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Update init.lua
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@ -8,14 +8,14 @@ HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
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HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowered
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HUNGER_EXHAUST_LVL = 100 -- at what exhaustion player saturation gets lowered -- change here for more slower/faster saturation
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HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
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HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
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HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
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HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
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HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
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HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
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HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
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HUNGER_STARVE_LVL = 2 -- level of staturation that causes starving
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HUNGER_MAX = 30 -- maximum level of saturation
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HUNGER_MAX = 20 -- maximum level of saturation
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local modpath = minetest.get_modpath("hunger")
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local modpath = minetest.get_modpath("hunger")
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