[3d_armor] Unify the preview textures (with shields' ones)
@ -193,8 +193,10 @@ armor.set_player_armor = function(self, player)
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if level then
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local texture = item:gsub("%:", "_")
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table.insert(textures, texture..".png")
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if stack:get_name():find("shield") then -- //MFF(Mg|09/05/15)
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preview = preview.."^"..texture.."_preview.png"
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if preview == "" then
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preview = texture .. "_preview.png"
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elseif stack:get_name():find("shield") then -- //MFF(Mg|09/05/15)
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preview = preview.. "^" .. texture.."_preview.png"
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else
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preview = texture .. "_preview.png^" .. preview
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end
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