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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

Update minetestforfun_game with minetest_game

- I hope there is no problem. I see a lot of new stuff in the vanilla
  game. I keep a backup on another computer to restore the state of the
  repository if there is a problem.
This commit is contained in:
LeMagnesium
2014-12-08 22:44:21 +01:00
parent 7845fd5f1f
commit b8a1cac0cb
32 changed files with 820 additions and 858 deletions

View File

@ -13,21 +13,11 @@ doors = {}
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can open it
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos)
local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
return true
else
return false
end
end
end
function doors:register_door(name, def)
function doors.register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
@ -45,6 +35,14 @@ function doors:register_door(name, def)
def.selection_box_top = box
end
if not def.sound_close_door then
def.sound_close_door = "door_close"
end
if not def.sound_open_door then
def.sound_open_door = "door_open"
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
@ -61,7 +59,7 @@ function doors:register_door(name, def)
end
local pt = pointed_thing.above
local pt2 = {x = pt.x, y = pt.y, z = pt.z}
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
@ -79,7 +77,7 @@ function doors:register_door(name, def)
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x = pt.x, y = pt.y, z = pt.z}
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
@ -89,12 +87,14 @@ function doors:register_door(name, def)
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if def.only_placer_can_open then
@ -132,22 +132,22 @@ function doors:register_door(name, def)
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
minetest.swap_node(pos, {name =replace_dir, param2 = p2})
minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name =replace, param2 = p2})
minetest.swap_node(pos, {name=replace, param2=p2})
local snd_1 = "_close"
local snd_2 = "_open"
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = "_open"
snd_2 = "_close"
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end
if is_right(pos) then
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
@ -164,7 +164,6 @@ function doors:register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = name,
drawtype = "nodebox",
node_box = {
@ -197,7 +196,6 @@ function doors:register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
drawtype = "nodebox",
node_box = {
@ -230,7 +228,6 @@ function doors:register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = name,
drawtype = "nodebox",
node_box = {
@ -263,7 +260,6 @@ function doors:register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
drawtype = "nodebox",
node_box = {
@ -294,10 +290,10 @@ function doors:register_door(name, def)
end
doors:register_door("doors:door_wood", {
doors.register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
@ -305,7 +301,7 @@ doors:register_door("doors:door_wood", {
})
minetest.register_craft({
output = "doors:door_wood 3",
output = "doors:door_wood",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
@ -313,10 +309,10 @@ minetest.register_craft({
}
})
doors:register_door("doors:door_steel", {
doors.register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
@ -325,7 +321,7 @@ doors:register_door("doors:door_steel", {
})
minetest.register_craft({
output = "doors:door_steel 3",
output = "doors:door_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
@ -333,10 +329,10 @@ minetest.register_craft({
}
})
doors:register_door("doors:door_glass", {
doors.register_door("doors:door_glass", {
description = "Glass Door",
inventory_image = "door_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
@ -344,7 +340,7 @@ doors:register_door("doors:door_glass", {
})
minetest.register_craft({
output = "doors:door_glass 3",
output = "doors:door_glass",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
@ -352,10 +348,10 @@ minetest.register_craft({
}
})
doors:register_door("doors:door_obsidian_glass", {
doors.register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door",
inventory_image = "door_obsidian_glass.png",
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
@ -363,7 +359,7 @@ doors:register_door("doors:door_obsidian_glass", {
})
minetest.register_craft({
output = "doors:door_obsidian_glass 3",
output = "doors:door_obsidian_glass",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
@ -372,7 +368,7 @@ minetest.register_craft({
})
---- Trapdoors ----
----trapdoor----
local function update_door(pos, node)
minetest.set_node(pos, node)
@ -384,18 +380,17 @@ local function punch(pos)
local me = minetest.get_node(pos)
local tmp_node
local tmp_node2
oben = {x = pos.x, y = pos.y+1, z = pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:trapdoor", {
@ -405,8 +400,7 @@ minetest.register_node("doors:trapdoor", {
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -430,9 +424,10 @@ minetest.register_node("doors:trapdoor_open", {
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
climbable = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -449,14 +444,10 @@ minetest.register_node("doors:trapdoor_open", {
})
minetest.register_craft({
output = "doors:trapdoor 6",
output = 'doors:trapdoor 2',
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "", ""},
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [doors] loaded.")
end