 +32,7 @@ end
local boat = {
physical = true,
collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boat.x",
textures = {"default_wood.png"},
@ -80,16 +80,20 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
if not puncher or not puncher:is_player() or self.removed then
return
end
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
end
end
end
@ -100,19 +104,17 @@ function boat.on_step(self, dtime)
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
end
if ctrl.down then
self.v = self.v - 0.08
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.left then
if ctrl.down then
if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
end
if ctrl.right then
if ctrl.down then
elseif ctrl.right then
if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
@ -121,6 +123,7 @@ function boat.on_step(self, dtime)
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
@ -144,30 +147,33 @@ function boat.on_step(self, dtime)
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
new_acce = {x = 0, y = 3, z = 0}
local y = self.object:getvelocity().y
if y > 2 then
y = 2
end
if y < 0 then
self.object:setacceleration({x = 0, y = 10, z = 0})
if y >= 4.5 then
y = 4.5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) <= 2 then
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
@ -177,7 +183,6 @@ end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boat_inventory.png",
@ -209,3 +214,4 @@ minetest.register_craft({
{"group:wood", "group:wood", "group:wood"},
},
})