Updated plantlife

This commit is contained in:
LeMagnesium 2015-06-20 21:24:55 +02:00
parent e88cf46770
commit b9c5b1af5e
8 changed files with 67 additions and 38 deletions

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@ -6,4 +6,4 @@ local mname = "along_shore"
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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@ -30,35 +30,45 @@ minetest.register_craft({
-- these ABMs can get heavy, so just enqueue the nodes
-- Adding Blossoms
-- Limit mass changes after block has not been loaded for some time:
-- Run ABM with higher frequency, but don't enqueue all blocks
minetest.register_abm({
nodenames = { nature.blossom_leaves },
interval = nature.blossom_delay,
chance = nature.blossom_chance,
interval = nature.blossom_delay / nature.leaves_blossom_chance,
chance = nature.leaves_blossom_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
nature.enqueue_node(pos, node, true)
if math.random(nature.leaves_blossom_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_node)
end
end
})
-- Removing blossoms
-- Limit mass changes after block has not been loaded for some time:
-- Run ABM with higher frequency, but don't enqueue all blocks
minetest.register_abm({
nodenames = { nature.blossom_node },
interval = nature.blossom_delay,
chance = nature.blossom_chance,
interval = nature.blossom_delay / nature.blossom_leaves_chance,
chance = nature.blossom_leaves_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
nature.enqueue_node(pos, node, false)
if math.random(nature.blossom_leaves_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_leaves)
end
end
})
-- Spawning apples
-- Limit mass changes after block has not been loaded for some time:
-- spawn apples with 10% chance, but with 10 times higher frequency
minetest.register_abm({
nodenames = { nature.blossom_node },
interval = nature.blossom_delay,
interval = nature.blossom_delay / 10,
chance = nature.apple_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
if math.random(10) == 0 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
spawn_apple_under(pos)
end
end

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@ -1,44 +1,64 @@
-- helper functions
local function process_blossom_queue_item()
local pos = nature.blossomqueue[1][1]
local node = nature.blossomqueue[1][2]
local replace = nature.blossomqueue[1][3]
if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then
table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
return
end
nature:grow_node(pos, replace) -- now actually grow it.
table.remove(nature.blossomqueue, 1)
end
minetest.register_globalstep(function(dtime)
nature.dtime = dtime
if #nature.blossomqueue > 0 and dtime < 0.2 then
local pos = nature.blossomqueue[1][1]
local node = nature.blossomqueue[1][2]
if (nature.blossomqueue[1][3] and not nature:is_near_water(pos)) then
table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
return
local i = 1
if dtime < 0.1 then
i = i + 4
end
if dtime < 0.05 then
i = i + 10
end
while #nature.blossomqueue > 0 and i > 0 do
process_blossom_queue_item()
i = i - 1
end
nature:grow_node(pos, nature.blossom_node) -- now actually grow it.
table.remove(nature.blossomqueue, 1)
end
end)
function nature.enqueue_node(pos, node, fcn)
function nature.enqueue_node(pos, node, replace)
local idx = #nature.blossomqueue
nature.blossomqueue[idx+1] = {}
nature.blossomqueue[idx+1][1] = pos
nature.blossomqueue[idx+1][2] = node
nature.blossomqueue[idx+1][3] = fcn
if idx < nature.blossomqueue_max then
local enqueue_prob = 0
if idx < nature.blossomqueue_max * 0.8 then
enqueue_prob = 1
else
-- Reduce queue growth as it gets closer to its max.
enqueue_prob = 1 - (idx - nature.blossomqueue_max * 0.8) / (nature.blossomqueue_max * 0.2)
end
if enqueue_prob == 1 or math.random(100) <= 100 * enqueue_prob then
nature.blossomqueue[idx+1] = {}
nature.blossomqueue[idx+1][1] = pos
nature.blossomqueue[idx+1][2] = node
nature.blossomqueue[idx+1][3] = replace
end
end
end
local function set_young_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string(nature.node_young, nature.setting_true)
minetest.after(nature.youth_delay,
function(pos)
local meta = minetest.get_meta(pos)
meta:set_string(nature.node_young, nature.setting_false)
end,
pos)
meta:set_int(nature.meta_blossom_time, minetest.get_gametime())
end
local function is_not_young(pos)
local meta = minetest.get_meta(pos)
local young = meta:get_string(nature.node_young)
return young ~= nature.setting_true
local blossom_time = meta:get_int(nature.meta_blossom_time)
return not (blossom_time and minetest.get_gametime() - blossom_time < nature.blossom_duration)
end
function nature:grow_node(pos, nodename)
@ -47,7 +67,6 @@ function nature:grow_node(pos, nodename)
>= nature.minimum_growth_light
if is_not_young(pos) and light_enough then
minetest.remove_node(pos)
minetest.set_node(pos, { name = nodename })
set_young_node(pos)

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@ -7,6 +7,7 @@ local current_mod_name = minetest.get_current_modname()
nature = {}
nature.blossomqueue = {}
nature.blossomqueue_max = 1000
nature.blossom_node = "nature:blossom"
nature.blossom_leaves = "default:leaves"
@ -19,15 +20,14 @@ if minetest.get_modpath("moretrees") then
minetest.register_alias("nature:blossom", "default:leaves")
end
nature.blossom_chance = 15
nature.leaves_blossom_chance = 15
nature.blossom_leaves_chance = 5
nature.blossom_delay = 3600
nature.apple_chance = 10
nature.apple_spread = 2
nature.node_young = "young"
nature.setting_true = "true"
nature.setting_false = "false"
nature.youth_delay = 5
nature.meta_blossom_time = "blossom_time"
nature.blossom_duration = nature.blossom_delay
function dumppos(pos)
return "("..pos.x..","..pos.y..","..pos.z..")"

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@ -14,4 +14,4 @@ dofile(minetest.get_modpath("trunks").."/crafting.lua")
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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@ -26,4 +26,4 @@ print(" \\/ \\/")]]
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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0
mods/soundset/README.md Normal file → Executable file
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0
mods/soundset/init.lua Normal file → Executable file
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