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[farming] Update from Skyblock
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bf269a6574
@ -9,7 +9,9 @@ minetest.register_craftitem("farming:beans", {
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inventory_image = "farming_beans.png",
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on_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nod = minetest.get_node_or_nil(pointed_thing.under)
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if nod and nod.name == "farming:beanpole" then
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minetest.set_node(pointed_thing.under, {name="farming:beanpole_1"})
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@ -58,13 +60,12 @@ minetest.register_node("farming:beanpole", {
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, attached_node = 1,
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not_in_creative_inventory = 1
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},
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groups = {snappy = 3, flammable = 2, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nod = minetest.get_node_or_nil(pointed_thing.under)
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if nod and minetest.get_item_group(nod.name, "soil") < 2 then
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return
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@ -5,7 +5,9 @@ minetest.register_craftitem("farming:grapes", {
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inventory_image = "farming_grapes.png",
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on_use = minetest.item_eat(2),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nod = minetest.get_node_or_nil(pointed_thing.under)
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if nod and nod.name == "farming:trellis" then
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minetest.set_node(pointed_thing.under, {name="farming:grapes_1"})
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@ -54,12 +56,12 @@ minetest.register_node("farming:trellis", {
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, attached_node = 1,
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},
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groups = {snappy = 3, flammable = 2, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nod = minetest.get_node_or_nil(pointed_thing.under)
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if nod and minetest.get_item_group(nod.name, "soil") < 2 then
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return
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@ -2,17 +2,21 @@
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-- Hoe registration function
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farming.register_hoe = function(name, def)
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-- Check for : prefix (register new hoes in your mod's namespace)
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if name:sub(1,1) ~= ":" then
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name = ":" .. name
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end
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-- Check def table
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if def.description == nil then
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def.description = "Hoe"
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end
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if def.inventory_image == nil then
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def.inventory_image = "unknown_item.png"
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end
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if def.recipe == nil then
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def.recipe = {
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{"air","air",""},
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@ -20,9 +24,11 @@ farming.register_hoe = function(name, def)
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{"","group:stick",""}
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}
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end
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if def.max_uses == nil then
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def.max_uses = 30
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end
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-- Register the tool
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minetest.register_tool(name, {
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description = def.description,
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@ -31,6 +37,7 @@ farming.register_hoe = function(name, def)
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return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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end
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})
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-- Register its recipe
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-- Registration using material made for MFF
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if def.material == nil then
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@ -62,7 +69,9 @@ end
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-- Turns dirt with group soil=1 into soil
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function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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@ -97,6 +106,7 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = "farming:soil"})
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
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if not minetest.setting_getbool("creative_mode") then --MFF DEBUT crabman(26/07/2015) not wearout if creative mod and invtweak refill break tools
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local tool_name = itemstack:get_name()
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@ -1,5 +1,5 @@
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--[[
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Minetest Farming Redo Mod 1.22 (26th October 2015)
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Minetest Farming Redo Mod 1.22 (8th December 2015)
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by TenPlus1
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NEW growing routine by prestidigitator
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auto-refill by crabman77
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@ -21,7 +21,9 @@ local DEBUG_abm_runs = 0
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local DEBUG_abm_time = 0
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local DEBUG_timer_runs = 0
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local DEBUG_timer_time = 0
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if farming.DEBUG then
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function farming.DEBUG.reset_times()
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DEBUG_abm_runs = 0
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DEBUG_abm_time = 0
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@ -30,6 +32,7 @@ if farming.DEBUG then
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end
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function farming.DEBUG.report_times()
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local abm_n = DEBUG_abm_runs
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local abm_dt = DEBUG_abm_time
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local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0
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@ -37,15 +40,15 @@ if farming.DEBUG then
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local timer_dt = DEBUG_timer_time
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local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0
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local dt = abm_dt + timer_dt
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print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..
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abm_avg.."µs/run")
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print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..
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timer_avg.."µs/run")
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print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..abm_avg.."µs/run")
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print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..timer_avg.."µs/run")
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print("Total farming time: "..dt.."µs")
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end
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end
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local statistics = dofile(farming.path.."/statistics.lua")
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dofile(farming.path.."/soil.lua")
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dofile(farming.path.."/hoes.lua")
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dofile(farming.path.."/grass.lua")
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@ -95,12 +98,14 @@ end
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-- If true, count elapsed day time. Otherwise, count elapsed night time.
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-- @return
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-- The amount of day or night time that has elapsed.
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--
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local function day_or_night_time(t_game, t_day, dt, count_day)
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local t1_day = t_day - dt / SECS_PER_CYCLE
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local function day_or_night_time(t_game, t_day, dt, count_day)
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local t1_day = t_day - dt / SECS_PER_CYCLE
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local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
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if count_day then
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if t_day < 0.25 then
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t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
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t2_c = t_day + 0.75
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@ -119,6 +124,7 @@ local function day_or_night_time(t_game, t_day, dt, count_day)
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end
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local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
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if t1_c < -0.5 then
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local nc = math.floor(-t1_c)
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t1_c = t1_c + nc
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@ -166,10 +172,13 @@ local MAX_LIGHT = 1000
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-- Node or position table, or node name.
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-- @return
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-- List (plant_name, stage), or nothing (nil) if node isn't loaded
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--
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local function plant_name_stage(node)
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local name
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if type(node) == 'table' then
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if node.name then
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name = node.name
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elseif node.x and node.y and node.z then
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@ -179,11 +188,15 @@ local function plant_name_stage(node)
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else
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name = tostring(node)
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end
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if not name or name == "ignore" then return nil end
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local sep_pos = name:find("_[^_]+$")
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if sep_pos and sep_pos > 1 then
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local stage = tonumber(name:sub(sep_pos + 1))
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if stage and stage >= 0 then
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return name:sub(1, sep_pos - 1), stage
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end
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@ -195,6 +208,7 @@ end
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--- Map from node name to
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-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
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local plant_stages = {}
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farming.plant_stages = plant_stages
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--- Registers the stages of growth of a (possible plant) node.
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@ -204,21 +218,26 @@ farming.plant_stages = plant_stages
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-- @return
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-- The (possibly zero) number of stages of growth the plant will go through
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-- before being fully grown, or nil if not a plant.
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--
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local register_plant_node
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-- Recursive helper
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local function reg_plant_stages(plant_name, stage, force_last)
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local node_name = plant_name and plant_name .. "_" .. stage
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local node_def = node_name and minetest.registered_nodes[node_name]
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if not node_def then return nil end
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local stages = plant_stages[node_name]
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if stages then return stages end
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if minetest.get_item_group(node_name, "growing") > 0 then
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local ns = reg_plant_stages(plant_name, stage + 1, true)
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local ns = reg_plant_stages(plant_name, stage + 1, true)
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local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
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stages = {
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plant_name = plant_name,
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name = node_name,
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@ -227,8 +246,10 @@ local function reg_plant_stages(plant_name, stage, force_last)
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}
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if #stages_left > 0 then
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local old_constr = node_def.on_construct
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local old_destr = node_def.on_destruct
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minetest.override_item(node_name,
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{
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on_construct = function(pos)
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@ -246,7 +267,9 @@ local function reg_plant_stages(plant_name, stage, force_last)
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end,
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})
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end
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elseif force_last then
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stages = {
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plant_name = plant_name,
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name = node_name,
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@ -258,11 +281,14 @@ local function reg_plant_stages(plant_name, stage, force_last)
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end
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plant_stages[node_name] = stages
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return stages
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end
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register_plant_node = function(node)
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local plant_name, stage = plant_name_stage(node)
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if plant_name then
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local stages = reg_plant_stages(plant_name, stage, false)
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return stages and #stages.stages_left
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@ -272,15 +298,22 @@ register_plant_node = function(node)
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end
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local function set_growing(pos, stages_left)
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if not stages_left then return end
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local timer = minetest.get_node_timer(pos)
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if stages_left > 0 then
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if not timer:is_started() then
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local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
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stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
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timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
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end
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elseif timer:is_started() then
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timer:stop()
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end
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@ -292,10 +325,13 @@ end
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-- The node's position.
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-- @param node
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-- The cached node table if available, or nil.
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--
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function farming.handle_growth(pos, node)
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if not pos then return end
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local stages_left = register_plant_node(node or pos)
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if stages_left then set_growing(pos, stages_left) end
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end
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@ -307,14 +343,19 @@ minetest.after(0,
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end)
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local abm_func = farming.handle_growth
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if farming.DEBUG then
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local normal_abm_func = abm_func
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abm_func = function(...)
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local t0 = minetest.get_us_time()
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local r = { normal_abm_func(...) }
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local t1 = minetest.get_us_time()
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DEBUG_abm_runs = DEBUG_abm_runs + 1
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DEBUG_abm_time = DEBUG_abm_time + (t1 - t0)
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return unpack(r)
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end
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end
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@ -322,39 +363,51 @@ end
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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minetest.register_abm({
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nodenames = { "group:growing" },
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interval = 300,
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chance = 1,
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action = abm_func})
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interval = 300,
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chance = 1,
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action = abm_func
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})
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--- Plant timer function.
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--
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-- Grows plants under the right conditions.
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--
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function farming.plant_growth_timer(pos, elapsed, node_name)
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local stages = plant_stages[node_name]
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if not stages then return false end
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local max_growth = #stages.stages_left
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if max_growth <= 0 then return false end
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if stages.plant_name == "farming:cocoa" then
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if not minetest.find_node_near(pos, 1, { "default:jungletree", "moretrees:jungletree_leaves_green" }) then
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return true
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end
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else
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local under = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 1, z = pos.z })
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if not under or under.name ~= "farming:soil_wet" then return true end
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end
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local growth
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local light_pos = { x = pos.x, y = pos.y, z = pos.z }
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local lambda = elapsed / STAGE_LENGTH_AVG
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if lambda < 0.1 then return true end
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if max_growth == 1 or lambda < 2.0 then
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local light = (minetest.get_node_light(light_pos) or 0) -- CHANGED
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--print ("light level:", light)
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if not in_range(light, MIN_LIGHT, MAX_LIGHT) then return true end
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growth = 1
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else
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local night_light = (minetest.get_node_light(light_pos, 0) or 0) -- CHANGED
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@ -370,51 +423,68 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
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end
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growth = statistics.poisson(lambda, max_growth)
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if growth < 1 then return true end
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end
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minetest.swap_node(pos, { name = stages.stages_left[growth] })
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if minetest.registered_nodes[stages.stages_left[growth]] then
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minetest.swap_node(pos, { name = stages.stages_left[growth] })
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else
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return true
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end
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return growth ~= max_growth
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end
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if farming.DEBUG then
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local timer_func = farming.plant_growth_timer;
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farming.plant_growth_timer = function(pos, elapsed, node_name)
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local t0 = minetest.get_us_time()
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local r = { timer_func(pos, elapsed, node_name) }
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local t1 = minetest.get_us_time()
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DEBUG_timer_runs = DEBUG_timer_runs + 1
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DEBUG_timer_time = DEBUG_timer_time + (t1 - t0)
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return unpack(r)
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end
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end
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-- refill placed plant by crabman (26/08/2015)
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local can_refill_plant = {
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["farming:blueberry_1"] = "farming:blueberries",
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["farming:carrot_1"] = "farming:carrot",
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["farming:coffee_1"] = "farming:coffee_beans",
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["farming:blueberry_1"] = "farming:blueberries",
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["farming:carrot_1"] = "farming:carrot",
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["farming:coffee_1"] = "farming:coffee_beans",
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["farming:corn_1"] = "farming:corn",
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["farming:cotton_1"] = "farming:seed_cotton",
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["farming:cucumber_1"] = "farming:cucumber",
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["farming:melon_1"] = "farming:melon_slice",
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["farming:potato_1"] = "farming:potato",
|
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["farming:pumpkin_1"] = "farming:pumpkin_slice",
|
||||
["farming:raspberry_1"] = "farming:raspberries",
|
||||
["farming:rhubarb_1"] = "farming:rhubarb",
|
||||
["farming:tomato_1"] = "farming:tomato",
|
||||
["farming:wheat_1"] = "farming:seed_wheat"
|
||||
["farming:cotton_1"] = "farming:seed_cotton",
|
||||
["farming:cucumber_1"] = "farming:cucumber",
|
||||
["farming:melon_1"] = "farming:melon_slice",
|
||||
["farming:potato_1"] = "farming:potato",
|
||||
["farming:pumpkin_1"] = "farming:pumpkin_slice",
|
||||
["farming:raspberry_1"] = "farming:raspberries",
|
||||
["farming:rhubarb_1"] = "farming:rhubarb",
|
||||
["farming:tomato_1"] = "farming:tomato",
|
||||
["farming:wheat_1"] = "farming:seed_wheat",
|
||||
["farming:grapes_1"] = "farming:grapes",
|
||||
["farming:beans_1"] = "farming:beans",
|
||||
["farming:rhubarb_1"] = "farming:rhubarb",
|
||||
["farming:cocoa_1"] = "farming:cocoa_beans",
|
||||
}
|
||||
|
||||
function farming.refill_plant(player, plantname, index)
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local old_stack = inv:get_stack("main", index)
|
||||
|
||||
if old_stack:get_name() ~= "" then return end
|
||||
for i,stack in ipairs(inv:get_list("main")) do
|
||||
|
||||
for i, stack in pairs(inv:get_list("main")) do
|
||||
|
||||
if stack:get_name() == plantname and i ~= index then
|
||||
|
||||
inv:set_stack("main", index, stack)
|
||||
stack:clear()
|
||||
inv:set_stack("main", i, stack)
|
||||
@ -427,6 +497,7 @@ end -- END refill
|
||||
-- Place Seeds on Soil
|
||||
|
||||
function farming.place_seed(itemstack, placer, pointed_thing, plantname)
|
||||
|
||||
local pt = pointed_thing
|
||||
|
||||
-- check if pointing at a node
|
||||
@ -463,19 +534,24 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
|
||||
|
||||
-- if not protected then add node and remove 1 item from the itemstack
|
||||
if not minetest.is_protected(pt.above, placer:get_player_name()) then
|
||||
|
||||
minetest.set_node(pt.above, {name = plantname, param2 = 1})
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
-- check for refill
|
||||
if itemstack:get_count() == 0
|
||||
and can_refill_plant[plantname] then
|
||||
|
||||
minetest.after(0.10,
|
||||
farming.refill_plant,
|
||||
placer,
|
||||
can_refill_plant[plantname],
|
||||
placer:get_wield_index()
|
||||
)
|
||||
end -- END refill
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
@ -485,6 +561,7 @@ end
|
||||
-- Function to register plants (for compatibility)
|
||||
|
||||
farming.register_plant = function(name, def)
|
||||
|
||||
local mname = name:split(":")[1]
|
||||
local pname = name:split(":")[2]
|
||||
|
||||
@ -492,15 +569,18 @@ farming.register_plant = function(name, def)
|
||||
if not def.description then
|
||||
def.description = "Seed"
|
||||
end
|
||||
|
||||
if not def.inventory_image then
|
||||
def.inventory_image = "unknown_item.png"
|
||||
end
|
||||
|
||||
if not def.steps then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Register seed
|
||||
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
|
||||
|
||||
description = def.description,
|
||||
tiles = {def.inventory_image},
|
||||
inventory_image = def.inventory_image,
|
||||
@ -512,6 +592,7 @@ farming.register_plant = function(name, def)
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
selection_box = farming.select,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1")
|
||||
end
|
||||
@ -525,6 +606,7 @@ farming.register_plant = function(name, def)
|
||||
|
||||
-- Register growing steps
|
||||
for i = 1, def.steps do
|
||||
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {mname .. ":" .. pname}, rarity = 9 - i},
|
||||
@ -535,12 +617,14 @@ farming.register_plant = function(name, def)
|
||||
}
|
||||
|
||||
local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
|
||||
|
||||
-- Last step doesn't need growing=1 so Abm never has to check these
|
||||
if i == def.steps then
|
||||
g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
|
||||
end
|
||||
|
||||
local node_name = mname .. ":" .. pname .. "_" .. i
|
||||
|
||||
minetest.register_node(node_name, {
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
@ -553,6 +637,7 @@ farming.register_plant = function(name, def)
|
||||
groups = g,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
register_plant_node(node_name)
|
||||
end
|
||||
|
||||
|
@ -31,13 +31,13 @@ function farming.register_mgv6_decorations()
|
||||
register_plant("melon_8", 1, 20, "group:water", 1)
|
||||
register_plant("pumpkin_8", 1, 20, "group:water", 1)
|
||||
register_plant("raspberry_4", 3, 10, "", -1)
|
||||
register_plant("rhubarb_3", 3, 15, "group:tree", 1)
|
||||
register_plant("rhubarb_3", 3, 15, "", -1)
|
||||
register_plant("blueberry_4", 3, 10, "", -1)
|
||||
register_plant("beanbush", 18, 35, "", -1)
|
||||
register_plant("grapebush", 25, 45, "", -1)
|
||||
end
|
||||
|
||||
-- v7 maps have a beach so plants growing near water is limited to 6- high
|
||||
-- v7 maps have a beach so plants growing near water is limited to 6 high
|
||||
function farming.register_mgv7_decorations()
|
||||
register_plant("potato_3", 15, 40, "", -1)
|
||||
register_plant("tomato_7", 5, 20, "", -1)
|
||||
@ -49,7 +49,7 @@ function farming.register_mgv7_decorations()
|
||||
register_plant("melon_8", 1, 6, "", -1)
|
||||
register_plant("pumpkin_8", 1, 6, "", -1)
|
||||
register_plant("raspberry_4", 3, 10, "", -1)
|
||||
register_plant("rhubarb_3", 3, 15, "group:tree", 1)
|
||||
register_plant("rhubarb_3", 3, 15, "", -1)
|
||||
register_plant("blueberry_4", 3, 10, "", -1)
|
||||
register_plant("beanbush", 18, 35, "", -1)
|
||||
register_plant("grapebush", 25, 45, "", -1)
|
||||
|
@ -61,7 +61,7 @@ minetest.register_node("farming:jackolantern", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
node.name = "farming:jackolantern_on"
|
||||
minetest.set_node(pos, node)
|
||||
minetest.swap_node(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -82,7 +82,7 @@ minetest.register_node("farming:jackolantern_on", {
|
||||
drop = "farming:jackolantern",
|
||||
on_punch = function(pos, node, puncher)
|
||||
node.name = "farming:jackolantern"
|
||||
minetest.set_node(pos, node)
|
||||
minetest.swap_node(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
|
@ -25,6 +25,8 @@ minetest.register_abm({
|
||||
nodenames = {"farming:soil", "farming:soil_wet"},
|
||||
interval = 15,
|
||||
chance = 4,
|
||||
catch_up = false,
|
||||
|
||||
action = function(pos, node)
|
||||
|
||||
pos.y = pos.y + 1
|
||||
@ -51,8 +53,10 @@ minetest.register_abm({
|
||||
if node.name == "farming:soil" then
|
||||
minetest.set_node(pos, {name = "farming:soil_wet"})
|
||||
end
|
||||
|
||||
elseif node.name == "farming:soil_wet" then
|
||||
minetest.set_node(pos, {name = "farming:soil"})
|
||||
|
||||
elseif node.name == "farming:soil" then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
|
@ -1,9 +1,9 @@
|
||||
local statistics = {}
|
||||
|
||||
local ROOT_2 = math.sqrt(2.0)
|
||||
|
||||
-- Approximations for erf(x) and erfInv(x) from
|
||||
-- https://en.wikipedia.org/wiki/Error_function
|
||||
-- https://en.wikipedia.org/wiki/Error_function
|
||||
|
||||
local erf
|
||||
local erf_inv
|
||||
|
||||
@ -13,19 +13,26 @@ local C = 2.0/(math.pi * A)
|
||||
local D = 1.0 / A
|
||||
|
||||
erf = function(x)
|
||||
|
||||
if x == 0 then return 0; end
|
||||
|
||||
local xSq = x * x
|
||||
local aXSq = A * xSq
|
||||
local v = math.sqrt(1.0 - math.exp(-xSq * (B + aXSq) / (1.0 + aXSq)))
|
||||
|
||||
return (x > 0 and v) or -v
|
||||
end
|
||||
|
||||
erf_inv = function(x)
|
||||
|
||||
if x == 0 then return 0; end
|
||||
|
||||
if x <= -1 or x >= 1 then return nil; end
|
||||
|
||||
local y = math.log(1 - x * x)
|
||||
local u = C + 0.5 * y
|
||||
local v = math.sqrt(math.sqrt(u * u - D * y) - u)
|
||||
|
||||
return (x > 0 and v) or -v
|
||||
end
|
||||
|
||||
@ -37,6 +44,7 @@ local poisson
|
||||
local cdf_table = {}
|
||||
|
||||
local function generate_cdf(lambda_index, lambda)
|
||||
|
||||
local max = math.ceil(4 * lambda)
|
||||
local pdf = math.exp(-lambda)
|
||||
local cdf = pdf
|
||||
@ -56,6 +64,7 @@ for li = 1, 100 do
|
||||
end
|
||||
|
||||
poisson = function(lambda, max)
|
||||
|
||||
if max < 2 then
|
||||
return (math.random() < math.exp(-lambda) and 0) or 1
|
||||
elseif lambda >= 2 * max then
|
||||
@ -67,6 +76,7 @@ poisson = function(lambda, max)
|
||||
local cdfs = cdf_table[lambda_index]
|
||||
|
||||
if cdfs then
|
||||
|
||||
lambda = 0.25 * lambda_index
|
||||
|
||||
if u < cdfs[0] then return 0; end
|
||||
@ -74,9 +84,13 @@ poisson = function(lambda, max)
|
||||
if u >= cdfs[max - 1] then return max; end
|
||||
|
||||
if max > 4 then -- Binary search
|
||||
|
||||
local s = 0
|
||||
|
||||
while s + 1 < max do
|
||||
|
||||
local m = math.floor(0.5 * (s + max))
|
||||
|
||||
if u < cdfs[m] then max = m; else s = m; end
|
||||
end
|
||||
else
|
||||
@ -88,6 +102,7 @@ poisson = function(lambda, max)
|
||||
return max
|
||||
else
|
||||
local x = lambda + math.sqrt(lambda) * std_normal(u)
|
||||
|
||||
return (x < 0.5 and 0) or (x >= max - 0.5 and max) or math.floor(x + 0.5)
|
||||
end
|
||||
end
|
||||
@ -102,14 +117,17 @@ statistics.erf_inv = erf_inv
|
||||
--
|
||||
-- @return
|
||||
-- Any real number (actually between -3.0 and 3.0).
|
||||
--
|
||||
|
||||
statistics.std_normal = function()
|
||||
|
||||
local u = math.random()
|
||||
|
||||
if u < 0.001 then
|
||||
return -3.0
|
||||
elseif u > 0.999 then
|
||||
return 3.0
|
||||
end
|
||||
|
||||
return std_normal(u)
|
||||
end
|
||||
|
||||
@ -121,14 +139,17 @@ end
|
||||
-- The distribution standard deviation.
|
||||
-- @return
|
||||
-- Any real number (actually between -3*sigma and 3*sigma).
|
||||
--
|
||||
|
||||
statistics.normal = function(mu, sigma)
|
||||
|
||||
local u = math.random()
|
||||
|
||||
if u < 0.001 then
|
||||
return mu - 3.0 * sigma
|
||||
elseif u > 0.999 then
|
||||
return mu + 3.0 * sigma
|
||||
end
|
||||
|
||||
return mu + sigma * std_normal(u)
|
||||
end
|
||||
|
||||
@ -140,10 +161,13 @@ end
|
||||
-- The distribution maximum.
|
||||
-- @return
|
||||
-- An integer between 0 and max (both inclusive).
|
||||
--
|
||||
|
||||
statistics.poisson = function(lambda, max)
|
||||
|
||||
lambda, max = tonumber(lambda), tonumber(max)
|
||||
|
||||
if not lambda or not max or lambda <= 0 or max < 1 then return 0; end
|
||||
|
||||
return poisson(lambda, max)
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user