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reduce armor for minotaur and...

ajust the spawn rate
This commit is contained in:
Ombridride 2015-06-25 00:05:01 +02:00
parent a090ed7168
commit bf72090e54

View File

@ -11,7 +11,7 @@ mobs:register_mob("mobs:minotaur", {
-- health & armor
hp_min = 50,
hp_max = 75,
armor = 60,
armor = 70,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
@ -58,7 +58,7 @@ mobs:register_mob("mobs:minotaur", {
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height
mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 50000, 1, 31000)
mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 30000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)