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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-17 07:50:29 +01:00

Updated plantlife

This commit is contained in:
LeMagnesium 2015-06-20 21:24:55 +02:00
parent e88cf46770
commit b9c5b1af5e
8 changed files with 67 additions and 38 deletions

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@ -30,35 +30,45 @@ minetest.register_craft({
-- these ABMs can get heavy, so just enqueue the nodes -- these ABMs can get heavy, so just enqueue the nodes
-- Adding Blossoms -- Adding Blossoms
-- Limit mass changes after block has not been loaded for some time:
-- Run ABM with higher frequency, but don't enqueue all blocks
minetest.register_abm({ minetest.register_abm({
nodenames = { nature.blossom_leaves }, nodenames = { nature.blossom_leaves },
interval = nature.blossom_delay, interval = nature.blossom_delay / nature.leaves_blossom_chance,
chance = nature.blossom_chance, chance = nature.leaves_blossom_chance,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
nature.enqueue_node(pos, node, true) if math.random(nature.leaves_blossom_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_node)
end
end end
}) })
-- Removing blossoms -- Removing blossoms
-- Limit mass changes after block has not been loaded for some time:
-- Run ABM with higher frequency, but don't enqueue all blocks
minetest.register_abm({ minetest.register_abm({
nodenames = { nature.blossom_node }, nodenames = { nature.blossom_node },
interval = nature.blossom_delay, interval = nature.blossom_delay / nature.blossom_leaves_chance,
chance = nature.blossom_chance, chance = nature.blossom_leaves_chance,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
nature.enqueue_node(pos, node, false) if math.random(nature.blossom_leaves_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_leaves)
end
end end
}) })
-- Spawning apples -- Spawning apples
-- Limit mass changes after block has not been loaded for some time:
-- spawn apples with 10% chance, but with 10 times higher frequency
minetest.register_abm({ minetest.register_abm({
nodenames = { nature.blossom_node }, nodenames = { nature.blossom_node },
interval = nature.blossom_delay, interval = nature.blossom_delay / 10,
chance = nature.apple_chance, chance = nature.apple_chance,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
if nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then if math.random(10) == 0 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
spawn_apple_under(pos) spawn_apple_under(pos)
end end
end end

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@ -1,44 +1,64 @@
-- helper functions -- helper functions
local function process_blossom_queue_item()
local pos = nature.blossomqueue[1][1]
local node = nature.blossomqueue[1][2]
local replace = nature.blossomqueue[1][3]
if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then
table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
return
end
nature:grow_node(pos, replace) -- now actually grow it.
table.remove(nature.blossomqueue, 1)
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
nature.dtime = dtime nature.dtime = dtime
if #nature.blossomqueue > 0 and dtime < 0.2 then if #nature.blossomqueue > 0 and dtime < 0.2 then
local pos = nature.blossomqueue[1][1] local i = 1
local node = nature.blossomqueue[1][2] if dtime < 0.1 then
if (nature.blossomqueue[1][3] and not nature:is_near_water(pos)) then i = i + 4
table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue. end
return if dtime < 0.05 then
i = i + 10
end
while #nature.blossomqueue > 0 and i > 0 do
process_blossom_queue_item()
i = i - 1
end end
nature:grow_node(pos, nature.blossom_node) -- now actually grow it.
table.remove(nature.blossomqueue, 1)
end end
end) end)
function nature.enqueue_node(pos, node, fcn) function nature.enqueue_node(pos, node, replace)
local idx = #nature.blossomqueue local idx = #nature.blossomqueue
nature.blossomqueue[idx+1] = {} if idx < nature.blossomqueue_max then
nature.blossomqueue[idx+1][1] = pos local enqueue_prob = 0
nature.blossomqueue[idx+1][2] = node if idx < nature.blossomqueue_max * 0.8 then
nature.blossomqueue[idx+1][3] = fcn enqueue_prob = 1
else
-- Reduce queue growth as it gets closer to its max.
enqueue_prob = 1 - (idx - nature.blossomqueue_max * 0.8) / (nature.blossomqueue_max * 0.2)
end
if enqueue_prob == 1 or math.random(100) <= 100 * enqueue_prob then
nature.blossomqueue[idx+1] = {}
nature.blossomqueue[idx+1][1] = pos
nature.blossomqueue[idx+1][2] = node
nature.blossomqueue[idx+1][3] = replace
end
end
end end
local function set_young_node(pos) local function set_young_node(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string(nature.node_young, nature.setting_true) meta:set_int(nature.meta_blossom_time, minetest.get_gametime())
minetest.after(nature.youth_delay,
function(pos)
local meta = minetest.get_meta(pos)
meta:set_string(nature.node_young, nature.setting_false)
end,
pos)
end end
local function is_not_young(pos) local function is_not_young(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local young = meta:get_string(nature.node_young) local blossom_time = meta:get_int(nature.meta_blossom_time)
return young ~= nature.setting_true return not (blossom_time and minetest.get_gametime() - blossom_time < nature.blossom_duration)
end end
function nature:grow_node(pos, nodename) function nature:grow_node(pos, nodename)
@ -47,7 +67,6 @@ function nature:grow_node(pos, nodename)
>= nature.minimum_growth_light >= nature.minimum_growth_light
if is_not_young(pos) and light_enough then if is_not_young(pos) and light_enough then
minetest.remove_node(pos)
minetest.set_node(pos, { name = nodename }) minetest.set_node(pos, { name = nodename })
set_young_node(pos) set_young_node(pos)

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@ -7,6 +7,7 @@ local current_mod_name = minetest.get_current_modname()
nature = {} nature = {}
nature.blossomqueue = {} nature.blossomqueue = {}
nature.blossomqueue_max = 1000
nature.blossom_node = "nature:blossom" nature.blossom_node = "nature:blossom"
nature.blossom_leaves = "default:leaves" nature.blossom_leaves = "default:leaves"
@ -19,15 +20,14 @@ if minetest.get_modpath("moretrees") then
minetest.register_alias("nature:blossom", "default:leaves") minetest.register_alias("nature:blossom", "default:leaves")
end end
nature.blossom_chance = 15 nature.leaves_blossom_chance = 15
nature.blossom_leaves_chance = 5
nature.blossom_delay = 3600 nature.blossom_delay = 3600
nature.apple_chance = 10 nature.apple_chance = 10
nature.apple_spread = 2 nature.apple_spread = 2
nature.node_young = "young" nature.meta_blossom_time = "blossom_time"
nature.setting_true = "true" nature.blossom_duration = nature.blossom_delay
nature.setting_false = "false"
nature.youth_delay = 5
function dumppos(pos) function dumppos(pos)
return "("..pos.x..","..pos.y..","..pos.z..")" return "("..pos.x..","..pos.y..","..pos.z..")"

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mods/soundset/README.md Normal file → Executable file
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mods/soundset/init.lua Normal file → Executable file
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