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Add [inventory_icon] mod
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mods/inventory_icon/README.txt
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mods/inventory_icon/README.txt
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Inventory Icon
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==============
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Version: 1.0.1
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This simple mod adds an icon to the player's HUD which shows how many inventory slots are available and how many of them are occupied.
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This mod also supports the Unified Inventory mod. If this mod is used, icons for each bag are displayed, too.
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----------------
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License of code:
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WTFPL
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License of media files:
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CC-BY-SA 3.0 Unported
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Authors:
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- inventory_icon_backpack_free.png: DitsyDM and Traipse OpenRPG (CC-BY-SA 3.0 Unported)
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- inventory_icon_backpack_full.png: DitsyDM, Traipse OpenRPG and Wuzzy (CC-BY-SA 3.0 Unported)
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- inventory_icon_bags_small.png: Tonyka (New BSD License)
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- inventory_icon_bags_medium.png: Tonyka (New BSD License)
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- inventory_icon_bags_large.png: Tonyka (New BSD License)
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mods/inventory_icon/depends.txt
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mods/inventory_icon/depends.txt
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unified_inventory?
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mods/inventory_icon/description.txt
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mods/inventory_icon/description.txt
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Shows a little backpack icon in the HUD, which shows how many slots are available and free in the player inventory.
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mods/inventory_icon/init.lua
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mods/inventory_icon/init.lua
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inventory_icon = {}
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inventory_icon.hudids = {}
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inventory_icon.COLORIZE_STRING = "[colorize:#A00000:192"
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function inventory_icon.get_inventory_state(inv, listname)
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local size = inv:get_size(listname)
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local occupied = 0
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for i=1,size do
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local stack = inv:get_stack(listname, i)
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if not stack:is_empty() then
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occupied = occupied + 1
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end
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end
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return occupied, size
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end
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function inventory_icon.replace_icon(name)
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return "inventory_icon_"..name
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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inventory_icon.hudids[name] = {}
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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local icon
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if occupied >= size then
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icon = "inventory_icon_backpack_full.png"
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else
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icon = "inventory_icon_backpack_free.png"
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end
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inventory_icon.hudids[name].main = {}
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inventory_icon.hudids[name].main.icon = player:hud_add({
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hud_elem_type = "image",
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position = {x=1,y=1},
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scale = {x=1,y=1},
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offset = {x=-32,y=-32},
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text = icon,
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})
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inventory_icon.hudids[name].main.text = player:hud_add({
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hud_elem_type = "text",
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position = {x=1,y=1},
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scale = {x=1,y=1},
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offset = {x=-36,y=-20},
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alignment = {x=0,y=0},
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number = 0xFFFFFF,
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text = string.format("%d/%d", occupied, size)
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})
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if minetest.get_modpath("unified_inventory") ~= nil then
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inventory_icon.hudids[name].bags = {}
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local bags_inv = minetest.get_inventory({type = "detached", name = name.."_bags"})
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "inventory_icon_bags_small.png"
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else
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = string.format("%d/%d", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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end
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end
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inventory_icon.hudids[name].bags[i] = {}
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inventory_icon.hudids[name].bags[i].icon = player:hud_add({
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hud_elem_type = "image",
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position = {x=1,y=1},
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scale = scale,
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size = { x=32, y=32 },
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offset = {x=-36,y=-32 -40*i},
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text = icon,
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})
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inventory_icon.hudids[name].bags[i].text = player:hud_add({
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hud_elem_type = "text",
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position = {x=1,y=1},
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scale = scale,
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offset = {x=-36,y=-20 -40*i},
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alignment = {x=0,y=0},
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number = 0xFFFFFF,
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text = text,
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})
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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inventory_icon.hudids[player:get_player_name()] = nil
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end)
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inventory_icon.timer = 0
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minetest.register_globalstep(function(dtime)
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inventory_icon.timer = inventory_icon.timer + dtime
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if inventory_icon.timer > 1 then
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for playername,hudids in pairs(inventory_icon.hudids) do
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local player = minetest.get_player_by_name(playername)
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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local icon, color
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if occupied >= size then
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icon = "inventory_icon_backpack_full.png"
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else
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icon = "inventory_icon_backpack_free.png"
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end
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player:hud_change(hudids.main.icon, "text", icon)
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player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
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if minetest.get_modpath("unified_inventory") ~= nil then
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local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "inventory_icon_bags_small.png"
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else
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = string.format("%d/%d", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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end
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end
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
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end
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end
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end
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inventory_icon.timer = 0
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end
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end)
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mods/inventory_icon/textures/inventory_icon_backpack_free.png
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mods/inventory_icon/textures/inventory_icon_backpack_free.png
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mods/inventory_icon/textures/inventory_icon_backpack_full.png
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mods/inventory_icon/textures/inventory_icon_backpack_full.png
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After Width: | Height: | Size: 383 B |
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mods/inventory_icon/textures/inventory_icon_bags_large.png
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mods/inventory_icon/textures/inventory_icon_bags_large.png
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mods/inventory_icon/textures/inventory_icon_bags_medium.png
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mods/inventory_icon/textures/inventory_icon_bags_medium.png
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mods/inventory_icon/textures/inventory_icon_bags_small.png
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mods/inventory_icon/textures/inventory_icon_bags_small.png
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After Width: | Height: | Size: 625 B |
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