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	Added beginning of sarangay mob's file
- Added sarangay.lua (need mesh file, and configuration) - Fixed identation in api.lua
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		@@ -16,11 +16,11 @@ function mobs:register_mob(name, def)
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		owner = def.owner,
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		order = def.order or "",
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on_die = def.on_die,
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jump_height = def.jump_height or 6,
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jump_chance = def.jump_chance or 0,
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rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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lifetimer = def.lifetimer or 600,
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		on_die = def.on_die,
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		jump_height = def.jump_height or 6,
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		jump_chance = def.jump_chance or 0,
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		rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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		lifetimer = def.lifetimer or 600,
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		hp_min = def.hp_min or 5,
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		hp_max = def.hp_max or 10,
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		physical = true,
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								mods/mobs/sarangay.lua
									
									
									
									
									
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								mods/mobs/sarangay.lua
									
									
									
									
									
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							@@ -0,0 +1,40 @@
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mobs:register_mob("mobs:sarangay", {
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	type = "monster",
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	passive = false,
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	damage = 5,
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	hp_min = 40,
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	hp_max = 60,
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	armor = 90,
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	collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
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	attack_type = "dogfight",
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	visual = "mesh",
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	mesh = "mobs_sarangay.b3d",
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	textures = {
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		{"mobs_sarangay.png"},
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	},
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	visual_size = {x=1,y=1},
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	blood_texture = "mobs_blood.png",
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	makes_footstep_sound = false, -- to be changed
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	drops = {
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		{name = "default:desert_sand",
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		chance = 1, min = 3, max = 5,},
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		{name = "maptools:copper_coin",
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		chance = 2, min = 2, max = 4,},
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	},
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	water_damage = 3,
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	lava_damage = 4,
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	light_damage = 0,
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	walk_velocity = 3,
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	run_velocity = 5,
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	view_range = 16,
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	jump = true,
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	floats = 0,
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	animation = {
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		speed_normal = 15,		speed_run = 15,
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		stand_start  = 0,		stand_end = 19,
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		walk_start = 20,		walk_end  = 39,
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		run_start  = 20,		run_end = 39,
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		punch_start = 40,		punch_end = 50,
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	},
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})
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