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https://github.com/sys4-fr/server-nalc.git
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Deleted "highlandpools" mod
(too bugged and the generation is too ugly)
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@ -1,6 +0,0 @@
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highlandpools 0.1.1 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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For use with mapgens V6 or indev, adds pools to floatlands.
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@ -1 +0,0 @@
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default
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@ -1,263 +0,0 @@
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-- highlandpools 0.1.1 by paramat
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-- For latest stable Minetest back to 0.4.8
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-- Depends default
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-- Licenses: code WTFPL
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-- Parameters
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local YMAX = 64 -- Maximum altitude for pools
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local FLOW = 256
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-- Stuff
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highlandpools = {}
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-- Functions
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minetest.register_abm({
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nodenames = {"default:grass_1","default:grass_2","default:grass_3","default:grass_4",
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"default:grass_5","default:grass_6","default:grass_7","default:grass_8"},
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interval = 1,
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chance = 1,
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action = function(pos)
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if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}).name == "default:water_source"
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or minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}).name == "default:water_flowing" then
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minetest.remove_node(pos)
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end
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end,
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})
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function highlandpools_remtree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_apple = minetest.get_content_id("default:apple")
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local c_leaves = minetest.get_content_id("default:leaves")
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local c_air = minetest.get_content_id("air")
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for j = 1, 7 do
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for i = -2, 2 do
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for k = -2, 2 do
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local vi = area:index(x+i, y+j, z+k)
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if data[vi] == c_tree
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or data[vi] == c_apple
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or data[vi] == c_leaves then
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data[vi] = c_air
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end
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end
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end
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end
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for j = 1, 7 do
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for i = -2, 2 do
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for k = -2, 2 do
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local vi = area:index(x+i, y-j, z+k)
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if data[vi] == c_tree
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or data[vi] == c_apple
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or data[vi] == c_leaves then
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data[vi] = c_air
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end
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end
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end
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end
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end
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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local y0 = minp.y
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if y0 < -32 or y0 > YMAX then
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return
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end
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local t1 = os.clock()
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local x0 = minp.x
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local z0 = minp.z
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-- print ("[highlandpools] chunk ("..x0.." "..y0.." "..z0..")")
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local x1 = maxp.x
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local y1 = maxp.y
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local z1 = maxp.z
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local sidelen = x1 - x0 -- actually sidelen - 1
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_watsour = minetest.get_content_id("default:water_source")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_tree = minetest.get_content_id("default:tree")
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local c_apple = minetest.get_content_id("default:apple")
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local c_leaves = minetest.get_content_id("default:leaves")
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local c_dirt = minetest.get_content_id("default:dirt")
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for xcen = x0 + 8, x1 - 7, 8 do
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for zcen = z0 + 8, z1 - 7, 8 do
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local yasurf = false -- y of above surface node
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for y = y1, 2, -1 do
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local vi = area:index(xcen, y, zcen)
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local c_node = data[vi]
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if y == y1 and c_node ~= c_air then -- if top node solid
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break
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elseif c_node == c_watsour then
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break
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elseif c_node == c_grass then
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yasurf = y --+ 1
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break
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end
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end
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if yasurf then
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local abort = false
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for ser = 1, 80 do
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local vi = area:index(xcen + ser, yasurf, zcen)
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local c_node = data[vi]
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if xcen + ser == x1 then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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and c_node ~= c_apple then
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break
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end
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end
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for ser = 1, 80 do
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local vi = area:index(xcen - ser, yasurf, zcen)
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local c_node = data[vi]
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if xcen - ser == x0 then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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and c_node ~= c_apple then
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break
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end
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end
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for ser = 1, 80 do
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local vi = area:index(xcen, yasurf, zcen + ser)
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local c_node = data[vi]
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if zcen + ser == z1 then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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and c_node ~= c_apple then
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break
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end
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end
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for ser = 1, 80 do
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local vi = area:index(xcen, yasurf, zcen - ser)
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local c_node = data[vi]
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if zcen - ser == z0 then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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and c_node ~= c_apple then
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break
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end
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end
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if abort then
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break
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end
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local vi = area:index(xcen, yasurf, zcen)
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data[vi] = c_watsour
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local flab = false -- flow abort
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for flow = 1, FLOW do
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for z = z0, z1 do
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for x = x0, x1 do
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local vif = area:index(x, yasurf, z)
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if data[vif] == c_watsour then
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if x == x0 or x == x1 or z == z0 or z == z1 then
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flab = true -- if water at chunk edge abort flow
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break
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else -- flow water
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local vie = area:index(x + 1, yasurf, z)
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local viw = area:index(x - 1, yasurf, z)
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local vin = area:index(x, yasurf, z + 1)
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local vis = area:index(x, yasurf, z - 1)
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local vied = area:index(x + 1, yasurf-1, z)
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local viwd = area:index(x - 1, yasurf-1, z)
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local vind = area:index(x, yasurf-1, z + 1)
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local visd = area:index(x, yasurf-1, z - 1)
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if data[vie] == c_tree then
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highlandpools_remtree(x + 1, yasurf, z, area, data)
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data[vie] = c_watsour
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elseif data[vie] == c_air
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or data[vie] == c_apple
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or data[vie] == c_leaves then
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data[vie] = c_watsour
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end
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if data[viw] == c_tree then
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highlandpools_remtree(x - 1, yasurf, z, area, data)
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data[viw] = c_watsour
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elseif data[viw] == c_air
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or data[viw] == c_apple
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or data[viw] == c_leaves then
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data[viw] = c_watsour
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end
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if data[vin] == c_tree then
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highlandpools_remtree(x, yasurf, z + 1, area, data)
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data[vin] = c_watsour
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elseif data[vin] == c_air
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or data[vin] == c_apple
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or data[vin] == c_leaves then
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data[vin] = c_watsour
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end
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if data[vis] == c_tree then
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highlandpools_remtree(x, yasurf, z - 1, area, data)
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data[visd] = c_watsour
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elseif data[vis] == c_air
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or data[vis] == c_apple
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or data[vis] == c_leaves then
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data[vis] = c_watsour
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end
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end
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end
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end
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if flab then
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break
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end
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end
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if flab then
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break
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end
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end
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if flab then -- erase water from this y level
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for z = z0, z1 do
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for x = x0, x1 do
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local vi = area:index(x, yasurf, z)
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if data[vi] == c_watsour then
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data[vi] = c_air
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end
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end
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end
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else -- flow downwards add dirt
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for z = z0, z1 do
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for x = x0, x1 do
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local vi = area:index(x, yasurf, z)
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if data[vi] == c_watsour then
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for y = yasurf - 1, y0, -1 do
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local viu = area:index(x, y, z)
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if data[viu] == c_air then
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data[viu] = c_watsour
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elseif data[viu] == c_grass then
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data[viu] = c_dirt
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break
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else
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break
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end
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end
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end
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end
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end
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end
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end
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end
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end
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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-- print ("[highlandpools] time "..chugent.." ms")
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end)
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@ -1,14 +0,0 @@
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -4,6 +4,9 @@ News de FR - MinetestForFun (Survival - PVP - Hardcore)
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/!\ Le serveur étant devenu stable, les MAJs vont se rarifier pour un temps /!\
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/!\ En effet, nous profitons de cette stabilitée pour préparer une grosse MAJ qui boulversera à jamais le gameplay de Minetest /!\
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---02/06/2015--- (Remerciements : Obani, Mg)
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Suppression du mod "highlandpools" (trop de bugs qui rendent son effet sur le biome moche)
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---01/06/2015--- (Remerciements : Mg, Obani, Ataron)
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MAJ de "beginner_chest" (changement de position du tout premier coffre pour le mettre dans le nouveau spawn)
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MAJ de "highlandpools" (réduction des cubes tranformés en eau)
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