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Update mobs mod
Fixed gate check
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@ -1,4 +1,4 @@
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-- Mobs Api (27th May 2015)
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-- Mobs Api (29th May 2015)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -291,7 +291,7 @@ function mobs:register_mob(name, def)
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if not nod or not minetest.registered_nodes[nod.name]
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if not nod or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == false then return end
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or minetest.registered_nodes[nod.name].walkable == false then return end
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if self.direction then
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if self.direction then
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pos.y = pos.y + 0.2
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pos.y = pos.y + 0.5
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local nod = minetest.get_node_or_nil({x=pos.x + self.direction.x,y=pos.y,z=pos.z + self.direction.z})
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local nod = minetest.get_node_or_nil({x=pos.x + self.direction.x,y=pos.y,z=pos.z + self.direction.z})
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--print ("in front:", nod.name, pos.y)
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--print ("in front:", nod.name, pos.y)
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if nod and nod.name and (nod.name ~= "air" or self.walk_chance == 0) then
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if nod and nod.name and (nod.name ~= "air" or self.walk_chance == 0) then
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