Tweak the damage of the mess monster
Try for 7 damages when hit with a mess_arrow a player (by a mese_monster)
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@ -82,7 +82,7 @@ mobs:register_arrow("mobs:mese_arrow", {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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damage_groups = {fleshy=7},
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}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
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end,
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