Add npc sounds, and separate npc male and female (the female npc have a lesser drop of axe and drops some flowers)

This commit is contained in:
Quentin BUISSON-DEBON 2015-07-29 23:06:18 +02:00
parent 17f4daba5d
commit c3b23e7ecd
10 changed files with 145 additions and 4 deletions

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@ -49,6 +49,7 @@ if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded")
-- NPC
dofile(path.."/npc.lua") -- TenPlus1
dofile(path.."/npc_female.lua") -- ???
-- Creeper (fast impl by davedevils)
dofile(path.."/creeper.lua")
@ -58,4 +59,4 @@ dofile(path.."/crafts.lua")
if minetest.setting_get("log_mods") then
minetest.log("action", "mobs loaded")
end
end

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@ -28,11 +28,15 @@ mobs:register_mob("mobs:npc", {
drawtype = "front",
textures = {
{"mobs_npc.png"},
{"mobs_npc2.png"}, -- female by nuttmeg20
},
-- sounds
makes_footstep_sound = true,
sounds = {},
sounds = {
random = "mobs_npc",
damage = "mobs_npc_hit",
attack = "mobs_npc_attack",
death = "mobs_npc_death",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
@ -128,6 +132,6 @@ mobs:register_mob("mobs:npc", {
end,
})
-- spawning enable for now
mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000, true)
mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, true)
-- register spawn egg
mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)

136
mods/mobs/npc_female.lua Executable file
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@ -0,0 +1,136 @@
-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot",
"bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick",
"default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass",
"default:dirt", "default:chest", "default:torch"}
mobs.npc_max_hp = 20
mobs:register_mob("mobs:npc_female", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 6 damage to player/monster when hit
passive = false,
group_attack = true,
damage = 5, -- 3 damages if tamed
attack_type = "dogfight",
attacks_monsters = true,
-- health & armor
hp_min = 20, hp_max = 20, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc_female.png"}, -- female by nuttmeg20
},
-- sounds
makes_footstep_sound = true,
sounds = {},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "flowers:tulip",
chance = 4, min = 1, max = 2},
{name = "flowers:rose",
chance = 4, min = 1, max = 2},
{name = "default:axe_stone",
chance = 6, min = 1, max = 1},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 6,
light_damage = 0,
-- follow diamond
follow = "default:diamond",
view_range = 16,
-- set owner and order
owner = "",
order = "follow",
-- model animation
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if not name then return end
-- feed toheal npc
if item:get_name() == "mobs:meat"
or item:get_name() == "farming:bread" then
-- feed and add health
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "NPC at full health.")
return
end
hp = hp + 4 -- add restorative value
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
elseif item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
if (self.diamond_count or 0) < 4 then
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.diamond_count >= 4 then
self.damages = 3
self.owner = clicker:get_player_name()
end
end
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
else
self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
})
-- spawning enable for now
mobs:spawn_specific("mobs:npc_female", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, true)
-- register spawn egg
mobs:register_egg("mobs:npc_female", "Npc", "default_brick.png", 1)

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mods/mobs/sounds/mobs_npc_hit.ogg Executable file

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