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Updated SQLextract.py
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8261c92e01
commit
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@ -6,6 +6,80 @@ import sys, os, sqlite3
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home = os.environ.get("HOME")
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home = os.environ.get("HOME")
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db = "%s/rollback/rollback.sqlite" % (home)
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db = "%s/rollback/rollback.sqlite" % (home)
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#############
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## Node IDs
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#
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def get_node_ids():
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try:
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conn = sqlite3.connect(db)
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cur = conn.cursor()
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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try:
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cur.execute("SELECT * FROM node")
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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else:
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result = cur.fetchall()
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finally:
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cur.close()
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conn.close()
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return(result)
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node_ids = get_node_ids()
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def get_node(nodeid):
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if not nodeid:
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return None
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else:
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return node_ids[nodeid-1][1]
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###############
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## Player IDs
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#
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def get_player_ids():
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try:
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conn = sqlite3.connect(db)
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cur = conn.cursor()
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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try:
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cur.execute("SELECT * FROM actor")
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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else:
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result = cur.fetchall()
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finally:
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cur.close()
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conn.close()
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return result
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player_ids = get_player_ids()
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def get_player(id):
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if id:
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return player_ids[id-1][1][len("player:"):]
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else:
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return None
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########################################################################
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## Utilities
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#
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def ston(a):
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"""
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Returns a string equal to a or None
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"""
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if a:
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return str(a)
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else:
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return a
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def select_all_nodes(stamp):
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def select_all_nodes(stamp):
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try:
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try:
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@ -27,83 +101,6 @@ def select_all_nodes(stamp):
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conn.close()
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conn.close()
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return(result)
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return(result)
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def select_nodes_id():
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try:
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conn = sqlite3.connect(db)
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cur = conn.cursor()
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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try:
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cur.execute("SELECT * FROM node")
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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else:
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result = cur.fetchall()
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finally:
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cur.close()
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conn.close()
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return(result)
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def get_node(nodeid):
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if not nodeid:
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return None
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try:
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return select_nodes_id()[nodeid-1][1]
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except IndexError:
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print(nodeid)
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def select_player_id(table, player_name):
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try:
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conn = sqlite3.connect(db)
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cur = conn.cursor()
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except:
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print("Problème avec la base de données")
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return("")
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try:
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cur.execute("SELECT id FROM " + str(table) + " WHERE name=:name", {"name": "player:%s" % player_name})
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except sqlite3.OperationalError as err:
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print(err)
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return ("")
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else:
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result = cur.fetchall()
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finally:
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cur.close()
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conn.close()
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return(result)
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def get_player(id):
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try:
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conn = sqlite3.connect(db)
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cur = conn.cursor()
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except:
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print("problème avec la base de données")
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return ("")
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try:
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cur.execute("SELECT name from actor WHERE id=%d" % id)
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except sqlite3.OperationalError as err:
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print(err)
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return ("")
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else:
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result = cur.fetchall()[0][0]
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finally:
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cur.close()
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conn.close()
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return result[len("player:"):]
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def ston(a):
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if a:
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return str(a)
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else:
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return a
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def write_list(nodes):
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def write_list(nodes):
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try:
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try:
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name = "database-output.txt"
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name = "database-output.txt"
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@ -113,31 +110,40 @@ def write_list(nodes):
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sys.exit(1)
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sys.exit(1)
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for node in nodes:
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for node in nodes:
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# Init bracket and basic datas
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f.write("[")
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f.write("[")
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f.write("id=%d" % node[0])
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f.write("id=%d" % node[0])
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f.write(";actor=%s" % get_player(node[1]))
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f.write(";actor=%s" % get_player(node[1]))
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f.write(";type=%d" % node[3])
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f.write(";type=%d" % node[3])
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# Inventory Manipulation
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f.write(";list=%s" % ston(node[4]))
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f.write(";list=%s" % ston(node[4]))
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f.write(",index=%s" % ston(node[5]))
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f.write(",index=%s" % ston(node[5]))
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f.write(",add=%s" % ston(node[6]))
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f.write(",add=%s" % ston(node[6]))
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f.write(",stacknode=%s" % get_node(node[7]))
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f.write(",stacknode=%s" % get_node(node[7]))
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f.write(",stackquantity=%s" % ston(node[8]))
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f.write(",stackquantity=%s" % ston(node[8]))
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f.write(",nodemeta=%s" % ston(node[9]))
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f.write(",nodemeta=%s" % ston(node[9]))
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# Position
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f.write(";x=%s,y=%s,z=%s" % (node[10], node[11], node[12]))
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f.write(";x=%s,y=%s,z=%s" % (node[10], node[11], node[12]))
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# Old node
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f.write(";oldnode=%s" % get_node(node[13]))
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f.write(";oldnode=%s" % get_node(node[13]))
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f.write(",oldparam1=%s" % node[14])
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f.write(",oldparam1=%s" % node[14])
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f.write(",oldparam2=%s" % ston(node[15]))
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f.write(",oldparam2=%s" % ston(node[15]))
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f.write(",oldmeta=%s" % ston(node[16]))
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f.write(",oldmeta=%s" % ston(node[16]))
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# New node
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f.write(":newnode=%s" % get_node(node[17]))
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f.write(":newnode=%s" % get_node(node[17]))
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f.write(",newparam1=%s" % ston(node[18]))
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f.write(",newparam1=%s" % ston(node[18]))
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f.write(",newparam2=%s" % ston(node[19]))
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f.write(",newparam2=%s" % ston(node[19]))
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f.write(",newmeta=%s" % ston(node[20]))
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f.write(",newmeta=%s" % ston(node[20]))
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# Ending
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f.write("]\n")
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f.write("]\n")
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f.close()
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f.close()
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########################################################################
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## Main
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#
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if __name__ == '__main__':
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if __name__ == '__main__':
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#select all nodes player as set i where time >= time
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#select all nodes player as set i where time >= time
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