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Added indentation in mods/mobs/creeper.lua
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@ -1,67 +1,67 @@
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mobs:register_mob("mobs:creeper", {
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type = "monster",
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hp_min = 40,
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hp_max = 50,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.x",
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--textures = {"mobs_tree_monster.png"},
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available_textures = {
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total = 1,
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texture_1 = {"mobs_tree_monster.png"},
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},
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visual_size = {x=4.5,y=4.5},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 0.2,
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run_velocity = 0.9,
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damage = 0,
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type = "monster",
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hp_min = 40,
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hp_max = 50,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.x",
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--textures = {"mobs_tree_monster.png"},
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available_textures = {
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total = 1,
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texture_1 = {"mobs_tree_monster.png"},
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},
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visual_size = {x=4.5,y=4.5},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 0.2,
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run_velocity = 0.9,
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damage = 0,
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drops = {
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{name = "default:torch",
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chance = 10,
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min = 3,
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max = 5,},
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{name = "default:iron_lump",
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chance = 5,
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min = 1,
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max = 2,},
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{name = "default:coal_lump",
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chance = 3,
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min = 1,
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max = 3,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 2,
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max = 3,},
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},
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light_resistant = true,
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 15,
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light_damage = 0,
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disable_fall_damage = false,
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attack_type = "kamicaze",
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 24,
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walk_start = 25,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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punch_start = 48,
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punch_end = 62,
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},
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sounds = {
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random = "mobs_treemonster",
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},
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step = 0.5,
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jump = true,
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step = 1,
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blood_texture = "default_wood.png",
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{name = "default:torch",
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chance = 10,
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min = 3,
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max = 5,},
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{name = "default:iron_lump",
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chance = 5,
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min = 1,
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max = 2,},
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{name = "default:coal_lump",
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chance = 3,
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min = 1,
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max = 3,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 2,
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max = 3,},
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},
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light_resistant = true,
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 15,
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light_damage = 0,
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disable_fall_damage = false,
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attack_type = "kamicaze",
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 24,
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walk_start = 25,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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punch_start = 48,
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punch_end = 62,
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},
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sounds = {
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random = "mobs_treemonster",
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},
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step = 0.5,
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jump = true,
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step = 1,
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blood_texture = "default_wood.png",
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})
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mobs:register_spawn("mobs:creeper", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
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mobs:register_egg("mobs:creeper", "Creeper", "default_tree_top.png", 1)
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