Amulets/runes' inventory created with load and save features

- Added texture for the inventory's background to be customized later, adding
   copies of our textures in each slot
 - Added unified_inventory as a dependency for runes
 - Added inventory for runes and amulets and its handler
This commit is contained in:
LeMagnesium 2015-04-29 12:01:16 +02:00
parent 1413d905d2
commit b93bd0e00a
3 changed files with 85 additions and 1 deletions

View File

@ -205,8 +205,91 @@ runes.functions.register_amulet = function(name, desc, maxcount, manadiff)
minetest.register_craftitem("runes:" .. name .. "_amulet", {
description = desc,
inventory_image = "runes_" .. name .. "_amulet.png",
groups = {amulet = 1},
groups = {amulet = 1, rune = 1},
stack_max = maxcount,
})
runes.datas.amulets[name] = manadiff
end
-- Inventory
unified_inventory.register_button("runes", {
type = "image",
image = "runes_heal_major.png",
})
unified_inventory.register_page("runes", {
get_formspec = function(player)
local name = player:get_player_name()
local formspec = "background[0,0.2;8,4;runes_rune_inventory.png]"..
"background[0,4.5;8,4;ui_wooden_chest_inventory.png]"..
"size[8,10]"..
"list[detached:"..name.."_runes;runes;0,0.2;8,4;]"
return {formspec=formspec}
end,
})
runes.functions.register_detached_inventory = function(player)
local name = player:get_player_name()
local player_inv = player:get_inventory()
local datafile = io.open(minetest.get_worldpath().."/runes/"..name.."_rune.inv", "r")
local rune_inv_data = {}
if datafile then
local line = datafile:read()
if line then
rune_inv_data = minetest.deserialize(line)
end
io.close(datafile)
end
local rune_inv = minetest.create_detached_inventory(name.."_runes",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
armor:set_player_armor(player)
armor:update_inventory(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:set_player_armor(player)
armor:update_inventory(player)
end,
allow_put = function(inv, listname, index, stack, player)
if minetest.get_item_group(stack:get_name(), "rune") > 0 then
return stack:get_count()
end
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end,
})
rune_inv:set_size("runes", 8*4)
rune_inv:set_list("runes",rune_inv_data)
minetest.log("action","[runes] Rune inventory loaded for player " .. name)
end
minetest.register_on_joinplayer(runes.functions.register_detached_inventory)
runes.functions.save_detached_inventory = function(player)
local name = player:get_player_name()
local player_inv = player:get_inventory()
local datafile = io.open(minetest.get_worldpath().."/runes/"..name.."_rune.inv", "w")
local rune_inv_data = minetest.get_inventory({type = "detached", name=name.."_runes"})
local translated_rune_data = {}
for index, data in pairs(rune_inv_data:get_list("runes")) do
translated_rune_data[index] = data:get_name() .. " " .. data:get_count()
end
if datafile then
datafile:write(minetest.serialize(translated_rune_data))
end
io.close(datafile)
minetest.log("action", "[runes] Rune inventory saved for player " .. name)
end
minetest.register_on_leaveplayer(runes.functions.save_detached_inventory)
minetest.register_on_shutdown(function()
for index, player in pairs(minetest.get_connected_players()) do
runes.functions.save_detached_inventory(player)
end
end)

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@ -1,2 +1,3 @@
default
unified_inventory
mana

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