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[3d_armors] Update
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@ -8,6 +8,9 @@ minetest.register_tool("3d_armor:helmet_admin", {
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inventory_image = "3d_armor_inv_helmet_admin.png",
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groups = {armor_head=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:chestplate_admin", {
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@ -15,6 +18,9 @@ minetest.register_tool("3d_armor:chestplate_admin", {
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inventory_image = "3d_armor_inv_chestplate_admin.png",
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groups = {armor_torso=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:leggings_admin", {
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@ -22,6 +28,9 @@ minetest.register_tool("3d_armor:leggings_admin", {
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inventory_image = "3d_armor_inv_leggings_admin.png",
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groups = {armor_legs=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:boots_admin", {
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@ -29,5 +38,8 @@ minetest.register_tool("3d_armor:boots_admin", {
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inventory_image = "3d_armor_inv_boots_admin.png",
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groups = {armor_feet=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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@ -21,12 +21,12 @@ ARMOR_MATERIALS = {
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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-- Hunter armors (A déc-ommenter quand activation de l'armure au total)
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hardenedleather = "3d_armor:hardenedleather",
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reinforcedleather = "3d_armor:reinforcedleather",
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-- Warrior armors
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mithril = "moreores:mithril_ingot",
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blackmithril = "3d_armor:blackmithril_ingot"
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-- Wizard armors
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--armor = "xxx",
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@ -100,6 +100,10 @@ if minetest.get_modpath("inventory_plus") then
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.."label[5,1.5;Heal: armor_heal]"
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.."label[5,2;Fire: armor_fire]"
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.."list[current_player;main;0,4.5;8,4;]"
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if minetest.get_modpath("crafting") then
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inventory_plus.get_formspec = function(player, page)
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end
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end
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elseif minetest.get_modpath("unified_inventory") then
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inv_mod = "unified_inventory"
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unified_inventory.register_button("armor", {
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