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https://github.com/sys4-fr/server-nalc.git
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Add npc sounds, and separate npc male and female (the female npc have a lesser drop of axe and drops some flowers)
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@ -49,6 +49,7 @@ if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded")
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-- NPC
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-- NPC
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dofile(path.."/npc.lua") -- TenPlus1
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dofile(path.."/npc.lua") -- TenPlus1
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dofile(path.."/npc_female.lua") -- ???
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-- Creeper (fast impl by davedevils)
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-- Creeper (fast impl by davedevils)
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dofile(path.."/creeper.lua")
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dofile(path.."/creeper.lua")
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@ -58,4 +59,4 @@ dofile(path.."/crafts.lua")
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if minetest.setting_get("log_mods") then
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if minetest.setting_get("log_mods") then
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minetest.log("action", "mobs loaded")
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minetest.log("action", "mobs loaded")
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end
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end
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@ -28,11 +28,15 @@ mobs:register_mob("mobs:npc", {
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drawtype = "front",
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drawtype = "front",
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textures = {
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textures = {
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{"mobs_npc.png"},
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{"mobs_npc.png"},
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{"mobs_npc2.png"}, -- female by nuttmeg20
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},
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},
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-- sounds
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-- sounds
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {},
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sounds = {
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random = "mobs_npc",
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damage = "mobs_npc_hit",
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attack = "mobs_npc_attack",
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death = "mobs_npc_death",
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},
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-- speed and jump
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-- speed and jump
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walk_velocity = 3,
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walk_velocity = 3,
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run_velocity = 3,
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run_velocity = 3,
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@ -128,6 +132,6 @@ mobs:register_mob("mobs:npc", {
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end,
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end,
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})
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})
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-- spawning enable for now
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-- spawning enable for now
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mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000, true)
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mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, true)
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-- register spawn egg
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-- register spawn egg
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mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
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mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
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136
mods/mobs/npc_female.lua
Executable file
136
mods/mobs/npc_female.lua
Executable file
@ -0,0 +1,136 @@
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-- Npc by TenPlus1
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mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
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"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
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"default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot",
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"bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick",
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"default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass",
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"default:dirt", "default:chest", "default:torch"}
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mobs.npc_max_hp = 20
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mobs:register_mob("mobs:npc_female", {
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-- animal, monster, npc
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type = "npc",
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-- aggressive, deals 6 damage to player/monster when hit
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passive = false,
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group_attack = true,
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damage = 5, -- 3 damages if tamed
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health & armor
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hp_min = 20, hp_max = 20, armor = 100,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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drawtype = "front",
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textures = {
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{"mobs_npc_female.png"}, -- female by nuttmeg20
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},
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-- sounds
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makes_footstep_sound = true,
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sounds = {},
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-- speed and jump
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walk_velocity = 3,
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run_velocity = 3,
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jump = true,
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-- drops wood and chance of apples when dead
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drops = {
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{name = "default:wood",
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chance = 1, min = 1, max = 3},
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{name = "default:apple",
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chance = 2, min = 1, max = 2},
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{name = "flowers:tulip",
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chance = 4, min = 1, max = 2},
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{name = "flowers:rose",
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chance = 4, min = 1, max = 2},
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{name = "default:axe_stone",
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chance = 6, min = 1, max = 1},
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{name = "maptools:silver_coin",
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chance = 10, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 6,
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light_damage = 0,
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-- follow diamond
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follow = "default:diamond",
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view_range = 16,
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-- set owner and order
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owner = "",
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order = "follow",
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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-- right clicking with "cooked meat" or "bread" will give npc more health
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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if not name then return end
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-- feed toheal npc
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if item:get_name() == "mobs:meat"
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or item:get_name() == "farming:bread" then
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-- feed and add health
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local hp = self.object:get_hp()
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-- return if full health
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if hp >= self.hp_max then
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minetest.chat_send_player(name, "NPC at full health.")
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return
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end
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hp = hp + 4 -- add restorative value
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if hp > self.hp_max then hp = self.hp_max end
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self.object:set_hp(hp)
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-- take item
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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elseif item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
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if (self.diamond_count or 0) < 4 then
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self.diamond_count = (self.diamond_count or 0) + 1
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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if self.diamond_count >= 4 then
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self.damages = 3
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self.owner = clicker:get_player_name()
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end
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end
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else
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-- if owner switch between follow and stand
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if self.owner and self.owner == clicker:get_player_name() then
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if self.order == "follow" then
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self.order = "stand"
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else
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self.order = "follow"
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end
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else
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self.owner = clicker:get_player_name()
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end
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end
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mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
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end,
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})
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-- spawning enable for now
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mobs:spawn_specific("mobs:npc_female", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, true)
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-- register spawn egg
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mobs:register_egg("mobs:npc_female", "Npc", "default_brick.png", 1)
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BIN
mods/mobs/sounds/mobs_npc.1.ogg
Executable file
BIN
mods/mobs/sounds/mobs_npc.1.ogg
Executable file
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BIN
mods/mobs/sounds/mobs_npc.2.ogg
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BIN
mods/mobs/sounds/mobs_npc.2.ogg
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BIN
mods/mobs/sounds/mobs_npc_attack.ogg
Executable file
BIN
mods/mobs/sounds/mobs_npc_attack.ogg
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BIN
mods/mobs/sounds/mobs_npc_death.ogg
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BIN
mods/mobs/sounds/mobs_npc_death.ogg
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BIN
mods/mobs/sounds/mobs_npc_hit.ogg
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BIN
mods/mobs/sounds/mobs_npc_hit.ogg
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Before Width: | Height: | Size: 998 B After Width: | Height: | Size: 998 B |
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