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Amulets/runes' inventory created with load and save features
- Added texture for the inventory's background to be customized later, adding copies of our textures in each slot - Added unified_inventory as a dependency for runes - Added inventory for runes and amulets and its handler
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@ -205,8 +205,91 @@ runes.functions.register_amulet = function(name, desc, maxcount, manadiff)
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minetest.register_craftitem("runes:" .. name .. "_amulet", {
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minetest.register_craftitem("runes:" .. name .. "_amulet", {
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description = desc,
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description = desc,
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inventory_image = "runes_" .. name .. "_amulet.png",
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inventory_image = "runes_" .. name .. "_amulet.png",
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groups = {amulet = 1},
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groups = {amulet = 1, rune = 1},
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stack_max = maxcount,
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stack_max = maxcount,
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})
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})
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runes.datas.amulets[name] = manadiff
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runes.datas.amulets[name] = manadiff
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end
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end
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-- Inventory
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unified_inventory.register_button("runes", {
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type = "image",
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image = "runes_heal_major.png",
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})
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unified_inventory.register_page("runes", {
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get_formspec = function(player)
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local name = player:get_player_name()
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local formspec = "background[0,0.2;8,4;runes_rune_inventory.png]"..
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"background[0,4.5;8,4;ui_wooden_chest_inventory.png]"..
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"size[8,10]"..
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"list[detached:"..name.."_runes;runes;0,0.2;8,4;]"
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return {formspec=formspec}
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end,
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})
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runes.functions.register_detached_inventory = function(player)
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local datafile = io.open(minetest.get_worldpath().."/runes/"..name.."_rune.inv", "r")
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local rune_inv_data = {}
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if datafile then
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local line = datafile:read()
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if line then
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rune_inv_data = minetest.deserialize(line)
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end
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io.close(datafile)
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end
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local rune_inv = minetest.create_detached_inventory(name.."_runes",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "rune") > 0 then
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return stack:get_count()
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end
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return count
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end,
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})
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rune_inv:set_size("runes", 8*4)
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rune_inv:set_list("runes",rune_inv_data)
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minetest.log("action","[runes] Rune inventory loaded for player " .. name)
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end
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minetest.register_on_joinplayer(runes.functions.register_detached_inventory)
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runes.functions.save_detached_inventory = function(player)
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local datafile = io.open(minetest.get_worldpath().."/runes/"..name.."_rune.inv", "w")
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local rune_inv_data = minetest.get_inventory({type = "detached", name=name.."_runes"})
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local translated_rune_data = {}
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for index, data in pairs(rune_inv_data:get_list("runes")) do
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translated_rune_data[index] = data:get_name() .. " " .. data:get_count()
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end
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if datafile then
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datafile:write(minetest.serialize(translated_rune_data))
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end
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io.close(datafile)
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minetest.log("action", "[runes] Rune inventory saved for player " .. name)
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end
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minetest.register_on_leaveplayer(runes.functions.save_detached_inventory)
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minetest.register_on_shutdown(function()
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for index, player in pairs(minetest.get_connected_players()) do
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runes.functions.save_detached_inventory(player)
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end
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end)
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@ -1,2 +1,3 @@
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default
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default
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unified_inventory
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mana
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mana
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BIN
mods/runes/textures/runes_rune_inventory.png
Executable file
BIN
mods/runes/textures/runes_rune_inventory.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 7.3 KiB |
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